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Post by Roguey »

Dark Forces is doable enough with its lives system. The worst part of it is the platforming, I took advantage of quicksaving there because losing lives to first person jumping is intolerable.
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Post by rusty_shackleford »

Oyster Sauce wrote: ↑ November 22nd, 2024, 17:35
and it makes the game incredibly easy
How so?
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Post by Oyster Sauce »

rusty_shackleford wrote: ↑ November 22nd, 2024, 19:31
Oyster Sauce wrote: ↑ November 22nd, 2024, 17:35
and it makes the game incredibly easy
How so?
Functional controls
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Post by logincrash »

Vergil wrote: ↑ November 22nd, 2024, 02:48
rusty_shackleford wrote: ↑ November 22nd, 2024, 02:43
Have you played Outcast lately? I had to drop the difficulty down to easy and was still getting my *** kicked in a lot of areas. I'm playing Academy on hard now without issue.
Yes and it was easier than Academy by far.
I played Jedi Academy first and then Jedi Outcast when I first got into Star Wars vidya in 2004 or 2005. I finished Academy on all the difficulties, but Outcast was a hardcore meatgrinder in comparison. Even when you get a lightsaber, the game doesn't let up. And, yeah, the platforming is brutal.
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Post by Vergil »

logincrash wrote: ↑ November 22nd, 2024, 19:41
Vergil wrote: ↑ November 22nd, 2024, 02:48
rusty_shackleford wrote: ↑ November 22nd, 2024, 02:43
Have you played Outcast lately? I had to drop the difficulty down to easy and was still getting my *** kicked in a lot of areas. I'm playing Academy on hard now without issue.
Yes and it was easier than Academy by far.
I played Jedi Academy first and then Jedi Outcast when I first got into Star Wars vidya in 2004 or 2005. I finished Academy on all the difficulties, but Outcast was a hardcore meatgrinder in comparison. Even when you get a lightsaber, the game doesn't let up. And, yeah, the platforming is brutal.
Feel like I must have played an entirely different game to you guys.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by rusty_shackleford »

Vergil wrote: ↑ November 22nd, 2024, 20:31
logincrash wrote: ↑ November 22nd, 2024, 19:41
Vergil wrote: ↑ November 22nd, 2024, 02:48

Yes and it was easier than Academy by far.
I played Jedi Academy first and then Jedi Outcast when I first got into Star Wars vidya in 2004 or 2005. I finished Academy on all the difficulties, but Outcast was a hardcore meatgrinder in comparison. Even when you get a lightsaber, the game doesn't let up. And, yeah, the platforming is brutal.
Feel like I must have played an entirely different game to you guys.
Did you play the console version?
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Post by Vergil »

rusty_shackleford wrote: ↑ November 22nd, 2024, 20:33
Vergil wrote: ↑ November 22nd, 2024, 20:31
logincrash wrote: ↑ November 22nd, 2024, 19:41

I played Jedi Academy first and then Jedi Outcast when I first got into Star Wars vidya in 2004 or 2005. I finished Academy on all the difficulties, but Outcast was a hardcore meatgrinder in comparison. Even when you get a lightsaber, the game doesn't let up. And, yeah, the platforming is brutal.
Feel like I must have played an entirely different game to you guys.
Did you play the console version?
As a kid. I played PC last time though.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by WhiteShark »

The RPGHQ Steam curator received a key for this a couple weeks ago, which @rusty_shackleford passed along to me:



I fired it up today to see if it would defy my low expectations, thinking I might even write a review if it hooked me. Well... it certainly defied my expectations!

► Mini-review
Last edited by WhiteShark on November 22nd, 2024, 23:57, edited 2 times in total.
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Post by Oyster Sauce »

rusty_shackleford wrote: ↑ November 21st, 2024, 03:50
Finished Dark Forces 2. Solid :4of5:, perhaps higher if this is a genre you favor. Good level design(except for one level), tight controls, decent difficulty, OpenJKDF2 sourceport ran fine on lunix with only one bug.
Won't be playing the expansion, partly due to the sourceport not fully supporting it, partly because I want to move on.
Oh God, why is it so wobbly?
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Post by rusty_shackleford »

Oyster Sauce wrote: ↑ November 22nd, 2024, 23:58
rusty_shackleford wrote: ↑ November 21st, 2024, 03:50
Finished Dark Forces 2. Solid :4of5:, perhaps higher if this is a genre you favor. Good level design(except for one level), tight controls, decent difficulty, OpenJKDF2 sourceport ran fine on lunix with only one bug.
Won't be playing the expansion, partly due to the sourceport not fully supporting it, partly because I want to move on.
Oh God, why is it so wobbly?
Didn't have this issue, but I think you can disable it somewhere in the options.
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Post by rusty_shackleford »

dork forces was the first doom-like game I've ever beaten :smug:
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Post by Oyster Sauce »

rusty_shackleford wrote: ↑ November 22nd, 2024, 23:59
Oyster Sauce wrote: ↑ November 22nd, 2024, 23:58
rusty_shackleford wrote: ↑ November 21st, 2024, 03:50
Finished Dark Forces 2. Solid :4of5:, perhaps higher if this is a genre you favor. Good level design(except for one level), tight controls, decent difficulty, OpenJKDF2 sourceport ran fine on lunix with only one bug.
Won't be playing the expansion, partly due to the sourceport not fully supporting it, partly because I want to move on.
Oh God, why is it so wobbly?
Didn't have this issue, but I think you can disable it somewhere in the options.
This is the worst feeling first person shooter I've ever played
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Post by Roguey »

Oyster Sauce wrote: ↑ November 23rd, 2024, 00:01
This is the worst feeling first person shooter I've ever played
https://www.pcgamingwiki.com/wiki/Star_ ... e_head_bob

Oh wait wrong game, well try something in https://www.pcgamingwiki.com/wiki/Star_ ... _Forces_II

But as I recall the Jedi Knight/Quake II era of 3D games had wobbly textures.
Last edited by Roguey on November 23rd, 2024, 01:44, edited 1 time in total.
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Post by Oyster Sauce »

Thanks but that's the wrong game
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Post by rusty_shackleford »

Oyster Sauce wrote: ↑ November 23rd, 2024, 01:44
Thanks but that's the wrong game
Are you playing the regular game?
if so, high FPS will make the waggle code go crazy, it's fixed in openjkdf2
Last edited by rusty_shackleford on November 23rd, 2024, 10:56, edited 2 times in total.
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Post by Yankee Zulu »

I played Enlisted for a few hours. Its not bad but I dont really get the squad thing which supposedly differentiates it from Battlefield. Squaddies act like typical AI dummies, get under fire and killed. The only real use is a few instant respawns. Otherwise its a f2p Battlefield which is not gay. No women at least. Not yet. P2w? I dunno, havent played it long enough to judge.
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Post by Roguey »

Finished Pop'n TwinBee. Cute vertical shoot 'em up. It's annoying how characters are frequently moving in the background that distract from all that's happening in the foreground, but I'm sure that's the intent. The boss in the penultimate level was an aggravating bullet hell, but the reward for beating it is was a much easier victory lap level and final boss that I appreciated.
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Post by rusty_shackleford »

Taspir level in Jedi Academy was really bad, it was just 20-30 minutes of the same exact fight over and over while going up. Probably the worst level in the game(so far, anyways.)
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Post by madbringer »

I'm trying to beat this on Nightmare without dying and I'm slowly losing my mind.

So we walked down the hill into all those fears and maybes, all that sorrow, nothing certain in our lives except the frozen earth beneath our feet.
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Post by Tweed »

madbringer wrote: ↑ November 24th, 2024, 08:05
I'm trying to beat this on Nightmare without dying and I'm slowly losing my mind.

Psycho. Bad enough on UV.
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Post by Roderick »

Might finish Red Dead next.
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Post by Breathe »

Roderick wrote: ↑ November 24th, 2024, 13:47
Might finish Red Dead next.
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I finished this one about 3 years ago. Loved it. Some annoying quests but overall a satisfying experience.
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Post by rusty_shackleford »

Jedi Academy:

Secrets are meaningless and contain nothing useful. No reason to go looking for them at all.
Level design is far too linear.
Gets very repetitive.


The series peaked with Dark Forces 2 in terms of actual design for everything but (melee) combat.
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Post by madbringer »

Tweed wrote: ↑ November 24th, 2024, 08:13
madbringer wrote: ↑ November 24th, 2024, 08:05
I'm trying to beat this on Nightmare without dying and I'm slowly losing my mind.

Psycho. Bad enough on UV.
I'm stuck on the platform where a fleet of Pain Elementals and Cacos spawn. It can be done, but Jesus f. Christ, it requires so much RNG luck.

So we walked down the hill into all those fears and maybes, all that sorrow, nothing certain in our lives except the frozen earth beneath our feet.
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Post by ERYFKRAD »

Bannerlord dudes
Everytime I rebelsquat a city and decide to start a kingdom another place rebels and I'm rushing over to take advantage of the free real estate.
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Post by Roguey »

Finished Signalis.
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I liked solving the puzzles and figuring out how to best use my resources to get through the levels. Didn't like the bosses at all, worse than Silent Hill bosses, especially the last one which is aggravating on multiple levels (ammo/inventory restrictions and having to dodge projectiles while waiting for an opportunity to actually hit the boss, losing health ******* up your vision). Didn't really care for the opaque story either. Yeah yeah, East Germany's bad, tragic lesbians, Lovecraft, gratuitous Ghost in the Shell reference. German game all right.
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Post by WhiteShark »

Roguey wrote: ↑ November 26th, 2024, 00:58
Didn't like the bosses at all, worse than Silent Hill bosses, especially the last one which is aggravating on multiple levels (ammo/inventory restrictions and having to dodge projectiles while waiting for an opportunity to actually hit the boss, losing health ******* up your vision).
You know, every time you write something like this, it makes me more interested in a game than when you praise it.
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Post by wndrbr »

Signalis is a fairly easy game, but the final boss does feel rather over the top. I believe it's the only fight in the game in which i had to 'cheat death'.

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Post by rusty_shackleford »

Roguey wrote: ↑ November 26th, 2024, 00:58
Finished Signalis.
Image
I liked solving the puzzles and figuring out how to best use my resources to get through the levels. Didn't like the bosses at all, worse than Silent Hill bosses, especially the last one which is aggravating on multiple levels (ammo/inventory restrictions and having to dodge projectiles while waiting for an opportunity to actually hit the boss, losing health ******* up your vision). Didn't really care for the opaque story either. Yeah yeah, East Germany's bad, tragic lesbians, Lovecraft, gratuitous Ghost in the Shell reference. German game all right.
Woke game
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Post by Roguey »

wndrbr wrote: ↑ November 26th, 2024, 01:53
Signalis is a fairly easy game, but the final boss does feel rather over the top. I believe it's the only fight in the game in which i had to 'cheat death'.

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The confident wunderbar versus the anxious Roguey.
rusty_shackleford wrote: ↑ November 26th, 2024, 02:26
Roguey wrote: ↑ November 26th, 2024, 00:58
Finished Signalis.
Image
I liked solving the puzzles and figuring out how to best use my resources to get through the levels. Didn't like the bosses at all, worse than Silent Hill bosses, especially the last one which is aggravating on multiple levels (ammo/inventory restrictions and having to dodge projectiles while waiting for an opportunity to actually hit the boss, losing health ******* up your vision). Didn't really care for the opaque story either. Yeah yeah, East Germany's bad, tragic lesbians, Lovecraft, gratuitous Ghost in the Shell reference. German game all right.
Woke game
It was made by two Germoids, a they/them man and a woman(?), yes.