rusty_shackleford wrote: β
November 6th, 2025, 21:25
Xenich wrote: β
November 6th, 2025, 21:21
Just a thought, but it would be nice to seem some perspectives of modern younger players on the games in comparison to modern design as to what they think, the issues they encounter and how these older games fared in terms of their mechanics.
One of the biggest things I have noticed between older games vs newer ones is that the old generation of design put a lot of weight on the player to figure out things for themselves in play. some may have been due to various limitations of the time, but I think some were just the concept of expectation that the player was supposed explore and figure out play themselves, that a mystery, or unattended concept/issue in the game was part of the charm of play (at least that is how I view it now, and experienced it when these games were released).
Maybe a list of the Adventure Guild games played, and various comments provided to a special page would be nice eh @rusty_shackleford? Kind of like a lore of the old games, and a new generation of plays perspective?
A lot of the AG games were picked because they were obscure, which is why they were picked randomly. JAG games are a popularity contest
J1M wrote: β
November 30th, 2025, 14:36
Xenich wrote: β
November 6th, 2025, 21:21
Just a thought, but it would be nice to seem some perspectives of modern younger players on the games in comparison to modern design as to what they think, the issues they encounter and how these older games fared in terms of their mechanics.
One of the biggest things I have noticed between older games vs newer ones is that the old generation of design put a lot of weight on the player to figure out things for themselves in play. some may have been due to various limitations of the time, but I think some were just the concept of expectation that the player was supposed explore and figure out play themselves, that a mystery, or unattended concept/issue in the game was part of the charm of play (at least that is how I view it now, and experienced it when these games were released).
Maybe a list of the Adventure Guild games played, and various comments provided to a special page would be nice eh @rusty_shackleford? Kind of like a lore of the old games, and a new generation of plays perspective?
People often post mini-reviews when they complete these games. As you mentioned, the hurdle is getting whoever you are referring to here to play these games in the first place.
Hmm... a common problem I guess these days. I find it hard to accept arguments on game design from people who have never experienced the past games design concepts. I guess that is why we have a lot of problems with gaming today (outside of political activism). That those who proclaim superior opinion over gaming design have little to no experience with past gaming.
I understand the knee jerk response from visuals and quick generalized summations of various immediate game play, and there is always the issue of era evaluation causing misunderstanding with the evaluating audience, but to dismiss these games of the past for what they do provide in various means would be ignorant, arrogant, and ultimately unproductive to any evolution of understanding in gaming development process, which would likely explain why we currently deal with problems that were solved in understanding of the past.
I guess I would just like to see an honest evaluation of a modern gamer in these games. I mean "honest", not ******** era driven comments, but real evaluations based on their perspective. I think those "details" would clearly show the divide we have with gamers, and not simply the "mainstream ******" views we see, but from those here who I respect, but honestly... are HEAVILY influenced by their era of gaming design which I think is ultimately detrimental to gaming at its core and I don't say this with disrespect or malevolence.