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rusty_shackleford
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Post by rusty_shackleford »

Added categories for the badges so it's obvious what they're for, and for them to format properly.
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Post by J1M »

Stack of Turtles wrote: November 20th, 2024, 04:44
The vampobloodlo badge is still off-center though :|
I have no idea what you are referring to.
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Post by rusty_shackleford »

@1998 and @SpellSword in a couple years
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Post by J1M »

rusty_shackleford wrote: November 20th, 2024, 04:46
Added categories for the badges so it's obvious what they're for, and for them to format properly.
Please add some padding (2px?) between the rows of badges.
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Post by Stack of Turtles »

J1M wrote: November 20th, 2024, 04:47
Stack of Turtles wrote: November 20th, 2024, 04:44
The vampobloodlo badge is still off-center though :|
I have no idea what you are referring to.
There's more red space to the left of the ankh than to the right. From the viewer's perspective. More to dexter than sinister, as it were.
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Post by rusty_shackleford »

J1M wrote: November 20th, 2024, 04:49
rusty_shackleford wrote: November 20th, 2024, 04:46
Added categories for the badges so it's obvious what they're for, and for them to format properly.
Please add some padding (2px?) between the rows of badges.
Done.
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Post by J1M »

Stack of Turtles wrote: November 20th, 2024, 04:50
J1M wrote: November 20th, 2024, 04:47
Stack of Turtles wrote: November 20th, 2024, 04:44
The vampobloodlo badge is still off-center though :|
I have no idea what you are referring to.
There's more red space to the left of the ankh than to the right. From the viewer's perspective. More to dexter than sinister, as it were.
There you go.

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@rusty_shackleford I updated the image in the table if you feel like accomodating @Stack of Turtles.
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Post by J1M »

@rusty_shackleford why are the badges displayed at 44px height on the profile page?
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Post by rusty_shackleford »

J1M wrote: November 20th, 2024, 05:00
@rusty_shackleford why are the badges displayed at 44px height on the profile page?
:scratch-pipe:
I do not know.
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Post by J1M »

rusty_shackleford wrote: November 20th, 2024, 05:02
J1M wrote: November 20th, 2024, 05:00
@rusty_shackleford why are the badges displayed at 44px height on the profile page?
:scratch-pipe:
I do not know.
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Post by Vergil »

J1M wrote: November 20th, 2024, 02:22
BadgeGame title
ImageShard of Spring
ImageAmbermoon
ImageTunnels & Trolls: Crusaders of Khazan
ImageAmberland
ImageAlpha Protocol
ImageKnights of the Old Republic
ImageKnights of the Old Republic II
ImageCrystals of Arborea
ImageStarwind
ImageVampire: The Masquerade – Bloodlines
ImageRavenloft: Strahd's Possession
ImageOf Orcs and Men
ImageTwo Worlds
ImageIcewind Dale
ImageDeus Ex
ImageVampire: The Masquerade – Redemption
ImageDragon Age: Origins

Request: someone post the desktop icon for Alpha Protocol. Or any other game where you don't like the badge.
These are atrocious
I'm just stating the facts.
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Post by Vergil »

>half the badges are ****** up and stretched out
>badges are now smaller in a weird aspect ratio
>half the badges have been cropped so the symbols are egregiously ****** up (Two Words is completely indecipherable, 75% of the VTMB cross is cut out)
>There's now ugly off center "Adventurer's Guild" text with the top of the badges too close to the text where it looks like it's almost overlapping

Could this go through maybe ANY sort of quality control or approval process before unilaterally putting ugly dogshit on my profile please?
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by rusty_shackleford »

looks great thanks @J1M
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Post by Vergil »

looks like pure dogshit @J1M
I'm just stating the facts.
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Post by Tweed »

Vergil wrote: November 20th, 2024, 05:38
looks like pure dogshit @J1M
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Post by Vergil »

Tweed we know you're a furry with weird sexual perversions you don't have to post tf2 memes.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Tweed »

Vergil wrote: November 20th, 2024, 06:26
Tweed we know you're a furry with weird sexual perversions you don't have to post tf2 memes.
When you're so bootyblasted over a 44px badge you mistake voicelines for memes and try to group completely irrelevant things together in your blatant lies. :smug:
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Post by Vergil »

Tweed wrote: November 20th, 2024, 06:42
Vergil wrote: November 20th, 2024, 06:26
Tweed we know you're a furry with weird sexual perversions you don't have to post tf2 memes.
When you're so bootyblasted over a 44px badge you mistake voicelines for memes and try to group completely irrelevant things together in your blatant lies. :smug:
I don't know what any of this means. Is the explanation in one of those youtube videos you deleted for a girl?
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Oyster Sauce »

@J1M quick feedback

The Alpha Protocol alpha was cropped from this. Might make it less plain. In general I don't like the ones with brown backgrounds (Shard of Spring, Ambermoon, Amberland, Alpha Protocol)
► Show Spoiler
The KOTOR one is too blurry to recognize it

No idea what the Starwind one is supposed to be

Of Orcs and Men is quite blurry too and makes me think of a super mutant talking head

The stylized II from Two Worlds might be better than just the T
► Show Spoiler
The VTMR cross looks like it lost some sharpness. Both VTM crosses don't really adapt well to the landscape badges.
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Post by rusty_shackleford »

I can swap them back pretty quickly if wanted, btw. I just swapped them over to get feedback.
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Post by J1M »

@Oyster Sauce
Going to let feedback settle a little before making updates.

Some potential ideas I'm thinking about:
  • Full color is preferred over just an icon on brown background
  • Try switching the border to more of a silver "pin" than a brown "badge" to reclaim a couple pixels of vertical height
  • Create them at 44px height since that seems to be a thing (-x3 files)
  • When someone has feedback about a badge being unclear (eg. Starwind) I will hold off on changes unless there is a specific suggestion, since I don't think there's any image that is going to successfully convey the name of such an obscure game.
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Post by rusty_shackleford »

Thanks for the work, @J1M
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Post by Silver »

Shouldn't there be just a LITTLE more room between "Adventurer's Guild" text and the following below badges?
It feels a bit cramped, especially when there are more than 2-3 badges. And also off centre.

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Post by SpellSword »

Vergil wrote: November 20th, 2024, 05:20
>half the badges are ****** up and stretched out
>badges are now smaller in a weird aspect ratio
>half the badges have been cropped so the symbols are egregiously ****** up (Two Words is completely indecipherable, 75% of the VTMB cross is cut out)
>There's now ugly off center "Adventurer's Guild" text with the top of the badges too close to the text where it looks like it's almost overlapping

Could this go through maybe ANY sort of quality control or approval process before unilaterally putting ugly dogshit on my profile please?
Finarfin wrote: November 20th, 2024, 12:24
If you have to use those borders atleast make the whole logo visible and not use part of it. I was very fond of the Bloodlines and Redemption Badges but now both of them are very cut off. It also would be a good idea to actually do the borders on the non-gaming related badges because it looks weird. But yeah, maybe borders around avatars would be a cool thing to do too.

But for now I dislike the new badges.
@Finarfin & @Vergil are right about the the Bloodlines and Redemption Badges. The 'Two Worlds' badge particularly suffers greatly from the cutoff.

Shard of Spring, Ambermoon, Amberland and Alpha Protocol may look better with backgrounds. How about something like these?
Shard of Spring.png
Ambermoon.png
Amberland.png
Alpha Protocol.png
VTM Redemption.png
VTMB.png
. Shard of Spring background from the game's box art.
. Ambermoon background from the game's box art.
. Legends of Amberland: The Forgotten Crown background from the game's product page.
. Alpha Protocol background from the insignia.


The rest of the badges look good considering the size limitations.
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Post by Oyster Sauce »

@J1M has answered the call and all further feedback can be posted here.