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Games that combine real-time shooting mechanics with RPG progression in a satisfying way

For discussing role-playing video games, you know, the ones with combat.
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Roguey
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Post by Roguey »

Human Revolution and probably Mankind Divided have my favorite execution. Your character starts out competent, and you can upgrade yourself and/or your weapons to have better recoil, faster reloading, faster rate of fire, better accuracy when you shoot while moving, faster recovery of accuracy after moving, and the like. The damage upgrades aren't terribly large either.
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Post by Lhynn »

Maggot wrote: ↑ February 11th, 2023, 06:42
Lhynn wrote: ↑ February 11th, 2023, 02:22
Maggot wrote: ↑ February 11th, 2023, 00:20
I don't think that game really fits this thread, even if there are progression mechanics.
Really ******? Why dont you define RPG for me then?
I was writing a response, but I ended up deleting it and I'm just gonna call you a *** for even making me try to justify a L4D style knockoff not being an RPG.
Just play the ******* game ******. Its good, and it is in fact an rpg. You can even larp as a dwarf there.
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Post by Tweed »

Roguey wrote: ↑ February 11th, 2023, 12:56
Human Revolution and probably Mankind Divided have my favorite execution. Your character starts out competent, and you can upgrade yourself and/or your weapons to have better recoil, faster reloading, faster rate of fire, better accuracy when you shoot while moving, faster recovery of accuracy after moving, and the like. The damage upgrades aren't terribly large either.
Shooting everything is fun, but the game is more enjoyable when played for stealth.
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Post by WhiteShark »

Tweed wrote: ↑ February 12th, 2023, 01:03
Roguey wrote: ↑ February 11th, 2023, 12:56
Human Revolution and probably Mankind Divided have my favorite execution. Your character starts out competent, and you can upgrade yourself and/or your weapons to have better recoil, faster reloading, faster rate of fire, better accuracy when you shoot while moving, faster recovery of accuracy after moving, and the like. The damage upgrades aren't terribly large either.
Shooting everything is fun, but the game is more enjoyable when played for stealth.
I did full stealth, full non-lethal and still somehow failed to get the achievement for not killing anyone. I think someone I tranquilized fell off a building or something. :x
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Post by Tweed »

WhiteShark wrote: ↑ February 12th, 2023, 01:10
Tweed wrote: ↑ February 12th, 2023, 01:03
Roguey wrote: ↑ February 11th, 2023, 12:56
Human Revolution and probably Mankind Divided have my favorite execution. Your character starts out competent, and you can upgrade yourself and/or your weapons to have better recoil, faster reloading, faster rate of fire, better accuracy when you shoot while moving, faster recovery of accuracy after moving, and the like. The damage upgrades aren't terribly large either.
Shooting everything is fun, but the game is more enjoyable when played for stealth.
I did full stealth, full non-lethal and still somehow failed to get the achievement for not killing anyone. I think someone I tranquilized fell off a building or something. :x
You have to be REALLY ******* careful when doing a no kill run, because idiots who get popped with tranq darts can die from the damage if they get shot in the head and sometimes they just die for no reason. You have to stop and check each knockout before moving on to make sure it's asleep and not a corpse.
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Post by WhiteShark »

Tweed wrote: ↑ February 12th, 2023, 01:22
You have to be REALLY ******* careful when doing a no kill run, because idiots who get popped with tranq darts can die from the damage if they get shot in the head and sometimes they just die for no reason. You have to stop and check each knockout before moving on to make sure it's asleep and not a corpse.
Huh, yeah, I didn't think of that. Thanks for the advice. Lesson learned: don't bother with obnoxious achievements. I don't regret doing a stealth+pacifist run, but it felt real bad doing it specifically for the achievement and not getting it.
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Post by somerandomdude »

Shadow Tower Abyss is pretty good. It doesn't put a heavy emphasis on shooting, and there are guns, but ammo is limited. It's a first person RPG, sort of like King's Field, and exploring maps and areas is where these 2 games share a lot of similarity. The atmosphere of the game is really bizarre, and unlike King's Field games, creatures do have weak points you can target, so where you land your attacks and which damage type you use actually matters in this game.
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Post by WaterMage »

One form of progression could be neigher hp bloar, nor terrible low accuracy. But in reload speed, spread and other aspects.

For eg, in a ""flintlock fantasy"" game :
  • Low level = Double barrel Garrucha
  • Mid level = Muzzleloader double barrel shotgun with "buckshot" ammo
  • High level = double barrel large caliber rifle/shotgun breechloader, if shotgun, firing "slugs" at incredible high speed.
One game that did similar progression is Warsword Conquest for M&B Warband. Depending on your choices, you start with a single flintlock pistol which despite decent damage, takes an eternity to reload and has poor accuracy. Don't take much time to get a double barrel one. The Witch Hunter Six Barrel is incredible powerful by allowing very fast firing BUT .... Is extremely expensive and hard to find. There are also magical weapons like Dwarf firearms with runes. Very bulky and large zombies can walk around with cannons. They deal massive AoE damage but takes an eternity to reload.
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Post by rusty_shackleford »

I just figure stats causing guns to do more damage is just an abstraction of you being able to aim better, doesn't really need explanation unless someone provides a really good one.
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Post by logincrash »

rusty_shackleford wrote: ↑ October 11th, 2025, 15:45
I just figure stats causing guns to do more damage is just an abstraction of you being able to aim better, doesn't really need explanation unless someone provides a really good one.
That's how damage works in DnD. If you hit the AC, you roll the damage dice. If you rolled two 1s on a 2d6, well, then you landed a glancing blow. If you rolled two 6s, you hit some vital organ and it hurt.
All of the homebrew nonsense about aiming for the eyes or "one away from the AC" turning into a glancing blow or other **** like that just comes from misunderstanding the very simple system.
But, on the other hand, guns doing more damage because of skill progression when you're the one doing all the aiming manually makes no sense. So, that only works in games that don't have FPS/TPS mechanic, e.g. turn-based or real time with pause games.
Last edited by logincrash on October 11th, 2025, 21:51, edited 1 time in total.
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