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Dragon Age™: The Veilguard is a Return To Form

For discussing role-playing video games, you know, the ones with combat.
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Post by UltraFan123 »

rusty_shackleford wrote: November 1st, 2024, 20:00
biosissies how we doin? crushin the chuds?

bioware just announced there will be no dlc btw
https://gamerant.com/dragon-age-veilguard-no-dlc/
Despite Dragon Age: The Veilguard’s success
lmao the lying
Early next year there will be a piece about how Bioware went bankrupt and closed its studios forever "despite the overwhelming success of the 2024 GOTY Dragon Age Veilguard".kek
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Post by rusty_shackleford »

Veilguard back under cawwadoody for sales, by the way.
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Post by Trickster »

rusty_shackleford wrote: November 1st, 2024, 20:00
biosissies how we doin? crushin the chuds?

bioware just announced there will be no dlc btw
https://gamerant.com/dragon-age-veilguard-no-dlc/
Despite Dragon Age: The Veilguard’s success
lmao the lying
>Gamerant

Of course, they are.
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Post by rusty_shackleford »

gamalytic estimating a whopping 211k copies sold on Steam(since the game is new, assume it could be inaccurate)
https://gamalytic.com/game/1845910
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Post by Xenich »

They are now shifting to arguing cost for the game was under 100 million, downplaying that Bioware never intended for the game to compete with things like Wukong or BG3, and that the large influx of "hate" for the game are astroturf groups flooding the forums to downplay its success, etc...

This should be interesting.
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Post by rusty_shackleford »

Xenich wrote: November 1st, 2024, 21:38
cost for the game was under 100 million,
Selection_010.webp
Selection_011.webp

Again, I want to reiterate that even my numbers I've posted here previously are probably being very conservative for its development cost. Anyone who thinks it was $100m(or less!) is uninformed.
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Last edited by rusty_shackleford on November 1st, 2024, 21:44, edited 1 time in total.
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Post by Xenich »

rusty_shackleford wrote: November 1st, 2024, 21:17
Veilguard back under cawwadoody for sales, by the way.
That was fast, sure to decline pretty quickly I would think.
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Post by Unhelpful Contrarian »

rusty_shackleford wrote: November 1st, 2024, 21:21
gamalytic estimating a whopping 211k copies sold on Steam(since the game is new, assume it could be inaccurate)
https://gamalytic.com/game/1845910
Don’t forget to account for console sales.
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Post by Xenich »

rusty_shackleford wrote: November 1st, 2024, 21:42
Xenich wrote: November 1st, 2024, 21:38
cost for the game was under 100 million,
ImageImage
I know it is crap, but the ****** are pushing the narrative in the discussions. They will pull anything out of their *** to excuse it though, so to be expected.

I wouldn't be surprised that when all is said and done the ****** blame some mysterious force that organized to destroy word about the game and its failure is due to that, not because the game is ****.
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Post by rusty_shackleford »

Unhelpful Contrarian wrote: November 1st, 2024, 21:45
rusty_shackleford wrote: November 1st, 2024, 21:21
gamalytic estimating a whopping 211k copies sold on Steam(since the game is new, assume it could be inaccurate)
https://gamalytic.com/game/1845910
Don’t forget to account for console sales.
There's no reason to think it sold disproportionately well on consoles. If anything, PC is probably the top platform for sales much like other (probably non-anime) action RPGs.
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Post by Envuen »

9 years of development time is so long we could even take inflation under consideration. Whatever they spent in 2015 would be 33% more now
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Post by gerey »

Unhelpful Contrarian wrote: November 1st, 2024, 21:45
Don’t forget to account for console sales.
Even if we do, the game has made $20 million (since consoles make up 50% of the gaming market, and Sony/MS also take their cut), which is still not enough to offset costs.

The game needs to sell cca. 3 million copies at full price to break even, if we assume the budget was around $220 million.
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Post by UltraFan123 »

Xenich wrote: November 1st, 2024, 21:45
rusty_shackleford wrote: November 1st, 2024, 21:42
Xenich wrote: November 1st, 2024, 21:38
cost for the game was under 100 million,
ImageImage
I know it is crap, but the ****** are pushing the narrative in the discussions. They will pull anything out of their *** to excuse it though, so to be expected.

I wouldn't be surprised that when all is said and done the ****** blame some mysterious force that organized to destroy word about the game and its failure is due to that, not because the game is ****.
It's always amusing to me how the "anti-capitalism" ****** are the very same ones that fit on the "leave the poor innocent multi-billion dollar company alone!" meme at the same time.
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Post by rusty_shackleford »

gerey wrote: November 1st, 2024, 21:58
The game needs to sell cca. 3 million copies at full price to break even, if we assume the budget was around $220 million.
You're forgetting about platform cuts and taxes. They're lucky to get 50% of the face value of a sale.

This is so far away from being profitable that anyone pretending it's even close to a minor success or break-even is being silly.
Last edited by rusty_shackleford on November 1st, 2024, 22:00, edited 1 time in total.
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Post by Rand »

Xenich wrote: November 1st, 2024, 20:42
Concord was an unknown IP that was a clone game. It flopped super hard because it had to stand on its own, nothing to boost it, just the product and this is exactly why these ****** go after established IPs. Their games flop (and movies) on their face when they push their crap on their own.
I don't disagree with this entirely, but I think ****** also "go after" IPs for other reasons.

1: corporate gaming LOVES a "proven IP", making it easier to get projects funded and started.

2: corporate gaming has permanent teams and DEI lets ****** get cushy jobs there, despite lack of competency.

3: for the same reason that I would make a Dragon Age game: I like the world and think it would make for a good game.
The difference is I'm not mind-rotted and would no more put garbage in my game than I would put **** in the cake mix.
They're obsessive delusionals. Few, if any, can NOT put this **** they obsess about up front in everything they do. It obsesses them and they're no longer capable of rational discernment.
It's no different than "The Whizzard"; he's not playing D&D to put his urinary fetish in something, he likes D&D AND has a fetish that obsesses him and he CAN'T restrain his obsessive impulses around it.
Last edited by Rand on November 1st, 2024, 22:05, edited 1 time in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
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Post by rusty_shackleford »

a proper sequel to DAO would have obviously involved the ferelden-orlais conflict
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Post by gerey »

rusty_shackleford wrote: November 1st, 2024, 22:00
You're forgetting about platform cuts and taxes. They're lucky to get 50% of the face value of a sale.
I did include those, with the assumption Steam/MS/Sony take a 30% cut. At 210,000 copies sold at full price, they would have made cca. $14 million. 30% of that is cca. $4 million. $10 million ot Steam, $10 million on consoles, and whatever else they've made on their moribund EA storefront.

And that's without knowing just how many of those copies they gave away for free via the nVidia deal.

Still, we won't know how profitable the game is going to be until the middle of November, when the crucial after-release period is over. I've just looked at the peak player count and it's hovering around 75,000 - so it's not exactly flying off the shelves.
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Post by Rand »

UltraFan123 wrote: November 1st, 2024, 21:14
Early next year there will be a piece about how Bioware went bankrupt and closed its studios forever "despite the overwhelming success of the 2024 GOTY Dragon Age Veilguard".kek
By Jewson Sch-liar.
Last edited by Rand on November 1st, 2024, 22:08, edited 1 time in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
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Post by J1M »

Rand wrote: November 1st, 2024, 22:05
Xenich wrote: November 1st, 2024, 20:42
Concord was an unknown IP that was a clone game. It flopped super hard because it had to stand on its own, nothing to boost it, just the product and this is exactly why these ****** go after established IPs. Their games flop (and movies) on their face when they push their crap on their own.
I don't disagree with this entirely, but I think ****** also "go after" IPs for other reasons.

1: corporate gaming LOVES a "proven IP", making it easier to get projects funded and started.

2: corporate gaming has permanent teams and DEI lets ****** get cushy jobs there, despite lack of competency.

3: for the same reason that I would make a Dragon Age game: I like the world and think it would make for a good game.
The difference is I'm not mind-rotted and would no more put garbage in my game than I would put **** in the cake mix.
They're obsessive delusionals. Few, if any, can NOT put this **** they obsess about up front in everything they do. It obsesses them and they're no longer capable of rational discernment.
It's no different than "The Whizzard"; he's not playing D&D to put his urinary fetish in something, he likes D&D AND has a fetish that obsesses him and he CAN'T restrain his obsessive impulses around it.
They go after established IPs because otherwise Concord. Could list other examples, but you wouldn't be able to tell if it was a real game title or not without a web search.
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Post by Rand »

J1M wrote: November 1st, 2024, 22:15
Rand wrote: November 1st, 2024, 22:05
Xenich wrote: November 1st, 2024, 20:42
Concord was an unknown IP that was a clone game. It flopped super hard because it had to stand on its own, nothing to boost it, just the product and this is exactly why these ****** go after established IPs. Their games flop (and movies) on their face when they push their crap on their own.
I don't disagree with this entirely, but I think ****** also "go after" IPs for other reasons.

1: corporate gaming LOVES a "proven IP", making it easier to get projects funded and started.

2: corporate gaming has permanent teams and DEI lets ****** get cushy jobs there, despite lack of competency.

3: for the same reason that I would make a Dragon Age game: I like the world and think it would make for a good game.
The difference is I'm not mind-rotted and would no more put garbage in my game than I would put **** in the cake mix.
They're obsessive delusionals. Few, if any, can NOT put this **** they obsess about up front in everything they do. It obsesses them and they're no longer capable of rational discernment.
It's no different than "The Whizzard"; he's not playing D&D to put his urinary fetish in something, he likes D&D AND has a fetish that obsesses him and he CAN'T restrain his obsessive impulses around it.
They go after established IPs because otherwise Concord. Could list other examples, but you wouldn't be able to tell if it was a real game title or not without a web search.
I believe you are confusing the cart and the horse.
It's not the only reason, nor I suspect even the prime one.
They go for what's easiest, generally.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
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Post by Unknown998 »

**** its still 7/10 in Steam reviews!
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Post by J1M »

Rand wrote: November 1st, 2024, 22:18
J1M wrote: November 1st, 2024, 22:15
Rand wrote: November 1st, 2024, 22:05

I don't disagree with this entirely, but I think ****** also "go after" IPs for other reasons.

1: corporate gaming LOVES a "proven IP", making it easier to get projects funded and started.

2: corporate gaming has permanent teams and DEI lets ****** get cushy jobs there, despite lack of competency.

3: for the same reason that I would make a Dragon Age game: I like the world and think it would make for a good game.
The difference is I'm not mind-rotted and would no more put garbage in my game than I would put **** in the cake mix.
They're obsessive delusionals. Few, if any, can NOT put this **** they obsess about up front in everything they do. It obsesses them and they're no longer capable of rational discernment.
It's no different than "The Whizzard"; he's not playing D&D to put his urinary fetish in something, he likes D&D AND has a fetish that obsesses him and he CAN'T restrain his obsessive impulses around it.
They go after established IPs because otherwise Concord. Could list other examples, but you wouldn't be able to tell if it was a real game title or not without a web search.
I believe you are confusing the cart and the horse.
It's not the only reason, nor I suspect even the prime one.
They go for what's easiest, generally.
Yes I'm sure Star Wars and Star Trek were much easier to obtain than other options so they did those first.
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Post by Rand »

J1M wrote: November 1st, 2024, 22:33
Yes I'm sure Star Wars and Star Trek were much easier to obtain than other options so they did those first.
Unironically, yes. Thanks to corporate DEI programs.
Programs that have as a principle putting checkbox people into prominent, high value projects, as equity adjustments and virtue signaling visible diversity that they can point to.
Last edited by Rand on November 1st, 2024, 22:36, edited 2 times in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
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Post by Xenich »

gerey wrote: November 1st, 2024, 22:06
rusty_shackleford wrote: November 1st, 2024, 22:00
You're forgetting about platform cuts and taxes. They're lucky to get 50% of the face value of a sale.
I did include those, with the assumption Steam/MS/Sony take a 30% cut. At 210,000 copies sold at full price, they would have made cca. $14 million. 30% of that is cca. $4 million. $10 million ot Steam, $10 million on consoles, and whatever else they've made on their moribund EA storefront.

And that's without knowing just how many of those copies they gave away for free via the nVidia deal.

Still, we won't know how profitable the game is going to be until the middle of November, when the crucial after-release period is over. I've just looked at the peak player count and it's hovering around 75,000 - so it's not exactly flying off the shelves.
75k is a drop too, it was up to 77 earlier today, then started dropping, looks like it is 74 nearing 73 now at this moment. If it continues like this, I will be surprised if it hits over 100k on the weekend. You would think as the day went on, more and more players would pop on being it is Friday, and 1/2 the states are already in after work hours.
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Post by rusty_shackleford »

Xenich wrote: November 1st, 2024, 22:42
, and 1/2 the states are already in after work hours.
because americans aren't playing it, this is eurocringe
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Post by Xenich »

I am surprised they aren't pushing to bot promote the user ratings on metacritic. Maybe they are waiting to get a gauge on the number of bad user ratings? Or maybe they deem it a lost cause at this point.

https://www.metacritic.com/game/dragon- ... veilguard/
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Post by gastovski »

Their main objective is the keep steam reviews positive until it sells a decent amount.
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Post by Xenich »

gastovski wrote: November 1st, 2024, 22:52
Their main objective is the keep steam reviews positive until it sells a decent amount.
Well, it doesn't seem to be working. The Steam forums are overrun by people calling the game crap and the mods and circle jerk ***** defenders can't seem to keep up with the facts, constantly making excuses and misleading as usual.

People are already heavily questioning the steam reviews oddities and it is clear everyone knows the reviews were bought from the critics.

With the numbers coming out, the players currently on actually diving while heading into the weekend, well...

This is the fun part, when the ****** eventual come to reality and then begin lashing out calling people bigots and haters.
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Post by Xenich »

Here we go, and the in-fighting begins! LOL

https://www.forbes.com/sites/erikkain/2 ... than-good/
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Post by J1M »

Rand wrote: November 1st, 2024, 22:34
J1M wrote: November 1st, 2024, 22:33
Yes I'm sure Star Wars and Star Trek were much easier to obtain than other options so they did those first.
Unironically, yes. Thanks to corporate DEI programs.
Programs that have as a principle putting checkbox people into prominent, high value projects, as equity adjustments and virtue signaling visible diversity that they can point to.
Nonsense, they went there because the IPs had large audiences of the people they wanted to influence and knew said audiences would buy anything at least a few times.