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Post by Classix »

rg_win1.jpg
Just pulled it off. Done for the night.
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Post by Oyster Sauce »

Classix wrote: ↑ October 19th, 2024, 05:33
rg_win1.jpg

Just pulled it off. Done for the night.
I forget, what server/version/expansion are you on?
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Last edited by Oyster Sauce on October 22nd, 2024, 21:53, edited 1 time in total.
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Post by Val the Moofia Boss »

Blizzard has just dropped a $90 mount on the cash shop (just as the 20th anniversary patch released). It is a recolor of the FOMO Brutosaur mount with an auction house NPC from BFA that costed 5 million gold ($700 in WoW tokens) which was removed at the end of BFA.

Image

WoW token price is currently skyrocketing, is currently at 252,513, up from the 195k it had been holding at since TWW's launch up until this morning. If you bought a WoW token for 195k gold, it will soon cross the break-even point and become profitable. Hopefully the token price goes up above 300k. Momentum might be slowing for the day as East Coast players go to bed and West Coast players stop logging in, and then it will fall until tomorrow. Historically, when it comes to these spike events, it is usually not the first day that is the peak, but the second or third as people find out something new is in WoW and they dust off WoW to catch up, so it might be best to wait until tomorrow at noon/afternoon.
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Post by Finarfin »

Val the Moofia Boss wrote: ↑ October 25th, 2024, 00:50
Blizzard has just dropped a $90 mount on the cash shop (just as the 20th anniversary patch released). It is a recolor of the FOMO Brutosaur mount with an auction house NPC from BFA that costed 5 million gold ($700 in WoW tokens) which was removed at the end of BFA.

Image

WoW token price is currently skyrocketing, is currently at 252,513, up from the 195k it had been holding at since TWW's launch up until this morning. If you bought a WoW token for 195k gold, it will soon cross the break-even point and become profitable. Hopefully the token price goes up above 300k. Momentum might be slowing for the day as East Coast players go to bed and West Coast players stop logging in, and then it will fall until tomorrow. Historically, when it comes to these spike events, it is usually not the first day that is the peak, but the second or third as people find out something new is in WoW and they dust off WoW to catch up, so it might be best to wait until tomorrow at noon/afternoon.
wtf is wrong with these people? Why do they waste 90 bucks on that mount?
(Granted I wanted to spend 130 bucks for 12 months and 5-6 mounts, 2 pets)
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Post by Oyster Sauce »

Finarfin wrote: ↑ October 25th, 2024, 01:02
Val the Moofia Boss wrote: ↑ October 25th, 2024, 00:50
Blizzard has just dropped a $90 mount on the cash shop (just as the 20th anniversary patch released). It is a recolor of the FOMO Brutosaur mount with an auction house NPC from BFA that costed 5 million gold ($700 in WoW tokens) which was removed at the end of BFA.

Image

WoW token price is currently skyrocketing, is currently at 252,513, up from the 195k it had been holding at since TWW's launch up until this morning. If you bought a WoW token for 195k gold, it will soon cross the break-even point and become profitable. Hopefully the token price goes up above 300k. Momentum might be slowing for the day as East Coast players go to bed and West Coast players stop logging in, and then it will fall until tomorrow. Historically, when it comes to these spike events, it is usually not the first day that is the peak, but the second or third as people find out something new is in WoW and they dust off WoW to catch up, so it might be best to wait until tomorrow at noon/afternoon.
wtf is wrong with these people? Why do they waste 90 bucks on that mount?
(Granted I wanted to spend 130 bucks for 12 months and 5-6 mounts, 2 pets)
It stands out. A lot. If you had one in Stormwind it would tower over the auction house. If everybody had to go back to the OG cities you wouldn't be able to see **** through all of the dinosaurs.
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Post by Val the Moofia Boss »

Finarfin wrote: ↑ October 25th, 2024, 01:02
Why do they waste 90 bucks on that mount?
  • Is tied with the WoD Clefthoof as the biggest mount in the game, though the Brutosaur is taller.
  • It is a recolor of the Brutosaur mount from BFA, which was considered prestigious due to the 5,000,000 gold/$700 WoW token cost and then went away at the end of BFA and never came back, and lots of people lamented that they didn't save up enough gold to buy it in time.
  • It is only available to buy for a limited time. People learned their lesson from the first Brutosaur and don't want to miss out and have to wait another 5 years for a chance to get one again.
  • It has an auction house NPC and mailbox utilities. Unless you are a crafter who needs to visit town to use an anvil or interact with work orders, you can AFK anywhere in the game you want.
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Post by Finarfin »

Oyster Sauce wrote: ↑ October 25th, 2024, 01:04
Finarfin wrote: ↑ October 25th, 2024, 01:02
Val the Moofia Boss wrote: ↑ October 25th, 2024, 00:50
Blizzard has just dropped a $90 mount on the cash shop (just as the 20th anniversary patch released). It is a recolor of the FOMO Brutosaur mount with an auction house NPC from BFA that costed 5 million gold ($700 in WoW tokens) which was removed at the end of BFA.

Image

WoW token price is currently skyrocketing, is currently at 252,513, up from the 195k it had been holding at since TWW's launch up until this morning. If you bought a WoW token for 195k gold, it will soon cross the break-even point and become profitable. Hopefully the token price goes up above 300k. Momentum might be slowing for the day as East Coast players go to bed and West Coast players stop logging in, and then it will fall until tomorrow. Historically, when it comes to these spike events, it is usually not the first day that is the peak, but the second or third as people find out something new is in WoW and they dust off WoW to catch up, so it might be best to wait until tomorrow at noon/afternoon.
wtf is wrong with these people? Why do they waste 90 bucks on that mount?
(Granted I wanted to spend 130 bucks for 12 months and 5-6 mounts, 2 pets)
It stands out. A lot. If you had one in Stormwind it would tower over the auction house. If everybody had to go back to the OG cities you wouldn't be able to see **** through all of the dinosaurs.
I don't like it. Guess that comes from being a Burning Crusade Player and seeing what my brother has. (I might just drop warcraft on my account and play on his account, since he did say "I'll just get war within so you can play it with all my stuff, no idea why you even bought the game on your account, dumbass.") Ah, I love my brother.
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Post by Vergil »

Val the Moofia Boss wrote: ↑ October 25th, 2024, 00:50
Blizzard has just dropped a $90 mount on the cash shop (just as the 20th anniversary patch released). It is a recolor of the FOMO Brutosaur mount with an auction house NPC from BFA that costed 5 million gold ($700 in WoW tokens) which was removed at the end of BFA.

Image

WoW token price is currently skyrocketing, is currently at 252,513, up from the 195k it had been holding at since TWW's launch up until this morning. If you bought a WoW token for 195k gold, it will soon cross the break-even point and become profitable. Hopefully the token price goes up above 300k. Momentum might be slowing for the day as East Coast players go to bed and West Coast players stop logging in, and then it will fall until tomorrow. Historically, when it comes to these spike events, it is usually not the first day that is the peak, but the second or third as people find out something new is in WoW and they dust off WoW to catch up, so it might be best to wait until tomorrow at noon/afternoon.
I think if someone spends 90 bucks on a mount they should be raped and beheaded personally.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Rand »

You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
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Post by Xenich »

Ah, the good old days... when you actually played the game to earn something rather than pay money to get it.

I seriously ******* hate modern gamers.

My favorite is:

"Pay a sub? That's ********! I won't spend money subbing to a game!!!, Games should be FTP!"

*goes off to the in-game store and spends several hundred bucks on digital items*
Last edited by Xenich on October 25th, 2024, 19:26, edited 1 time in total.
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Post by Vergil »

Xenich wrote: ↑ October 25th, 2024, 19:24
Ah, the good old days... when you actually played the game to earn something rather than pay money to get it.

I seriously ******* hate modern gamers.

My favorite is:

"Pay a sub? That's ********! I won't spend money subbing to a game!!!, Games should be FTP!"

*goes off to the in-game store and spends several hundred bucks on digital items*
Farming one mob 9 trillion times for a 0.01% chance drop is hardly much better though to be fair.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Xenich »

Vergil wrote: ↑ October 25th, 2024, 20:10
Xenich wrote: ↑ October 25th, 2024, 19:24
Ah, the good old days... when you actually played the game to earn something rather than pay money to get it.

I seriously ******* hate modern gamers.

My favorite is:

"Pay a sub? That's ********! I won't spend money subbing to a game!!!, Games should be FTP!"

*goes off to the in-game store and spends several hundred bucks on digital items*
Farming one mob 9 trillion times for a 0.01% chance drop is hardly much better though to be fair.
One is playing a game, sure... with a rare chance, the other is just urinating on the entire concept of it.

II mean, lets be honest, the really really rare stuff was never meant to be practically sought after, they were the holy grail drops.
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Post by Vergil »

Xenich wrote: ↑ October 25th, 2024, 23:11
Vergil wrote: ↑ October 25th, 2024, 20:10
Xenich wrote: ↑ October 25th, 2024, 19:24
Ah, the good old days... when you actually played the game to earn something rather than pay money to get it.

I seriously ******* hate modern gamers.

My favorite is:

"Pay a sub? That's ********! I won't spend money subbing to a game!!!, Games should be FTP!"

*goes off to the in-game store and spends several hundred bucks on digital items*
Farming one mob 9 trillion times for a 0.01% chance drop is hardly much better though to be fair.
One is playing a game, sure... with a rare chance, the other is just urinating on the entire concept of it.

II mean, lets be honest, the really really rare stuff was never meant to be practically sought after, they were the holy grail drops.
Nah this is kind of cope. They're rng to keep you slowly plinking away at a repetitive task and keep your subscription up. There's no pro-consumer reason for extreme rng like that. If you make desirable content people are going to naturally try to get it. You can choose to make the journey to getting that item enjoyable from a gameplay perspective or you can make someone do an entire raid 1000 times to get a mount.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Xenich »

Vergil wrote: ↑ October 25th, 2024, 23:18
Xenich wrote: ↑ October 25th, 2024, 23:11
Vergil wrote: ↑ October 25th, 2024, 20:10

Farming one mob 9 trillion times for a 0.01% chance drop is hardly much better though to be fair.
One is playing a game, sure... with a rare chance, the other is just urinating on the entire concept of it.

II mean, lets be honest, the really really rare stuff was never meant to be practically sought after, they were the holy grail drops.
Nah this is kind of cope. They're rng to keep you slowly plinking away at a repetitive task and keep your subscription up. There's no pro-consumer reason for extreme rng like that. If you make desirable content people are going to naturally try to get it. You can choose to make the journey to getting that item enjoyable from a gameplay perspective or you can make someone do an entire raid 1000 times to get a mount.
Hardly.

Simple math says it is not a practical thing to obtain, meant only as a "lotto" style drop that is possible, but not probable. It is one of those things where if it does drop, its the bragging rights of being that unbelievably lucky.

The people that think they are a game play mechanic are the same brain rot ******* lining up to buy lotto tickets.
Last edited by Xenich on October 25th, 2024, 23:30, edited 2 times in total.
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Post by buttfucker 3000 »

Shadowlands never happened, it was a fever dream induced by N'zoth's death.
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Post by Vergil »

I was trying to read WoW lore earlier and I could immediately tell when some ransom gay **** from the expansion was being referenced.
I'm just stating the facts.
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Post by Vergil »

Xenich wrote: ↑ October 25th, 2024, 23:29
Vergil wrote: ↑ October 25th, 2024, 23:18
Xenich wrote: ↑ October 25th, 2024, 23:11


One is playing a game, sure... with a rare chance, the other is just urinating on the entire concept of it.

II mean, lets be honest, the really really rare stuff was never meant to be practically sought after, they were the holy grail drops.
Nah this is kind of cope. They're rng to keep you slowly plinking away at a repetitive task and keep your subscription up. There's no pro-consumer reason for extreme rng like that. If you make desirable content people are going to naturally try to get it. You can choose to make the journey to getting that item enjoyable from a gameplay perspective or you can make someone do an entire raid 1000 times to get a mount.
Hardly.

Simple math says it is not a practical thing to obtain, meant only as a "lotto" style drop that is possible, but not probable. It is one of those things where if it does drop, its the bragging rights of being that unbelievably lucky.

The people that think they are a game play mechanic are the same brain rot ******* lining up to buy lotto tickets.
This ignores the reality of people farming for these drops.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Xenich »

Vergil wrote: ↑ October 26th, 2024, 01:20
Xenich wrote: ↑ October 25th, 2024, 23:29
Vergil wrote: ↑ October 25th, 2024, 23:18

Nah this is kind of cope. They're rng to keep you slowly plinking away at a repetitive task and keep your subscription up. There's no pro-consumer reason for extreme rng like that. If you make desirable content people are going to naturally try to get it. You can choose to make the journey to getting that item enjoyable from a gameplay perspective or you can make someone do an entire raid 1000 times to get a mount.
Hardly.

Simple math says it is not a practical thing to obtain, meant only as a "lotto" style drop that is possible, but not probable. It is one of those things where if it does drop, its the bragging rights of being that unbelievably lucky.

The people that think they are a game play mechanic are the same brain rot ******* lining up to buy lotto tickets.
This ignores the reality of people farming for these drops.
I did mention "brain rot *******"... seriously though, it is their choice to spend the time. If they think some stupid cosmetic is worth spending 1000's of hours so they can ride around impressing others, well... to each their own, at least they put the time in. Asking for a store to sell those items is one step below that level of retardation.
Last edited by Xenich on October 26th, 2024, 12:33, edited 1 time in total.
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Post by Finarfin »

The drop rates of mounts is a joke. I see people that probably are noobs with mounts like al'ar or invincible, yet me and my brother don't have invincible or it took way too many tries to get it. I remember that my brother said "do the raids with all max level when i'm working" because it's just annoying.
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Post by Val the Moofia Boss »

I killed Garrosh 507 times to get the Tusks of Mannoroth to drop, not to mention all of the time spent farming gulp frogs on Timeless Isle for the bonus rolls. Then Blizzard made the Tusks available on MoP remix just requiring two Garry kills. On the one hand I feel a little less special seeing other people wear the Tusks, but on the other I am glad they did not have to waste anywhere near as much of their limited free time.
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Post by Vergil »

Xenich wrote: ↑ October 26th, 2024, 12:33
Vergil wrote: ↑ October 26th, 2024, 01:20
Xenich wrote: ↑ October 25th, 2024, 23:29


Hardly.

Simple math says it is not a practical thing to obtain, meant only as a "lotto" style drop that is possible, but not probable. It is one of those things where if it does drop, its the bragging rights of being that unbelievably lucky.

The people that think they are a game play mechanic are the same brain rot ******* lining up to buy lotto tickets.
This ignores the reality of people farming for these drops.
I did mention "brain rot *******"... seriously though, it is their choice to spend the time. If they think some stupid cosmetic is worth spending 1000's of hours so they can ride around impressing others, well... to each their own, at least they put the time in. Asking for a store to sell those items is one step below that level of retardation.
Mever advocated for the cosmetic store approach either. They should be guaranteed drops after a certain condition has been met. If you want to keep FOMO you could rotate out when the dungeons/drops are available on a schedule so that those who want to get it still have to be sissy hypno'd into the skinner box but at least when they're playing the game they're just playing the game not being degenerate gamblers.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by rusty_shackleford »

WoW quad-dips on monetization(buy game + expansions, subscription, cosmetic store, pay2win buy gold with IRL money), it's completely unacceptable to anyone but addicts
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Post by Xenich »

Vergil wrote: ↑ October 26th, 2024, 13:39
Xenich wrote: ↑ October 26th, 2024, 12:33
Vergil wrote: ↑ October 26th, 2024, 01:20

This ignores the reality of people farming for these drops.
I did mention "brain rot *******"... seriously though, it is their choice to spend the time. If they think some stupid cosmetic is worth spending 1000's of hours so they can ride around impressing others, well... to each their own, at least they put the time in. Asking for a store to sell those items is one step below that level of retardation.
Mever advocated for the cosmetic store approach either. They should be guaranteed drops after a certain condition has been met. If you want to keep FOMO you could rotate out when the dungeons/drops are available on a schedule so that those who want to get it still have to be sissy hypno'd into the skinner box but at least when they're playing the game they're just playing the game not being degenerate gamblers.
Well, I preferred the EQ style of chasing cosmetics. They were tied to the gear and a part of progression. How you looked was based on what you achieved and that didn't always fit with what you wanted to look like, but then I never cared for the obsessive nature of playing dress up in a "game".

I prefer RNGs, but I do agree risk vs reward has to be balanced within the system and rarity should be scaled to drops (ie Lotto win, Ultra rare, Rare, Uncommon, Common) with lotto being "if it does, it does" and Ultra Rare being unlikely, but possible with extreme time spent (or luck). The rest should be "reasonably" obtained through a proper balance of time'/risk and that can be achieved with a fairly competent RNG.

Nobody "deserves" anything IMO, only the odds for the type of item being properly established through risk vs reward. The whole "If I spend X time, I deserve Y" is a mechanic that brought about Token systems and ******** mundane grind mechanics.
Last edited by Xenich on October 26th, 2024, 21:47, edited 3 times in total.
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Post by Xenich »

rusty_shackleford wrote: ↑ October 26th, 2024, 13:54
WoW quad-dips on monetization(buy game + expansions, subscription, cosmetic store, pay2win buy gold with IRL money), it's completely unacceptable to anyone but addicts
Yes, completely predatory, and brought on by the acceptance of FTP games.

I prefer simple Sub + Expansion, and while I can understand some smaller games arguing the need for additional income from past expansions, I think a discounted approach or packaged sale of them is fair, but the cost for them should never be a massive buy in.

I think at some point, the older expansions should just be a base copy buy in of the main game + last couple new expansions discounted based on how recent.

FTP needs to die in a fire, the most ******** concept of an MMO and specifically a predatory practice. It drives game design in such a screwed up way.
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Post by rusty_shackleford »

Xenich wrote: ↑ October 26th, 2024, 14:12
Yes, completely predatory, and brought on by the acceptance of FTP games.
There are plenty of completely free to play games that are far, far less predatory than WoW, you can't blame them for this.
I played Warframe for a long time before it got gigapozzed and the only reason I paid for anything was to buy stuff for my friends, mostly because I felt I wanted to give them something back because I enjoyed my time and paid nothing. Path of Exile is similar, etc.,
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Post by Xenich »

rusty_shackleford wrote: ↑ October 26th, 2024, 14:25
Xenich wrote: ↑ October 26th, 2024, 14:12
Yes, completely predatory, and brought on by the acceptance of FTP games.
There are plenty of completely free to play games that are far, far less predatory than WoW, you can't blame them for this.
I played Warframe for a long time before it got gigapozzed and the only reason I paid for anything was to buy stuff for my friends, mostly because I felt I wanted to give them something back because I enjoyed my time and paid nothing. Path of Exile is similar, etc.,
Yeah, I guess there are some that balanced a model for it, but I guess I just miss the old days of Sub + expansion and everything in the game was designed around trying to balance for play, not with some angle of how they can make money off it.

There are a lot of things in DDO where I know they designed it that way because it incentivizes using the store when without FTP/Monetization, there are far better ways to balance it with gameplay.
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Post by Vergil »

Xenich wrote: ↑ October 26th, 2024, 14:06
Vergil wrote: ↑ October 26th, 2024, 13:39
Xenich wrote: ↑ October 26th, 2024, 12:33


I did mention "brain rot *******"... seriously though, it is their choice to spend the time. If they think some stupid cosmetic is worth spending 1000's of hours so they can ride around impressing others, well... to each their own, at least they put the time in. Asking for a store to sell those items is one step below that level of retardation.
Mever advocated for the cosmetic store approach either. They should be guaranteed drops after a certain condition has been met. If you want to keep FOMO you could rotate out when the dungeons/drops are available on a schedule so that those who want to get it still have to be sissy hypno'd into the skinner box but at least when they're playing the game they're just playing the game not being degenerate gamblers.
Well, I preferred the EQ style of chasing cosmetics. They were tired to the gear and a part of progression. How you looked was based on what you achieved and that didn't always fit with what you wanted to look like, but then I never cared for the obsessive nature of playing dress up in a "game".

I prefer RNGs, but I do agree risk vs reward has to be balanced within the system and rarity should be scaled to drops (ie Lotto win, Ultra rare, Rare, Uncommon, Common) with lotto being "if it does, it does" and Ultra Rare being unlikely, but possible with extreme time spent (or luck). The rest should be "reasonably" obtained through a proper balance of time'/risk and that can be achieved with a fairly competent RNG.

Nobody "deserves" anything IMO, only the odds for the type of item being properly established through risk vs reward. The whole "If I spend X time, I deserve Y" is a mechanic that brought about Token systems and ******** mundane grind mechanics.
You should get items from playing the video game normally. If you have to do a boss fight 507 times the system is broken.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Xenich »

Vergil wrote: ↑ October 26th, 2024, 14:31
Xenich wrote: ↑ October 26th, 2024, 14:06
Vergil wrote: ↑ October 26th, 2024, 13:39

Mever advocated for the cosmetic store approach either. They should be guaranteed drops after a certain condition has been met. If you want to keep FOMO you could rotate out when the dungeons/drops are available on a schedule so that those who want to get it still have to be sissy hypno'd into the skinner box but at least when they're playing the game they're just playing the game not being degenerate gamblers.
Well, I preferred the EQ style of chasing cosmetics. They were tired to the gear and a part of progression. How you looked was based on what you achieved and that didn't always fit with what you wanted to look like, but then I never cared for the obsessive nature of playing dress up in a "game".

I prefer RNGs, but I do agree risk vs reward has to be balanced within the system and rarity should be scaled to drops (ie Lotto win, Ultra rare, Rare, Uncommon, Common) with lotto being "if it does, it does" and Ultra Rare being unlikely, but possible with extreme time spent (or luck). The rest should be "reasonably" obtained through a proper balance of time'/risk and that can be achieved with a fairly competent RNG.

Nobody "deserves" anything IMO, only the odds for the type of item being properly established through risk vs reward. The whole "If I spend X time, I deserve Y" is a mechanic that brought about Token systems and ******** mundane grind mechanics.
You should get items from playing the video game normally. If you have to do a boss fight 507 times the system is broken.
What is normal?

Rarity is a good thing in a game. Some things should not be easy to come by. Not every aspect of loot should be based on "everyone getting there stuff".

You have two options generally. Either the loot is levels of rarity through an RNG or you measure reward by "time spent".

The former is a good gauge, especially with levels of rarity as content stays purposeful.

With "time spent" you get mundane grinds with guaranteed reward which takes away the anticipation of reward and also creates problems with implementations like "dailies" and the like, essentially telling people they have to stop playing or they will get their rewards too fast.

The latter is what caused me to stop playing games. I know that if I play the widget game "this long" I will get my reward and that is pointless IMO.