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Silent Hill 2 remake

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Post by RangerBoo »

Faceless_Sentinel wrote: October 16th, 2024, 21:22
Thanks to @rusty_shackleford, I watch this guy more than half a year. He made great video that everybody should watch:
I agree with Synthetic Man. I have a feeling that once the DEI money runs out (which it is starting to) that many of these devs will coast on nostalgia in order to save their companies. I hear that is what Ubisoft plans to do. From what I hear Ubisoft's next *** Creed game is going to be called Hexe which, reading the design docs, is both Kim Belair and Anita Sarkeesian's dream project. It will bankrupt Ubisoft but Ubisoft is fine with that because:
1. They want to "own the Chuds"
and
2. They state that they plan on immediately remaking *** Creed 1,2,3 and Black Flag and hope that nostalgia will save their company.

Just wait. We will be seeing more remakes (or demakes) in the coming years.
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Post by mechanizedTerror »

RangerBoo wrote: October 17th, 2024, 05:41
I have a feeling that once the DEI money runs out (which it is starting to)
Correct me if I am wrong but isn't part of DEI money just your money that the government stole via taxes? You think they will ever run out of that?
It is also possible that "DEI" money is "running out" because they are going for a rebranding.
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Post by A Chinese opium den »

mechanizedTerror wrote: October 17th, 2024, 06:47
RangerBoo wrote: October 17th, 2024, 05:41
I have a feeling that once the DEI money runs out (which it is starting to)
Correct me if I am wrong but isn't part of DEI money just your money that the government stole via taxes? You think they will ever run out of that?
It is also possible that "DEI" money is "running out" because they are going for a rebranding.
They can just make infinite money to fund these games, woah they lost 10 million wow I guess that's it for DEI. As if literal trillions of dollars haven't been printed for government initiatives in the last decade alone. Believing in the economy is embarrassing.
Last edited by A Chinese opium den on October 17th, 2024, 07:14, edited 1 time in total.
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Post by RangerBoo »

mechanizedTerror wrote: October 17th, 2024, 06:47
RangerBoo wrote: October 17th, 2024, 05:41
I have a feeling that once the DEI money runs out (which it is starting to)
Correct me if I am wrong but isn't part of DEI money just your money that the government stole via taxes? You think they will ever run out of that?
It is also possible that "DEI" money is "running out" because they are going for a rebranding.
The problem with them just keeping printing money is that it drives up inflation. Right now everyone is ******. They can't just keep printing money while people are struggling to put food on the table or are trying to rebuild from a hurricane. They will have to cut things off in order to please the plebs and, honestly, it would make sense that pumping money into DEI in video games will be the first things they cut until the heat dies down. Video games are a luxury item and the whole DEI in video games was just Larry Fink and the Left's pet project. Oh of course they will try DEI again. They will just learn from their mistakes and be more stubble with it like in the 90's and early 2000's. It is just that the next few years the Left are going to focus on "rebranding".
Last edited by RangerBoo on October 17th, 2024, 07:29, edited 3 times in total.
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Image
I don't think there's much "DEI money" at all and they're doing this because they genuinely believe in the cause. The reason they don't seem to have any regard for the consequences of their action are a combination of womanbrain and being True Believers who believe their cause is so righteous it cannot fail.
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rusty_shackleford wrote: October 17th, 2024, 07:29
Image
I don't think there's much "DEI money" at all and they're doing this because they genuinely believe in the cause. The reason they don't seem to have any regard for the consequences of their action are a combination of womanbrain and being True Believers who believe their cause is so righteous it cannot fail.
Honestly, as someone who is a woman in college, I see a lot of these women who get pump out from these colleges and universities and become "True Believers" who believe that their cause is righteous. However, these young women were molded to be like this. You know what, for fun I'll show you what I had for my math homework last week.
https://imgur.com/6NABjkw
I **** you not. I had to do this for ******* MATH! So it is no wonder why so many young girls come out of college and university as "True Believers" who want to take down American society and its values.
Last edited by RangerBoo on October 17th, 2024, 07:43, edited 4 times in total.
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Post by mechanizedTerror »

RangerBoo wrote: October 17th, 2024, 07:26
The problem with them just keeping printing money is that it drives up inflation. Right now everyone is ******. They can't just keep printing money while people are struggling to put food on the table or are trying to rebuild from a hurricane. They will have to cut things off in order to please the plebs and, honestly, it would make sense that pumping money into DEI in video games will be the first things they cut until the heat dies down. Video games are a luxury item and the whole DEI in video games was just Larry Fink and the Left's pet project. Oh of course they will try DEI again. They will just learn from their mistakes and be more stubble with it like in the 90's and early 2000's. It is just that the next few years the Left are going to focus on "rebranding".
Inflation never stopped them before I don't see how it will ever stop them from doing anything.
In fact, I believe inflation is even considered a sign of growth for economists, increasing their "GDP" I think, proper ******** that is.

But yes rebranding will be the key to everything.
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Post by RangerBoo »

mechanizedTerror wrote: October 17th, 2024, 07:50
Inflation never stopped them before I don't see how it will ever stop them from doing anything.
In fact, I believe inflation is even considered a sign of growth for economists, increasing their "GDP" I think, proper ******** that is.

But yes rebranding will be the key to everything.
I think it was Ted Kaczynski that once said that the elites need to give the public the illusion of control in order to placate them. A lot of people have outright rebelled against DEI and many DEI games don't sell and in fact lose money. It also doesn't help that many other industries like Boeing and others have suffered greatly at the hands of DEI, almost costing people their lives, and with the whistleblowers being found dead a few days later from a suicide from three gunshot wounds to the back of the head. The elites, as I said before, are going to work on rebranding DEI and trying to get back in the good graces of the people who they thought were obsolete. Men. However, I don't think these people know how to get back in men's good graces judging but what a cluster **** Kamala's campaign has been. It is going to be enjoyable seeing them basically go: "How do you do fellow men?", in these next few years. Again, this is all just to keep up the illusion and placate the plebs from acting up.
Last edited by RangerBoo on October 17th, 2024, 18:27, edited 3 times in total.
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Post by Unhelpful Contrarian »

wndrbr wrote: October 17th, 2024, 03:47
RangerBoo wrote: October 17th, 2024, 03:21
wndrbr wrote: October 17th, 2024, 01:31
Now they are going to remake SH1, 3 and 4.

This game came out a week ago and has only sold one million copies. Meanwhile Space Marine 2 sold that many in its first hour. These devs are desperate to spin the poor sales of this game as a win.
the image says "as of 10/11/2024", so it sold one million copies in three days. And it's not actually a poor number. Consider these facts:

- the game was developed by an eastern euro indie studio, so the budget was likely not too big;
- the survival horror genre was never a major money maker. Resident Evil is basically the only series that consistently performed well, every other horror franchise have died;
- SH series was on a downward spiral since the second game. SH1 sold 2M copies, SH2 sold 1M copies, SH3 sold even less and was considered an under-performed, SH4 was a flop;
- Konami's reputation has been in taters ever since they fired Kojimbo and cancelled his Silent Hill reboot, I don't think they expected this game to sell gazillions right from the get go.

We have the game industry we ******* deserve.

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Post by Trickster »

rusty_shackleford wrote: October 17th, 2024, 03:11
videoframe_66069.jpeg
His smile and optimism: gone.
rusty_shackleford wrote: October 17th, 2024, 07:29
I don't think there's much "DEI money" at all and they're doing this because they genuinely believe in the cause. The reason they don't seem to have any regard for the consequences of their action are a combination of womanbrain and being True Believers who believe their cause is so righteous it cannot fail.
And they're just as simmering in closed echo chambers, with no connections to the players whatsoever and want recognition from the woke crowd, journos, critics, woke pseudo intellectuals and so on. In general, formalism plays a very important role in the current conjuncture.
Last edited by Trickster on October 17th, 2024, 10:59, edited 3 times in total.
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Post by Bing_xiLim »

Unhelpful Contrarian wrote: October 17th, 2024, 10:36
wndrbr wrote: October 17th, 2024, 03:47
RangerBoo wrote: October 17th, 2024, 03:21


This game came out a week ago and has only sold one million copies. Meanwhile Space Marine 2 sold that many in its first hour. These devs are desperate to spin the poor sales of this game as a win.
the image says "as of 10/11/2024", so it sold one million copies in three days. And it's not actually a poor number. Consider these facts:

- the game was developed by an eastern euro indie studio, so the budget was likely not too big;
- the survival horror genre was never a major money maker. Resident Evil is basically the only series that consistently performed well, every other horror franchise have died;
- SH series was on a downward spiral since the second game. SH1 sold 2M copies, SH2 sold 1M copies, SH3 sold even less and was considered an under-performed, SH4 was a flop;
- Konami's reputation has been in taters ever since they fired Kojimbo and cancelled his Silent Hill reboot, I don't think they expected this game to sell gazillions right from the get go.

We have the game industry we ******* deserve.
This remake and the response to it has been an eye-opener. It was the perfect indicator to see just how ****** the gaming industry is. I knew that the industry was beyond saving but to see it in action, and how bleak the landscape is right now, is quite harrowing. Taking something artistic and converting it into a soulless, well-polished slop that normies and "fans" gobbled up without hesitation. Goddamn it all.
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Post by gerey »



Apparently the remake was successful. :sad:

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Post by Element »

gerey wrote: October 17th, 2024, 19:42


Apparently the remake was successful. :sad:

There was no way it wouldn't be. SH2's popularity only grew with time. They would have needed to pull a truly outrageous stunt to tank sales, like making James into a sassy mulatto or making him a homo looking for his dead husband.

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Post by rusty_shackleford »

gerey wrote: October 17th, 2024, 19:42


Apparently the remake was successful. :sad:
After the successful launch of Silent Hill 2, Bloober Team is moving onto its own material, and it looks like the first stop is Cronos: The New Dawn, which is set to release sometime in 2025.

This has already been in development for a significant amount of time, the implication pcgamer is making is stupid. Bloober began work on their original pitch in 2019. Do you really think they can **** out a new game in a year?

https://gra.pl/szef-bloober-team-o-sile ... 2-16999239

In 2018 or 2019, we met again at the Tokyo Game Show. Konami invited us to a meeting at that time, and we thought maybe two people would come, and more than a dozen people showed up, and they were people responsible for various Konami divisions, including the Silent Hill brand. They talked to us about our inspirations, about what kind of title it should be, and it turned out that we all felt the same way.

Eventually they asked us to create and present a sample of how we would like to make a game that would be a remake/remaster of Silent Hill 2. They invited several other companies from around the world, also specializing in horror games. It turned out that in their opinion it was our concept and our enthusiasm for this project that was the greatest, and that's how our cooperation came about.

Going by this, bloober team probably got paid on work-for-hire and had another team working on that game for a while now. They likely aren't seeing a cent from these sales.

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Post by gerey »

rusty_shackleford wrote: October 17th, 2024, 19:58
the implication pcgamer is making is stupid
I don't necessarily disagree, but if the game had truly been a flop you'd be expecting announcements of layoffs and the like, since I assume Konami had included a clause defining the amount of payment based on sales performance.

Granted, it's early days yet, but I generally don't think they lost money on this.
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Post by rusty_shackleford »

gerey wrote: October 17th, 2024, 20:22
since I assume Konami had included a clause defining the amount of payment based on sales performance.
if it was work-for-hire then they got paid regardless of sales performance, which would explain how they've been paying a separate team to work on another game

[edit]
a notable example of work-for-hire in video games is FNV, of course, but it's rather common.
Last edited by rusty_shackleford on October 17th, 2024, 20:29, edited 1 time in total.
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Post by Unhelpful Contrarian »

Another good Silent Hill 2 review.

Also if you want to keep the last vestige of hope for this industry avert your eyes from the comments section.

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Unhelpful Contrarian wrote: October 18th, 2024, 00:07
Another good Silent Hill 2 review.

Also if you want to keep the last vestige of hope for this industry avert your eyes from the comments section.

Saw a few comments on how "fans" who played the game since 2001 and were enjoyers of David Lynch movies LOVE the remake and don't understand how people dislike it...

How did we get to this level of retardation? Was there *ever* a future where gaming could have been successfully safeguarded against these ******* tourists? Or was this always inevitable?

I wonder how many these brainless maggots are libs. Failure to contemplate differing viewpoints and sub-human critical thinking ability seems to be common in these Neanderthals.
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Bing_xiLim wrote: October 18th, 2024, 10:16
Saw a few comments on how "fans" who played the game since 2001 and were enjoyers of David Lynch movies LOVE the remake and don't understand how people dislike it...
I guarantee they played the original on youtube at best.

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Post by Nooneatall »

RangerBoo wrote: October 17th, 2024, 07:41
rusty_shackleford wrote: October 17th, 2024, 07:29
Image
I don't think there's much "DEI money" at all and they're doing this because they genuinely believe in the cause. The reason they don't seem to have any regard for the consequences of their action are a combination of womanbrain and being True Believers who believe their cause is so righteous it cannot fail.
Honestly, as someone who is a woman in college, I see a lot of these women who get pump out from these colleges and universities and become "True Believers" who believe that their cause is righteous. However, these young women were molded to be like this. You know what, for fun I'll show you what I had for my math homework last week.
https://imgur.com/6NABjkw
I **** you not. I had to do this for ******* MATH! So it is no wonder why so many young girls come out of college and university as "True Believers" who want to take down American society and its values.
Who let a woman on this board? Disgusting.

On topic, these remakes are never close to being as good as the originals.
The new devs always try to "balance" the game or come at it with a new lens for the "modern audience" or the updated graphics make it look weird and uncanny.
In the end they just remove all the soul from the game and it ends up being ****.
I made a mod for CK3:
DEI Remover

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Bing_xiLim wrote: October 18th, 2024, 10:16
Unhelpful Contrarian wrote: October 18th, 2024, 00:07
Another good Silent Hill 2 review.

Also if you want to keep the last vestige of hope for this industry avert your eyes from the comments section.

Saw a few comments on how "fans" who played the game since 2001 and were enjoyers of David Lynch movies LOVE the remake and don't understand how people dislike it...

How did we get to this level of retardation? Was there *ever* a future where gaming could have been successfully safeguarded against these ******* tourists? Or was this always inevitable?

I wonder how many these brainless maggots are libs. Failure to contemplate differing viewpoints and sub-human critical thinking ability seems to be common in these Neanderthals.

It was always going to be inevitable when gaming became mainstream.What was surprising is the rapid decline of the industry in such short timespan.

I’m come to realization that one of the biggest issues in gaming isn’t the DEI, corporate greed , over bloat budgets but the actual general casual gamer audience itself.

This comment exemplifies every thing I hate about them. :mad:
4E2B7403-B9D1-4FFF-BA57-2B9D97A3A94D.jpeg
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Unhelpful Contrarian wrote: October 18th, 2024, 12:26

It was always going to be inevitable when gaming became mainstream.What was surprising is the rapid decline of the industry in such short timespan.

I’m come to realization that one of the biggest issues in gaming isn’t the DEI, corporate greed , over bloat budgets but the actual general casual gamer audience itself.

This comment exemplifies every thing I hate about them. :mad:
4E2B7403-B9D1-4FFF-BA57-2B9D97A3A94D.jpeg
Yeah, the "casual gamer" of today is as culpable as the publishers and studios who put out this slop. After all, supply and demand right? Just one look at how micro-transactions have become so engrained in so many video-games is enough to see it.

To think that not too long ago I was one those ******* who said "oh it's ok if the game is not some masterpiece, you can critique it all you want but don't attack people who just want to have fun!"

No **** that. These fuckers should be bullied and abused until they are forcefully evicted from this hobby. Enjoying something is one thing, but not understanding WHY something is being criticised and jumping up and down like a dog with a boot up its *** is the telltale sign of a ******* tourist.
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Unhelpful Contrarian wrote: October 18th, 2024, 12:26
Bing_xiLim wrote: October 18th, 2024, 10:16
Unhelpful Contrarian wrote: October 18th, 2024, 00:07
Another good Silent Hill 2 review.

Also if you want to keep the last vestige of hope for this industry avert your eyes from the comments section.

Saw a few comments on how "fans" who played the game since 2001 and were enjoyers of David Lynch movies LOVE the remake and don't understand how people dislike it...

How did we get to this level of retardation? Was there *ever* a future where gaming could have been successfully safeguarded against these ******* tourists? Or was this always inevitable?

I wonder how many these brainless maggots are libs. Failure to contemplate differing viewpoints and sub-human critical thinking ability seems to be common in these Neanderthals.

It was always going to be inevitable when gaming became mainstream.What was surprising is the rapid decline of the industry in such short timespan.

I’m come to realization that one of the biggest issues in gaming isn’t the DEI, corporate greed , over bloat budgets but the actual general casual gamer audience itself.

This comment exemplifies every thing I hate about them. :mad:
4E2B7403-B9D1-4FFF-BA57-2B9D97A3A94D.jpeg

If I didn't know how dumb modern normie "gamers" are, I'd think it was a comment from a bot promoting this demake.
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Post by Bing_xiLim »

Also I find it funny how Masashi Tsuboyama ("director" of SH2) created a twitter account just weeks away from the launch of the remake, and then started promoting the remake. Totally nothing weird about that.

Speaking of which, I wanted to share some info on Takoyashi Sato, who was one of the people leading the project, and had a role of "CG director and character artist". Like Owaku, I think he was essential to the success of SH2 (and 1).

The more I read about him, the more I like him.. and the more depressed I have gotten.

Lots of interesting info on him, like how he had a background in oil painting (studied sculpture and fine art at Tama University) and singlehandedly made ALL the CG cutscenes for Silent Hill 1.

Apparently, when he started working for Konami they wouldn't let him work on a serious project (that allowed him to used his knowledge of 3D rendering like Metal Gear Solid), despite him applying over and over. He transitioned from 2D to 3D art (on the software side of things) within 5 months but found getting a 3D job within Konami very difficult. There were a lot of older artists in Konami but they didn't have the 3D knowledge that he did. So he created his a small 4-second movie and basically went to the higher-ups behind his boss' back to show it to them, which allowed him to start getting 3D work (on Silent Hill). 8 months later, Silent Hill 1 was shown at E3 which people liked, and Sato was "in charge" the cinematics and characters, but his title didn't show that because of Japanese work hierarchy. He had 30-40% of the CG scenes for the game done when his boss decided to place a supervisor over him (they didn't want someone as young as him to get the credit). A fight broke out between them and ultimately his boss said he will have to do all the work alone and Sato accepted. So, he ended up making everything by himself ("from scratch"). He basically "lived there" for 3 years from that point on, sleeping under the desk and once everyone had left at midnight, he would have a "real chance" at doing work since he could use all the computers (~150) to render the scenes (running on Unix OS at the time).

The success of SH1 led him to have a lot higher degree of control over SH2 including its story. He wrote the script (alongside Hiroyuki Owaku who was the primary writer) and directed the "storytelling aspects" of SH2. And as a art director he had control over the character design and the town/environment design. He said he (and the team) wanted to "avoid shallow illustrative monsters or atmosphere...", stating "we carefully chose the inspirations rather ambiguous and chaotic, or the very twisted art generated by twisted mind."

For the character design process, back when he was with Konami and did not have show his work to anybody or get approval, Sato said he would "spend a lot more time with character development beforehand; making notes, keeping a diary about the character, and kind of defining exactly what the character is, psychologically." After that, he would not do much but start modelling. "Especially with Silent Hill 2, where there was nobody to approve or disapprove. So once I nailed the psychological side, I would start modelling..."

He was drafting a script for Silent Hill 3 before he left Konami. He said he liked deep, introspective, psychological horror, which is what he had in mind for Silent Hill 3, but "that kind of complicated thought process was not as apparent in Silent Hill 3, which was more like pure horror. It didn’t feel like psychological horror anymore, to me." When asked how he felt about SH3 and 4 being completely different to 2, he said "It’s normal that a change of team changes the feel of the product. That’s what happened with Silent Hill 3 & 4"


Sources:
https://web.archive.org/web/20110831193 ... /sato.html

https://www.gamedeveloper.com/design/si ... al-journey
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Post by Bing_xiLim »

This 3rd source is a must-read if you are interested: https://tale-of-tales.com/blog/intervie ... oshi-sato/
I have selected certain parts of this "interview" which I thought were incredibly insightful.

***

ToT: Silent Hill 2 is one of the few games that continues to be used as an example of the direction that games could take if you treat them as an artistic entertainment medium, rather than just fun toys to play with. What do you think makes that game so different? And do you feel that the games industry has evolved much in this respect since Silent Hill 2 (published in 2001)?

TS: Usually there are many people to satisfy in game development. When there’s too many cooks in the kitchen, you get products that lack focus, have no edge and are simply boring. But Silent Hill 1 became very successful and I got three awards for it. That allowed me to pursue my own creative vision. Now I realize that that was a very rare situation. But it offered me a chance to prove that a highly artistic project can sell without any particular marketing elements. I am more interested in profound artwork that remains in people’s hearts for a long time than quick money-raking products. I thought that if Silent Hill 2 remained a masterpiece for a long time, its profits would exceed major products eventually. Hit products tend to be born like this: simply as the result of someone’s creative pursuit.

*

ToT: You were a trained as a fine artist. How do you feel about the place of artists (and art) in the games industry?

TS: I was taught that only works that change the definition of the world should be called Art. I studied contemporary philosophy, literature and cultural history to fulfill that mission. Art was a very respectable thing to me. Only people who create artworks that redefine the world should be called Artists. The word was too honorable to simply call yourself an artist. That was my definition of Art and Artist: very very honorable things. Even when I entered the commercial world, I was still trying to create Art using digital interactive media.
But lately, artists are expected to be “professionals”. Their position in the industry seems to have become more that of a person who simply executes a plan. And when something goes wrong, the artists are blamed. I see this happening a lot more lately than before. And it makes me very sad.

*

ToT: Do you think there is still a chance for games to develop into a real artistic medium?

TS: Yes. If sufficient time and funding is funneled into the right person. So that there is enough time to contemplate. Brainstorming with large numbers of people may give you great ideas, but never leads to depth and perfect balance.

*

ToT: What would be the ideal situation for you to create a game?

TS: Three years of part preproduction and part development, starting small and getting bigger as the project progresses. No executives constantly changing the project, so that I can direct throughout the course of the project.
And even if I’m not in the directing position, it’s really important that everybody knows who the decision maker is and how the “chain of command” is structured. That keeps the project focused.

*

ToT: How important were technical limitations for the creation of the look and feel of Silent Hill 2?

TS: They were not important. Better technology is always welcome. The key is what you spend all the tech, energy and resources on. You need to select this carefully otherwise the product will look like some kind of carnival.

*

ToT: You recently decided to go and work for a company that produces serious games (training simulations and the like). This strikes me as an odd decision for somebody who has had such an important impact on the fictional and artistic side of the medium. Could you tell us a bit about what motivated the change?

TS: I feel that games are being standardized into only a few formats lately: FPS, RTS, MMO, 3rd Person Action and Sports. There’s a tendency to create the same games over and over with only a visual upgrade. And the only thing artists are supposed to do is “be professional” and gift wrap the same game elements with a pretty new skin.
Then I encountered serious games. Despite of the downsides -small budgets, clients to satisfy, etc- serious games allow us to convey social messages, for instance. There hasn’t been an opportunity for deep story telling yet. But even making a game about behavior changes in the context of social problems, seems a little more creative than just making more and more weapon concepts. I find it hard to like games that only provide a “kill kill kill” experience. Since serious games are in their infancy, I thought it might be a great place to seek future possibilities. I hope that very interesting things will happen down the road.

Also, small budgets sometimes make production rough. But in a way, I am enjoying the combination of providing Art Direction and getting my hands dirty doing actual art work. This sort of thing has been lost giant game production

***

According to the comments on that website this email interview was conducted in 2008!! I guess it's true.. the 7th generation console era is when the decline of the industry started to become evident, and accelerated in recent years.

All this only further cements in my mind how pathetic this "demake" is, and how antithetical it is to the philosophy behind the original game that led to its longstanding legacy. The original was truly a miracle. If only we had more people like Sato nowadays. People who wanted nothing more than to keep pushing the boundaries of video-games in being something more than just a "product" to be consumed and tossed aside in a few weeks. People who worked tirelessly to prove themselves, who believed in their vision and did all they could to see it brought to fruition. I strongly feel it is the leadership of Sato and Owaku, that compelled all the other Team Silent members to also get creative and motivated them to do their best (particularly Yamaoka - I have yet to see him top his work for SH2).

Also, it's interesting that Tsuboyama said in his tweets that as a game designed he was "not satisfied" with the original game's camera, but that was the technological limitation at the time. Whereas, Sato says "tech limitations were not important" and what matter was how you used tech. It doesn't refute what Tsuboyama said, - he was right to say that tech limitations were a thing - but I think this difference in how these two people viewed the issue at hand is quite interesting.
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Post by Element »

Masahiro Ito hasn't said a single bad word about this. Retweeting the sales numbers. Yet he was the only one who ripped the HD remaster apart.
It's over.
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Post by Element »

I wonder if they'll push on and make Born from a Wish dlc
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Post by wndrbr »

Element wrote: October 18th, 2024, 13:40
I wonder if they'll push on and make Born from a Wish dlc
I assume it's already done, and devs are just sitting at it and waiting until Konami gives them the green light.

DLCs, among other things, bring base games back into the media spotlight, serving as a sort of sales-revitalizing jolt. So they are going to wait until the game stops selling so they could remind everyone "hey remember about our game? we have a new content to share!".
Last edited by wndrbr on October 18th, 2024, 14:54, edited 2 times in total.
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Post by Finarfin »

Element wrote: October 18th, 2024, 13:40
I wonder if they'll push on and make Born from a Wish dlc
I think they will. Silent Hill 2 Remake is seemingly a success and we can see that with the announcement of a new game. The BfaW DLC wouldn't be the most unlogical thing to expect.
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Post by Bing_xiLim »

Element wrote: October 18th, 2024, 13:39
Masahiro Ito hasn't said a single bad word about this. Retweeting the sales numbers. Yet he was the only one who ripped the HD remaster apart.
It's over.
It's weird considering he did not want the remake to be made but decided to accept the offer to work because he wanted to "preserve the spirit" of the original game and knew that Konami would move along anyway without him.

Maybe that's why he's being supportive of the remake? Because he's happy to see a Silent Hill game that isn't a flop? I can only assume he's doing this out of some sense of pride of having his work gain greater exposure and recognition than 23 years ago. I remember he tweeted a couple of years ago about cutting ties with Konami and that he wasn't paid for any of the Pyramid statues that sold (because he was not the copyright holder.

In any case, I don't really buy that "preserve the spirit of the original" ********. If he had sense, then he would know no matter how much he revamped or redesigned the creatures for the remake, the impact of it would be negligible if Bloober did not have a similar kind of vision and design philosophy that Team Silent had. And thus, he would basically be in this remake for personal recognition and paycheck.

Edit: nvm he's been interacting a lot with the "fans" on twitter about the remake and promoting it a good amount. I mean I get it, it's your first "successful" project in many years but he's going hard with the promo. He even re-posted that eurogamer article about the alleged vandalism of the Silent Hill 2 remake wikipedia page following the initial reviews. Have some respect for your past work bro lol.
Last edited by Bing_xiLim on October 18th, 2024, 14:36, edited 1 time in total.