Godot 4.2 releases
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Source: I'm a hobbyist programmer. No, I haven't made a game yet. No I don't plan on it because I'm ****.
Release cadence slowed to a crawl a few months ago. Probably not related!logincrash wrote: ↑ September 29th, 2024, 10:43Hey, the poisonous seed has bloomed and the roots have cracked the foundation. Do you think whoever's at the top of Godot will wise up quickly enough to save the whole thing or will the fat obnoxious **** **** burn it all to the ground first?
They really don't see the end result of this behavior do they? Like the spoiled brat who thinks they are untouchable, they are literally making everyone in the world absolutely hate them. I think it is funny and can't wait to see what happens when the majority of people have enough. Grab your popcorn, its going to be quite the show, much lamenting and gnashing of teeth.
Thing about taking that kind of money is it is focused to a specific goal and if shifts in politics happen where that goal no longer achieves the results they intend, all that money dries up instantly. Then you have the people/companies who solid out, broke and with leper reputations that nobody will touch.Nooneatall wrote: ↑ September 29th, 2024, 14:18Its FOSS and you never have to pay them so they are reliant on donations. Probably want that sweet dei money and infested with ******** like what happened to rustrusty_shackleford wrote: ↑ September 29th, 2024, 13:28I like when people that hate me do work for me for free.
Fast money is like drugs, it gives a temporary high, but then reality quickly sets in and you are jobless, on the street turning tricks to get a meal. I can't wait to see them crying when nobody wants to do business with them anymore and this "I'm king of the world" ride ends.
So there are laws in place to stop you from not hiring the creature, in this case, there isn't really any requirement for skill, intellect or experience, and then when the creature is hired, it can get away with posting something antagonistic because the state and the international powers, globalist media, are already on the side of the creature, and the company can no longer remain quiet/ neutral, and has to either double-down on the side of the creature, or risk the wrath of the powers that be and libtard collectives.
Unless things have changed in the last few decades, building an engine from scratch isn't something the average programmer I would say is capable of. There is a large amount of math and physics required, and intimate knowledge of processor, memory, and storage function that is needed to make an engine viable. While there may be some who have the knowledge to achieve this, I don't think many of the developers making various projects have hard STEM level computer science education in the field.UltraFan123 wrote: ↑ September 29th, 2024, 21:38The Soulash dev posted on his X account something that I hope more young developers start taking to heart after both the Unity fiasco and this current one with Godot; develop your own game engines instead of relying on what someone else created if you're serious about making a game.
Many of the guys I see programming these days are computer science lite degrees, MIS/CIS or similar non-science/engineer level disciplines and so lack the basic skill set to deal with extremely complex topics that an engine/OS would require.
The whole point of these types of engines were to branch some of the technical over to the creative side allowing the less disciplined who maybe didn't have the stamina to make it through traditional computer science education the means to see some idea to fruition.
LOL...
So professional! More diversity, more inclusion! Yes, hire all these ******* and see how it goes!
It is like they have no concept of what a business is.
Any company that would allow this deserves to go out of business.
KnightoftheWind wrote: ↑ September 29th, 2024, 17:55I wonder if this would make for a good alternative for people looking to avoid Godot. It has roots in the CryEngine, too.
https://o3de.org/
That isn't a proper game engine yet, still too unstable due to the propietary parts that had to be removed for release. No console support also kills any type of mainstream acceptance.
Sand ******? Snow ******? **** ******? Sounds like inclusive language to me ![]()
So it's an ex-Muslim Arab called "Xanax," does that mean he has a 'sand-******' pass? He must be a self-hating ****** that loves ********.
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wndrbr
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The Case of The Golden Idol was the only one i played. Seems like in its current state the engine is mostly good for 2d stuff.
wow sameZothique wrote: ↑ September 29th, 2024, 19:58I haven't made a game yet. No I don't plan on it because I'm ****.
It can do 3D, but people use it for 2D because the other engines are so focused on 3D.wndrbr wrote: ↑ September 30th, 2024, 01:56The Case of The Golden Idol was the only one i played. Seems like in its current state the engine is mostly good for 2d stuff.
wow sameZothique wrote: ↑ September 29th, 2024, 19:58I haven't made a game yet. No I don't plan on it because I'm ****.
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rusty_shackleford
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Until 4.0 it lacked a lot of features for 3dwndrbr wrote: ↑ September 30th, 2024, 01:56Seems like in its current state the engine is mostly good for 2d stuff.
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rusty_shackleford
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it's always the g*rmoids
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Just need a hot concept. Brainstorm with powerful minds, it should be possible here.
Send me your CVs/Github accnts via pm for a shot at this once in a lifetime chance!
Yeah, I'm seeing a lot of mongos on Twitter saying the same thing. Building a game engine from scratch (that can match any of the modern 3d slop, Unity/UE/Gaydot/Etc.) is ******** as one man. If you want to make some ****-tier id Software-esque Wolfenstein raycaster or 2.5D "Doom" engine... maybe? Maybe something akin to a Quake I engine? I wouldn't know where to start, really. Yeah, there's OpenGL tutorials and etc. on YouTube, but it's probably a slow grind and most of us ADHD-ridden pestilences to the human race can't/won't/shouldn't partake in such divine digital sorceries.Xenich wrote: ↑ September 29th, 2024, 22:06Unless things have changed in the last few decades, building an engine from scratch isn't something the average programmer I would say is capable of. There is a large amount of math and physics required, and intimate knowledge of processor, memory, and storage function that is needed to make an engine viable. While there may be some who have the knowledge to achieve this, I don't think many of the developers making various projects have hard STEM level computer science education in the field.UltraFan123 wrote: ↑ September 29th, 2024, 21:38The Soulash dev posted on his X account something that I hope more young developers start taking to heart after both the Unity fiasco and this current one with Godot; develop your own game engines instead of relying on what someone else created if you're serious about making a game.
Many of the guys I see programming these days are computer science lite degrees, MIS/CIS or similar non-science/engineer level disciplines and so lack the basic skill set to deal with extremely complex topics that an engine/OS would require.
The whole point of these types of engines were to branch some of the technical over to the creative side allowing the less disciplined who maybe didn't have the stamina to make it through traditional computer science education the means to see some idea to fruition.
Doing ****-level coding a-la GDScript, Python or etc is hard enough for me, and most of the time I'm literally just copy/pasting some functional stuff someone else a hell of a lot smarter than me did. I'm not even at the level of a code monkey, more like code ****** ook ook.
I presume it's the 'from scratch' part that is no longer strictly necessary now. There are open source physics engines, which would be the most technically demanding aspect of an engine to implement. There are also graphics api abstractions like webgpu and diligent that allow you to obviate the implementation of OS specific code for dx, vulkan, metal as I understand it. I presume it's still not easy, but a lone dev can get farther today than what he could 20 years ago.Xenich wrote: ↑ September 29th, 2024, 22:06Unless things have changed in the last few decades, building an engine from scratch isn't something the average programmer I would say is capable of.UltraFan123 wrote: ↑ September 29th, 2024, 21:38The Soulash dev posted on his X account something that I hope more young developers start taking to heart after both the Unity fiasco and this current one with Godot; develop your own game engines instead of relying on what someone else created if you're serious about making a game.
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rusty_shackleford
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either way, abandoning functioning open source software because of this is ridiculous
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Nooneatall
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I can help code C# under a throwaway github account.Zothique wrote: ↑ September 30th, 2024, 04:52Who wants to help me code an uberracist game on the Godot engine? I'm working on a **** raycast gaem similar to Volfenstein/Doom. All we need are Knee Deep in the Dead amounts of levels. Just rip off Romero, it should be fine.
Just need a hot concept. Brainstorm with powerful minds, it should be possible here.
Send me your CVs/Github accnts via pm for a shot at this once in a lifetime chance!
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Nooneatall
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rusty_shackleford wrote: ↑ September 30th, 2024, 08:55the important part of engines is the tooling, godot is far ahead of anything else open source in that area now, it would take years for anything to catch up to the contributions godot has received
either way, abandoning functioning open source software because of this is ridiculous
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Why wouldn't you abandon Godot after this clown show?, it only proves that the people in charge of maintaining the engine are unstable and untrustworthy. They pretty much killed their image in one fell swoop, to the point where Unity is looking like a hot contender again. Especially after they backtracked on their runtime fee plan.rusty_shackleford wrote: ↑ September 30th, 2024, 08:55the important part of engines is the tooling, godot is far ahead of anything else open source in that area now, it would take years for anything to catch up to the contributions godot has received
either way, abandoning functioning open source software because of this is ridiculous
If I was a growing company looking to make a new game, I sure as hell wouldn't put my eggs anywhere near this basket.
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Nooneatall
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Its free and open source engine. I'm sure someone is already making a fork and there's a very low chance there's any problems from this. People will just walk away from the main gay Godot community. You don't have to pay, include branding, or tell people you used Godot so they are basically ******* themselves with the stuff they are doing.KnightoftheWind wrote: ↑ September 30th, 2024, 11:55Why wouldn't you abandon Godot after this clown show?, it only proves that the people in charge of maintaining the engine are unstable and untrustworthy. They pretty much killed their image in one fell swoop, to the point where Unity is looking like a hot contender again. Especially after they backtracked on their runtime fee plan.rusty_shackleford wrote: ↑ September 30th, 2024, 08:55the important part of engines is the tooling, godot is far ahead of anything else open source in that area now, it would take years for anything to catch up to the contributions godot has received
either way, abandoning functioning open source software because of this is ridiculous
If I was a growing company looking to make a new game, I sure as hell wouldn't put my eggs anywhere near this basket.
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