Thanks, I'm rather pleased with his over all look here



Thanks, I'm rather pleased with his over all look here



Man I love this Astarion look. Where do you have that from, or did you make it yourself?Vergil wrote: ↑ September 28th, 2024, 18:38Thanks, I'm rather pleased with his over all look here
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Indeed. Elves look best with long flowing hair, both men and women. I just wish BG3 had more tolkienesque styles.Reichspepe wrote: ↑ September 28th, 2024, 21:31Man I love this Astarion look. Where do you have that from, or did you make it yourself?
He looks good vanilla, but I am just not a fan of elves not having long hair, even if they're vampires. This is great not only because it's nice looking by itself, but because it still feels accurate to the original design as it looks just like if he'd grow his hair out more, keeping the wavyness and all.
Like Fin said the outfit is from the Astarion's Gear mod and the hair I use is "Male Hair 7 v2" from this modReichspepe wrote: ↑ September 28th, 2024, 21:31Man I love this Astarion look. Where do you have that from, or did you make it yourself?
He looks good vanilla, but I am just not a fan of elves not having long hair, even if they're vampires. This is great not only because it's nice looking by itself, but because it still feels accurate to the original design as it looks just like if he'd grow his hair out more, keeping the wavyness and all.
Back in the first Neverwinter Nights, your Charisma score determined if NPCs were kind or mean to you. Yet this "reactive" game doesn't even has that. lolArcaneLurker wrote: ↑ September 27th, 2024, 16:22It's stupid that you can be a hideous gnome or half orc and it has no impact on the characters interactions with you![]()
Only in regards to bartering which is similar to previous Larian games.UltraFan123 wrote: ↑ September 29th, 2024, 00:10Back in the first Neverwinter Nights, your Charisma score determined if NPCs were kind or mean to you. Yet this "reactive" game doesn't even has that. lolArcaneLurker wrote: ↑ September 27th, 2024, 16:22It's stupid that you can be a hideous gnome or half orc and it has no impact on the characters interactions with you![]()
5th edition apparently does, but it is narrowed a bit. I don't see anything like henchmen rules, so I don't think it goes too deep into those concepts in terms of the 1st edition concept of three categories: attractiveness, persuasiveness, and personal magnetism.rusty_shackleford wrote: ↑ September 29th, 2024, 00:21Does modern D&D even have the charisma reaction roll anymore?
Very much up to the DM, I think. I use it in 3.5.rusty_shackleford wrote: ↑ September 29th, 2024, 00:21Does modern D&D even have the charisma reaction roll anymore?
Fable also had the ability to get fat and muscular which would effect it. Your clothes mattered too.ArcaneLurker wrote: ↑ September 29th, 2024, 00:25Only in regards to bartering which is similar to previous Larian games.UltraFan123 wrote: ↑ September 29th, 2024, 00:10Back in the first Neverwinter Nights, your Charisma score determined if NPCs were kind or mean to you. Yet this "reactive" game doesn't even has that. lolArcaneLurker wrote: ↑ September 27th, 2024, 16:22It's stupid that you can be a hideous gnome or half orc and it has no impact on the characters interactions with you![]()
They could have created a hidden attractiveness score for the heads, cc options, and races![]()
I can't imagine them or any other dev ever doing that though
I think Fable is the only game that had an attractiveness score, but it was for beards/ hair, and being a goody-two-shoes.
Not just Larian's games, I think as UltraFan123 states that some charisma check was in use in NWN1 (at least in the main campaign), but in NWN2 (I think) the only check available is the Appraisal check, which is used in bartering. At least in the OC modules.ArcaneLurker wrote: ↑ September 29th, 2024, 00:25Only in regards to bartering which is similar to previous Larian games.
Wasn't it scariness vs attractiveness?Vergil wrote: ↑ September 29th, 2024, 09:19Fable also had the ability to get fat and muscular which would effect it. Your clothes mattered too.ArcaneLurker wrote: ↑ September 29th, 2024, 00:25Only in regards to bartering which is similar to previous Larian games.UltraFan123 wrote: ↑ September 29th, 2024, 00:10
Back in the first Neverwinter Nights, your Charisma score determined if NPCs were kind or mean to you. Yet this "reactive" game doesn't even has that. lol
They could have created a hidden attractiveness score for the heads, cc options, and races![]()
I can't imagine them or any other dev ever doing that though
I think Fable is the only game that had an attractiveness score, but it was for beards/ hair, and being a goody-two-shoes.

lmao I can only imagine how well this is going to go overLuckmann wrote: ↑ September 30th, 2024, 09:14I've also sent Larian my Mods folder, my modsettings.lsx, and my saves, so hopefully they'll fix whatever the **** they broke at some point.

I have a drive to be helpful and supportive of my fellow man, and I refuse to let common bigotry and intolerance of differing opinions and perspectives stand in my way. They can take my help tracking down bugs or they can choose not to, but that's on them, not me.rusty_shackleford wrote: ↑ September 30th, 2024, 10:08lmao I can only imagine how well this is going to go overLuckmann wrote: ↑ September 30th, 2024, 09:14I've also sent Larian my Mods folder, my modsettings.lsx, and my saves, so hopefully they'll fix whatever the **** they broke at some point.
Did you email them from your [email protected] account?Luckmann wrote: ↑ September 30th, 2024, 09:14I just posted in one of the mod threads (Better Aesthetics) about an issue I've been having relating to mismatched mods in multiplayer and the game giving false positives concerning mods, and I thought I'd just mention it and link it here in case anyone is having problems or have them in the future.
I've also sent Larian my Mods folder, my modsettings.lsx, and my saves, so hopefully they'll fix whatever the **** they broke at some point.
Basically, if you're having problems joining a modded multiplayer game despite having the exact same \Mods\-folder and modsettings.lsx, the first thing you should try to do when joining is to simply untick and re-tick all the mods in the list.
Yeah, I'm mad.
Kek I had forgotten to do this encounter until it was too late so I'm not sure. I'll check it tonight.

No, I used my regular Google account that I use for all my personal business.Vergil wrote: ↑ September 30th, 2024, 12:17Did you email them from your [email protected] account?Luckmann wrote: ↑ September 30th, 2024, 09:14I just posted in one of the mod threads (Better Aesthetics) about an issue I've been having relating to mismatched mods in multiplayer and the game giving false positives concerning mods, and I thought I'd just mention it and link it here in case anyone is having problems or have them in the future.
I've also sent Larian my Mods folder, my modsettings.lsx, and my saves, so hopefully they'll fix whatever the **** they broke at some point.
Basically, if you're having problems joining a modded multiplayer game despite having the exact same \Mods\-folder and modsettings.lsx, the first thing you should try to do when joining is to simply untick and re-tick all the mods in the list.
Yeah, I'm mad.


Larian after seeing your mod folder for five minutes.Luckmann wrote: ↑ September 30th, 2024, 09:14I just posted in one of the mod threads (Better Aesthetics) about an issue I've been having relating to mismatched mods in multiplayer and the game giving false positives concerning mods, and I thought I'd just mention it and link it here in case anyone is having problems or have them in the future.
I've also sent Larian my Mods folder, my modsettings.lsx, and my saves, so hopefully they'll fix whatever the **** they broke at some point.
Basically, if you're having problems joining a modded multiplayer game despite having the exact same \Mods\-folder and modsettings.lsx, the first thing you should try to do when joining is to simply untick and re-tick all the mods in the list.
Yeah, I'm mad.


I actually got a cordial response, telling me that they are actually working on this exact problem, and that they'd appreciate my help in tracking the issue down.
Because this isn't actually caused by modded content, it's caused by their mod-detection system. It was actually better when they didn't care about mods, because at least then they didn't spit out false positives when checking for mod compatibilities. They actually really should care about this, because it's actually caused by something they created specifically to deal with this to begin with.Vergil wrote: ↑ October 1st, 2024, 14:13Why would Larian even respond? Do they not have a boiler plate "we are not responsible for any modded content or issues stemming from it" policy?