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Wylls of Toril 3.2 — Baldur's Gate 3

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Post by orinEsque »

RayoSombrio wrote: July 28th, 2024, 15:26
Does his father's skin colour change to match?
Yes, his head too.
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Post by RayoSombrio »

orinEsque wrote: July 28th, 2024, 15:43
RayoSombrio wrote: July 28th, 2024, 15:26
Does his father's skin colour change to match?
Yes, his head too.
Met the character today after the fight with Ketheric. He is still bald, but looks white. Is he supposed to look different? I am using the Wyll of Neverwinter.
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Post by orinEsque »

RayoSombrio wrote: July 28th, 2024, 16:50
orinEsque wrote: July 28th, 2024, 15:43
RayoSombrio wrote: July 28th, 2024, 15:26
Does his father's skin colour change to match?
Yes, his head too.
Met the character today after the fight with Ketheric. He is still bald, but looks white. Is he supposed to look different? I am using the Wyll of Neverwinter.
He's supposed to look like this:
Image

Stick wyll of Neverwinter and its related addons on teh bottom of your load order. I think something is overwriting it.
Last edited by orinEsque on July 28th, 2024, 16:54, edited 1 time in total.
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Post by RayoSombrio »

orinEsque wrote: July 28th, 2024, 16:54
RayoSombrio wrote: July 28th, 2024, 16:50
orinEsque wrote: July 28th, 2024, 15:43


Yes, his head too.
Met the character today after the fight with Ketheric. He is still bald, but looks white. Is he supposed to look different? I am using the Wyll of Neverwinter.
He's supposed to look like this:
Image

Stick wyll of Neverwinter and its related addons on teh bottom of your load order. I think something is overwriting it.
I see...changed the load order. Will check again in the scene with Gortash.
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Post by rusty_shackleford »

I have a feeling that if they set a game in the non-"European" parts of FR, half the characters wouldn't be white :scratch:
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Post by Godjjjita »

rusty_shackleford wrote: July 28th, 2024, 16:58
I have a feeling that if they set a game in the non-"European" parts of FR, half the characters wouldn't be white :scratch:
Just half?
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Post by WhiteShark »

Godjjjita wrote: July 28th, 2024, 18:06
rusty_shackleford wrote: July 28th, 2024, 16:58
I have a feeling that if they set a game in the non-"European" parts of FR, half the characters wouldn't be white :scratch:
Just half?
He probably means, "They wouldn't make half the (black/brown) characters white (though that would be more diverse)," and not, "They wouldn't make half (of the white characters) non-white."
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Post by Darkestfantasy »

Neverwinter + Contractor Devil Form + Anomen voice from Legacy Voice for Wyll. Honestly a Wyll romance doesn't sound too bad in a future playthrough
Last edited by Darkestfantasy on August 3rd, 2024, 18:41, edited 1 time in total.
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Post by fkirenicus »

The alternate African Wyll is INCREDIBLY much better than the original. Thanks! :toot:
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Post by JimboJambo »

Hi. I just want to add to the list of people that would like a blonde version. Thanks for the mod.
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Post by orinEsque »

JimboJambo wrote: August 18th, 2024, 19:09
Hi. I just want to add to the list of people that would like a blonde version. Thanks for the mod.
There an option to make him blond. Do you mean a different hairstyle?
Last edited by orinEsque on August 18th, 2024, 19:22, edited 1 time in total.
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Post by JimboJambo »

orinEsque wrote: August 18th, 2024, 19:21
JimboJambo wrote: August 18th, 2024, 19:09
Hi. I just want to add to the list of people that would like a blonde version. Thanks for the mod.
There an option to make him blond. Do you mean a different hairstyle?
My bad, I read through the mod including Cosmetic Addon, but didn't open the Spoiler for it, so I didn't see the image for blonde hair. I had only read an old comment that the plan was to add blonde and didn't think to check if there was an update. I have installed the mod now and everything seems fine.

I assume mod order just needs "Wyll of X" first (highest), then Contractor Devil Form, then the rest of the cosmetic addons?

More hairstyles would be neat but this is fine for now. Maybe a Bald version would be simple to add lol.
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Post by orinEsque »

JimboJambo wrote: August 24th, 2024, 10:31
I assume mod order just needs "Wyll of X" first (highest), then Contractor Devil Form, then the rest of the cosmetic addons?
that's how it is yes
Last edited by orinEsque on August 24th, 2024, 19:50, edited 1 time in total.
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Post by jschott17 »

I hope this can be updated for patch 7! <3
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Post by RayoSombrio »

jschott17 wrote: September 6th, 2024, 00:13
I hope this can be updated for patch 7! <3
Not working now? Didn't have the time to test the game after the patch 7.
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Post by jschott17 »

RayoSombrio wrote: September 6th, 2024, 04:34
jschott17 wrote: September 6th, 2024, 00:13
I hope this can be updated for patch 7! <3
Not working now? Didn't have the time to test the game after the patch 7.
Not for me. :(

It's the only mod I have that doesn't show up in the new in-game mod manager. If I try to load with it anyway, the game boots me back to the main menu after selecting difficulty for new game.

I tried to go through the guide for converting prior mods with the new tools but it was more advanced than I thought. I hope this one does get updated. I couldn't do without my dashing warlock!
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Post by RayoSombrio »

jschott17 wrote: September 6th, 2024, 10:27
RayoSombrio wrote: September 6th, 2024, 04:34
jschott17 wrote: September 6th, 2024, 00:13
I hope this can be updated for patch 7! <3
Not working now? Didn't have the time to test the game after the patch 7.
Not for me. :(

It's the only mod I have that doesn't show up in the new in-game mod manager. If I try to load with it anyway, the game boots me back to the main menu after selecting difficulty for new game.

I tried to go through the guide for converting prior mods with the new tools but it was more advanced than I thought. I hope this one does get updated. I couldn't do without my dashing warlock!
****, it's hard to play this game with the woke
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Post by Luckypotato789 »

Literally only made an account here to comment and beg for you to please update your mod for patch 7. You’ve made Wyll actually tolerable for us (HUGE thank you btw!) and we can’t go back to the dark days…
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Post by Oyster Sauce »

Luckypotato789 wrote: September 7th, 2024, 03:27
Literally only made an account here to comment and beg for you to please update your mod for patch 7. You’ve made Wyll actually tolerable for us (HUGE thank you btw!) and we can’t go back to the dark days…
ok I'll do it
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Post by rusty_shackleford »

ehehehe
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Post by loregamer »

Luckypotato789 wrote:
Literally only made an account here to comment and beg for you to please update your mod for patch 7. You’ve made Wyll actually tolerable for us (HUGE thank you btw!) and we can’t go back to the dark days…
The mod still works in Patch 7. It's just you can't currently enable it through Larian's Mod menu; You have to use BG3MM
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Post by Luckypotato789 »

loregamer wrote: September 7th, 2024, 03:35
Luckypotato789 wrote:
Literally only made an account here to comment and beg for you to please update your mod for patch 7. You’ve made Wyll actually tolerable for us (HUGE thank you btw!) and we can’t go back to the dark days…
The mod still works in Patch 7. It's just you can't currently enable it through Larian's Mod menu; You have to use BG3MM
Thank you! I’ll run it again after overhauling back to patch 7 (I reverted back to patch 6 yesterday).
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Post by RayoSombrio »

The new mod loader is crap. I thought this would be the solution to use the mods on my steam deck, since it's too hard to load them in that device...
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Post by arisen »

Is Wyll's devil portrait still hard coded? Or is there a way I can somehow use the fabled toolkit to fix it myself?
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Post by loregamer »

arisen wrote: September 15th, 2024, 17:34
Is Wyll's devil portrait still hard coded? Or is there a way I can somehow use the fabled toolkit to fix it myself?
It is
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Post by Luckmann »

arisen wrote: September 15th, 2024, 17:34
Is Wyll's devil portrait still hard coded? Or is there a way I can somehow use the fabled toolkit to fix it myself?
It is, but there's a way around it that we discussed somewhere around here.
I was under the impression that that was going to be a part of this mod? Is it not? :scratch:
It's understandable if it's not, since it's a hassle and a half, especially with the modular nature of the mod.

But yeah it's ******* stupid and I honestly can't see the reason why it is like this to begin with, in the base game. The game is obviously capable of dynamically updating companions, because we know it does for everyone else.
Luckmann wrote: January 4th, 2024, 11:57
orinEsque wrote: January 3rd, 2024, 20:57
Luckmann wrote: January 3rd, 2024, 20:46
I really can't see Wyll as anything other than a green-eyed blonde guy with windswept hair anymore, and I really don't think his scars should be less prominent. If anything, I'd want him to be even more ****** up.

If I absolutely had to pick something, I'd pick C.

I like the head model itself, though, assuming the scars are added later.
Yes will restore those scars and add an extra two. Probably won't be blonde in the main pack. If its one of the top three voted, I'll include blonde as one of the 3 options.
Any chance of a "Wyll Classic" version, with the regular blonde hair, the regular hairstyle, the green eyes, and the normal scars, with only the updated head model?
Ahem? :(

I still think Arunny's White Wyll looks the best, except the lips sometimes get a bit ******.
Last edited by Luckmann on September 25th, 2024, 13:19, edited 2 times in total.
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Post by orinEsque »

Luckmann wrote: September 25th, 2024, 13:13
arisen wrote: September 15th, 2024, 17:34
Is Wyll's devil portrait still hard coded? Or is there a way I can somehow use the fabled toolkit to fix it myself?
It is, but there's a way around it that we discussed somewhere around here.
I was under the impression that that was going to be a part of this mod? Is it not? :scratch:
It's understandable if it's not, since it's a hassle and a half, especially with the modular nature of the mod.

But yeah it's ******* stupid and I honestly can't see the reason why it is like this to begin with, in the base game. The game is obviously capable of dynamically updating companions, because we know it does for the player character.
Luckmann wrote: January 4th, 2024, 11:57
orinEsque wrote: January 3rd, 2024, 20:57

Yes will restore those scars and add an extra two. Probably won't be blonde in the main pack. If its one of the top three voted, I'll include blonde as one of the 3 options.
Any chance of a "Wyll Classic" version, with the regular blonde hair, the regular hairstyle, the green eyes, and the normal scars, with only the updated head model?
Ahem? :(

I still think Arunny's White Wyll looks the best, except the lips sometimes get a bit ******.
This is kind of my bottom priority, since Arunny's Wyll is a copypasta of the Deva asset from the game.
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Post by Luckmann »

orinEsque wrote: September 25th, 2024, 13:16
Luckmann wrote: September 25th, 2024, 13:13
arisen wrote: September 15th, 2024, 17:34
Is Wyll's devil portrait still hard coded? Or is there a way I can somehow use the fabled toolkit to fix it myself?
It is, but there's a way around it that we discussed somewhere around here.
I was under the impression that that was going to be a part of this mod? Is it not? :scratch:
It's understandable if it's not, since it's a hassle and a half, especially with the modular nature of the mod.

But yeah it's ******* stupid and I honestly can't see the reason why it is like this to begin with, in the base game. The game is obviously capable of dynamically updating companions, because we know it does for the player character.
Luckmann wrote: January 4th, 2024, 11:57
Any chance of a "Wyll Classic" version, with the regular blonde hair, the regular hairstyle, the green eyes, and the normal scars, with only the updated head model?
Ahem? :(

I still think Arunny's White Wyll looks the best, except the lips sometimes get a bit ******.
This is kind of my bottom priority, since Arunny's Wyll is a copypasta of the Deva asset from the game.
B-but it's also the only one that keeps the cool scars. :sad:
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Post by loregamer »

I think what you could do is run a script extender command to remove his devil transformation and then download the Devil file from here so his portrait isn’t hard coded
Last edited by loregamer on September 25th, 2024, 14:28, edited 1 time in total.
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Post by IloveRPG »

This mod is outdated.