Wow, the actress that played Nimue was a beautiful woman. Young Merlin was also quite the handsome man here.
BTW, Nimue and the Lady of the Lake are different people in this story. Which one do you mean?
I mean I never watched the movie (or I did but can't remember it) but at around 11 minutes, he kisses that girl and introduces himself and she does the same and I understood Nimue. Was that someone else?
I mean I never watched the movie (or I did but can't remember it) but at around 11 minutes, he kisses that girl and introduces himself and she does the same and I understood Nimue. Was that someone else?
That's Nimue, yeah. There's also a Lady of the Lake, which character is usually the same as Nimue, but different here.
Sorry, but it seems that video is being blocked by Shout! Factory, LLC where I live.
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Last edited by ArcaneLurker on September 19th, 2024, 23:43, edited 1 time in total.
I apologize if my responses were not relevant to your needs. As an AI language model, I do not have personal beliefs or opinions, and I only provide responses based on the information provided to me.
I apologize if my responses were not relevant to your needs. As an AI language model, I do not have personal beliefs or opinions, and I only provide responses based on the information provided to me.
The scene where he suddenly opens his eyes and bares his fangs when he looks up after looking calm and collected reminds me of a vampire movie I saw I can't quite recall, think it was an old black and white one. Nice of them if they did a reference to old classics! Still miss when they had Astarion unable to cross running water without taking damage, it was a nice touch.
Only thing I find strange is the glowing eyes, though looking cool, they are like those of the spawns and I do not recall Cazador ever having that effect as a master vampire.
The scene where he suddenly opens his eyes and bares his fangs when he looks up after looking calm and collected reminds me of a vampire movie I saw I can't quite recall, think it was an old black and white one. Nice of them if they did a reference to old classics! Still miss when they had Astarion unable to cross running water without taking damage, it was a nice touch.
Only thing I find strange is the glowing eyes, though looking cool, they are like those of the spawns and I do not recall Cazador ever having that effect as a master vampire.
That's because cazador never ascended like Astarion here.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
I assume this is just disabling the auto enter combat feature, not too much else needs done beyond that as far as I'd guess.
Divinity engine is actually somewhat unique in that the turn-based mode is using the passage of real time as turns go. If you watch two NPC parties fight, you can see this quite easily.
I assume this is just disabling the auto enter combat feature, not too much else needs done beyond that as far as I'd guess.
Divinity engine is actually somewhat unique in that the turn-based mode is using the passage of real time as turns go. If you watch two NPC parties fight, you can see this quite easily.
If he gets the pause with a button implemented I could see this work quite well.
I assume this is just disabling the auto enter combat feature, not too much else needs done beyond that as far as I'd guess.
Divinity engine is actually somewhat unique in that the turn-based mode is using the passage of real time as turns go. If you watch two NPC parties fight, you can see this quite easily.
If he gets the pause with a button implemented I could see this work quite well.
Don't think it would work very well at all because the game has no concept of things like queuing actions.
This looks cool, but I'll likely have to upgrade my CPU since it can't keep up with all the activity in battles during Act 3 unmodded. Like 20% of the time an attack animation would play, then the game doesn't do the damage part of the animation until like a few seconds later. Maybe it's some kind of race condition issue and the game has to fall back on a watchdog timer to alert it to actually do the damage part of the attack if it drops it the first time. I bet it would be choppy or stuttery when dealing with hordes of enemies and NPC overlookers like that.
If he gets the pause with a button implemented I could see this work quite well.
I think the turn based mode could simply be modded to remove the cooldown to reactivate after it's disabled by the user and renamed "Pause Mode" or "Tactics Mode" as well to fit in with the real-time battles being the default. At least, I think it could be if the real time mode in the base game or mod already factors actions taken recently into the turn based mode so it voids the actions of people who have used up those resources within the last few seconds. Otherwise it would involve having to program that in, as to avoid players from cheating the system by getting an action in then using turn based mode to do an action within the same six second turn.
Last edited by Tag365 on September 24th, 2024, 19:15, edited 6 times in total.
This looks cool, but I'll likely have to upgrade my CPU since it can't keep up with all the activity in battles during Act 3 unmodded. Like 20% of the time an attack animation would play, then the game doesn't do the damage part of the animation until like a few seconds later. Maybe it's some kind of race condition issue and the game has to fall back on a watchdog timer to alert it to actually do the damage part of the attack if it drops it the first time. I bet it would be choppy or stuttery when dealing with hordes of enemies and NPC overlookers like that.
If he gets the pause with a button implemented I could see this work quite well.
I think the turn based mode could simply be modded to remove the cooldown to reactivate after it's disabled by the user and renamed "Pause Mode" or "Tactics Mode" as well to fit in with the real-time battles being the default.
That makes sense, now every ability and attack needs some sort of timer and it's good.