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Warhammer 40,000: Rogue Trader

For discussing role-playing video games, you know, the ones with combat.
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UltraFan123
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Post by UltraFan123 »

Unhelpful Contrarian wrote: September 18th, 2024, 20:41
Not going to lie I was hopping for more characters development because when you first meet her and the endpoint of her companion quest she pretty much stays the same with barely any character progression.
When Argenta first saw the nigress use her "divining power" to tell me absolutely nothing of use in the prologue, the sister recognized her as a hideous witch.

She's already perfect from the start.

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Post by Cipher »

UltraFan123 wrote: September 18th, 2024, 17:33
Unhelpful Contrarian wrote: September 18th, 2024, 17:22
Very interesting survey results.

“Highlights from a Rogue Trader's journey through the Koronus Expanse
Lord Captain!


It's been over eight months since the game released. During this time, we've turned to you more than once for advice on how to make your journey more comfortable. The post-release survey was one such occasion. An astounding 15241 people took part in it, which, according to our esteemed Lexmechanics' calculations, took them a collective total of 335302 minutes to complete.

We immensely appreciate the effort you're putting into further improving the game. Based on the survey results, we've already fixed numerous “sore spots” such as the behaviour of the cargo interface in the game's third act, or the miscalculated difficulty levels in skill checks. As a thank you for the work you've done, we're going to share the most interesting community perspectives that were reflected in the survey results.

With a passion for all things precise, as is typical of any servant of the Omnissiah, our Lexmechanics have drawn up a report for you that is rich in intriguing correlations and captivating data tables:

Introductory Notes

Worth mentioning first is the fact that by four months after release, more than half of all survey participants had clocked over a hundred hours in the game. That might’ve been surprising if the player base didn't consist overwhelmingly of CRPG fans.

Image


We knew that releasing a game in the Warhammer 40,000 universe meant submitting it to the scrutiny of demanding critics. A mere 7% had no or only cursory experience with the setting. We enjoy assuming the role of guides on the journey to the dark future, and we are proud to say that players trust us with the job: a whopping 96% of captains had their expectations of the setting's atmosphere met, to the incredible delight of the Warhammer fans among the game's creators. But enough bragging! On to the more fascinating facts, as well as some disconcerting ones.

Interface

Regardless of whether a Rogue Trader was a Dogmatic or followed one of the Radical paths, all of them equally disliked loot-related hassles, be it their ship's cargo management or their party's inventory. The organising, the sorting, the tedium of managing a huge number of items, and especially the situations where stolen loot would, upon recovery, return to a bag instead of where it had previously belonged, were things that frustrated our players a great deal. We've fixed some of those problems and are still working on others.

It's worth noting that while most Rogue Traders were torn between Puritanism and Radicalism, 89 among them preferred to altogether skip delving into the value system.

Ground Combat

While picking through loot was a mostly unrewarding experience, obtaining it was quite another matter. On average, players gave the ground-combat system 4.3 points out of five, which surpassed the Beta rating for this metric.

57% of participants thought the Lord Captain had been through just the right number of ordeals. Among the rest, opinions were split between those who'd prefer more ordeals and those who envisioned a more peaceful life for the protagonist. Luckily for the Rogue Trader, the well-wishers outnumbered the daredevils nearly two-to-one.

We'd always known that Warrants of Trade were granted only to Humanity's bravest. But this time, they showed themselves to be quite deft as well. Players who opted to skip the character-build part and go straight for the Story mode were satisfied with the challenges they faced. For their part, those who started the game on a higher difficulty level would’ve preferred to challenge yet fiercer foes than the ones they actually encountered. Indeed, the higher the difficulty a player selected, the likelier they were to report a dearth of worthy opponents. Worry not! Our latest major update has made significant changes to the balance of archetypes. Perhaps now the Imperium's enemies will present a serious hurdle in your path.

Image

Speaking of archetypes, in the survey, we asked you lots of questions about your characters' combat abilities. These were the results: over 60% of survey participants got a taste of Exemplar, the third tier in a character's career. Other archetypes available earlier in the game saw yet greater use, with the top spots going to Soldier and Officer, which had some form of involvement in the Lord Captain's adventures in over 90% of cases.
Soldier and Officer also topped the list of audience-favourite archetypes. Great Strategist came bottom of that list, their difficult-to-execute stratagems earning many an indignant comment.

Image

Notably, the special abilities players deemed to be the most powerful (and perhaps overpowered) were Arch-Militant's Wildfire, Soldier's Rapid Fire, and Assassin's Death Whisper. Operative's Intimidation was deemed the weakest.

When it came to key mechanics, Officer shone once again with their ability to grant an extra turn to an ally. You liked both the mechanics and the spirit of this archetype's abilities.

Image

However, there'd be no point in any of those skills without someone to use them on, now would there? Who among the Rogue Trader and their retinue's opponents emerged as the most popular one, and who as the most detested? Alas, these questions cannot be answered without spoilers. But if you've conquered the Koronus Expanse before, you could probably make a guess, and it would probably be correct.





Interestingly, most of the negative combat experiences were caused by encounters that involved no bosses or named characters. Case in point, mid-flight battles.

Character Creation

Creating and customising a character is a key aspect of any role-playing game. To make sure no Rogue Trader lacked in individually tailored options, we added over 500 talents to the game! Many players hinted that we might have tried too hard there... Thus 37% of participants would have liked the options to be fewer. The same percentage said the number of options matched their expectations. There were also those who didn't find enough variety, but the former two outnumbered these four to one.

As for the Rogue Trader's Origin, the majority's preference leaned firmly toward Sanctioned Psyker. Voidborn Psyker was therefore the most popular combination, ahead by almost a third of the runner-up, Imperial World Noble.

Image

Companions and NPCs

We've asked you before to share your first impressions of the companions, and the poll results were quite unambiguous: Argenta led in every category! Although she's still a favourite, the Lord Captain has by now had the opportunity to form a more comprehensive picture of their retinue's other members.

This time around, we looked at the following criteria in our companions: interesting story, dialogue, and interactions; mechanical efficiency; best romance; and most attractive. Let's go through these in order.

The Rogue Trader's loyal Seneschal emerged as their most interesting companion. This choice surprised us and would probably surprise Abelard himself! He'd most likely be flattered too.
Pasqal's multifaceted personality also got its fair share of attention.

Image

Owing to her unique origin, Cassia came first in combat efficiency.

Image

Her heart-stealing efficiency put her in the lead as well. And keep this document far from the Inquisition's eyes, for Yrliet and Marazhai were a very close second and third.

Image

Naturally, these statistics would've been incomplete without Argenta taking at least one of the top spots. Her fervour in combat and her zealous smile won over many.

Image

Now what about those who can only be observed from the sidelines? We left this as a free-form question so that participants could name whatever non-player character they wanted as their favourite. After meticulously sifting through over 5,000 comments, we had the following top ten: a Koronus Expanse All Stars according to the heir of House von Valancius.

Image

There's a high likelihood that the vote results might have been altered by an organisation we've been unable to trace.

Conclusion

As the cogitators hum and the Lexmechanics rhythmically count off the figures, the time to part has crept unnoticed upon us. We truly hope you've found it interesting to see these survey results and to learn more about the way you play. We certainly have. Collecting and reading your responses for this article felt like discussing our favourite game with friends! We found it incredibly interesting to hear what aspects of the game you liked the most, where you spent the most time, and which moments delighted you the most. It was an interesting conversation with a lot of takeaways for us regarding the gameplay, your personal preferences, and ways we might improve the game.

As the Warhammer 40,000: Rogue Trader team, we'd like to say a big thank you to each and every one of you. Your responses, opinions, and ideas are genuinely important to us as we, too, are passionate fans. Seeing your engagement and enthusiasm is what inspires us day to day as we work to bring this universe to life.

That's all for now, but more is on the way: we're already preparing new updates and content which we're sure you're going to like. Follow the news and brace yourselves for more thrilling adventures in the Koronus Expanse. Thanks for being with us, and see you soon, friends!”
The fact that the pure-white Sister of Battle is considered far more attractive in any imaginable way than the annoying neggress fills me with hope for humanity.

That's why they deliberately decided not to make her romanceable. I don't really care for romance in games, but you can tell their disdain for the male audience when the only choices are:

A) Mutant filth.
B) Criminal filth.
C) Xenos filth.

However, if you happen to be female, then you get Heinrich, the Captain America Inquisitor. This post shows how everyone believes Argenta to be the most attractive character from the companions by far and yet she is not romanceable because they wanted the player to have to take their "DiVeRsE" options.
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Post by Unhelpful Contrarian »

Cipher wrote: September 18th, 2024, 23:46
UltraFan123 wrote: September 18th, 2024, 17:33
Unhelpful Contrarian wrote: September 18th, 2024, 17:22
Very interesting survey results.

“Highlights from a Rogue Trader's journey through the Koronus Expanse
Lord Captain!


It's been over eight months since the game released. During this time, we've turned to you more than once for advice on how to make your journey more comfortable. The post-release survey was one such occasion. An astounding 15241 people took part in it, which, according to our esteemed Lexmechanics' calculations, took them a collective total of 335302 minutes to complete.

We immensely appreciate the effort you're putting into further improving the game. Based on the survey results, we've already fixed numerous “sore spots” such as the behaviour of the cargo interface in the game's third act, or the miscalculated difficulty levels in skill checks. As a thank you for the work you've done, we're going to share the most interesting community perspectives that were reflected in the survey results.

With a passion for all things precise, as is typical of any servant of the Omnissiah, our Lexmechanics have drawn up a report for you that is rich in intriguing correlations and captivating data tables:

Introductory Notes

Worth mentioning first is the fact that by four months after release, more than half of all survey participants had clocked over a hundred hours in the game. That might’ve been surprising if the player base didn't consist overwhelmingly of CRPG fans.

Image


We knew that releasing a game in the Warhammer 40,000 universe meant submitting it to the scrutiny of demanding critics. A mere 7% had no or only cursory experience with the setting. We enjoy assuming the role of guides on the journey to the dark future, and we are proud to say that players trust us with the job: a whopping 96% of captains had their expectations of the setting's atmosphere met, to the incredible delight of the Warhammer fans among the game's creators. But enough bragging! On to the more fascinating facts, as well as some disconcerting ones.

Interface

Regardless of whether a Rogue Trader was a Dogmatic or followed one of the Radical paths, all of them equally disliked loot-related hassles, be it their ship's cargo management or their party's inventory. The organising, the sorting, the tedium of managing a huge number of items, and especially the situations where stolen loot would, upon recovery, return to a bag instead of where it had previously belonged, were things that frustrated our players a great deal. We've fixed some of those problems and are still working on others.

It's worth noting that while most Rogue Traders were torn between Puritanism and Radicalism, 89 among them preferred to altogether skip delving into the value system.

Ground Combat

While picking through loot was a mostly unrewarding experience, obtaining it was quite another matter. On average, players gave the ground-combat system 4.3 points out of five, which surpassed the Beta rating for this metric.

57% of participants thought the Lord Captain had been through just the right number of ordeals. Among the rest, opinions were split between those who'd prefer more ordeals and those who envisioned a more peaceful life for the protagonist. Luckily for the Rogue Trader, the well-wishers outnumbered the daredevils nearly two-to-one.

We'd always known that Warrants of Trade were granted only to Humanity's bravest. But this time, they showed themselves to be quite deft as well. Players who opted to skip the character-build part and go straight for the Story mode were satisfied with the challenges they faced. For their part, those who started the game on a higher difficulty level would’ve preferred to challenge yet fiercer foes than the ones they actually encountered. Indeed, the higher the difficulty a player selected, the likelier they were to report a dearth of worthy opponents. Worry not! Our latest major update has made significant changes to the balance of archetypes. Perhaps now the Imperium's enemies will present a serious hurdle in your path.

Image

Speaking of archetypes, in the survey, we asked you lots of questions about your characters' combat abilities. These were the results: over 60% of survey participants got a taste of Exemplar, the third tier in a character's career. Other archetypes available earlier in the game saw yet greater use, with the top spots going to Soldier and Officer, which had some form of involvement in the Lord Captain's adventures in over 90% of cases.
Soldier and Officer also topped the list of audience-favourite archetypes. Great Strategist came bottom of that list, their difficult-to-execute stratagems earning many an indignant comment.

Image

Notably, the special abilities players deemed to be the most powerful (and perhaps overpowered) were Arch-Militant's Wildfire, Soldier's Rapid Fire, and Assassin's Death Whisper. Operative's Intimidation was deemed the weakest.

When it came to key mechanics, Officer shone once again with their ability to grant an extra turn to an ally. You liked both the mechanics and the spirit of this archetype's abilities.

Image

However, there'd be no point in any of those skills without someone to use them on, now would there? Who among the Rogue Trader and their retinue's opponents emerged as the most popular one, and who as the most detested? Alas, these questions cannot be answered without spoilers. But if you've conquered the Koronus Expanse before, you could probably make a guess, and it would probably be correct.





Interestingly, most of the negative combat experiences were caused by encounters that involved no bosses or named characters. Case in point, mid-flight battles.

Character Creation

Creating and customising a character is a key aspect of any role-playing game. To make sure no Rogue Trader lacked in individually tailored options, we added over 500 talents to the game! Many players hinted that we might have tried too hard there... Thus 37% of participants would have liked the options to be fewer. The same percentage said the number of options matched their expectations. There were also those who didn't find enough variety, but the former two outnumbered these four to one.

As for the Rogue Trader's Origin, the majority's preference leaned firmly toward Sanctioned Psyker. Voidborn Psyker was therefore the most popular combination, ahead by almost a third of the runner-up, Imperial World Noble.

Image

Companions and NPCs

We've asked you before to share your first impressions of the companions, and the poll results were quite unambiguous: Argenta led in every category! Although she's still a favourite, the Lord Captain has by now had the opportunity to form a more comprehensive picture of their retinue's other members.

This time around, we looked at the following criteria in our companions: interesting story, dialogue, and interactions; mechanical efficiency; best romance; and most attractive. Let's go through these in order.

The Rogue Trader's loyal Seneschal emerged as their most interesting companion. This choice surprised us and would probably surprise Abelard himself! He'd most likely be flattered too.
Pasqal's multifaceted personality also got its fair share of attention.

Image

Owing to her unique origin, Cassia came first in combat efficiency.

Image

Her heart-stealing efficiency put her in the lead as well. And keep this document far from the Inquisition's eyes, for Yrliet and Marazhai were a very close second and third.

Image

Naturally, these statistics would've been incomplete without Argenta taking at least one of the top spots. Her fervour in combat and her zealous smile won over many.

Image

Now what about those who can only be observed from the sidelines? We left this as a free-form question so that participants could name whatever non-player character they wanted as their favourite. After meticulously sifting through over 5,000 comments, we had the following top ten: a Koronus Expanse All Stars according to the heir of House von Valancius.

Image

There's a high likelihood that the vote results might have been altered by an organisation we've been unable to trace.

Conclusion

As the cogitators hum and the Lexmechanics rhythmically count off the figures, the time to part has crept unnoticed upon us. We truly hope you've found it interesting to see these survey results and to learn more about the way you play. We certainly have. Collecting and reading your responses for this article felt like discussing our favourite game with friends! We found it incredibly interesting to hear what aspects of the game you liked the most, where you spent the most time, and which moments delighted you the most. It was an interesting conversation with a lot of takeaways for us regarding the gameplay, your personal preferences, and ways we might improve the game.

As the Warhammer 40,000: Rogue Trader team, we'd like to say a big thank you to each and every one of you. Your responses, opinions, and ideas are genuinely important to us as we, too, are passionate fans. Seeing your engagement and enthusiasm is what inspires us day to day as we work to bring this universe to life.

That's all for now, but more is on the way: we're already preparing new updates and content which we're sure you're going to like. Follow the news and brace yourselves for more thrilling adventures in the Koronus Expanse. Thanks for being with us, and see you soon, friends!”
The fact that the pure-white Sister of Battle is considered far more attractive in any imaginable way than the annoying neggress fills me with hope for humanity.

That's why they deliberately decided not to make her romanceable. I don't really care for romance in games, but you can tell their disdain for the male audience when the only choices are:

A) Mutant filth.
B) Criminal filth.
C) Xenos filth.

However, if you happen to be female, then you get Heinrich, the Captain America Inquisitor. This post shows how everyone believes Argenta to be the most attractive character from the companions by far and yet she is not romanceable because they wanted the player to have to take their "DiVeRsE" options.
Funny enough I believe during the games alpha there was some cut lines in the games code that hinted towards a Argenta romance, it’s speculated that GW told Owlcat to remove it because lore purposes .This add credence to the interviews where they diplomatically talking about difficulties working with GW.
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Post by UltraFan123 »

After I learned a bit more about the Adepta Sororitas lore, I discovered that while many sisters take vows of chastity, not all of them choose to do so, and some of them even take lovers and start families as well.

I suppose this lore may now be considered outdated by GW or something like that.
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Post by Unhelpful Contrarian »

UltraFan123 wrote: September 19th, 2024, 01:47
After I learned a bit more about the Adepta Sororitas lore, I discovered that while many sisters take vows of chastity, not all of them choose to do so, and some of them even take lovers and start families as well.

I suppose this lore may now be considered outdated by GW or something like that.
Most likely GW is very flip-folpy when they want to use the lore.Sometimes being fast a loose to point of parody or overbearing strict in making sure the stitch pattern is the right shade of red which is annoying because it’s just inconsistent.
Last edited by Unhelpful Contrarian on September 19th, 2024, 01:58, edited 1 time in total.
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Post by Cipher »

UltraFan123 wrote: September 19th, 2024, 01:47
After I learned a bit more about the Adepta Sororitas lore, I discovered that while many sisters take vows of chastity, not all of them choose to do so, and some of them even take lovers and start families as well.

I suppose this lore may now be considered outdated by GW or something like that.
Exactly. Additionally, Argenta is a Sister Pronatus and is not from an Order Militant. There is no enforcement of chastity for the Sororitas. Some people on the Steam forums claimed that they were "married to the Emperor" but that is also incorrect, as the Sororitas are actually the daughters of the Emperor and not his brides.

There is absolutely no in-lore reason for this. It was a decision clearly made out of spite.
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Post by Cipher »

Unhelpful Contrarian wrote: September 19th, 2024, 01:56
UltraFan123 wrote: September 19th, 2024, 01:47
After I learned a bit more about the Adepta Sororitas lore, I discovered that while many sisters take vows of chastity, not all of them choose to do so, and some of them even take lovers and start families as well.

I suppose this lore may now be considered outdated by GW or something like that.
Most likely GW is very flip-folpy when they want to use the lore.Sometimes being fast a loose to point of parody or overbearing strict in making sure the stitch pattern is the right shade of red which is annoying because it’s just inconsistent.
But the thing is that nowhere in the lore does it mentions that the Sororitas requiring vows of chastity. If there are Sororitas that are celibate, they do so out of their own volition. It's not like "most of the Sororitas are celibate but this is not enforced", its more like "due to religious reasons, some Sororitas are celibate". As UltraFan said, in the books there even have specific depictions of Sororitas not only engaging in romance but even giving birth to children and having families.

Contrary to the Space Marines, who are transhuman monsters that cannot seed offspring and are tools for war and only war. Sororitas are still very much human.
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Post by Unhelpful Contrarian »

Cipher wrote: September 19th, 2024, 02:39
Unhelpful Contrarian wrote: September 19th, 2024, 01:56
UltraFan123 wrote: September 19th, 2024, 01:47
After I learned a bit more about the Adepta Sororitas lore, I discovered that while many sisters take vows of chastity, not all of them choose to do so, and some of them even take lovers and start families as well.

I suppose this lore may now be considered outdated by GW or something like that.
Most likely GW is very flip-folpy when they want to use the lore.Sometimes being fast a loose to point of parody or overbearing strict in making sure the stitch pattern is the right shade of red which is annoying because it’s just inconsistent.
But the thing is that nowhere in the lore does it mentions that the Sororitas requiring vows of chastity. If there are Sororitas that are celibate, they do so out of their own volition. It's not like "most of the Sororitas are celibate but this is not enforced", its more like "due to religious reasons, some Sororitas are celibate". As UltraFan said, in the books there even have specific depictions of Sororitas not only engaging in romance but even giving birth to children and having families.

Contrary to the Space Marines, who are transhuman monsters that cannot seed offspring and are tools for war and only war. Sororitas are still very much human.
Like I said GW selectively choose to apply lore even when it contradicts established canon this happens occasionally with other properties but GW is shamelessly brazen in how they go about it.Just look at female custodes controversy for a more recent example.


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Last edited by Unhelpful Contrarian on September 19th, 2024, 03:24, edited 1 time in total.
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Post by TheEmptyRoad »

Boontaker wrote: September 18th, 2024, 10:54
Unhelpful Contrarian wrote: September 18th, 2024, 10:43
WhiteShark wrote: September 18th, 2024, 07:12

Do you think that the money they get for the slightly less pozzed game will go into a special fund reserved for only the good and wholesome pozz-free games they definitely intend to make in the future?
No. More then likely there next game is going to be significantly pozz then there previous games. However Rogue Trader didn’t or wasn’t nearly egregious to be noticeable like many other games coming out.

I play it by a case by case basis with all game studios being extremely pozz unless proven otherwise.
The NPC psyker gets a special bonus so that she is stronger than a player made psyker, and she's an insubordinate ******. That's pretty pozzed
She’s ‘more powerful’ because she’s an “Un”sanctioned Psyker(aka Heretic Witch) who has a higher probability of triggering Perils of the Warp-a very real and very annoying gameplay effect. The game itself also gives you ample reason and opportunity to off her yourself or let Heinrix or Argenta do it.

The only reason she’s alive on my initial playthrough is because I tend to recruit all possible characters just to see what their story content is all about. This is the only time I won’t personally execute her the first time her ‘visions’ turn out to be demons she’s summoned.
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Post by A Chinese opium den »

Yankee Zulu wrote: September 18th, 2024, 17:56
Oyster Sauce wrote: September 18th, 2024, 17:50
Interesting that they included the graphs showing the ugly brown women being rated the least attractive
that self righteous white haired ***** is no less annoying than nigress. the only fktards who like her are teenage simps from 4chan
你真是太傻了, You are very stupid
我会因为这个帖子杀了你。 I will kill you for this post :weeb:
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Post by Yankee Zulu »

A Chinese opium den wrote: September 19th, 2024, 04:28
Yankee Zulu wrote: September 18th, 2024, 17:56
Oyster Sauce wrote: September 18th, 2024, 17:50
Interesting that they included the graphs showing the ugly brown women being rated the least attractive
that self righteous white haired ***** is no less annoying than nigress. the only fktards who like her are teenage simps from 4chan
你真是太傻了, You are very stupid
我会因为这个帖子杀了你。 I will kill you for this post :weeb:
You are mentally ill. Steal a gun from your daddy and go kill some teenagers in your school.
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Post by A Chinese opium den »

Reichspepe wrote: September 18th, 2024, 18:08
Yankee Zulu wrote: September 18th, 2024, 17:56
Oyster Sauce wrote: September 18th, 2024, 17:50
Interesting that they included the graphs showing the ugly brown women being rated the least attractive
that self righteous white haired ***** is no less annoying than nigress. the only fktards who like her are teenage simps from 4chan
How dare you :mad:

I almost reported you for that...
I think you're a good poster.
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Post by Kronus »

ArcaneLurker wrote: September 18th, 2024, 17:27
Finarfin wrote: September 18th, 2024, 15:20
Not sure about really old warhammer but dawn of war had a negro.
I think they specifically made 40k more of a ridiculous satire, and more 'inclusive,' in an attempt to move away from Warhammer fantasy.
Nope, only in very recent times has the setting (40k) gotten polluted with DEI. WH Fantasy (now rebaptized "The Old World") is playing very safe as its another experiment that doesn't want to fail, unlike Age of Smegmar.
This could backtrack easily when GW's titties start to twitch due to losing audience, despite never admitting when it happens.

Anyway, is Rogue Trader worth the hassle or is it another sad case of franchise milking?
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Post by Unhelpful Contrarian »

Owlcat still hasn’t changed the release date for second expansion DLC.

There’s no way in hell that it’s coming out in less than three months when the first expansion has even released yet.
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Post by Reichspepe »

Kronus wrote: September 19th, 2024, 23:40
ArcaneLurker wrote: September 18th, 2024, 17:27
Finarfin wrote: September 18th, 2024, 15:20


Not sure about really old warhammer but dawn of war had a negro.
I think they specifically made 40k more of a ridiculous satire, and more 'inclusive,' in an attempt to move away from Warhammer fantasy.
Nope, only in very recent times has the setting (40k) gotten polluted with DEI. WH Fantasy (now rebaptized "The Old World") is playing very safe as its another experiment that doesn't want to fail, unlike Age of Smegmar.
This could backtrack easily when GW's titties start to twitch due to losing audience, despite never admitting when it happens.

Anyway, is Rogue Trader worth the hassle or is it another sad case of franchise milking?
I have to disagree on the "old world "part. They have released a 10/10 girlboss bretonnian female knights novel, put in Cathay as some sort of paradise compared to the rest of the world, with completely gender-mixed armies. Not to mention how garbage Kislev is now being completely flanderized with "everything's ice and bears hurr durr", instead of the old Kislev being kind of like the empire, very low fantasy and almost realistic real world nation put into Warhammer, but instead of it being the Holy Roman Empire it just being a mixture of the polish commonwealth, cossacks and russians, which was awesome.

I hate basically everything about the old world; it's paired DEI garbage with standard ****** unimaginative writing. :mad:
It should have stayed dead, never to be touched... :sad:
Last edited by Reichspepe on September 20th, 2024, 14:41, edited 1 time in total.
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Post by Kronus »

Reichspepe wrote: September 20th, 2024, 14:40
Kronus wrote: September 19th, 2024, 23:40
ArcaneLurker wrote: September 18th, 2024, 17:27


I think they specifically made 40k more of a ridiculous satire, and more 'inclusive,' in an attempt to move away from Warhammer fantasy.
Nope, only in very recent times has the setting (40k) gotten polluted with DEI. WH Fantasy (now rebaptized "The Old World") is playing very safe as its another experiment that doesn't want to fail, unlike Age of Smegmar.
This could backtrack easily when GW's titties start to twitch due to losing audience, despite never admitting when it happens.

Anyway, is Rogue Trader worth the hassle or is it another sad case of franchise milking?
It should have stayed dead, never to be touched... :sad:
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Post by Unhelpful Contrarian »

Kronus wrote: September 19th, 2024, 23:40


Anyway, is Rogue Trader worth the hassle or is it another sad case of franchise milking?

It’s decent. If your fan of the War hammer 40k you’re going to like it more. Personally it’s like a 6/10 because the game starts strong but fumbles the bags at final acts harder then most CRPG’s I played that. It’s was so noticeable that even Owlcat admitted it was done poorly post game launch.
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Post by Cipher »

Unhelpful Contrarian wrote: September 21st, 2024, 01:10
Kronus wrote: September 19th, 2024, 23:40


Anyway, is Rogue Trader worth the hassle or is it another sad case of franchise milking?

It’s decent. If your fan of the War hammer 40k you’re going to like it more. Personally it’s like a 6/10 because the game starts strong but fumbles the bags at final acts harder then most CRPG’s I played that. It’s was so noticeable that even Owlcat admitted it was done poorly post game launch.
I am not defending Owlcat, but isn't this just business as usual for Owlcat games at this point?

Kingmaker had an atrocious launch and was impossible to finish until the gamebreaking bugs got fixed. I didn't play Wrath of the Woke but I heard it was pretty much the same. On Steam, people asking this question are getting replies like: "Wait 2 years until all the content is done and the bugs are fixed and the game is on sale. And then give it a go.
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Post by Kronus »

Unhelpful Contrarian wrote: September 21st, 2024, 01:10
Kronus wrote: September 19th, 2024, 23:40


Anyway, is Rogue Trader worth the hassle or is it another sad case of franchise milking?

It’s decent. If your fan of the War hammer 40k you’re going to like it more. Personally it’s like a 6/10 because the game starts strong but fumbles the bags at final acts harder then most CRPG’s I played that. It’s was so noticeable that even Owlcat admitted it was done poorly post game launch.
Sounds kinda like something mods cant fix much. This kinda reminds me when I played Wrath of the Righteous over 2 years post launch and found its early quests to be still broken, (which back in the day the devs were still "fixing") while being extremely boring at the same time.

I guess I'll wait it out till the bugs are ironed out and dlcs cover the holes up.
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Post by Yankee Zulu »

Apart from the usual deseases Owlcat brings to its games this one has several more. Id say avoid it unless you have absolutely nothing else to play.
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Cipher wrote: September 21st, 2024, 01:43
Unhelpful Contrarian wrote: September 21st, 2024, 01:10
Kronus wrote: September 19th, 2024, 23:40


Anyway, is Rogue Trader worth the hassle or is it another sad case of franchise milking?

It’s decent. If your fan of the War hammer 40k you’re going to like it more. Personally it’s like a 6/10 because the game starts strong but fumbles the bags at final acts harder then most CRPG’s I played that. It’s was so noticeable that even Owlcat admitted it was done poorly post game launch.
I am not defending Owlcat, but isn't this just business as usual for Owlcat games at this point?

Kingmaker had an atrocious launch and was impossible to finish until the gamebreaking bugs got fixed. I didn't play Wrath of the Woke but I heard it was pretty much the same. On Steam, people asking this question are getting replies like: "Wait 2 years until all the content is done and the bugs are fixed and the game is on sale. And then give it a go.

Pretty much yes. However Rogue Trader is noticeably less reactive than WOTR and arguably Kingmarker. This may get added in future DLC’s but I doubt it. Honestly Rouge is still back in some aspects which is kinda surprising.
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Kronus wrote: September 21st, 2024, 02:52
Unhelpful Contrarian wrote: September 21st, 2024, 01:10
Kronus wrote: September 19th, 2024, 23:40


Anyway, is Rogue Trader worth the hassle or is it another sad case of franchise milking?

It’s decent. If your fan of the War hammer 40k you’re going to like it more. Personally it’s like a 6/10 because the game starts strong but fumbles the bags at final acts harder then most CRPG’s I played that. It’s was so noticeable that even Owlcat admitted it was done poorly post game launch.
Sounds kinda like something mods cant fix much. This kinda reminds me when I played Wrath of the Righteous over 2 years post launch and found its early quests to be still broken, (which back in the day the devs were still "fixing") while being extremely boring at the same time.

I guess I'll wait it out till the bugs are ironed out and dlcs cover the holes up.

Unfortunately no. The big problems that people typically have in Owlcat games are fundamental issues like level design, story structure , core mechanics that moding would be very hard to fix via mods and that’s the best case scenario.

But yea, wait till the all the DLC’s coy out and bug fixes are done. I made the mistake of buying Rogue Trader on day one and it was the most painful experience playing a broken game since playing the utter shitshow of Cyberpunk 2077 PS4 launch day.
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UltraFan123 wrote: September 18th, 2024, 14:46
I started playing the prologue of Rogue Trader last night and came here exactly to say how annoying Idira is. lmfao

So immersion-breaking it was to hear someone in the theoretical 41st century speak in a hood accent! Her skin color wasn't that big of a deal since I believe that there had always been the occasional ****** in Warhammer, but why would someone speak as if she had come from planet California or planet Chicago?

Good to know I will have the option to kick her out eventually.
Sorry but she doesn't have a hood accent whatsoever, she very obviously has some type of Caribbean negro accent like tia dalma from Pirates of the Caribbean.



I wouldn't be surprised if she largely inspired this character, but nonetheless it's kind of sneaky based that owlcat made the sole black in this game a ******** Vodoo psyker who speaks in island ebonics, pretty fitting. Could very much see her hailing from some backwater feudal world before being discovered and taken by the previous Rogue Trader
► Show Spoiler
I don't really find it out of place in a swashbuckling 40k setting, though I gave her the Emperor's Peace the first chance I got anyways.
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Post by Cipher »

Serjo wrote: September 22nd, 2024, 11:39
UltraFan123 wrote: September 18th, 2024, 14:46
I started playing the prologue of Rogue Trader last night and came here exactly to say how annoying Idira is. lmfao

So immersion-breaking it was to hear someone in the theoretical 41st century speak in a hood accent! Her skin color wasn't that big of a deal since I believe that there had always been the occasional ****** in Warhammer, but why would someone speak as if she had come from planet California or planet Chicago?

Good to know I will have the option to kick her out eventually.
Sorry but she doesn't have a hood accent whatsoever, she very obviously has some type of Caribbean negro accent like tia dalma from Pirates of the Caribbean.



I wouldn't be surprised if she largely inspired this character, but nonetheless it's kind of sneaky based that owlcat made the sole black in this game a ******** Vodoo psyker who speaks in island ebonics, pretty fitting. Could very much see her hailing from some backwater feudal world before being discovered and taken by the previous Rogue Trader
► Show Spoiler
I don't really find it out of place in a swashbuckling 40k setting, though I gave her the Emperor's Peace the first chance I got anyways.

Indeed. For all their woke ********, I have to give them credit thinking we could have gotten ****** Abelard and ****** Argenta, instead of a ****** witch that can be killed in many ways within the story.
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Post by Boontaker »

Made it into act 2, i'm thinking of restarting now that I have more experience with the game under my belt. I know I can do character respecs and i'll probably do that instead. My main complaint so far is just how long battles take, the little ******** animations between certain free actions adds MINUTES to every fight that are completely unnecessary. Why the **** do assassins point to the location they are dashing to instead of just dashing, it adds so much time to each fight.

Any mods that cut down on wasteful animations yet?

Any recommended mods to speed up gameplay?
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Boontaker wrote: September 28th, 2024, 04:02
Made it into act 2, i'm thinking of restarting now that I have more experience with the game under my belt. I know I can do character respecs and i'll probably do that instead. My main complaint so far is just how long battles take, the little ******** animations between certain free actions adds MINUTES to every fight that are completely unnecessary. Why the **** do assassins point to the location they are dashing to instead of just dashing, it adds so much time to each fight.

Any mods that cut down on wasteful animations yet?

Any recommended mods to speed up gameplay?
Owlcat being **** in encounter design with there idea of it being good is putting in bloated trash mobs, man who would of seen that coming.

Also there animation variety is ******* laughable, just pointing in thin air when using most combat abilities.
Last edited by Unhelpful Contrarian on September 28th, 2024, 08:32, edited 1 time in total.
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Post by Yankee Zulu »

Boontaker wrote: September 28th, 2024, 04:02
Made it into act 2, i'm thinking of restarting now that I have more experience with the game under my belt. I know I can do character respecs and i'll probably do that instead. My main complaint so far is just how long battles take, the little ******** animations between certain free actions adds MINUTES to every fight that are completely unnecessary. Why the **** do assassins point to the location they are dashing to instead of just dashing, it adds so much time to each fight.

Any mods that cut down on wasteful animations yet?

Any recommended mods to speed up gameplay?
no need for mods, you can turn on fast animations and **** in game options. This will drastically reduce your playing time but it wont make combat any less bland, repetitive and boring.
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Post by Yankee Zulu »

Unhelpful Contrarian wrote: September 28th, 2024, 08:31
Boontaker wrote: September 28th, 2024, 04:02
Made it into act 2, i'm thinking of restarting now that I have more experience with the game under my belt. I know I can do character respecs and i'll probably do that instead. My main complaint so far is just how long battles take, the little ******** animations between certain free actions adds MINUTES to every fight that are completely unnecessary. Why the **** do assassins point to the location they are dashing to instead of just dashing, it adds so much time to each fight.

Any mods that cut down on wasteful animations yet?

Any recommended mods to speed up gameplay?
Owlcat being **** in encounter design with there idea of it being good is putting in bloated trash mobs, man who would of seen that coming.

Also there animation variety is ******* laughable, just pointing in thin air when using most combat abilities.
yeah its their trademark. You know those 'these are not the droids u r looking for' jedi hand waving animations. Its always one left hand btw. Even baldurs gate 1 had animations with both hands. Progress?
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Post by Orvas Dren »

is the new addon and any fixes worth suffering through comorragh again
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Post by Reichspepe »

Serjo wrote: September 28th, 2024, 16:29
is the new addon and any fixes worth suffering through comorragh again
I like it so far, except this :notsureif:
Literally the 2020 strong badass black woman archetype, along with the tumblr haircut. I wouldn't even be surprised if it's GW mandated, as most of the game has good non-pozzed characters.


Image


We really need a mod like Wokeless Wrath for Pathfinder for Rogue Trader :sad:
Last edited by Reichspepe on September 28th, 2024, 16:34, edited 1 time in total.
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