I did say less egregious and not completely non existent since both GW and Owlcat are Pozz so having a game being 100% non woke was going to be nigh impossibly.Boontaker wrote: ↑ September 18th, 2024, 10:54The NPC psyker gets a special bonus so that she is stronger than a player made psyker, and she's an insubordinate ******. That's pretty pozzedUnhelpful Contrarian wrote: ↑ September 18th, 2024, 10:43No. More then likely there next game is going to be significantly pozz then there previous games. However Rogue Trader didn’t or wasn’t nearly egregious to be noticeable like many other games coming out.WhiteShark wrote: ↑ September 18th, 2024, 07:12
Do you think that the money they get for the slightly less pozzed game will go into a special fund reserved for only the good and wholesome pozz-free games they definitely intend to make in the future?
I play it by a case by case basis with all game studios being extremely pozz unless proven otherwise.
We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Warhammer 40,000: Rogue Trader
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Finarfin
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But you can tell Heinrix to get rid of her.Boontaker wrote: ↑ September 18th, 2024, 10:54The NPC psyker gets a special bonus so that she is stronger than a player made psyker, and she's an insubordinate ******. That's pretty pozzedUnhelpful Contrarian wrote: ↑ September 18th, 2024, 10:43No. More then likely there next game is going to be significantly pozz then there previous games. However Rogue Trader didn’t or wasn’t nearly egregious to be noticeable like many other games coming out.WhiteShark wrote: ↑ September 18th, 2024, 07:12
Do you think that the money they get for the slightly less pozzed game will go into a special fund reserved for only the good and wholesome pozz-free games they definitely intend to make in the future?
I play it by a case by case basis with all game studios being extremely pozz unless proven otherwise.
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I've never seen so many prompts to kill the same person in one video game beforeFinarfin wrote: ↑ September 18th, 2024, 11:08But you can tell Heinrix to get rid of her.Boontaker wrote: ↑ September 18th, 2024, 10:54The NPC psyker gets a special bonus so that she is stronger than a player made psyker, and she's an insubordinate ******. That's pretty pozzedUnhelpful Contrarian wrote: ↑ September 18th, 2024, 10:43
No. More then likely there next game is going to be significantly pozz then there previous games. However Rogue Trader didn’t or wasn’t nearly egregious to be noticeable like many other games coming out.
I play it by a case by case basis with all game studios being extremely pozz unless proven otherwise.
Seax þyrsteþ, gierneþ blōd!
She is a **** made manifest. Of course people want to immediately execute her after one conversation.Serjo wrote: ↑ September 18th, 2024, 11:27I've never seen so many prompts to kill the same person in one video game beforeFinarfin wrote: ↑ September 18th, 2024, 11:08But you can tell Heinrix to get rid of her.Boontaker wrote: ↑ September 18th, 2024, 10:54
The NPC psyker gets a special bonus so that she is stronger than a player made psyker, and she's an insubordinate ******. That's pretty pozzed
Although her dialogue is occasionally amusing when interacting with the other companion characters.
Last edited by Unhelpful Contrarian on September 18th, 2024, 11:58, edited 1 time in total.
I dislike Jae much more than Idira and it's not even close. You can't change my mindUnhelpful Contrarian wrote: ↑ September 18th, 2024, 11:57She is a **** made manifest. Of course people want to immediately execute her after one conversation.Serjo wrote: ↑ September 18th, 2024, 11:27I've never seen so many prompts to kill the same person in one video game before
Although her dialogue is occasionally amusing when interacting with the other companion characters.
I started playing the prologue of Rogue Trader last night and came here exactly to say how annoying Idira is. lmfao
So immersion-breaking it was to hear someone in the theoretical 41st century speak in a hood accent! Her skin color wasn't that big of a deal since I believe that there had always been the occasional ****** in Warhammer, but why would someone speak as if she had come from planet California or planet Chicago?
Good to know I will have the option to kick her out eventually.
So immersion-breaking it was to hear someone in the theoretical 41st century speak in a hood accent! Her skin color wasn't that big of a deal since I believe that there had always been the occasional ****** in Warhammer, but why would someone speak as if she had come from planet California or planet Chicago?
Good to know I will have the option to kick her out eventually.
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>kickUltraFan123 wrote: ↑ September 18th, 2024, 14:46I started playing the prologue of Rogue Trader last night and came here exactly to say how annoying Idira is. lmfao
So immersion-breaking it was to hear someone in the theoretical 41st century speak in a hood accent! Her skin color wasn't that big of a deal since I believe that there had always been the occasional ****** in Warhammer, but why would someone speak as if she had come from planet California or planet Chicago?
Good to know I will have the option to kick her out eventually.
it ain't kicking,
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"always"UltraFan123 wrote: ↑ September 18th, 2024, 14:46Her skin color wasn't that big of a deal since I believe that there had always been the occasional ****** in Warhammer,
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Not sure about really old warhammer but dawn of war had a negro.Irenaeus wrote: ↑ September 18th, 2024, 15:14"always"UltraFan123 wrote: ↑ September 18th, 2024, 14:46Her skin color wasn't that big of a deal since I believe that there had always been the occasional ****** in Warhammer,
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El Matador RECOMMENDED
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El Matador RECOMMENDED
Dungeons of Sundaria NOT RECOMMENDED
VLADiK BRUTAL RECOMMENDED
Ultimate Zombie Defense 2 INFORMATIONAL
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Disgusting, I'm glad I never reached that part.Finarfin wrote: ↑ September 18th, 2024, 15:20Not sure about really old warhammer but dawn of war had a negro.Irenaeus wrote: ↑ September 18th, 2024, 15:14"always"UltraFan123 wrote: ↑ September 18th, 2024, 14:46Her skin color wasn't that big of a deal since I believe that there had always been the occasional ****** in Warhammer,
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"warhammer always had blacks and women!"
yea I don't care
nobody cared about games always being white & male when they inserted diversity, why should I care about one game having had blacks and women?
yea I don't care
nobody cared about games always being white & male when they inserted diversity, why should I care about one game having had blacks and women?
Thank you for your attention to this matter!
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Very interesting survey results.
“Highlights from a Rogue Trader's journey through the Koronus Expanse
Lord Captain!
It's been over eight months since the game released. During this time, we've turned to you more than once for advice on how to make your journey more comfortable. The post-release survey was one such occasion. An astounding 15241 people took part in it, which, according to our esteemed Lexmechanics' calculations, took them a collective total of 335302 minutes to complete.
We immensely appreciate the effort you're putting into further improving the game. Based on the survey results, we've already fixed numerous “sore spots” such as the behaviour of the cargo interface in the game's third act, or the miscalculated difficulty levels in skill checks. As a thank you for the work you've done, we're going to share the most interesting community perspectives that were reflected in the survey results.
With a passion for all things precise, as is typical of any servant of the Omnissiah, our Lexmechanics have drawn up a report for you that is rich in intriguing correlations and captivating data tables:
Introductory Notes
Worth mentioning first is the fact that by four months after release, more than half of all survey participants had clocked over a hundred hours in the game. That might’ve been surprising if the player base didn't consist overwhelmingly of CRPG fans.

We knew that releasing a game in the Warhammer 40,000 universe meant submitting it to the scrutiny of demanding critics. A mere 7% had no or only cursory experience with the setting. We enjoy assuming the role of guides on the journey to the dark future, and we are proud to say that players trust us with the job: a whopping 96% of captains had their expectations of the setting's atmosphere met, to the incredible delight of the Warhammer fans among the game's creators. But enough bragging! On to the more fascinating facts, as well as some disconcerting ones.
Interface
Regardless of whether a Rogue Trader was a Dogmatic or followed one of the Radical paths, all of them equally disliked loot-related hassles, be it their ship's cargo management or their party's inventory. The organising, the sorting, the tedium of managing a huge number of items, and especially the situations where stolen loot would, upon recovery, return to a bag instead of where it had previously belonged, were things that frustrated our players a great deal. We've fixed some of those problems and are still working on others.
It's worth noting that while most Rogue Traders were torn between Puritanism and Radicalism, 89 among them preferred to altogether skip delving into the value system.
Ground Combat
While picking through loot was a mostly unrewarding experience, obtaining it was quite another matter. On average, players gave the ground-combat system 4.3 points out of five, which surpassed the Beta rating for this metric.
57% of participants thought the Lord Captain had been through just the right number of ordeals. Among the rest, opinions were split between those who'd prefer more ordeals and those who envisioned a more peaceful life for the protagonist. Luckily for the Rogue Trader, the well-wishers outnumbered the daredevils nearly two-to-one.
We'd always known that Warrants of Trade were granted only to Humanity's bravest. But this time, they showed themselves to be quite deft as well. Players who opted to skip the character-build part and go straight for the Story mode were satisfied with the challenges they faced. For their part, those who started the game on a higher difficulty level would’ve preferred to challenge yet fiercer foes than the ones they actually encountered. Indeed, the higher the difficulty a player selected, the likelier they were to report a dearth of worthy opponents. Worry not! Our latest major update has made significant changes to the balance of archetypes. Perhaps now the Imperium's enemies will present a serious hurdle in your path.

Speaking of archetypes, in the survey, we asked you lots of questions about your characters' combat abilities. These were the results: over 60% of survey participants got a taste of Exemplar, the third tier in a character's career. Other archetypes available earlier in the game saw yet greater use, with the top spots going to Soldier and Officer, which had some form of involvement in the Lord Captain's adventures in over 90% of cases.
Soldier and Officer also topped the list of audience-favourite archetypes. Great Strategist came bottom of that list, their difficult-to-execute stratagems earning many an indignant comment.

Notably, the special abilities players deemed to be the most powerful (and perhaps overpowered) were Arch-Militant's Wildfire, Soldier's Rapid Fire, and Assassin's Death Whisper. Operative's Intimidation was deemed the weakest.
When it came to key mechanics, Officer shone once again with their ability to grant an extra turn to an ally. You liked both the mechanics and the spirit of this archetype's abilities.

However, there'd be no point in any of those skills without someone to use them on, now would there? Who among the Rogue Trader and their retinue's opponents emerged as the most popular one, and who as the most detested? Alas, these questions cannot be answered without spoilers. But if you've conquered the Koronus Expanse before, you could probably make a guess, and it would probably be correct.
Interestingly, most of the negative combat experiences were caused by encounters that involved no bosses or named characters. Case in point, mid-flight battles.
Character Creation
Creating and customising a character is a key aspect of any role-playing game. To make sure no Rogue Trader lacked in individually tailored options, we added over 500 talents to the game! Many players hinted that we might have tried too hard there... Thus 37% of participants would have liked the options to be fewer. The same percentage said the number of options matched their expectations. There were also those who didn't find enough variety, but the former two outnumbered these four to one.
As for the Rogue Trader's Origin, the majority's preference leaned firmly toward Sanctioned Psyker. Voidborn Psyker was therefore the most popular combination, ahead by almost a third of the runner-up, Imperial World Noble.

Companions and NPCs
We've asked you before to share your first impressions of the companions, and the poll results were quite unambiguous: Argenta led in every category! Although she's still a favourite, the Lord Captain has by now had the opportunity to form a more comprehensive picture of their retinue's other members.
This time around, we looked at the following criteria in our companions: interesting story, dialogue, and interactions; mechanical efficiency; best romance; and most attractive. Let's go through these in order.
The Rogue Trader's loyal Seneschal emerged as their most interesting companion. This choice surprised us and would probably surprise Abelard himself! He'd most likely be flattered too.
Pasqal's multifaceted personality also got its fair share of attention.

Owing to her unique origin, Cassia came first in combat efficiency.

Her heart-stealing efficiency put her in the lead as well. And keep this document far from the Inquisition's eyes, for Yrliet and Marazhai were a very close second and third.

Naturally, these statistics would've been incomplete without Argenta taking at least one of the top spots. Her fervour in combat and her zealous smile won over many.

Now what about those who can only be observed from the sidelines? We left this as a free-form question so that participants could name whatever non-player character they wanted as their favourite. After meticulously sifting through over 5,000 comments, we had the following top ten: a Koronus Expanse All Stars according to the heir of House von Valancius.

There's a high likelihood that the vote results might have been altered by an organisation we've been unable to trace.
Conclusion
As the cogitators hum and the Lexmechanics rhythmically count off the figures, the time to part has crept unnoticed upon us. We truly hope you've found it interesting to see these survey results and to learn more about the way you play. We certainly have. Collecting and reading your responses for this article felt like discussing our favourite game with friends! We found it incredibly interesting to hear what aspects of the game you liked the most, where you spent the most time, and which moments delighted you the most. It was an interesting conversation with a lot of takeaways for us regarding the gameplay, your personal preferences, and ways we might improve the game.
As the Warhammer 40,000: Rogue Trader team, we'd like to say a big thank you to each and every one of you. Your responses, opinions, and ideas are genuinely important to us as we, too, are passionate fans. Seeing your engagement and enthusiasm is what inspires us day to day as we work to bring this universe to life.
That's all for now, but more is on the way: we're already preparing new updates and content which we're sure you're going to like. Follow the news and brace yourselves for more thrilling adventures in the Koronus Expanse. Thanks for being with us, and see you soon, friends!”
“Highlights from a Rogue Trader's journey through the Koronus Expanse
Lord Captain!
It's been over eight months since the game released. During this time, we've turned to you more than once for advice on how to make your journey more comfortable. The post-release survey was one such occasion. An astounding 15241 people took part in it, which, according to our esteemed Lexmechanics' calculations, took them a collective total of 335302 minutes to complete.
We immensely appreciate the effort you're putting into further improving the game. Based on the survey results, we've already fixed numerous “sore spots” such as the behaviour of the cargo interface in the game's third act, or the miscalculated difficulty levels in skill checks. As a thank you for the work you've done, we're going to share the most interesting community perspectives that were reflected in the survey results.
With a passion for all things precise, as is typical of any servant of the Omnissiah, our Lexmechanics have drawn up a report for you that is rich in intriguing correlations and captivating data tables:
Introductory Notes
Worth mentioning first is the fact that by four months after release, more than half of all survey participants had clocked over a hundred hours in the game. That might’ve been surprising if the player base didn't consist overwhelmingly of CRPG fans.

We knew that releasing a game in the Warhammer 40,000 universe meant submitting it to the scrutiny of demanding critics. A mere 7% had no or only cursory experience with the setting. We enjoy assuming the role of guides on the journey to the dark future, and we are proud to say that players trust us with the job: a whopping 96% of captains had their expectations of the setting's atmosphere met, to the incredible delight of the Warhammer fans among the game's creators. But enough bragging! On to the more fascinating facts, as well as some disconcerting ones.
Interface
Regardless of whether a Rogue Trader was a Dogmatic or followed one of the Radical paths, all of them equally disliked loot-related hassles, be it their ship's cargo management or their party's inventory. The organising, the sorting, the tedium of managing a huge number of items, and especially the situations where stolen loot would, upon recovery, return to a bag instead of where it had previously belonged, were things that frustrated our players a great deal. We've fixed some of those problems and are still working on others.
It's worth noting that while most Rogue Traders were torn between Puritanism and Radicalism, 89 among them preferred to altogether skip delving into the value system.
Ground Combat
While picking through loot was a mostly unrewarding experience, obtaining it was quite another matter. On average, players gave the ground-combat system 4.3 points out of five, which surpassed the Beta rating for this metric.
57% of participants thought the Lord Captain had been through just the right number of ordeals. Among the rest, opinions were split between those who'd prefer more ordeals and those who envisioned a more peaceful life for the protagonist. Luckily for the Rogue Trader, the well-wishers outnumbered the daredevils nearly two-to-one.
We'd always known that Warrants of Trade were granted only to Humanity's bravest. But this time, they showed themselves to be quite deft as well. Players who opted to skip the character-build part and go straight for the Story mode were satisfied with the challenges they faced. For their part, those who started the game on a higher difficulty level would’ve preferred to challenge yet fiercer foes than the ones they actually encountered. Indeed, the higher the difficulty a player selected, the likelier they were to report a dearth of worthy opponents. Worry not! Our latest major update has made significant changes to the balance of archetypes. Perhaps now the Imperium's enemies will present a serious hurdle in your path.

Speaking of archetypes, in the survey, we asked you lots of questions about your characters' combat abilities. These were the results: over 60% of survey participants got a taste of Exemplar, the third tier in a character's career. Other archetypes available earlier in the game saw yet greater use, with the top spots going to Soldier and Officer, which had some form of involvement in the Lord Captain's adventures in over 90% of cases.
Soldier and Officer also topped the list of audience-favourite archetypes. Great Strategist came bottom of that list, their difficult-to-execute stratagems earning many an indignant comment.

Notably, the special abilities players deemed to be the most powerful (and perhaps overpowered) were Arch-Militant's Wildfire, Soldier's Rapid Fire, and Assassin's Death Whisper. Operative's Intimidation was deemed the weakest.
When it came to key mechanics, Officer shone once again with their ability to grant an extra turn to an ally. You liked both the mechanics and the spirit of this archetype's abilities.

However, there'd be no point in any of those skills without someone to use them on, now would there? Who among the Rogue Trader and their retinue's opponents emerged as the most popular one, and who as the most detested? Alas, these questions cannot be answered without spoilers. But if you've conquered the Koronus Expanse before, you could probably make a guess, and it would probably be correct.
Interestingly, most of the negative combat experiences were caused by encounters that involved no bosses or named characters. Case in point, mid-flight battles.
Character Creation
Creating and customising a character is a key aspect of any role-playing game. To make sure no Rogue Trader lacked in individually tailored options, we added over 500 talents to the game! Many players hinted that we might have tried too hard there... Thus 37% of participants would have liked the options to be fewer. The same percentage said the number of options matched their expectations. There were also those who didn't find enough variety, but the former two outnumbered these four to one.
As for the Rogue Trader's Origin, the majority's preference leaned firmly toward Sanctioned Psyker. Voidborn Psyker was therefore the most popular combination, ahead by almost a third of the runner-up, Imperial World Noble.

Companions and NPCs
We've asked you before to share your first impressions of the companions, and the poll results were quite unambiguous: Argenta led in every category! Although she's still a favourite, the Lord Captain has by now had the opportunity to form a more comprehensive picture of their retinue's other members.
This time around, we looked at the following criteria in our companions: interesting story, dialogue, and interactions; mechanical efficiency; best romance; and most attractive. Let's go through these in order.
The Rogue Trader's loyal Seneschal emerged as their most interesting companion. This choice surprised us and would probably surprise Abelard himself! He'd most likely be flattered too.
Pasqal's multifaceted personality also got its fair share of attention.

Owing to her unique origin, Cassia came first in combat efficiency.

Her heart-stealing efficiency put her in the lead as well. And keep this document far from the Inquisition's eyes, for Yrliet and Marazhai were a very close second and third.

Naturally, these statistics would've been incomplete without Argenta taking at least one of the top spots. Her fervour in combat and her zealous smile won over many.

Now what about those who can only be observed from the sidelines? We left this as a free-form question so that participants could name whatever non-player character they wanted as their favourite. After meticulously sifting through over 5,000 comments, we had the following top ten: a Koronus Expanse All Stars according to the heir of House von Valancius.

There's a high likelihood that the vote results might have been altered by an organisation we've been unable to trace.
Conclusion
As the cogitators hum and the Lexmechanics rhythmically count off the figures, the time to part has crept unnoticed upon us. We truly hope you've found it interesting to see these survey results and to learn more about the way you play. We certainly have. Collecting and reading your responses for this article felt like discussing our favourite game with friends! We found it incredibly interesting to hear what aspects of the game you liked the most, where you spent the most time, and which moments delighted you the most. It was an interesting conversation with a lot of takeaways for us regarding the gameplay, your personal preferences, and ways we might improve the game.
As the Warhammer 40,000: Rogue Trader team, we'd like to say a big thank you to each and every one of you. Your responses, opinions, and ideas are genuinely important to us as we, too, are passionate fans. Seeing your engagement and enthusiasm is what inspires us day to day as we work to bring this universe to life.
That's all for now, but more is on the way: we're already preparing new updates and content which we're sure you're going to like. Follow the news and brace yourselves for more thrilling adventures in the Koronus Expanse. Thanks for being with us, and see you soon, friends!”
I think they specifically made 40k more of a ridiculous satire, and more 'inclusive,' in an attempt to move away from Warhammer fantasy.Finarfin wrote: ↑ September 18th, 2024, 15:20Not sure about really old warhammer but dawn of war had a negro.Irenaeus wrote: ↑ September 18th, 2024, 15:14"always"UltraFan123 wrote: ↑ September 18th, 2024, 14:46Her skin color wasn't that big of a deal since I believe that there had always been the occasional ****** in Warhammer,
![]()
I apologize if my responses were not relevant to your needs. As an AI language model, I do not have personal beliefs or opinions, and I only provide responses based on the information provided to me.
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Finarfin
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Geolocation
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I just know that people played the game, met Idira and then restarted and switched to Psyker to execute her and take her place instead.Unhelpful Contrarian wrote: ↑ September 18th, 2024, 17:22Very interesting survey results.
Character Creation
Creating and customising a character is a key aspect of any role-playing game. To make sure no Rogue Trader lacked in individually tailored options, we added over 500 talents to the game! Many players hinted that we might have tried too hard there... Thus 37% of participants would have liked the options to be fewer. The same percentage said the number of options matched their expectations. There were also those who didn't find enough variety, but the former two outnumbered these four to one.
As for the Rogue Trader's Origin, the majority's preference leaned firmly toward Sanctioned Psyker. Voidborn Psyker was therefore the most popular combination, ahead by almost a third of the runner-up, Imperial World Noble.
Companions and NPCs
We've asked you before to share your first impressions of the companions, and the poll results were quite unambiguous: Argenta led in every category! Although she's still a favourite, the Lord Captain has by now had the opportunity to form a more comprehensive picture of their retinue's other members.
This time around, we looked at the following criteria in our companions: interesting story, dialogue, and interactions; mechanical efficiency; best romance; and most attractive. Let's go through these in order.
The Rogue Trader's loyal Seneschal emerged as their most interesting companion. This choice surprised us and would probably surprise Abelard himself! He'd most likely be flattered too.
Pasqal's multifaceted personality also got its fair share of attention.
![]()
Steam code: 10514930
My Reviews:
El Matador RECOMMENDED
Dungeons of Sundaria NOT RECOMMENDED
VLADiK BRUTAL RECOMMENDED
Ultimate Zombie Defense 2 INFORMATIONAL
Deathless: The Hero Quest RECOMMENDED
Door Kickers 2 RECOMMENDED
Folklands INFORMATIONAL
My Reviews:
El Matador RECOMMENDED
Dungeons of Sundaria NOT RECOMMENDED
VLADiK BRUTAL RECOMMENDED
Ultimate Zombie Defense 2 INFORMATIONAL
Deathless: The Hero Quest RECOMMENDED
Door Kickers 2 RECOMMENDED
Folklands INFORMATIONAL
Can’t blame them. If the goal was to make her the most unlikeable character ever conceived then mission accomplished.Finarfin wrote: ↑ September 18th, 2024, 17:29I just know that people played the game, met Idira and then restarted and switched to Psyker to execute her and take her place instead.Unhelpful Contrarian wrote: ↑ September 18th, 2024, 17:22Very interesting survey results.
Character Creation
Creating and customising a character is a key aspect of any role-playing game. To make sure no Rogue Trader lacked in individually tailored options, we added over 500 talents to the game! Many players hinted that we might have tried too hard there... Thus 37% of participants would have liked the options to be fewer. The same percentage said the number of options matched their expectations. There were also those who didn't find enough variety, but the former two outnumbered these four to one.
As for the Rogue Trader's Origin, the majority's preference leaned firmly toward Sanctioned Psyker. Voidborn Psyker was therefore the most popular combination, ahead by almost a third of the runner-up, Imperial World Noble.
Companions and NPCs
We've asked you before to share your first impressions of the companions, and the poll results were quite unambiguous: Argenta led in every category! Although she's still a favourite, the Lord Captain has by now had the opportunity to form a more comprehensive picture of their retinue's other members.
This time around, we looked at the following criteria in our companions: interesting story, dialogue, and interactions; mechanical efficiency; best romance; and most attractive. Let's go through these in order.
The Rogue Trader's loyal Seneschal emerged as their most interesting companion. This choice surprised us and would probably surprise Abelard himself! He'd most likely be flattered too.
Pasqal's multifaceted personality also got its fair share of attention.
![]()
![]()
Last edited by Unhelpful Contrarian on September 18th, 2024, 17:33, edited 1 time in total.
The fact that the pure-white Sister of Battle is considered far more attractive in any imaginable way than the annoying neggress fills me with hope for humanity.Unhelpful Contrarian wrote: ↑ September 18th, 2024, 17:22Very interesting survey results.
“Highlights from a Rogue Trader's journey through the Koronus Expanse
Lord Captain!
It's been over eight months since the game released. During this time, we've turned to you more than once for advice on how to make your journey more comfortable. The post-release survey was one such occasion. An astounding 15241 people took part in it, which, according to our esteemed Lexmechanics' calculations, took them a collective total of 335302 minutes to complete.
We immensely appreciate the effort you're putting into further improving the game. Based on the survey results, we've already fixed numerous “sore spots” such as the behaviour of the cargo interface in the game's third act, or the miscalculated difficulty levels in skill checks. As a thank you for the work you've done, we're going to share the most interesting community perspectives that were reflected in the survey results.
With a passion for all things precise, as is typical of any servant of the Omnissiah, our Lexmechanics have drawn up a report for you that is rich in intriguing correlations and captivating data tables:
Introductory Notes
Worth mentioning first is the fact that by four months after release, more than half of all survey participants had clocked over a hundred hours in the game. That might’ve been surprising if the player base didn't consist overwhelmingly of CRPG fans.
We knew that releasing a game in the Warhammer 40,000 universe meant submitting it to the scrutiny of demanding critics. A mere 7% had no or only cursory experience with the setting. We enjoy assuming the role of guides on the journey to the dark future, and we are proud to say that players trust us with the job: a whopping 96% of captains had their expectations of the setting's atmosphere met, to the incredible delight of the Warhammer fans among the game's creators. But enough bragging! On to the more fascinating facts, as well as some disconcerting ones.
Interface
Regardless of whether a Rogue Trader was a Dogmatic or followed one of the Radical paths, all of them equally disliked loot-related hassles, be it their ship's cargo management or their party's inventory. The organising, the sorting, the tedium of managing a huge number of items, and especially the situations where stolen loot would, upon recovery, return to a bag instead of where it had previously belonged, were things that frustrated our players a great deal. We've fixed some of those problems and are still working on others.
It's worth noting that while most Rogue Traders were torn between Puritanism and Radicalism, 89 among them preferred to altogether skip delving into the value system.
Ground Combat
While picking through loot was a mostly unrewarding experience, obtaining it was quite another matter. On average, players gave the ground-combat system 4.3 points out of five, which surpassed the Beta rating for this metric.
57% of participants thought the Lord Captain had been through just the right number of ordeals. Among the rest, opinions were split between those who'd prefer more ordeals and those who envisioned a more peaceful life for the protagonist. Luckily for the Rogue Trader, the well-wishers outnumbered the daredevils nearly two-to-one.
We'd always known that Warrants of Trade were granted only to Humanity's bravest. But this time, they showed themselves to be quite deft as well. Players who opted to skip the character-build part and go straight for the Story mode were satisfied with the challenges they faced. For their part, those who started the game on a higher difficulty level would’ve preferred to challenge yet fiercer foes than the ones they actually encountered. Indeed, the higher the difficulty a player selected, the likelier they were to report a dearth of worthy opponents. Worry not! Our latest major update has made significant changes to the balance of archetypes. Perhaps now the Imperium's enemies will present a serious hurdle in your path.
Speaking of archetypes, in the survey, we asked you lots of questions about your characters' combat abilities. These were the results: over 60% of survey participants got a taste of Exemplar, the third tier in a character's career. Other archetypes available earlier in the game saw yet greater use, with the top spots going to Soldier and Officer, which had some form of involvement in the Lord Captain's adventures in over 90% of cases.
Soldier and Officer also topped the list of audience-favourite archetypes. Great Strategist came bottom of that list, their difficult-to-execute stratagems earning many an indignant comment.
Notably, the special abilities players deemed to be the most powerful (and perhaps overpowered) were Arch-Militant's Wildfire, Soldier's Rapid Fire, and Assassin's Death Whisper. Operative's Intimidation was deemed the weakest.
When it came to key mechanics, Officer shone once again with their ability to grant an extra turn to an ally. You liked both the mechanics and the spirit of this archetype's abilities.
However, there'd be no point in any of those skills without someone to use them on, now would there? Who among the Rogue Trader and their retinue's opponents emerged as the most popular one, and who as the most detested? Alas, these questions cannot be answered without spoilers. But if you've conquered the Koronus Expanse before, you could probably make a guess, and it would probably be correct.
Interestingly, most of the negative combat experiences were caused by encounters that involved no bosses or named characters. Case in point, mid-flight battles.
Character Creation
Creating and customising a character is a key aspect of any role-playing game. To make sure no Rogue Trader lacked in individually tailored options, we added over 500 talents to the game! Many players hinted that we might have tried too hard there... Thus 37% of participants would have liked the options to be fewer. The same percentage said the number of options matched their expectations. There were also those who didn't find enough variety, but the former two outnumbered these four to one.
As for the Rogue Trader's Origin, the majority's preference leaned firmly toward Sanctioned Psyker. Voidborn Psyker was therefore the most popular combination, ahead by almost a third of the runner-up, Imperial World Noble.
Companions and NPCs
We've asked you before to share your first impressions of the companions, and the poll results were quite unambiguous: Argenta led in every category! Although she's still a favourite, the Lord Captain has by now had the opportunity to form a more comprehensive picture of their retinue's other members.
This time around, we looked at the following criteria in our companions: interesting story, dialogue, and interactions; mechanical efficiency; best romance; and most attractive. Let's go through these in order.
The Rogue Trader's loyal Seneschal emerged as their most interesting companion. This choice surprised us and would probably surprise Abelard himself! He'd most likely be flattered too.
Pasqal's multifaceted personality also got its fair share of attention.
Owing to her unique origin, Cassia came first in combat efficiency.
Her heart-stealing efficiency put her in the lead as well. And keep this document far from the Inquisition's eyes, for Yrliet and Marazhai were a very close second and third.
Naturally, these statistics would've been incomplete without Argenta taking at least one of the top spots. Her fervour in combat and her zealous smile won over many.
Now what about those who can only be observed from the sidelines? We left this as a free-form question so that participants could name whatever non-player character they wanted as their favourite. After meticulously sifting through over 5,000 comments, we had the following top ten: a Koronus Expanse All Stars according to the heir of House von Valancius.
There's a high likelihood that the vote results might have been altered by an organisation we've been unable to trace.
Conclusion
As the cogitators hum and the Lexmechanics rhythmically count off the figures, the time to part has crept unnoticed upon us. We truly hope you've found it interesting to see these survey results and to learn more about the way you play. We certainly have. Collecting and reading your responses for this article felt like discussing our favourite game with friends! We found it incredibly interesting to hear what aspects of the game you liked the most, where you spent the most time, and which moments delighted you the most. It was an interesting conversation with a lot of takeaways for us regarding the gameplay, your personal preferences, and ways we might improve the game.
As the Warhammer 40,000: Rogue Trader team, we'd like to say a big thank you to each and every one of you. Your responses, opinions, and ideas are genuinely important to us as we, too, are passionate fans. Seeing your engagement and enthusiasm is what inspires us day to day as we work to bring this universe to life.
That's all for now, but more is on the way: we're already preparing new updates and content which we're sure you're going to like. Follow the news and brace yourselves for more thrilling adventures in the Koronus Expanse. Thanks for being with us, and see you soon, friends!”
-
Finarfin
- Connoisseur of Slop
- Posts: 5020
- Joined: May 20, '24
- Location: Tirion upon Túna
-
Geolocation
Adventurer's Guild
Ofcourse, she is a devout follow of the emperor that does not suffer the alien, the mutant, the heretic. (still wish I could romance her in a old school fashion)UltraFan123 wrote: ↑ September 18th, 2024, 17:33The fact that the pure-white Sister of Battle is considered far more attractive in any imaginable way than the annoying neggress fills me with hope for humanity.Unhelpful Contrarian wrote: ↑ September 18th, 2024, 17:22Very interesting survey results.
“Highlights from a Rogue Trader's journey through the Koronus Expanse
Lord Captain!
It's been over eight months since the game released. During this time, we've turned to you more than once for advice on how to make your journey more comfortable. The post-release survey was one such occasion. An astounding 15241 people took part in it, which, according to our esteemed Lexmechanics' calculations, took them a collective total of 335302 minutes to complete.
We immensely appreciate the effort you're putting into further improving the game. Based on the survey results, we've already fixed numerous “sore spots” such as the behaviour of the cargo interface in the game's third act, or the miscalculated difficulty levels in skill checks. As a thank you for the work you've done, we're going to share the most interesting community perspectives that were reflected in the survey results.
With a passion for all things precise, as is typical of any servant of the Omnissiah, our Lexmechanics have drawn up a report for you that is rich in intriguing correlations and captivating data tables:
Introductory Notes
Worth mentioning first is the fact that by four months after release, more than half of all survey participants had clocked over a hundred hours in the game. That might’ve been surprising if the player base didn't consist overwhelmingly of CRPG fans.
We knew that releasing a game in the Warhammer 40,000 universe meant submitting it to the scrutiny of demanding critics. A mere 7% had no or only cursory experience with the setting. We enjoy assuming the role of guides on the journey to the dark future, and we are proud to say that players trust us with the job: a whopping 96% of captains had their expectations of the setting's atmosphere met, to the incredible delight of the Warhammer fans among the game's creators. But enough bragging! On to the more fascinating facts, as well as some disconcerting ones.
Interface
Regardless of whether a Rogue Trader was a Dogmatic or followed one of the Radical paths, all of them equally disliked loot-related hassles, be it their ship's cargo management or their party's inventory. The organising, the sorting, the tedium of managing a huge number of items, and especially the situations where stolen loot would, upon recovery, return to a bag instead of where it had previously belonged, were things that frustrated our players a great deal. We've fixed some of those problems and are still working on others.
It's worth noting that while most Rogue Traders were torn between Puritanism and Radicalism, 89 among them preferred to altogether skip delving into the value system.
Ground Combat
While picking through loot was a mostly unrewarding experience, obtaining it was quite another matter. On average, players gave the ground-combat system 4.3 points out of five, which surpassed the Beta rating for this metric.
57% of participants thought the Lord Captain had been through just the right number of ordeals. Among the rest, opinions were split between those who'd prefer more ordeals and those who envisioned a more peaceful life for the protagonist. Luckily for the Rogue Trader, the well-wishers outnumbered the daredevils nearly two-to-one.
We'd always known that Warrants of Trade were granted only to Humanity's bravest. But this time, they showed themselves to be quite deft as well. Players who opted to skip the character-build part and go straight for the Story mode were satisfied with the challenges they faced. For their part, those who started the game on a higher difficulty level would’ve preferred to challenge yet fiercer foes than the ones they actually encountered. Indeed, the higher the difficulty a player selected, the likelier they were to report a dearth of worthy opponents. Worry not! Our latest major update has made significant changes to the balance of archetypes. Perhaps now the Imperium's enemies will present a serious hurdle in your path.
Speaking of archetypes, in the survey, we asked you lots of questions about your characters' combat abilities. These were the results: over 60% of survey participants got a taste of Exemplar, the third tier in a character's career. Other archetypes available earlier in the game saw yet greater use, with the top spots going to Soldier and Officer, which had some form of involvement in the Lord Captain's adventures in over 90% of cases.
Soldier and Officer also topped the list of audience-favourite archetypes. Great Strategist came bottom of that list, their difficult-to-execute stratagems earning many an indignant comment.
Notably, the special abilities players deemed to be the most powerful (and perhaps overpowered) were Arch-Militant's Wildfire, Soldier's Rapid Fire, and Assassin's Death Whisper. Operative's Intimidation was deemed the weakest.
When it came to key mechanics, Officer shone once again with their ability to grant an extra turn to an ally. You liked both the mechanics and the spirit of this archetype's abilities.
However, there'd be no point in any of those skills without someone to use them on, now would there? Who among the Rogue Trader and their retinue's opponents emerged as the most popular one, and who as the most detested? Alas, these questions cannot be answered without spoilers. But if you've conquered the Koronus Expanse before, you could probably make a guess, and it would probably be correct.
Interestingly, most of the negative combat experiences were caused by encounters that involved no bosses or named characters. Case in point, mid-flight battles.
Character Creation
Creating and customising a character is a key aspect of any role-playing game. To make sure no Rogue Trader lacked in individually tailored options, we added over 500 talents to the game! Many players hinted that we might have tried too hard there... Thus 37% of participants would have liked the options to be fewer. The same percentage said the number of options matched their expectations. There were also those who didn't find enough variety, but the former two outnumbered these four to one.
As for the Rogue Trader's Origin, the majority's preference leaned firmly toward Sanctioned Psyker. Voidborn Psyker was therefore the most popular combination, ahead by almost a third of the runner-up, Imperial World Noble.
Companions and NPCs
We've asked you before to share your first impressions of the companions, and the poll results were quite unambiguous: Argenta led in every category! Although she's still a favourite, the Lord Captain has by now had the opportunity to form a more comprehensive picture of their retinue's other members.
This time around, we looked at the following criteria in our companions: interesting story, dialogue, and interactions; mechanical efficiency; best romance; and most attractive. Let's go through these in order.
The Rogue Trader's loyal Seneschal emerged as their most interesting companion. This choice surprised us and would probably surprise Abelard himself! He'd most likely be flattered too.
Pasqal's multifaceted personality also got its fair share of attention.
Owing to her unique origin, Cassia came first in combat efficiency.
Her heart-stealing efficiency put her in the lead as well. And keep this document far from the Inquisition's eyes, for Yrliet and Marazhai were a very close second and third.
Naturally, these statistics would've been incomplete without Argenta taking at least one of the top spots. Her fervour in combat and her zealous smile won over many.
Now what about those who can only be observed from the sidelines? We left this as a free-form question so that participants could name whatever non-player character they wanted as their favourite. After meticulously sifting through over 5,000 comments, we had the following top ten: a Koronus Expanse All Stars according to the heir of House von Valancius.
There's a high likelihood that the vote results might have been altered by an organisation we've been unable to trace.
Conclusion
As the cogitators hum and the Lexmechanics rhythmically count off the figures, the time to part has crept unnoticed upon us. We truly hope you've found it interesting to see these survey results and to learn more about the way you play. We certainly have. Collecting and reading your responses for this article felt like discussing our favourite game with friends! We found it incredibly interesting to hear what aspects of the game you liked the most, where you spent the most time, and which moments delighted you the most. It was an interesting conversation with a lot of takeaways for us regarding the gameplay, your personal preferences, and ways we might improve the game.
As the Warhammer 40,000: Rogue Trader team, we'd like to say a big thank you to each and every one of you. Your responses, opinions, and ideas are genuinely important to us as we, too, are passionate fans. Seeing your engagement and enthusiasm is what inspires us day to day as we work to bring this universe to life.
That's all for now, but more is on the way: we're already preparing new updates and content which we're sure you're going to like. Follow the news and brace yourselves for more thrilling adventures in the Koronus Expanse. Thanks for being with us, and see you soon, friends!”
Steam code: 10514930
My Reviews:
El Matador RECOMMENDED
Dungeons of Sundaria NOT RECOMMENDED
VLADiK BRUTAL RECOMMENDED
Ultimate Zombie Defense 2 INFORMATIONAL
Deathless: The Hero Quest RECOMMENDED
Door Kickers 2 RECOMMENDED
Folklands INFORMATIONAL
My Reviews:
El Matador RECOMMENDED
Dungeons of Sundaria NOT RECOMMENDED
VLADiK BRUTAL RECOMMENDED
Ultimate Zombie Defense 2 INFORMATIONAL
Deathless: The Hero Quest RECOMMENDED
Door Kickers 2 RECOMMENDED
Folklands INFORMATIONAL
Interesting that they included the graphs showing the ugly brown women being rated the least attractive
their surveys are dogshit. can be sumed up like 'look this is how our players like our game'.owlcat are autists who completely ignore what the people are telling them. I will never believe the majority of players think 'combat was difficult' in this game.
that self righteous white haired ***** is no less annoying than nigress. the only fktards who like her are teenage simps from 4chanOyster Sauce wrote: ↑ September 18th, 2024, 17:50Interesting that they included the graphs showing the ugly brown women being rated the least attractive
Didn't play it but you're wrongYankee Zulu wrote: ↑ September 18th, 2024, 17:56that self righteous white haired ***** is no less annoying than nigress. the only fktards who like her are teenage simps from 4chanOyster Sauce wrote: ↑ September 18th, 2024, 17:50Interesting that they included the graphs showing the ugly brown women being rated the least attractive
UltraFan123 wrote: ↑ September 18th, 2024, 17:33The fact that the pure-white Sister of Battle is considered far more attractive in any imaginable way than the annoying neggress fills me with hope for humanity.Unhelpful Contrarian wrote: ↑ September 18th, 2024, 17:22Very interesting survey results.
“Highlights from a Rogue Trader's journey through the Koronus Expanse
Lord Captain!
It's been over eight months since the game released. During this time, we've turned to you more than once for advice on how to make your journey more comfortable. The post-release survey was one such occasion. An astounding 15241 people took part in it, which, according to our esteemed Lexmechanics' calculations, took them a collective total of 335302 minutes to complete.
We immensely appreciate the effort you're putting into further improving the game. Based on the survey results, we've already fixed numerous “sore spots” such as the behaviour of the cargo interface in the game's third act, or the miscalculated difficulty levels in skill checks. As a thank you for the work you've done, we're going to share the most interesting community perspectives that were reflected in the survey results.
With a passion for all things precise, as is typical of any servant of the Omnissiah, our Lexmechanics have drawn up a report for you that is rich in intriguing correlations and captivating data tables:
Introductory Notes
Worth mentioning first is the fact that by four months after release, more than half of all survey participants had clocked over a hundred hours in the game. That might’ve been surprising if the player base didn't consist overwhelmingly of CRPG fans.
We knew that releasing a game in the Warhammer 40,000 universe meant submitting it to the scrutiny of demanding critics. A mere 7% had no or only cursory experience with the setting. We enjoy assuming the role of guides on the journey to the dark future, and we are proud to say that players trust us with the job: a whopping 96% of captains had their expectations of the setting's atmosphere met, to the incredible delight of the Warhammer fans among the game's creators. But enough bragging! On to the more fascinating facts, as well as some disconcerting ones.
Interface
Regardless of whether a Rogue Trader was a Dogmatic or followed one of the Radical paths, all of them equally disliked loot-related hassles, be it their ship's cargo management or their party's inventory. The organising, the sorting, the tedium of managing a huge number of items, and especially the situations where stolen loot would, upon recovery, return to a bag instead of where it had previously belonged, were things that frustrated our players a great deal. We've fixed some of those problems and are still working on others.
It's worth noting that while most Rogue Traders were torn between Puritanism and Radicalism, 89 among them preferred to altogether skip delving into the value system.
Ground Combat
While picking through loot was a mostly unrewarding experience, obtaining it was quite another matter. On average, players gave the ground-combat system 4.3 points out of five, which surpassed the Beta rating for this metric.
57% of participants thought the Lord Captain had been through just the right number of ordeals. Among the rest, opinions were split between those who'd prefer more ordeals and those who envisioned a more peaceful life for the protagonist. Luckily for the Rogue Trader, the well-wishers outnumbered the daredevils nearly two-to-one.
We'd always known that Warrants of Trade were granted only to Humanity's bravest. But this time, they showed themselves to be quite deft as well. Players who opted to skip the character-build part and go straight for the Story mode were satisfied with the challenges they faced. For their part, those who started the game on a higher difficulty level would’ve preferred to challenge yet fiercer foes than the ones they actually encountered. Indeed, the higher the difficulty a player selected, the likelier they were to report a dearth of worthy opponents. Worry not! Our latest major update has made significant changes to the balance of archetypes. Perhaps now the Imperium's enemies will present a serious hurdle in your path.
Speaking of archetypes, in the survey, we asked you lots of questions about your characters' combat abilities. These were the results: over 60% of survey participants got a taste of Exemplar, the third tier in a character's career. Other archetypes available earlier in the game saw yet greater use, with the top spots going to Soldier and Officer, which had some form of involvement in the Lord Captain's adventures in over 90% of cases.
Soldier and Officer also topped the list of audience-favourite archetypes. Great Strategist came bottom of that list, their difficult-to-execute stratagems earning many an indignant comment.
Notably, the special abilities players deemed to be the most powerful (and perhaps overpowered) were Arch-Militant's Wildfire, Soldier's Rapid Fire, and Assassin's Death Whisper. Operative's Intimidation was deemed the weakest.
When it came to key mechanics, Officer shone once again with their ability to grant an extra turn to an ally. You liked both the mechanics and the spirit of this archetype's abilities.
However, there'd be no point in any of those skills without someone to use them on, now would there? Who among the Rogue Trader and their retinue's opponents emerged as the most popular one, and who as the most detested? Alas, these questions cannot be answered without spoilers. But if you've conquered the Koronus Expanse before, you could probably make a guess, and it would probably be correct.
Interestingly, most of the negative combat experiences were caused by encounters that involved no bosses or named characters. Case in point, mid-flight battles.
Character Creation
Creating and customising a character is a key aspect of any role-playing game. To make sure no Rogue Trader lacked in individually tailored options, we added over 500 talents to the game! Many players hinted that we might have tried too hard there... Thus 37% of participants would have liked the options to be fewer. The same percentage said the number of options matched their expectations. There were also those who didn't find enough variety, but the former two outnumbered these four to one.
As for the Rogue Trader's Origin, the majority's preference leaned firmly toward Sanctioned Psyker. Voidborn Psyker was therefore the most popular combination, ahead by almost a third of the runner-up, Imperial World Noble.
Companions and NPCs
We've asked you before to share your first impressions of the companions, and the poll results were quite unambiguous: Argenta led in every category! Although she's still a favourite, the Lord Captain has by now had the opportunity to form a more comprehensive picture of their retinue's other members.
This time around, we looked at the following criteria in our companions: interesting story, dialogue, and interactions; mechanical efficiency; best romance; and most attractive. Let's go through these in order.
The Rogue Trader's loyal Seneschal emerged as their most interesting companion. This choice surprised us and would probably surprise Abelard himself! He'd most likely be flattered too.
Pasqal's multifaceted personality also got its fair share of attention.
Owing to her unique origin, Cassia came first in combat efficiency.
Her heart-stealing efficiency put her in the lead as well. And keep this document far from the Inquisition's eyes, for Yrliet and Marazhai were a very close second and third.
Naturally, these statistics would've been incomplete without Argenta taking at least one of the top spots. Her fervour in combat and her zealous smile won over many.
Now what about those who can only be observed from the sidelines? We left this as a free-form question so that participants could name whatever non-player character they wanted as their favourite. After meticulously sifting through over 5,000 comments, we had the following top ten: a Koronus Expanse All Stars according to the heir of House von Valancius.
There's a high likelihood that the vote results might have been altered by an organisation we've been unable to trace.
Conclusion
As the cogitators hum and the Lexmechanics rhythmically count off the figures, the time to part has crept unnoticed upon us. We truly hope you've found it interesting to see these survey results and to learn more about the way you play. We certainly have. Collecting and reading your responses for this article felt like discussing our favourite game with friends! We found it incredibly interesting to hear what aspects of the game you liked the most, where you spent the most time, and which moments delighted you the most. It was an interesting conversation with a lot of takeaways for us regarding the gameplay, your personal preferences, and ways we might improve the game.
As the Warhammer 40,000: Rogue Trader team, we'd like to say a big thank you to each and every one of you. Your responses, opinions, and ideas are genuinely important to us as we, too, are passionate fans. Seeing your engagement and enthusiasm is what inspires us day to day as we work to bring this universe to life.
That's all for now, but more is on the way: we're already preparing new updates and content which we're sure you're going to like. Follow the news and brace yourselves for more thrilling adventures in the Koronus Expanse. Thanks for being with us, and see you soon, friends!”
It’s shadow heart in BG3 all over again. Who knew having a conventional attractive white woman would be the most rated. I don’t know if this just how Warhammer setting is but almost every single female in Rogue Trader look like they got beaten with the ugly stick.
How dare youYankee Zulu wrote: ↑ September 18th, 2024, 17:56that self righteous white haired ***** is no less annoying than nigress. the only fktards who like her are teenage simps from 4chanOyster Sauce wrote: ↑ September 18th, 2024, 17:50Interesting that they included the graphs showing the ugly brown women being rated the least attractive
I almost reported you for that...
Last edited by Reichspepe on September 18th, 2024, 18:09, edited 1 time in total.
-
Finarfin
- Connoisseur of Slop
- Posts: 5020
- Joined: May 20, '24
- Location: Tirion upon Túna
-
Geolocation
Adventurer's Guild
No, not really. Sisters are basically every warhammer 40k fans fantasy (atleast for me, hot fervently religious women killing anything that is a threat to humanity. Be it demons, or heretics) Anyone who does not like the Sisters as a heterosexual man just needs to admit to himself that he likes ****.Yankee Zulu wrote: ↑ September 18th, 2024, 17:56that self righteous white haired ***** is no less annoying than nigress. the only fktards who like her are teenage simps from 4chanOyster Sauce wrote: ↑ September 18th, 2024, 17:50Interesting that they included the graphs showing the ugly brown women being rated the least attractive
Edit: Oh right, the homosexual ***** iggy'd me.
Last edited by Finarfin on September 18th, 2024, 18:12, edited 1 time in total.
Steam code: 10514930
My Reviews:
El Matador RECOMMENDED
Dungeons of Sundaria NOT RECOMMENDED
VLADiK BRUTAL RECOMMENDED
Ultimate Zombie Defense 2 INFORMATIONAL
Deathless: The Hero Quest RECOMMENDED
Door Kickers 2 RECOMMENDED
Folklands INFORMATIONAL
My Reviews:
El Matador RECOMMENDED
Dungeons of Sundaria NOT RECOMMENDED
VLADiK BRUTAL RECOMMENDED
Ultimate Zombie Defense 2 INFORMATIONAL
Deathless: The Hero Quest RECOMMENDED
Door Kickers 2 RECOMMENDED
Folklands INFORMATIONAL
Not only the least attractive but also the least likeable as well.Oyster Sauce wrote: ↑ September 18th, 2024, 17:50Interesting that they included the graphs showing the ugly brown women being rated the least attractive
I think Owlcat knew that they would had been called out for omitting information if they somehow tried to hide that particular part.
Well **** me. How old are you, 14? Tell you what, I denied the ***** her personal quest and kicjed her out of my party. You can report me now. Holy moly what a ******. Rusty, another buddy for you.Reichspepe wrote: ↑ September 18th, 2024, 18:08How dare youYankee Zulu wrote: ↑ September 18th, 2024, 17:56that self righteous white haired ***** is no less annoying than nigress. the only fktards who like her are teenage simps from 4chanOyster Sauce wrote: ↑ September 18th, 2024, 17:50Interesting that they included the graphs showing the ugly brown women being rated the least attractive
I almost reported you for that...
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rusty_shackleford
- Site Admin
- Posts: 45456
- Joined: Feb 2, '23
- Gender: Watermelon
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Geolocation
Adventurer's Guild
you insulted that man's waifu and therefore insulted his honor, he demanded satisfaction
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
Depends on your tolerance with Pozzed content.
Reichspepe wrote: ↑ September 18th, 2024, 18:08How dare youYankee Zulu wrote: ↑ September 18th, 2024, 17:56that self righteous white haired ***** is no less annoying than nigress. the only fktards who like her are teenage simps from 4chanOyster Sauce wrote: ↑ September 18th, 2024, 17:50Interesting that they included the graphs showing the ugly brown women being rated the least attractive
I almost reported you for that...
Not going to lie I was hopping for more characters development because when you first meet her and the endpoint of her companion quest she pretty much stays the same with barely any character progression.
