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[BG3] Immersive Aesthetics - Released
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rusty_shackleford
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drow should have never become a playable race
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This mod should have a version that keeps exactly one black person, using the mod tools to make him speak like a character from Boondocks or Donβt Be A Menace
Duke Ravengard as Uncle Ruckus: the whole thing about kicking Wyll out because of a devil deal was bs; the real reason is because he is a *****Brother Michael wrote: β September 17th, 2024, 13:14This mod should have a version that keeps exactly one black person, using the mod tools to make him speak like a character from Boondocks or Donβt Be A Menace
When that happened I thought at first it was cool and something that 2e was lacking. In retrospect, I do not allow neither drow nor deep gnomes or any other race of ECL +1 or more (and yes, this includes tieflings, aasimar, dragonborn...) - simply because they greatly upset the balance and dynamics of a group (and in case of dragonborn I find simply ridiculous and an extremely stupid addition to the game which should never have happened).rusty_shackleford wrote: β September 17th, 2024, 00:10drow should have never become a playable race
Yes, it works fine in NWN2 solo playing - no, it does not work in p&p D&D 3.5 with a group that actually must cooperate to survive (which includes IWD2. Any drow character there quickly becomes utterly usesless there as well).
Last edited by fkirenicus on September 17th, 2024, 16:02, edited 3 times in total.
It is your responsibility to **** up public ****** games by playing a chaotic evil characterfkirenicus wrote: β September 17th, 2024, 14:38When that happened I thought at first it was cool and something that 2e was lacking. In retrospect, I do not allow neither drow nor deep gnomes or any other race of ECL +1 or more - simply because they greatly upset the balance and dynamics of a group.rusty_shackleford wrote: β September 17th, 2024, 00:10drow should have never become a playable race
Yes, it works fine in NWN2 solo playing - no, it does not work in p&p D&D 3.5 with a group that actually must cooperate to survive.
Shitters not taking a free feat? Smhfkirenicus wrote: β September 17th, 2024, 14:38When that happened I thought at first it was cool and something that 2e was lacking. In retrospect, I do not allow neither drow nor deep gnomes or any other race of ECL +1 or more - simply because they greatly upset the balance and dynamics of a group.rusty_shackleford wrote: β September 17th, 2024, 00:10drow should have never become a playable race
Yes, it works fine in NWN2 solo playing - no, it does not work in p&p D&D 3.5 with a group that actually must cooperate to survive.
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rusty_shackleford
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I oppose drow because they're evil monsters, not for silly gameplay reason
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
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Never heard of Eilistraee, I take it?rusty_shackleford wrote: β September 17th, 2024, 15:13I oppose drow because they're evil monsters, not for silly gameplay reason
But yes, generally drow only fit a game as NPCs, I've found.
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rusty_shackleford
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not my fault if greenwood is a ******** coomerfkirenicus wrote: β September 17th, 2024, 15:56Never heard of Eilistraee, I take it?rusty_shackleford wrote: β September 17th, 2024, 15:13I oppose drow because they're evil monsters, not for silly gameplay reason![]()
But yes, generally drow only fit a game as NPCs, I've found.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
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When players play drow it's just an elf with free spells, and another excuse to kill NPCs that comment on appearance. Never seen someone get punished for playing a drowfkirenicus wrote: β September 17th, 2024, 15:56Never heard of Eilistraee, I take it?rusty_shackleford wrote: β September 17th, 2024, 15:13I oppose drow because they're evil monsters, not for silly gameplay reason![]()
But yes, generally drow only fit a game as NPCs, I've found.
Thanks so much for making this mod!
I'm a bit late for the party, is the mod ready/almost soon to be downloaded?
Also, it is bit of a minor, but always bothers me, will also change the default human appearance when creating a character? Yeah, is minor, but always break my immersion when I click the human race and see the Californication of the european fantasy human.
I'm a bit late for the party, is the mod ready/almost soon to be downloaded?
Also, it is bit of a minor, but always bothers me, will also change the default human appearance when creating a character? Yeah, is minor, but always break my immersion when I click the human race and see the Californication of the european fantasy human.
I left my face somewhere.
It won't, but there is a mod for that on this site.LongSilver wrote: β October 19th, 2024, 21:00Thanks so much for making this mod!
I'm a bit late for the party, is the mod ready/almost soon to be downloaded?
Also, it is bit of a minor, but always bothers me, will also change the default human appearance when creating a character? Yeah, is minor, but always break my immersion when I click the human race and see the Californication of the european fantasy human.
viewtopic.php?p=146977#p146977
Last edited by Reichspepe on October 19th, 2024, 21:19, edited 1 time in total.
Thanks! I salute you!Reichspepe wrote: β October 19th, 2024, 21:19It won't, but there is a mod for that on this site.LongSilver wrote: β October 19th, 2024, 21:00Thanks so much for making this mod!
I'm a bit late for the party, is the mod ready/almost soon to be downloaded?
Also, it is bit of a minor, but always bothers me, will also change the default human appearance when creating a character? Yeah, is minor, but always break my immersion when I click the human race and see the Californication of the european fantasy human.
viewtopic.php?p=146977#p146977
Modders doing the good work!
I left my face somewhere.
Any ETA on this mod? I would like to do another playthrough in the next few weeks or months. Please and thank you 
Iβll just spill the beans. The mod is around 80-85% done, but we have been holding off on releasing it til ModHQ 2.0 is up. Makes sense to drop that mod with the new site being up (and for other cheeky reasons I wonβt disclose for now).Reichspepe wrote: β November 22nd, 2024, 17:01Any ETA on this mod? I would like to do another playthrough in the next few weeks or months. Please and thank you![]()
If you want, join the ModHQ Chatroom and you can test the mod. We have an early access group there.
Last edited by loregamer on November 22nd, 2024, 17:40, edited 1 time in total.
Jingle Jangle Jingle
Thanks for the info. I can't the next few days but I'll see if I can do some testing next week or the week afterloregamer wrote: β November 22nd, 2024, 17:39Iβll just spill the beans. The mod is around 80-85% done, but we have been holding off on releasing it til ModHQ 2.0 is up. Makes sense to drop that mod with the new site being up (and for other cheeky reasons I wonβt disclose for now).Reichspepe wrote: β November 22nd, 2024, 17:01Any ETA on this mod? I would like to do another playthrough in the next few weeks or months. Please and thank you![]()
If you want, join the ModHQ Chatroom and you can test the mod. We have an early access group there.
I vote for making it either Rags Deelarma or PythonicusBrother Michael wrote: β September 17th, 2024, 13:14This mod should have a version that keeps exactly one black person, using the mod tools to make him speak like a character from Boondocks or Donβt Be A Menace
Really looking forward to this!
Just one question. Are you guys planning on changing the races of NPCs as well. The demographics of this game seem kind of off. Humans should be a overwhelming majority, yet more uncommon races such as Elves, Dwarves, Half-Elves, Half-Orcs etc. are just as normal. Makes the more fantastical elements of the world lose it's punch and Identity. They just become another color of Human, which defeats the porpouse of Fantastical Races in and of itself.
Just one question. Are you guys planning on changing the races of NPCs as well. The demographics of this game seem kind of off. Humans should be a overwhelming majority, yet more uncommon races such as Elves, Dwarves, Half-Elves, Half-Orcs etc. are just as normal. Makes the more fantastical elements of the world lose it's punch and Identity. They just become another color of Human, which defeats the porpouse of Fantastical Races in and of itself.
Yes, @Silver has a spreadsheet of 413 NPCs that need potential race, gender, and/or name changes. The gender changes will likely be handled in a separate mod since it'd be a huge undertaking because of voice replacements, but racial changes are being handled.Krp4 wrote: β January 17th, 2025, 19:07Just one question. Are you guys planning on changing the races of NPCs as well. The demographics of this game seem kind of off. Humans should be a overwhelming majority, yet more uncommon races such as Elves, Dwarves, Half-Elves, Half-Orcs etc. are just as normal. Makes the more fantastical elements of the world lose it's punch and Identity. They just become another color of Human, which defeats the porpouse of Fantastical Races in and of itself.
Jingle Jangle Jingle
Ohh that's great!! So there is even plans of making gender changes in a future mod? I'd love to help out if you guys need some more helping hands. I'm looking to get into modding and to help fixing BG3 seems like a great project.loregamer wrote: β January 17th, 2025, 19:15Yes, @Silver has a spreadsheet of 413 NPCs that need potential race, gender, and/or name changes. The gender changes will likely be handled in a separate mod since it'd be a huge undertaking because of voice replacements, but racial changes are being handled.Krp4 wrote: β January 17th, 2025, 19:07Just one question. Are you guys planning on changing the races of NPCs as well. The demographics of this game seem kind of off. Humans should be a overwhelming majority, yet more uncommon races such as Elves, Dwarves, Half-Elves, Half-Orcs etc. are just as normal. Makes the more fantastical elements of the world lose it's punch and Identity. They just become another color of Human, which defeats the porpouse of Fantastical Races in and of itself.
Iβll go consult the other modtroons. I forget who was working on itKrp4 wrote: β January 17th, 2025, 19:36Ohh that's great!! So there is even plans of making gender changes in a future mod? I'd love to help out if you guys need some more helping hands. I'm looking to get into modding and to help fixing BG3 seems like a great project.loregamer wrote: β January 17th, 2025, 19:15Yes, @Silver has a spreadsheet of 413 NPCs that need potential race, gender, and/or name changes. The gender changes will likely be handled in a separate mod since it'd be a huge undertaking because of voice replacements, but racial changes are being handled.Krp4 wrote: β January 17th, 2025, 19:07Just one question. Are you guys planning on changing the races of NPCs as well. The demographics of this game seem kind of off. Humans should be a overwhelming majority, yet more uncommon races such as Elves, Dwarves, Half-Elves, Half-Orcs etc. are just as normal. Makes the more fantastical elements of the world lose it's punch and Identity. They just become another color of Human, which defeats the porpouse of Fantastical Races in and of itself.
Jingle Jangle Jingle
If you guys can fix the entire chapter 3 and the end of chapter 2 you deserve a Nobel peace prize. 
We can make it tolerable... maybefkirenicus wrote: β January 17th, 2025, 21:06If you guys can fix the entire chapter 3 and the end of chapter 2 you deserve a Nobel peace prize.![]()
Jingle Jangle Jingle
With how modding for this game is at this moment, do you think making custom companions with their own companion archs, maps, etc, would be possible? Last I checked I recall things being close to cracking how to add new lines of dialogue and map levels.loregamer wrote: β January 17th, 2025, 21:07We can make it tolerable... maybefkirenicus wrote: β January 17th, 2025, 21:06If you guys can fix the entire chapter 3 and the end of chapter 2 you deserve a Nobel peace prize.![]()
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@Kowe would probably know more, but I'm pretty sure it's 100% possible. It's just nobody is using the toolkit for more than Camp Redesigns lmaoDagothGeas5 wrote: β January 17th, 2025, 21:36With how modding for this game is at this moment, do you think making custom companions with their own companion archs, maps, etc, would be possible? Last I checked I recall things being close to cracking how to add new lines of dialogue and map levels.loregamer wrote: β January 17th, 2025, 21:07We can make it tolerable... maybefkirenicus wrote: β January 17th, 2025, 21:06If you guys can fix the entire chapter 3 and the end of chapter 2 you deserve a Nobel peace prize.![]()
Jingle Jangle Jingle
Yes, but all has to be done from scratch. Eh, not from the doggo. Leave him alone and do not use his remains if harmed.DagothGeas5 wrote: β January 17th, 2025, 21:36With how modding for this game is at this moment, do you think making custom companions with their own companion archs, maps, etc, would be possible? Last I checked I recall things being close to cracking how to add new lines of dialogue and map levels.loregamer wrote: β January 17th, 2025, 21:07We can make it tolerable... maybefkirenicus wrote: β January 17th, 2025, 21:06If you guys can fix the entire chapter 3 and the end of chapter 2 you deserve a Nobel peace prize.![]()
Anyway, there is already a custom origin mod available, while somewhat bugged. Alfira has also been turned into a permanent companion.
Then there are modders making their own maps with showcases posted on various YouTube channels. Months ago, with the release of MoonGlasses, a video has been uploaded of an addition of objects to the Act 1a map, so the original levels can also be edited.
Therefore, yes, it is possible but requires a good amount of work. From Scripting, new Dialogues & Timelines, to possibly new Models and Textures, VFX/SFX and Maps. For comparison, the original companions have a few dozen of scripts, globally and act-based as well as ranging from 5k+ to 9k+ dialogue and voice lines. That is only part of the work.
Even custom campaigns can be created.
Sounds like a beast, but I might actually pick this back up again with this, even just to play around with. Thank you for the information and wonderful news to you both!Kowe wrote: β January 17th, 2025, 22:04Yes, but all has to be done from scratch. Eh, not from the doggo. Leave him alone and do not use his remains if harmed.DagothGeas5 wrote: β January 17th, 2025, 21:36With how modding for this game is at this moment, do you think making custom companions with their own companion archs, maps, etc, would be possible? Last I checked I recall things being close to cracking how to add new lines of dialogue and map levels.
Anyway, there is already a custom origin mod available, while somewhat bugged. Alfira has also been turned into a permanent companion.
Then there are modders making their own maps with showcases posted on various YouTube channels. Months ago, with the release of MoonGlasses, a video has been uploaded of an addition of objects to the Act 1a map, so the original levels can also be edited.
Therefore, yes, it is possible but requires a good amount of work. From Scripting, new Dialogues & Timelines, to possibly new Models and Textures, VFX/SFX and Maps. For comparison, the original companions have a few dozen of scripts, globally and act-based as well as ranging from 5k+ to 9k+ dialogue and voice lines. That is only part of the work.
Even custom campaigns can be created.
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It should, but you're attacked on sight, you get a UI popup on death mocking you for picking Drow, and the game uninstalls itself afterwards.rusty_shackleford wrote: β September 17th, 2024, 00:10drow should have never become a playable race