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All modders are parasitic losers?

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Post by Decline »

Statesman wrote: September 10th, 2024, 02:26
how jewish it is to call modders "parasitic losers" because they decided to forego making money off their talents
The irony is not lost on me that equating 'having an outcome with your profession so as to not live parasitically off the society that supports you' with 'being jewish' thus devaluating all prof. dev work is the epitome of a brain full of jewish thought.

But do go on. You are making one thing very clear:

Statesman wrote: September 10th, 2024, 02:26
game devs leech about the same (if not more) than your average modder.
Undoubtedly many devs should not be doing what they are doing. But this is a banal truism, valid for all professions. Nonetheless, even the lowly game dev ranks above the parasitic modder in the hierarchy.
Last edited by Decline on September 10th, 2024, 03:11, edited 4 times in total.
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Post by LemonDemonGirl »

Nessa wrote: September 10th, 2024, 02:30
I'm always telling modders to follow a simple set of rules.

You're OK iff (if and only if):
  • You're modding something you want to see into the game you play.
  • You're learning new things perhaps with an intent to go into game development yourself.
  • You actually enjoy modding the game.
If you're somewhere in those rules you're good. A lot of the best modders end up as devs also. I've seen it happen many times now.

The bad side is even more frequent however. Modding for a game you don't even play anymore and doing it just for the thrill of the crowds. Or some meager peanuts you get through Patreon/Subscribestar/etc or in some sense even worse: peanuts you get from the greedy devs themselves. That's the path to burnout and turning into Arthmoor or Elionora. :lol: Never go full Arthmoor. :mrgreen:
I literally just want Trolls in BG3. That's it.
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Post by Nessa »

LemonDemonGirl wrote: September 10th, 2024, 02:59
I literally just want Trolls in BG3. That's it.
Falls under the first rule. Go forth and mod. :lol:
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Post by herkzter »

i can understand why people think a lot of modders are weird neurotics that get upset if you look at them wrong, since former giants that were actually professional like Neil Manke have long since retired from making Quake or Half Life mods, but assuming that they're all people who just make weird mods for BG3 and put 'em behind a paywall is myopic since this perspective doesn't account for the fact that there's a ton of meaningful stuff being made in non-English speaking circles i.e. Fallout: Nevada, which only got a complete English translation long after it came out
Last edited by herkzter on September 10th, 2024, 03:08, edited 1 time in total.
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Post by Val the Moofia Boss »

I think a lot of it is social pressures. People start getting a dopamine hit seeing people commenting on their mod pages or even talking about them on reddit or putting them into Youtube videos "top 10 new Skyrim housing mods of October 2016"). They create a discord that they are the king of and people are coming into their little kingdom. It starts going to people's heads. So these people start getting sucked down the rabbit and becoming terminally online engaging within these echo chamber circles, chasing dopamine or clout. Same thing happens with Youtubers or wannabe indie authors, or anyone who gets "internet famous" within their small circle. So to an outsider who sees modders doing insane stuff like refusing to say how to mod a Trails game "because people need to learn it for themselves" or injecting malware into FF14's gshade to cause your computer to restart if it detects you tampering with it, just to get back at another modder... this all seems unhinged. Not enough people have the self discipline to just make a mod for themselves and then just post it and walk away.
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Post by madbringer »

Decline wrote: September 10th, 2024, 02:47
madbringer wrote: September 10th, 2024, 02:29
Did this ****** just call Diablo 2 a ****** game?
It is the worst ****** game.

Unlike Diablo 4. Which is the best game.

But this is for a different topic.Focus.
You won't bait me so easily, scoundrel. Btw yes, modders are sociopaths that feed off of parasocial relationships.
Last edited by madbringer on September 10th, 2024, 03:17, edited 1 time in total.
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Post by Decline »

herkzter wrote: September 10th, 2024, 03:05
l stuff being made in non-English speaking circles
¡Eeeh que chido camara! Mira, somos una tortilleria. ¿Quieres frijoles con tus juegos o arroz?

Or in plain English: Who cares?
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Post by herkzter »

Decline wrote: September 10th, 2024, 03:19
herkzter wrote: September 10th, 2024, 03:05
l stuff being made in non-English speaking circles
¡Eeeh que chido camara! Mira, somos una tortilleria. ¿Quieres frijoles con tus juegos o arroz?

Or in plain English: Who cares?
because the reality there is much different

eastern euros make entirely new games or stories within the framework of an already existing game while most western modders just wanna make mods that add a million and one AK or M16 variants or change Astarion's hair or whatever the ****
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Post by Decline »

herkzter wrote: September 10th, 2024, 03:21
eastern euros make entirely new games or stories within the framework of an already existing game
I already established in the OG that leeching off of other peoples accomplishments has been the fulcrum of the eastern europeon experience for the last 1000 years (hence the 'modders of europe'), so yes, most socio- and psychopathic modders unsurprisingly hail from there. So what is your argument here, you agree with me?
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Post by Lich »

herkzter wrote: September 10th, 2024, 03:21
most western modders just wanna make mods that add a million and one AK or M16 variants
based
herkzter wrote: September 10th, 2024, 03:21
eastern euros make entirely new games or stories within the framework of an already existing game
cringe
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Post by rusty_shackleford »

herkzter wrote: September 10th, 2024, 03:21
Decline wrote: September 10th, 2024, 03:19
herkzter wrote: September 10th, 2024, 03:05
l stuff being made in non-English speaking circles
¡Eeeh que chido camara! Mira, somos una tortilleria. ¿Quieres frijoles con tus juegos o arroz?

Or in plain English: Who cares?
because the reality there is much different

eastern euros make entirely new games or stories within the framework of an already existing game while most western modders just wanna make mods that add a million and one AK or M16 variants or change Astarion's hair or whatever the ****
eastern euros are the ones responsible for every game having a total conversion into STALKER mod
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Post by Decline »

rusty_shackleford wrote: September 10th, 2024, 03:27
eastern euros are the ones responsible for every game having a total conversion into STALKER mod
a particular rarity among autistic obsessions, probably only beaten by the internet computer role playing game bulletin board administrator
Last edited by Decline on September 10th, 2024, 03:30, edited 2 times in total.
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Post by herkzter »

Decline wrote: September 10th, 2024, 03:25
herkzter wrote: September 10th, 2024, 03:21
eastern euros make entirely new games or stories within the framework of an already existing game
I already established in the OG that leeching off of other peoples accomplishments has been the fulcrum of the eastern europeon experience for the last 1000 years (hence the 'modders of europe'), so yes, most socio- and psychopathic modders unsurprisingly hail from there. So what is your argument here, you agree with me?
is there something inherently wrong with using an SDK provided with a game to make something that tells a new story of some description?
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Post by Decline »

herkzter wrote: September 10th, 2024, 03:31
is there something inherently wrong with using an SDK provided with a game to make something that tells a new story of some description?
That is precisely the nuance we're trying to clarify in this thread. I am also thinking about the Warcraft 3 map creator from which fruitful bosom several proper games emerged.
If you make yet another STALKER full conversion mod with the SDK you got you've passed the decline horizon. If you mod in yet another AK-47 with a Hello Kitty paintjob you're probably in the clear?
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Post by herkzter »

Decline wrote: September 10th, 2024, 03:35
herkzter wrote: September 10th, 2024, 03:31
is there something inherently wrong with using an SDK provided with a game to make something that tells a new story of some description?
That is precisely the nuance we're trying to clarify in this thread. I am also thinking about the Warcraft 3 map creator from which fruitful bosom several proper games emerged.
If you make yet another STALKER full conversion mod with the SDK you got you've passed the decline horizon. If you mod in yet another AK-47 with a Hello Kitty paintjob you're probably in the clear?
if it's something that they can afford to dedicate time and resources towards making, is it *wrong*? do they need to make money from it in order to *not* be losers?
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Post by Decline »

herkzter wrote: September 10th, 2024, 03:37
if it's something that they can afford to dedicate time and resources towards making, is it *wrong*?
The implication behind my statements is that no one but the terminally insane have the time and resources to dedicate towards modding behind the decline horizon. I should've made that explicit.
herkzter wrote: September 10th, 2024, 03:37
do they need to make money from it in order to *not* be losers?
Basically, yes.
Last edited by Decline on September 10th, 2024, 03:45, edited 1 time in total.
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Post by herkzter »

Decline wrote: September 10th, 2024, 03:43
herkzter wrote: September 10th, 2024, 03:37
if it's something that they can afford to dedicate time and resources towards making, is it *wrong*?
The implication behind my statements is that no one but the terminally insane have the time and resources to dedicate towards modding behind the decline horizon. I should've made that explicit.
herkzter wrote: September 10th, 2024, 03:37
do they need to make money from it in order to *not* be losers?
Basically, yes.
even if they're financially stable and do what they do because they actually enjoy doing it? not everything needs to be motivated be monetary gain.
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Post by Magick »

Eh, many games and even entire genres wouldn't exist without mods.
The modders are also doing it for free, and often do better quality work than the lazy "professional" / qualified devs who are being paid.

There's a difference between someone doing it for a hobby / wanting to genuinely improve something, and a looney ***** just wanting some recognition & control, though.
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Post by rusty_shackleford »

Decline wrote: September 10th, 2024, 03:43
herkzter wrote: September 10th, 2024, 03:37
if it's something that they can afford to dedicate time and resources towards making, is it *wrong*?
The implication behind my statements is that no one but the terminally insane have the time and resources to dedicate towards modding behind the decline horizon. I should've made that explicit.
herkzter wrote: September 10th, 2024, 03:37
do they need to make money from it in order to *not* be losers?
Basically, yes.
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Post by orinEsque »

Mod ****** unite!
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Post by logincrash »

Decline wrote: September 10th, 2024, 03:35
If you make yet another STALKER full conversion mod with the SDK you got you've passed the decline horizon. If you mod in yet another AK-47 with a Hello Kitty paintjob you're probably in the clear?
That's ********.
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Post by Tweed »

Why are you people arguing with a mental patient?
Acrux wrote: September 10th, 2024, 01:35
To which GDMX modder do you refer? One is good and one is bad. Choose wisely.
Ash (Who goes by some other name on modding sites) is the original creator along with the creator of several other mods and is also a confrontational ********. I'd rather have him here posting than Decline any day of the week.

RoSoDude is the one who forked GMDX and even had Ash's blessing. RSD seems to be legit, not a crazy or ***** bone in his body and has also made excellent mods for System Shock 2 and Prey the kind that you'd want to install every time you play.
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Post by boot »

Bannerkings modders are giga chads
Suspect is transgender
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Post by rusty_shackleford »

I was going to mod dogmeat as a companion into Underrail because it felt lonely, but styg completely obfuscated the game to prevent any mods due to his ****** behavior(see also: balance autism, another troonism.)

This is what you lost out on.
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Post by Tweed »

rusty_shackleford wrote: September 10th, 2024, 05:37
I was going to mod dogmeat as a companion into Underrail because it felt lonely, but styg completely obfuscated the game to prevent any mods due to his ****** behavior(see also: balance autism, another troonism.)

This is what you lost out on.
I thought Styg obfuscated his code so his game wouldn't get ***** mods.
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Post by Zothique »

herkzter wrote: September 10th, 2024, 03:05
i can understand why people think a lot of modders are weird neurotics that get upset if you look at them wrong, since former giants that were actually professional like Neil Manke have long since retired from making Quake or Half Life mods, but assuming that they're all people who just make weird mods for BG3 and put 'em behind a paywall is myopic since this perspective doesn't account for the fact that there's a ton of meaningful stuff being made in non-English speaking circles i.e. Fallout: Nevada, which only got a complete English translation long after it came out
Neil Manke. Holy ****, that name brings back some memories for me. Good times with USS Darkstar and They Hunger via the PC Gamer demo discs.

That said, does anyone know what the **** happened to Neil Manke? Rumor has it he had some illness/health complication but I wasn't able to find anything years ago when I looked.

He was going to make a They Hunger: Lost Souls for Half Life 2, but apparently it was shitcanned during production and no one's heard from him since. Here's some footage from what little remains of it.

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Post by herkzter »

Zothique wrote: September 10th, 2024, 06:46
herkzter wrote: September 10th, 2024, 03:05
i can understand why people think a lot of modders are weird neurotics that get upset if you look at them wrong, since former giants that were actually professional like Neil Manke have long since retired from making Quake or Half Life mods, but assuming that they're all people who just make weird mods for BG3 and put 'em behind a paywall is myopic since this perspective doesn't account for the fact that there's a ton of meaningful stuff being made in non-English speaking circles i.e. Fallout: Nevada, which only got a complete English translation long after it came out
Neil Manke. Holy ****, that name brings back some memories for me. Good times with USS Darkstar and They Hunger via the PC Gamer demo discs.

That said, does anyone know what the **** happened to Neil Manke? Rumor has it he had some illness/health complication but I wasn't able to find anything years ago when I looked.

He was going to make a They Hunger: Lost Souls for Half Life 2, but apparently it was shitcanned during production and no one's heard from him since. Here's some footage from what little remains of it.

he got cancer or something. i have no idea if he's still alive, i hope he is
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Post by Tweed »

As I recall he recovered from his illness, but lost interest in development, but that might have been a fake and gay report.
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Post by TKVNC »

Modding is ok, ignore modern games like bg3 where ****** only know how to give characters red noses, but can barely edit a txt file
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Post by Unhelpful Contrarian »

Decline wrote: September 10th, 2024, 02:47

It is the worst ****** game.

Unlike Diablo 4. Which is the best game.

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