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All modders are parasitic losers?

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All modders are parasitic losers?

Post by Decline »

Recently we had an argument going in the chat.

The argument started when discussing the merits of MedianXL, or rather lack of it, a ****** mod to an even worse game, doesn't matter here, and the inevitability of the modder behind it being a psychopathic *******.

I made the argument that modders are parasitic losers, that because of inherent inability and/or lazyness cannot create real games and cannot make money off of their supposed talent, and are therefore bound to a parasitic existence of leeching off of competent peoples' ideas while wasting everyone's time with terrible code and ****** ideas, which in turn reflects back on the modders becoming increasingly more intolerable to society around them with each passing day.

Naturally our resident eastern europeon @Tweed immediately felt found out and told me to basically suck a bag of dicks, probably under the impression that lame insults will prevent people from noticing that his people have been the modders of europe all along. Or maybe he is just fiercely territorial.

After single-handedly obliterating the entirety of eastern europeons existence for the past 1000 years, I felt comfortable enough to take ****. The oval office is a man's place of ideas as they say and while relieving myself I began to ponder: Are all modders pathetic losers? Surely, some mods appear to be okay. For example if someone has a great idea for a new trinket and fires up blender or whatever to realize the virtual item of his dreams in his favorite game and then also goes through the hassle of sharing this work with like-minded nerds and the rest of the world, he or she cannot be a bad person? Or take the dewoking efforts for BG3 by @orinEsque et al. Is she a bad person, beyond being a woman and brown? No, obviously not because the mods are required for a tolerable experience of that game.

This lead me to realize that some modding appears to be okay, basically, and doesn't make you a loser. But it also cannot be denied that most modders are insufferable *******. So logically there ought to be a threshold of modding beyond which you inevitably turn from a normal person into an eastern europeon. I call this the decline horizon. But can this decline horizon then be quantified? And of course that is where things get hairy.

So, I would argue that as long as you mod QoL changes into a game, like fixing bugs, making trinkets, enlarge boobs and whatever else passes for quality in that particular game's life you have not passed the decline horizon. If however you start 'total overhauls' and other such worthless shenanigans where it would really be better for you and the world around you that you do your own goddamn game you are crossing the decline horizon and hurling towards your inevitable doom.

No idea is complete however without exposing it to the shrieking of the uneducated masses scrutiny of esteemed colleagues. So, what is your opinion: does the decline horizon exist or are all modders parasitic losers? And if it exists where would you draw it?

Thanks for your consideration.
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Post by Lich »

I accept your concession.
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Post by Rand »

There are different kinds of modders, though.

For example, I mod games because I like them, but they have poor, annoying, or incomplete features that I can't ignore.

Others mod because they don't have the time or energy to re-code something that already exists in a good enough state (Fallout London, Skywind, Skyblivion).

Still others mod because they need to have ****** furfag gay flags and **** in games to assuage their encroaching insanity.
Last edited by Rand on September 10th, 2024, 00:17, edited 1 time in total.
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Post by Decline »

Rand wrote: September 10th, 2024, 00:15
Still others mod because they need to have ****** furfag gay flags and **** in games to assuage their encroaching insanity.
So you argument is basically the other way around, they have already crossed the decline horizon and therefore they mod. You make a good point. I have to think about this.
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Post by Vergil »

Not reading all of this but most of them are because it becomes an ego thing.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by herkzter »

mods that are basically new games in their own right is why games like Half Life are still fondly remembered, but they aren't really made in western modding spheres anymore - with a few noticeable exceptions. excluding people that want to paywall zero effort hair mods for Baldur's Gate 3 or whatever (lmao), the hobbyist mentality is still there for the most part, but most people just want to make mods that add a billion and one new weapons or items instead of actual new meaningful story content or just something new altogether
Last edited by herkzter on September 10th, 2024, 00:27, edited 1 time in total.
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Post by Rand »

Decline wrote: September 10th, 2024, 00:22
Rand wrote: September 10th, 2024, 00:15
Still others mod because they need to have ****** furfag gay flags and **** in games to assuage their encroaching insanity.
So you argument is basically the other way around, they have already crossed the decline horizon and therefore they mod. You make a good point. I have to think about this.
Yes, and it's quite the race to see the QOL modders versus the loony modders on way too many games.

BG3 is an example of the latter. Few mods fix the game. Most just make it worse for normal people.

Skyrim is up for grabs. There are tons of QOL mods, but the perversion mods are legion as well.

Mount and Blade has mostly QOL or alternate world conversion mods and few faggy ones at all.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
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Post by Decline »

Rand wrote: September 10th, 2024, 00:28
Mount and Blade has mostly QOL or alternate world conversion mods and few faggy ones at all.
Note that crossing the decline horizon isn't (just) limited to being/becoming a ****** while modding but more generally, the invested time to result ratio is the primary driver behind the modder becoming insane. A healthy person invests time in proportion to the outcome. By definition ******* sink their time into endless amounts of frivolous activities (they do not procreate after all), modding notwithstanding, which would explain the high incidence of insufferable ******* among modders.
Last edited by Decline on September 10th, 2024, 00:35, edited 1 time in total.
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Post by Ratcatcher »

Tweed isn't yuro, western, eastern nor southern. He's a magical friendly kobold from the lands of Mystara and the only thing weird about him is how he developed such a good taste in gayming. The stuff cannot be too common where he comes from. Else ppl would play vidja instead of risking lives adventuring.


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Post by Rand »

Decline wrote: September 10th, 2024, 00:34
Rand wrote: September 10th, 2024, 00:28
Mount and Blade has mostly QOL or alternate world conversion mods and few faggy ones at all.
Note that crossing the decline horizon isn't (just) limited to being/becoming a ****** while modding but more generally, the invested time to result ratio is the primary driver behind the modder becoming insane. A healthy person invests time in proportion to the outcome. By definition ******* sink their time into endless amounts of frivolous activities (they do not procreate after all), modding notwithstanding, which would explain the high incidence of insufferable ******* among modders.
Bear in mind that many hobbies, indeed many activities, are done way out of proportion to expected value.
The car enthusiast that spends more hours tinkering with his vehicle than driving it.
The model maker, whether plastic kits, space marines, or the true engineers making remote control vehicles from parts and materials.
Or the olympic contestant that spends their whole young life for a single competition where the margin of victory is a fraction of a second and few make any profit at all from the pointless endeavor.
Or the people who spend every spare moment in religious mania. Or writing gay race commie treatises.

There are so many examples of people doing things that simply give them a sense of focus and satisfaction upon completion that their employment and available relationships don't provide.
Last edited by Rand on September 10th, 2024, 01:51, edited 3 times in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
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Post by loregamer »

Where do userscripts fall on the decline horizon?
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Post by Vergil »

loregamer wrote: September 10th, 2024, 00:46
Where do userscripts fall on the decline horizon?
JEWserscripts
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Irenaeus »

Decline wrote: September 10th, 2024, 00:34
Rand wrote: September 10th, 2024, 00:28
Mount and Blade has mostly QOL or alternate world conversion mods and few faggy ones at all.
Note that crossing the decline horizon isn't (just) limited to being/becoming a ****** while modding but more generally, the invested time to result ratio is the primary driver behind the modder becoming insane. A healthy person invests time in proportion to the outcome. By definition ******* sink their time into endless amounts of frivolous activities (they do not procreate after all), modding notwithstanding, which would explain the high incidence of insufferable ******* among modders.
Good point.
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Post by maidenhaver »

I've always thought if a modder isn't a turd, he won't take it personally.
Weirdest cracker you know.
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Post by Irenaeus »

maidenhaver wrote: September 10th, 2024, 00:50
I've always thought if a modder isn't a turd, he won't take it personally.
Speaking of turds, I hate @orinEsque because she (?) is anti-white/anti-Western Civ. BG3 sucks, sorry, fans.
I modded CK2 to improve realism/balance for my own gameplay, btw. Just some .txt files.
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Post by maidenhaver »

Irenaeus wrote: September 10th, 2024, 00:55
maidenhaver wrote: September 10th, 2024, 00:50
I've always thought if a modder isn't a turd, he won't take it personally.
Speaking of turds, I hate @orinEsque because she (?) is anti-white/anti-Western Civ. BG3 sucks, sorry, fans.
I modded CK2 to improve realism/balance for my own gameplay, btw. Just some .txt files.
Some things need tinkering. I think differently about modders who actually change the game for the better, than the one who adds a bunch of stupid bits to change the look. You can install some mods and see that modder was trying to make a portfolio. There are some armor mods for Skyrim like that. Others, like rebalances, suck ****.
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Post by Lich »

Whether modders are losers depends on whether games are for losers.
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Post by Zothique »

Decline wrote: September 10th, 2024, 00:00
Is she a bad person, beyond being a woman and brown?
Amazing.

If that Deus Ex GMDX blowhard on the Codex is any example, yeah modders are entitled little shits.
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Post by Decline »

Rand wrote: September 10th, 2024, 00:42
The car enthusiast that spends more hours tinkering with his vehicle than driving it.
Yes, exactly. Here too we can observe the decline horizon when we visit a car ricing convention.

Image
loregamer wrote: September 10th, 2024, 00:46
Where do userscripts fall on the decline horizon?
QoL
Last edited by Decline on September 10th, 2024, 01:16, edited 1 time in total.
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Post by OnTilt »

Decline wrote: September 10th, 2024, 00:34
A healthy person invests time in proportion to the outcome.
A lot comes down to what the 'outcome' is and how you define its value. If I put in 8 hours of work on a hobbie, how much joy (between myself and others who might benefit) is required to make that a balanced equation?
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Post by Acrux »

Zothique wrote: September 10th, 2024, 01:12
Decline wrote: September 10th, 2024, 00:00
Is she a bad person, beyond being a woman and brown?
Amazing.

If that Deus Ex GMDX blowhard on the Codex is any example, yeah modders are entitled little shits.
To which GDMX modder do you refer? One is good and one is bad. Choose wisely.
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Post by rusty_shackleford »

No.

Did you know the forum doesn't let me bypass the 5 character limit?
Thank you for your attention to this matter!
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Post by Acrux »

rusty_shackleford wrote: September 10th, 2024, 01:41
No.

Did you know the forum doesn't let me bypass the 5 character limit?
:(
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Post by herkzter »

Acrux wrote: September 10th, 2024, 01:35
Zothique wrote: September 10th, 2024, 01:12
Decline wrote: September 10th, 2024, 00:00
Is she a bad person, beyond being a woman and brown?
Amazing.

If that Deus Ex GMDX blowhard on the Codex is any example, yeah modders are entitled little shits.
To which GDMX modder do you refer? One is good and one is bad. Choose wisely.
Zothique probably means someone who goes by the handle "Ash". Ash is known for getting into e-slapping contests over petty stuff and making mountains out of molehills
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Post by Statesman »

Disregarding how jewish it is to call modders "parasitic losers" because they decided to forego making money off their talents (guess that is a core value of modern America nowadays), for me the threshold is when modders start making exclusively paid mods. Donations are fine, as long as they are not made a requirement for full mod access.

With that said, game devs leech about the same (if not more) than your average modder. Even developing on a game engine made from scratch (a extremely rare case these days) relies on the work of their competent predecessors (whether it be integrating technologies or reusing previous work).
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Post by madbringer »

Decline wrote: September 10th, 2024, 00:00
Recently we had an argument going in the chat.

The argument started when discussing the merits of MedianXL, or rather lack of it, a ****** mod to an even worse game, doesn't matter here, and the inevitability of the modder behind it being a psychopathic *******.

I made the argument that modders are parasitic losers, that because of inherent inability and/or lazyness cannot create real games and cannot make money off of their supposed talent, and are therefore bound to a parasitic existence of leeching off of competent peoples' ideas while wasting everyone's time with terrible code and ****** ideas, which in turn reflects back on the modders becoming increasingly more intolerable to society around them with each passing day.

Naturally our resident eastern europeon @Tweed immediately felt found out and told me to basically suck a bag of dicks, probably under the impression that lame insults will prevent people from noticing that his people have been the modders of europe all along. Or maybe he is just fiercely territorial.

After single-handedly obliterating the entirety of eastern europeons existence for the past 1000 years, I felt comfortable enough to take ****. The oval office is a man's place of ideas as they say and while relieving myself I began to ponder: Are all modders pathetic losers? Surely, some mods appear to be okay. For example if someone has a great idea for a new trinket and fires up blender or whatever to realize the virtual item of his dreams in his favorite game and then also goes through the hassle of sharing this work with like-minded nerds and the rest of the world, he or she cannot be a bad person? Or take the dewoking efforts for BG3 by @orinEsque et al. Is she a bad person, beyond being a woman and brown? No, obviously not because the mods are required for a tolerable experience of that game.

This lead me to realize that some modding appears to be okay, basically, and doesn't make you a loser. But it also cannot be denied that most modders are insufferable *******. So logically there ought to be a threshold of modding beyond which you inevitably turn from a normal person into an eastern europeon. I call this the decline horizon. But can this decline horizon then be quantified? And of course that is where things get hairy.

So, I would argue that as long as you mod QoL changes into a game, like fixing bugs, making trinkets, enlarge boobs and whatever else passes for quality in that particular game's life you have not passed the decline horizon. If however you start 'total overhauls' and other such worthless shenanigans where it would really be better for you and the world around you that you do your own goddamn game you are crossing the decline horizon and hurling towards your inevitable doom.

No idea is complete however without exposing it to the shrieking of the uneducated masses scrutiny of esteemed colleagues. So, what is your opinion: does the decline horizon exist or are all modders parasitic losers? And if it exists where would you draw it?

Thanks for your consideration.
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Post by Nessa »

I'm always telling modders to follow a simple set of rules.

You're OK iff (if and only if):
  • You're modding something you want to see into the game you play.
  • You're learning new things perhaps with an intent to go into game development yourself.
  • You actually enjoy modding the game.
If you're somewhere in those rules you're good. A lot of the best modders end up as devs also. I've seen it happen many times now.

The bad side is even more frequent however. Modding for a game you don't even play anymore and doing it just for the thrill of the crowds. Or some meager peanuts you get through Patreon/Subscribestar/etc or in some sense even worse: peanuts you get from the greedy devs themselves. That's the path to burnout and turning into Arthmoor or Elionora. :lol: Never go full Arthmoor. :mrgreen:
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Post by Ratcatcher »

rusty_shackleford wrote: September 10th, 2024, 01:41
Did you know the forum doesn't let me bypass the 5 character limit?
Gay­­
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Post by Rand »

Decline wrote: September 10th, 2024, 00:00
Recently we had an argument going in the chat.

The argument started when discussing the merits of MedianXL, or rather lack of it, a ****** mod to an even worse game, doesn't matter here, and the inevitability of the modder behind it being a psychopathic *******.

I made the argument that modders are parasitic losers, that because of inherent inability and/or lazyness cannot create real games and cannot make money off of their supposed talent, and are therefore bound to a parasitic existence of leeching off of competent peoples' ideas while wasting everyone's time with terrible code and ****** ideas, which in turn reflects back on the modders becoming increasingly more intolerable to society around them with each passing day.

Naturally our resident eastern europeon @Tweed immediately felt found out and told me to basically suck a bag of dicks, probably under the impression that lame insults will prevent people from noticing that his people have been the modders of europe all along. Or maybe he is just fiercely territorial.

After single-handedly obliterating the entirety of eastern europeons existence for the past 1000 years, I felt comfortable enough to take ****. The oval office is a man's place of ideas as they say and while relieving myself I began to ponder: Are all modders pathetic losers? Surely, some mods appear to be okay. For example if someone has a great idea for a new trinket and fires up blender or whatever to realize the virtual item of his dreams in his favorite game and then also goes through the hassle of sharing this work with like-minded nerds and the rest of the world, he or she cannot be a bad person? Or take the dewoking efforts for BG3 by @orinEsque et al. Is she a bad person, beyond being a woman and brown? No, obviously not because the mods are required for a tolerable experience of that game.

This lead me to realize that some modding appears to be okay, basically, and doesn't make you a loser. But it also cannot be denied that most modders are insufferable *******. So logically there ought to be a threshold of modding beyond which you inevitably turn from a normal person into an eastern europeon. I call this the decline horizon. But can this decline horizon then be quantified? And of course that is where things get hairy.

So, I would argue that as long as you mod QoL changes into a game, like fixing bugs, making trinkets, enlarge boobs and whatever else passes for quality in that particular game's life you have not passed the decline horizon. If however you start 'total overhauls' and other such worthless shenanigans where it would really be better for you and the world around you that you do your own goddamn game you are crossing the decline horizon and hurling towards your inevitable doom.

No idea is complete however without exposing it to the shrieking of the uneducated masses scrutiny of esteemed colleagues. So, what is your opinion: does the decline horizon exist or are all modders parasitic losers? And if it exists where would you draw it?

Thanks for your consideration.
madbringer wrote: September 10th, 2024, 02:29
Did this ****** just call Diablo 2 a ****** game?
While Diablo 2 was more technically proficient than Diablo, the first game was a tighter plot and ultimately a better game.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
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Post by Decline »

madbringer wrote: September 10th, 2024, 02:29
Did this ****** just call Diablo 2 a ****** game?
It is the worst ****** game.

Unlike Diablo 4. Which is the best game.

But this is for a different topic.Focus.
Last edited by Decline on September 10th, 2024, 02:47, edited 1 time in total.