Yeah I'll fight against that. I'm sure people saying final fantasy isnt an RPG are quick to say that ****** visual novel is.
Anyone who likes that "game" is a *** with no valid opinions.
Yeah I'll fight against that. I'm sure people saying final fantasy isnt an RPG are quick to say that ****** visual novel is.
Yeah, I'm amazed at how much of a new low this is, even for this place.Nooneatall wrote: β September 6th, 2024, 23:16I really let myself get dragged into an autistic thread...
idgi, I think it's good to have discussions to refine definitionsZothique wrote: β September 7th, 2024, 16:47Yeah, I'm amazed at how much of a new low this is, even for this place.Nooneatall wrote: β September 6th, 2024, 23:16I really let myself get dragged into an autistic thread...
The alternative is dumbed down generations of people who have no clue what a word means and prefer to use the cycle of idiomatic iterations of words termed by low intellects.rusty_shackleford wrote: β September 7th, 2024, 18:27idgi, I think it's good to have discussions to refine definitionsZothique wrote: β September 7th, 2024, 16:47Yeah, I'm amazed at how much of a new low this is, even for this place.Nooneatall wrote: β September 6th, 2024, 23:16I really let myself get dragged into an autistic thread...
Heathen.Cipher wrote: β September 6th, 2024, 23:09I agree with you that stuff like Dark Souls is not an RPG.
rusty_shackleford wrote: β October 28th, 2024, 07:36Mediocre or bad games can still have parts that are good.
Thief series? All action based play, with tools, no character development (that I can remember). Only difference is that its play is segmented into missions.rusty_shackleford wrote: β September 9th, 2024, 06:35What is the closest game to KCD that's not considered an RPG?
RDR2, perhaps?
What makes it an RPG? Stats on gear and level ups? Because other games that are most definitely not RPGs also have that. Is it the setting? Because other games that are most definitely RPGs are not in fantasy based setting.The_Mask wrote: β September 9th, 2024, 08:23Heathen.Cipher wrote: β September 6th, 2024, 23:09I agree with you that stuff like Dark Souls is not an RPG.
That is why I think key elements of an RPG are things like "to hit", "damage and scaling", etc... essentially gated mechanics that require development to surpass an obstacle. This can be done with levels, skills, attributes, etc... but must require development for continued progression.Cipher wrote: β September 9th, 2024, 18:57What makes it an RPG? Stats on gear and level ups? Because other games that are most definitely not RPGs also have that. Is it the setting? Because other games that are most definitely RPGs are not in fantasy based setting.The_Mask wrote: β September 9th, 2024, 08:23Heathen.Cipher wrote: β September 6th, 2024, 23:09I agree with you that stuff like Dark Souls is not an RPG.
That's not what roleplaying means in the context of roleplaying games. Roleplaying games are sub-tactical scale wargames. 'Role' refers to the combat role of a character. That's why the classes revolve around combat. Your role is your battlefield function.TKVNC wrote: β September 9th, 2024, 19:48You have to roll back the clock to the early 20th Century to a **** one of G-d's chosen people called Jacob Levy Moreno.
Basically psychodrama is 'pretending' to be someone else, and experiencing their emotions / view / sense of events. That's really the origin of 'role play'.
What.
The 'tactical scale' normally refers to one player controlling a small squad of soldiers. Since you typically only control a single character in (tabletop) RPGs, they're termed 'sub-tactical'.
Almost everything depends on the character skill and not the player skill. Combat gives a strong illusion of being about player skill, but the enemy blocking or not depend on a roll against the relative warfare vs defense skills.rusty_shackleford wrote: β September 6th, 2024, 01:01we were having some DEEPTHINKS in chat, and i wanted to move it to the forum.
![]()
gothicbros not like this...rusty_shackleford wrote: β January 12th, 2025, 04:05games where you can be good at everything rank really low on the RPG scale
Because of how the game gates progress it's not quite the same, but the gothic games definitely have this issue in the latter part.Oyster Sauce wrote: β January 12th, 2025, 04:07gothicbros not like this...rusty_shackleford wrote: β January 12th, 2025, 04:05games where you can be good at everything rank really low on the RPG scale
Also, @wndrbr was right, Gothic games do have choices and specialization, it's just not very obvious.Oyster Sauce wrote: β January 12th, 2025, 04:07gothicbros not like this...rusty_shackleford wrote: β January 12th, 2025, 04:05games where you can be good at everything rank really low on the RPG scale
wndrbr wrote: β September 7th, 2024, 10:17in KCD: you don't get to choose a faction to join, you don't have to make a choice which attribute to main, and you don't decide which weapon skill to max out.
If KCD was a gothic-like game, there would be a choice of a faction and a specialization, i.e. either join sir Hanush' faction to get access to sir Bernard's skill training (by the end of the game you become an armor-clad knight), or join sir Radzig's faction to get access to roguish skills (by the endgame you become Radzig's squire and get to do the covert ops wetwork), or stay as an independent and hone your skills with Father Godwin (you become a warrior-monk-poet).
As it is, KCD's main plot is a bit too railroaded, even after you finish the prologue.
Mafia was the same. All you did was drive to cutscenes.rusty_shackleford wrote: β September 6th, 2024, 07:27The first 3-4 hours are very cinematic, at one point I forgot I was playing a game and not watching an HBO show.Jordy wrote: β September 6th, 2024, 07:25I started this game last night and rage quit when I couldn't beat the thieving **** in a fist fight.
Another point in RPG favor is the inventory, categorization by differentiation.rusty_shackleford wrote: β January 16th, 2025, 00:03I played it again for a bit and it's definitely an action game with RPG elements.
There's no character building which is an important aspect of RPGs. Even Witcher 3 had some character building, choices, etc., This is easily the biggest knock against the game, there's really only two possible Henry characters: Henry who doesn't sin, and Henry who sins. They really only differ in whether they commit crimes or not. The main difference between KCD and most Zelda games is just quest design.
I prefer learn by use tho over most other advancement systems tbh![]()
On the other hand, it's nice that NPCs will go pick up brooms, buckets, or farm tools and actually use them. They even put them away when they're done instead of grabbing them from their inventory like a Skyrim villager might. There are pros and cons with each game's props immersion-wise.rusty_shackleford wrote: β January 16th, 2025, 00:18Also, I forgot how much of the gameworld is completely uninteractable compared to TES games. Perfect example of when I previously posted how the Creation engine heavily carries Bethesda. If you see something in a TES game that might be something you'd want to interact with, you can probably interact with it.
Seeing entire bookshelves that are just static uninteractable props is sad.