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RPGs where you can taste things

For discussing role-playing video games, you know, the ones with combat.
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rusty_shackleford
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RPGs where you can taste things

Post by rusty_shackleford »

How many of these exist?
:scratch:

I'll start: Ultima Online has a 'Taste Identification' skill, it can be used to identify if something is poisoned, or the contents of a potion.
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Post by NotAI »

There's a litRPG novel I recall based all around somebody having just that one skill.

He can simply look at objects and see whether edible or not. So whether edible or poisonous...and that turns out to be the "winner" skill in that world.
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Post by wndrbr »

For some reason Ultima Underworld came to mind, even though the game doesn't have this feature. You can drink an unidentified potion and then see a message in the event log, something in the vein of "this potion tasted weird and now you feel dizzy".
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Post by MadPreacher »

Deadline by Infocom had pills that were candy.
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Post by Tweed »

In Pillars of Eternity you can taste the shame.
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Post by rusty_shackleford »

I know Skyrim lets you taste various ingredients to determine their effect, can't remember if earlier entries also had this.
Do skyrim potions work similarly if anyone knows?
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Post by wndrbr »

rusty_shackleford wrote: ↑ June 8th, 2023, 18:52
can't remember if earlier entries also had this.
no
rusty_shackleford wrote: ↑ June 8th, 2023, 18:52
Do skyrim potions work similarly if anyone knows?
potions don't have any hidden effects.
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Post by The_Mask »

Yeah, the way you "discover" recipes is by slowly increasing your Alchemy skill. At different thresholds, tasting ingredients unlocks more properties, that, in turn, unlocks more recipes.
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rusty_shackleford wrote: ↑ October 28th, 2024, 07:36
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Post by The_Mask »

Black Geyser has something very similar in the "Brewing and Drying" Skill, where you can start with ingredients that you know how to infuse... but you get far less effective effects. Investing into the skill, and you get the ability to brew, dry and even get different ingredients and effects depending on the level of heat.

I'm not sure if it fits what you wanted, but Black Geyser's "alchemy" is interesting.
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rusty_shackleford wrote: ↑ October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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Post by Acrux »

Robin Hood: Prince of Thieves for the NES.

You could eat and drink, and even carry bread or a turkey leg around instead of a weapon if you wanted.
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Post by Lich »

You'll be able to taste lots of meat in Vampire Syndicate: Gangs of MoonFall.
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Post by SpellSword »

I believe the upcoming dungeon crawler Cryptmaster allows tasting objects to aid in their identification.

The player can be given a description of the taste and texture of the unknown object as clues for what the object actually is and must name it correctly to fully identify it.
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Post by Lich »

Seems like a terrible idea to attempt to identify unknown substances by taste though
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Post by rusty_shackleford »

Dead wrote: ↑ June 16th, 2023, 01:37
Seems like a terrible idea to attempt to identify unknown substances by taste though
https://en.wikipedia.org/wiki/Aspartame?useskin=vector
Aspartame was discovered in 1965 by James M. Schlatter, a chemist working for G.D. Searle & Company. Schlatter had synthesized aspartame as an intermediate step in generating a tetrapeptide of the hormone gastrin, for use in assessing an anti-ulcer drug candidate.[52] He discovered its sweet taste when he licked his finger, which had become contaminated with aspartame, to lift up a piece of paper.
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Post by Lich »

rusty_shackleford wrote: ↑ June 16th, 2023, 01:46
Dead wrote: ↑ June 16th, 2023, 01:37
Seems like a terrible idea to attempt to identify unknown substances by taste though
https://en.wikipedia.org/wiki/Aspartame?useskin=vector
Aspartame was discovered in 1965 by James M. Schlatter, a chemist working for G.D. Searle & Company. Schlatter had synthesized aspartame as an intermediate step in generating a tetrapeptide of the hormone gastrin, for use in assessing an anti-ulcer drug candidate.[52] He discovered its sweet taste when he licked his finger, which had become contaminated with aspartame, to lift up a piece of paper.
I expect dangerous magical dungeons to have much more toxic substances than aspartame, frequently enough to make taste identification a terrible idea.
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Post by General Reign »

The entire time this thread has existed I have been thinking of the Earthbound advertisement with the smelly stickers. I know it is not taste but the senses are close enough so I just made a post.
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Post by maidenhaver »

Bro what if you could taste what you see?
Weirdest cracker you know.
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Post by Klerik »

It costs about 25 bucks a hit.
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Post by maidenhaver »

I would pay yoy not taste anythings.
Weirdest cracker you know.
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Post by Val the Moofia Boss »

Not taste, but Pokemon Sun & Moon allowed you to get into people's beds and smell them. They had different flavor text.