I'll start: Ultima Online has a 'Taste Identification' skill, it can be used to identify if something is poisoned, or the contents of a potion.
We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
RPGs where you can taste things
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rusty_shackleford
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RPGs where you can taste things
How many of these exist?
I'll start: Ultima Online has a 'Taste Identification' skill, it can be used to identify if something is poisoned, or the contents of a potion.
I'll start: Ultima Online has a 'Taste Identification' skill, it can be used to identify if something is poisoned, or the contents of a potion.
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There's a litRPG novel I recall based all around somebody having just that one skill.
He can simply look at objects and see whether edible or not. So whether edible or poisonous...and that turns out to be the "winner" skill in that world.
He can simply look at objects and see whether edible or not. So whether edible or poisonous...and that turns out to be the "winner" skill in that world.
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wndrbr
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For some reason Ultima Underworld came to mind, even though the game doesn't have this feature. You can drink an unidentified potion and then see a message in the event log, something in the vein of "this potion tasted weird and now you feel dizzy".
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rusty_shackleford
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I know Skyrim lets you taste various ingredients to determine their effect, can't remember if earlier entries also had this.
Do skyrim potions work similarly if anyone knows?
Do skyrim potions work similarly if anyone knows?
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Yeah, the way you "discover" recipes is by slowly increasing your Alchemy skill. At different thresholds, tasting ingredients unlocks more properties, that, in turn, unlocks more recipes.
Just like Yves, I chase tales
rusty_shackleford wrote: β October 28th, 2024, 07:36Mediocre or bad games can still have parts that are good.
Black Geyser has something very similar in the "Brewing and Drying" Skill, where you can start with ingredients that you know how to infuse... but you get far less effective effects. Investing into the skill, and you get the ability to brew, dry and even get different ingredients and effects depending on the level of heat.
I'm not sure if it fits what you wanted, but Black Geyser's "alchemy" is interesting.
I'm not sure if it fits what you wanted, but Black Geyser's "alchemy" is interesting.
Just like Yves, I chase tales
rusty_shackleford wrote: β October 28th, 2024, 07:36Mediocre or bad games can still have parts that are good.
Robin Hood: Prince of Thieves for the NES.
You could eat and drink, and even carry bread or a turkey leg around instead of a weapon if you wanted.

You could eat and drink, and even carry bread or a turkey leg around instead of a weapon if you wanted.

You'll be able to taste lots of meat in Vampire Syndicate: Gangs of MoonFall.
I believe the upcoming dungeon crawler Cryptmaster allows tasting objects to aid in their identification.
The player can be given a description of the taste and texture of the unknown object as clues for what the object actually is and must name it correctly to fully identify it.
The player can be given a description of the taste and texture of the unknown object as clues for what the object actually is and must name it correctly to fully identify it.
The three evils that humanity faces:
Censorship
Telemetry
DRM
Seems like a terrible idea to attempt to identify unknown substances by taste though
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rusty_shackleford
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https://en.wikipedia.org/wiki/Aspartame?useskin=vectorDead wrote: β June 16th, 2023, 01:37Seems like a terrible idea to attempt to identify unknown substances by taste though
Aspartame was discovered in 1965 by James M. Schlatter, a chemist working for G.D. Searle & Company. Schlatter had synthesized aspartame as an intermediate step in generating a tetrapeptide of the hormone gastrin, for use in assessing an anti-ulcer drug candidate.[52] He discovered its sweet taste when he licked his finger, which had become contaminated with aspartame, to lift up a piece of paper.
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I expect dangerous magical dungeons to have much more toxic substances than aspartame, frequently enough to make taste identification a terrible idea.rusty_shackleford wrote: β June 16th, 2023, 01:46https://en.wikipedia.org/wiki/Aspartame?useskin=vectorDead wrote: β June 16th, 2023, 01:37Seems like a terrible idea to attempt to identify unknown substances by taste thoughAspartame was discovered in 1965 by James M. Schlatter, a chemist working for G.D. Searle & Company. Schlatter had synthesized aspartame as an intermediate step in generating a tetrapeptide of the hormone gastrin, for use in assessing an anti-ulcer drug candidate.[52] He discovered its sweet taste when he licked his finger, which had become contaminated with aspartame, to lift up a piece of paper.
Not taste, but Pokemon Sun & Moon allowed you to get into people's beds and smell them. They had different flavor text.
