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Bethesda is leaving money on the table (Spin-Offs)
Bethesda is leaving money on the table (Spin-Offs)
I don't understand why Bethesda doesn't use their IPs for more. TES hasn't had a major release since 2011 but there have been TES games since then. However, instead of things that mods for other video game properties have had to fill the niche in, spin offs have been exclusively ****** mobile game garbage.
Why is there no Elder Scrolls RTS? A Fallout city builder? Would a first/third person squad based shooter like Republic Commando as the Brotherhood of Steel not sell well? Instead of cramming these sorts of features into their main games in a half baked manner why not get some use out of IPs that they own and are not using?
Busy working on a mainline Fallout game? Have an Elder Scrolls Story being put out by a contracted dev in the meantime. The obvious comparison is New Vegas but these wouldn't be Bethesda style games with as big a potential risk in both quality (literally no one seems to be able to replicate the bethesda formula after decades of trying) and possibly competing with whatever Bethesda is working on.
So why not do this? At first I thought maybe it was about protecting the brand but after Elder Scrolls Blades, Fallout Shelter, the Fallout show and other silly cashgrab ******** I don't really buy into that argument anymore.
Why is there no Elder Scrolls RTS? A Fallout city builder? Would a first/third person squad based shooter like Republic Commando as the Brotherhood of Steel not sell well? Instead of cramming these sorts of features into their main games in a half baked manner why not get some use out of IPs that they own and are not using?
Busy working on a mainline Fallout game? Have an Elder Scrolls Story being put out by a contracted dev in the meantime. The obvious comparison is New Vegas but these wouldn't be Bethesda style games with as big a potential risk in both quality (literally no one seems to be able to replicate the bethesda formula after decades of trying) and possibly competing with whatever Bethesda is working on.
So why not do this? At first I thought maybe it was about protecting the brand but after Elder Scrolls Blades, Fallout Shelter, the Fallout show and other silly cashgrab ******** I don't really buy into that argument anymore.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
If I was Todd Bethelsderscrolls I would have shifted focus into making Skyrim DLCs in perpetuity. There are still tens of thousands of active players just on Steam right now 15 years after release.
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rusty_shackleford
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To 98% of people, TES is just a generic fantasy setting with nothing special about it. If you know about the """DEEP LORE""", it's probably past time for you to take a shower so I'm going to remind you to do it.
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Now you know how I felt with the console market dictating everything in PC when it took over.
Sucks, doesn't it?
Sucks, doesn't it?
Creation Club could have been this if they didn't **** up in every conceivable way.Oyster Sauce wrote: β August 17th, 2024, 19:19If I was Todd Bethelsderscrolls I would have shifted focus into making Skyrim DLCs in perpetuity. There are still tens of thousands of active players just on Steam right now 15 years after release.
There are videos and reddit posts will gorillions of normalfags talking about how important the series is and how it changed their life. It's a very big and popular brand up there with Warhammer or Lord of the Rings and there's no reason those can succeed in multiple mediums whilst TES couldn't.rusty_shackleford wrote: β August 17th, 2024, 19:19To 98% of people, TES is just a generic fantasy setting with nothing special about it.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
What?Xenich wrote: β August 17th, 2024, 19:21Now you know how I felt with the console market dictating everything in PC when it took over.
Sucks, doesn't it?
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
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rusty_shackleford
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every social media site is completely astroturfed, anything you see on there is artificially boosted.Vergil wrote: β August 17th, 2024, 19:21There are videos and reddit posts will gorillions of normalfags talking about how important the series is and how it changed their life.
Thank you for your attention to this matter!
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" However, instead of things that mods for other video game properties have had to fill the niche in, spin offs have been exclusively ****** mobile game garbage."Vergil wrote: β August 17th, 2024, 19:22What?Xenich wrote: β August 17th, 2024, 19:21Now you know how I felt with the console market dictating everything in PC when it took over.
Sucks, doesn't it?
Mobiles are priority... they are what makes the money, they are what is important. They drive the market, just like console did in the 2000+ when PC games began to be made FIRST on console and then ported to PC (with all their design constraints, styles, and directions).
Last edited by Xenich on August 17th, 2024, 19:26, edited 1 time in total.
I would buy a decent remake or remaster of Arena and Daggerfall right now if one existed and all that was changed was visuals and gameplay. A modern (not Unity) Daggerfall is something I've wanted for awhile.Vergil wrote: β August 17th, 2024, 19:16I don't understand why Bethesda doesn't use their IPs for more. TES hasn't had a major release since 2011 but there have been TES games since then. However, instead of things that mods for other video game properties have had to fill the niche in, spin offs have been exclusively ****** mobile game garbage.
Why is there no Elder Scrolls RTS? A Fallout city builder? Would a first/third person squad based shooter like Republic Commando as the Brotherhood of Steel not sell well? Instead of cramming these sorts of features into their main games in a half baked manner why not get some use out of IPs that they own and are not using?
Busy working on a mainline Fallout game? Have an Elder Scrolls Story being put out by a contracted dev in the meantime. The obvious comparison is New Vegas but these wouldn't be Bethesda style games with as big a potential risk in both quality (literally no one seems to be able to replicate the bethesda formula after decades of trying) and possibly competing with whatever Bethesda is working on.
So why not do this? At first I thought maybe it was about protecting the brand but after Elder Scrolls Blades, Fallout Shelter, the Fallout show and other silly cashgrab ******** I don't really buy into that argument anymore.
Noted big mobile release StarfieldXenich wrote: β August 17th, 2024, 19:25Mobiles are priority... the are what makes the money, they are what is important. They drive the market, just like console did in the 2000+ when PC games began to be made FIRST on console and the ported to PC (with all their design constraints, styles, and directions).
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
NM, it would take too many words to explain to you and you don't have the attention span.Vergil wrote: β August 17th, 2024, 19:26Noted big mobile release StarfieldXenich wrote: β August 17th, 2024, 19:25Mobiles are priority... the are what makes the money, they are what is important. They drive the market, just like console did in the 2000+ when PC games began to be made FIRST on console and the ported to PC (with all their design constraints, styles, and directions).
No... please... don't go...Xenich wrote: β August 17th, 2024, 19:28NM, it would take too many words to explain to you and you don't have the attention span.Vergil wrote: β August 17th, 2024, 19:26Noted big mobile release StarfieldXenich wrote: β August 17th, 2024, 19:25Mobiles are priority... the are what makes the money, they are what is important. They drive the market, just like console did in the 2000+ when PC games began to be made FIRST on console and the ported to PC (with all their design constraints, styles, and directions).
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
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maidenhaver
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Doesn't have anything to do with op, and the steam and nexus stats for Skyrim speak for themselves.rusty_shackleford wrote: β August 17th, 2024, 19:23every social media site is completely astroturfed, anything you see on there is artificially boosted.Vergil wrote: β August 17th, 2024, 19:21There are videos and reddit posts will gorillions of normalfags talking about how important the series is and how it changed their life.
Weirdest cracker you know.
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rusty_shackleford
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Skyrim is one of the most generic fantasy games that exists. It has no identifiable traits unique to it that the average player would actually associate with it.maidenhaver wrote: β August 17th, 2024, 19:30Doesn't have anything to do with op, and the steam and nexus stats for Skyrim speak for themselves.rusty_shackleford wrote: β August 17th, 2024, 19:23every social media site is completely astroturfed, anything you see on there is artificially boosted.Vergil wrote: β August 17th, 2024, 19:21There are videos and reddit posts will gorillions of normalfags talking about how important the series is and how it changed their life.
Thank you for your attention to this matter!
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Having trouble running an old Windows game?
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maidenhaver
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Yeah, so why aren't there new dlcs every year?rusty_shackleford wrote: β August 17th, 2024, 19:31Skyrim is one of the most generic fantasy games that exists. It has no identifiable traits unique to it that the average player would actually associate with it.maidenhaver wrote: β August 17th, 2024, 19:30Doesn't have anything to do with op, and the steam and nexus stats for Skyrim speak for themselves.rusty_shackleford wrote: β August 17th, 2024, 19:23
every social media site is completely astroturfed, anything you see on there is artificially boosted.
Weirdest cracker you know.
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rusty_shackleford
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There are.maidenhaver wrote: β August 17th, 2024, 19:33Yeah, so why aren't there new dlcs every year?rusty_shackleford wrote: β August 17th, 2024, 19:31Skyrim is one of the most generic fantasy games that exists. It has no identifiable traits unique to it that the average player would actually associate with it.maidenhaver wrote: β August 17th, 2024, 19:30Doesn't have anything to do with op, and the steam and nexus stats for Skyrim speak for themselves.
https://en.uesp.net/wiki/Skyrim:Creation_Club
https://en.uesp.net/wiki/Skyrim_Mod:Verified_Creations
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maidenhaver
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Ok, outsourcing to modders, but what about the rest of the op? Why wouldn't Bethesda have a dedicated team making spin-offs? Do they just suck at feeling the market? They were a big studio publisher, with some decent IPs.
Weirdest cracker you know.
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rusty_shackleford
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Have you seen Starfield?maidenhaver wrote: β August 17th, 2024, 19:38Ok, outsourcing to modders, but what about the rest of the op? Why wouldn't Bethesda have a dedicated team making spin-offs? Do they just suck at feeling the market? They were a big studio publisher, with some decent IPs.
Todd probably wouldn't trust them with replacing the toilet paper at this point.
Thank you for your attention to this matter!
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I don't think they would even need to go that far honestly. Like I said contract it out to other devs so you don't have to worry about diverting resources to it at all.maidenhaver wrote: β August 17th, 2024, 19:38Why wouldn't Bethesda have a dedicated team making spin-offs?
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
Kind of ****** up that every IP I like doesn't have tons of good games coming out constantly. Is every company somehow overlooking this?
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maidenhaver
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All the more reason to start small teams that get **** out there, under names people recognize, instead of putting everybody on Starfield.rusty_shackleford wrote: β August 17th, 2024, 19:38Have you seen Starfield?maidenhaver wrote: β August 17th, 2024, 19:38Ok, outsourcing to modders, but what about the rest of the op? Why wouldn't Bethesda have a dedicated team making spin-offs? Do they just suck at feeling the market? They were a big studio publisher, with some decent IPs.
Todd probably wouldn't trust them with replacing the toilet paper at this point.
Weirdest cracker you know.
it's less I'm appalled that they don't make spin offs and more they do make spin offs but only the lamest **** imaginable.Oyster Sauce wrote: β August 17th, 2024, 19:41Kind of ****** up that every IP I like doesn't have tons of good games coming out constantly. Is every company somehow overlooking this?
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
Isn't Fallout Shelter the most profitable game they've ever made?Vergil wrote: β August 17th, 2024, 19:42it's less I'm appalled that they don't make spin offs and more they do make spin offs but only the lamest **** imaginable.Oyster Sauce wrote: β August 17th, 2024, 19:41Kind of ****** up that every IP I like doesn't have tons of good games coming out constantly. Is every company somehow overlooking this?
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maidenhaver
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I'm curious if Obsidian were the only studio that came to Bethsoft with spin-off ideas, and what might have been.Vergil wrote: β August 17th, 2024, 19:38I don't think they would even need to go that far honestly. Like I said contract it out to other devs so you don't have to worry about diverting resources to it at all.maidenhaver wrote: β August 17th, 2024, 19:38Why wouldn't Bethesda have a dedicated team making spin-offs?
Weirdest cracker you know.
I honestly wouldn't be surprised. That game is only interesting for a couple days.Oyster Sauce wrote: β August 17th, 2024, 19:45Isn't Fallout Shelter the most profitable game they've ever made?Vergil wrote: β August 17th, 2024, 19:42it's less I'm appalled that they don't make spin offs and more they do make spin offs but only the lamest **** imaginable.Oyster Sauce wrote: β August 17th, 2024, 19:41Kind of ****** up that every IP I like doesn't have tons of good games coming out constantly. Is every company somehow overlooking this?
Bethesda already struggles making inferior copies of a game they released nearly 25 years ago.Vergil wrote: β August 17th, 2024, 19:16Why is there no Elder Scrolls RTS? A Fallout city builder?
Can you imagine them attempting to make something else?
Vergil wrote: β August 17th, 2024, 19:16Busy working on a mainline Fallout game? Have an Elder Scrolls Story being put out by a contracted dev in the meantime. The obvious comparison is New Vegas but these wouldn't be Bethesda style games with as big a potential risk in both quality (literally no one seems to be able to replicate the bethesda formula after decades of trying) and possibly competing with whatever Bethesda is working on.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
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Nooneatall
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Why would they make a good game when they can make a game about black trannys that is 90% cutscenes instead?Oyster Sauce wrote: β August 17th, 2024, 19:41Kind of ****** up that every IP I like doesn't have tons of good games coming out constantly. Is every company somehow overlooking this?
I made a mod for CK3:
DEI Remover
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This might be me reaching, but I always had this theory that New Vegas spooked Bethesda so badly they actively refuse to allow any other studio to make a cRPG based on their IPs for fear of being humiliated. They could, very easily, have contracted Obsidian to make a "New Vegas" for Fallout 4, or opened up a studio in some East European country like CA did to churn out spinoffs on a smaller scale, but they don't, and the likely answer as to why is their bruised egos.Vergil wrote: β August 17th, 2024, 20:02Busy working on a mainline Fallout game? Have an Elder Scrolls Story being put out by a contracted dev in the meantime. The obvious comparison is New Vegas but these wouldn't be Bethesda style games with as big a potential risk in both quality (literally no one seems to be able to replicate the bethesda formula after decades of trying) and possibly competing with whatever Bethesda is working on.
As for why no one is making games similar to that of Bethesda, it's because setting up the pipeline and tools necessary would require far too much investment for a questionable payoff. For a competitor to a Bethesda game you'd need the infrastructure in place to quickly create and populate interiors for nearly every building, hundreds of NPCs with schedules, dozens of quests and side quests.
None of the big studios are all that interested in making an effort when there's far more profitable ventures that require less commitment, while smaller indie studios that could take the risk lack the necessary resources to make such a game.
This is great and all but this thread is explicitly about other studios making spin offs in other genres as explained in the text you just quotedgerey wrote: β August 17th, 2024, 20:11This might be me reaching, but I always had this theory that New Vegas spooked Bethesda so badly they actively refuse to allow any other studio to make a cRPG based on their IPs for fear of being humiliated. They could, very easily, have contracted Obsidian to make a "New Vegas" for Fallout 4, or opened up a studio in some East European country like CA did to churn out spinoffs on a smaller scale, but they don't, and the likely answer as to why is their bruised egos.Vergil wrote: β August 17th, 2024, 20:02Busy working on a mainline Fallout game? Have an Elder Scrolls Story being put out by a contracted dev in the meantime. The obvious comparison is New Vegas but these wouldn't be Bethesda style games with as big a potential risk in both quality (literally no one seems to be able to replicate the bethesda formula after decades of trying) and possibly competing with whatever Bethesda is working on.
As for why no one is making games similar to that of Bethesda, it's because setting up the pipeline and tools necessary would require far too much investment for a questionable payoff. For a competitor to a Bethesda game you'd need the infrastructure in place to quickly create and populate interiors for nearly every building, hundreds of NPCs with schedules, dozens of quests and side quests.
None of the big studios are all that interested in making an effort when there's far more profitable ventures that require less commitment, while smaller indie studios that could take the risk lack the necessary resources to make such a game.
Last edited by Vergil on August 17th, 2024, 20:14, edited 1 time in total.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
