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ModHQ 2.0

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Marcus
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Post by Marcus »

Acrux wrote: August 16th, 2024, 12:52
cbight wrote: August 16th, 2024, 10:40

I don't play video games.
This is a video game website.
And yet there is a very active non-video game related section. Just like on the Codex. You really have to wonder if the video game sections only exist to lure the people in for the non-video game content.

Of course, there is a good chance it's the other way around: The video game content is not enough to keep people around as long as you would like. So you offer them something else. Truly a diabolical scheme.
rusty_shackleford wrote: April 8th, 2025, 00:23
I hate women so much it's unreal
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Post by Xenich »

Setup donation drives with objective goals (ie Goal: $1000 = site release, current: 400/1000)so people can clearly see what reaching a given level will produce. It also will help people decide how much they need to help out with.

If you only need a 100 bucks, people will throw a tad bit to it, but... if they see the goal is 1000, you may see larger donations due to it.

Could also spur some min/max OCD types to donate more because... well... gotta have maxed stats am I right?

I see gab put up operational costs goals for their monthly sub requirements and update how close they are to being funded for the month. This causes some to sub a month or two even if they don't regularly sub.
Last edited by Xenich on August 16th, 2024, 14:14, edited 1 time in total.
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Post by rusty_shackleford »

Xenich wrote: August 16th, 2024, 14:13
Setup donation drives with objective goals (ie Goal: $1000 = site release, current: 400/1000)so people can clearly see what reaching a given level will produce. It also will help people decide how much they need to help out with.

If you only need a 100 bucks, people will throw a tad bit to it, but... if they see the goal is 1000, you may see larger donations due to it.

Could also spur some min/max OCD types to donate more because... well... gotta have maxed stats am I right?

I see gab put up operational costs goals for their monthly sub requirements and update how close they are to being funded for the month. This causes some to sub a month or two even if they don't regularly sub.
monthly operational costs: 0/1,000,000
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Post by Xenich »

rusty_shackleford wrote: August 16th, 2024, 14:15
Xenich wrote: August 16th, 2024, 14:13
Setup donation drives with objective goals (ie Goal: $1000 = site release, current: 400/1000)so people can clearly see what reaching a given level will produce. It also will help people decide how much they need to help out with.

If you only need a 100 bucks, people will throw a tad bit to it, but... if they see the goal is 1000, you may see larger donations due to it.

Could also spur some min/max OCD types to donate more because... well... gotta have maxed stats am I right?

I see gab put up operational costs goals for their monthly sub requirements and update how close they are to being funded for the month. This causes some to sub a month or two even if they don't regularly sub.
monthly operational costs: 0/1,000,000
Now you sound like the average mechanic when they come to tell you the repair costs.
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Post by Oyster Sauce »

cbight wrote: August 16th, 2024, 10:40
rusty_shackleford wrote: August 16th, 2024, 10:39
I assumed everyone thought it was implied because that's the entire point of it?
I was not aware, because I'm not following your ModHQ project. I'm not interested in mods because I don't play video games. However, I hate ******* and ****** and the Nexus is full of those creatures. I might consider donating just to spite them.

In any case you should consider creating a huge, flashing pop-up that comes up whenever you open this site saying "Are you too tired of all the ******* and ****** on the Nexus? Then consider donating to the ModHQ!"
Just following up on this. Have you donated yet?
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Post by rusty_shackleford »

I included the monthly donations total in the header at one point for about 15 minutes but it felt like begging so I removed it, btw. Hope that clears things up.
Last edited by rusty_shackleford on August 16th, 2024, 16:15, edited 1 time in total.
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Post by Statesman »

Acrux wrote: August 16th, 2024, 12:52
cbight wrote: August 16th, 2024, 10:40

I don't play video games.
This is a video game website.
Getting "4chan is an anime imageboard" flashbacks.
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Post by rusty_shackleford »

Going to do a writeup on what needs to be done to get it into closed testing. Main thing right now is just implementing the actual upload part — well, integrating. Also need to implement the account page, and comments on mods.
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Post by Vergil »

cbight wrote: August 16th, 2024, 14:01
Acrux wrote: August 16th, 2024, 12:52
cbight wrote: August 16th, 2024, 10:40

I don't play video games.
This is a video game website.
And yet there is a very active non-video game related section. Just like on the Codex. You really have to wonder if the video game sections only exist to lure the people in for the non-video game content.

Of course, there is a good chance it's the other way around: The video game content is not enough to keep people around as long as you would like. So you offer them something else. Truly a diabolical scheme.
Yea thats cool and all but RPGHQ is a website about RPGs.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by rusty_shackleford »

I regularly visit a bar near my house and I've never had a drink in my life. I enjoy the atmosphere and company, plus I tend to really like the kind of food you can order at bars.
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Post by Vergil »

rusty_shackleford wrote: September 15th, 2024, 15:43
Going to do a writeup on what needs to be done to get it into closed testing. Main thing right now is just implementing the actual upload part — well, integrating. Also need to implement the account page, and comments on mods.
What does closed testing entail?
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by rusty_shackleford »

Vergil wrote: September 15th, 2024, 16:02
rusty_shackleford wrote: September 15th, 2024, 15:43
Going to do a writeup on what needs to be done to get it into closed testing. Main thing right now is just implementing the actual upload part — well, integrating. Also need to implement the account page, and comments on mods.
What does closed testing entail?
Just make it only available to active HQ members so they can try to break it.
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Post by Vergil »

rusty_shackleford wrote: September 15th, 2024, 16:02
I regularly visit a bar near my house and I've never had a drink in my life. I enjoy the atmosphere and company, plus I tend to really like the kind of food you can order at bars.
If I set a book on the seat of a bicycle it's still a bicycle not a table.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Oyster Sauce »

rusty_shackleford wrote: September 15th, 2024, 16:02
plus I tend to really like the kind of food you can order at bars.
(chicken fingers)
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Post by loregamer »

go white boy go white boy go :bounce:
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Post by rusty_shackleford »

If I commit to having something to show before the year ends that means my failure will be that much more spectacular! :heart:

The plurality of time so far has been ******* with the single sign-on, especially if we include the time spent working on it for the forum/vault/chat which was all staging ground for modhq integration. :pipe-thinking:
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Post by Vergil »

He resumed work on ModHQ? Make him throw up again.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by rusty_shackleford »

Vergil wrote: December 4th, 2024, 21:58
He resumed work on ModHQ? Make him throw up again.
I did last month, I actually don't have that much work left.
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Post by Vergil »

rusty_shackleford wrote: December 4th, 2024, 22:00
Vergil wrote: December 4th, 2024, 21:58
He resumed work on ModHQ? Make him throw up again.
I did last month, I actually don't have that much work left.
But you have so much more vomiting to do :twisted:
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by loregamer »

rusty_shackleford wrote: December 4th, 2024, 21:26
If I commit to having something to show before the year ends that means my failure will be that much more spectacular! :heart:

The plurality of time so far has been ******* with the single sign-on, especially if we include the time spent working on it for the forum/vault/chat which was all staging ground for modhq integration. :pipe-thinking:
Ugh fine I’ll work on aesthetics mod
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Post by orinEsque »

loregamer wrote: December 5th, 2024, 01:58
rusty_shackleford wrote: December 4th, 2024, 21:26
If I commit to having something to show before the year ends that means my failure will be that much more spectacular! :heart:

The plurality of time so far has been ******* with the single sign-on, especially if we include the time spent working on it for the forum/vault/chat which was all staging ground for modhq integration. :pipe-thinking:
Ugh fine I’ll work on aesthetics mod
I'm preparing some spicy stuff for No Alphabets.
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Post by rusty_shackleford »

:headbang:
Took a lot of reading oauth/OIDC standards papers and banging my head on the wall, but I finally have support for single sign-on with the forums. :headbang:

Things left to complete before I can do a trial run:
Mod submission -> Mod package/releases, editing, etc., Just the frontend parts, all the backend is already in place.
Mod comments & issues frontend parts.
User control panel. Same deal, mostly just frontend.
Actual file upload. We only manage metadata so it's not as difficult as it sounds, actual file uploading is handled by a separate service we host & communicate with.

Don't know if I'll have anything to show before the year is up, maybe!
Last edited by rusty_shackleford on December 10th, 2024, 00:30, edited 2 times in total.
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Post by orinEsque »

rusty_shackleford wrote: December 10th, 2024, 00:25
:headbang:
Took a lot of reading oauth/OIDC standards papers and banging my head on the wall, but I finally have support for single sign-on with the forums. :headbang:

Things left to complete before I can do a trial run:
Mod submission -> Mod package/releases, editing, etc., Just the frontend parts, all the backend is already in place.
Mod comments & issues frontend parts.
User control panel. Same deal, mostly just frontend.
Actual file upload. We only manage metadata so it's not as difficult as it sounds, actual file all uploading is handled by a separate service we host & communicate with.

Don't know if I'll have anything to show before the year is up, maybe!
Thanks for all the hard work!
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Post by Vergil »

If I donate will you delay it longer?
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by rusty_shackleford »

Wow, amazing, it has advanced features like logging in!
Selection_018.webp
:pipe-hat:

Think I earned me a month long vacation after all that hard work. :yawn:
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Last edited by rusty_shackleford on December 17th, 2024, 05:23, edited 1 time in total.
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Post by rusty_shackleford »



Styling can be refined later for non-important pages.
Image
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Post by rusty_shackleford »

Selection_022.webp
Need to adjust this to make it more obvious which file is the main download and which are optional files, adjust the UI a bit.
Selection_023.webp
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Last edited by rusty_shackleford on December 18th, 2024, 07:50, edited 1 time in total.
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Post by Faceless_Sentinel »

@rusty_shackleford would be great if you add sorting to this list by creating date and updating date.
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Post by TKVNC »

I hope you realise this.
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Post by orinEsque »

rusty_shackleford wrote: December 18th, 2024, 07:48
Image

Need to adjust this to make it more obvious which file is the main download and which are optional files, adjust the UI a bit.
Image
Awesome job.

I just came across something that might be of interest while you work on main and optional.
Wyll's of Toril for example has the option to change horns. Which is obviously optional. But to use the optional horn you have to download another mod, which is a dependency you need for the horn to work. I can't hardcode it as a dependency in the mod itself like usual and force a pop up because you can have multiple different base skin colours and which dependency you need is entirely based on the head you downloaded so its like this

MAIN: Neverwinter head
|_____Want horn?
ㅤㅤㅤㅤㅤYes
ㅤㅤㅤㅤㅤ|_________Download horn remover for Neverwinter (Dependency for horn)
ㅤㅤㅤㅤㅤ|_________Download a horn of your choice
ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ |_____Horns
ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ Horn A
ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ Horn B
ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ Horn C

MAIN: Calimshan head
|_____Want horn?
ㅤㅤㅤㅤㅤYes
ㅤㅤㅤㅤㅤ|_________Download horn remover for Calimshan (Dependency for horn)
ㅤㅤㅤㅤㅤ|_________Download a horn of your choice
ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ |_____Horns
ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ Horn A
ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ Horn B
ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ Horn C

You don't HAVE to cater for this. Just letting you know something like this can exist.
Last edited by orinEsque on December 18th, 2024, 12:11, edited 5 times in total.
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