Mortmal wrote: β
February 9th, 2023, 23:29
There's nothing depresing, its a very polished and fun console game, it's way above the usual, sometime i'd say it reach the quality of a zelda . Of course it could get better plot with less tropes and be more adult, but i guess its too risky and viewed as not viable anymore.
Is gaming in that bad of a state??
It's got some great graphics and the combat is impressively fairly good as a representation of what you'd expect from the world..
But the "Open World" is ****.. and the game is almost 90% a linear story line. The idea of like making friends or enemies and actually being a student of hogwarts that attends class, goes to events in the school, competes in house shenanigans - AKA "The immersive experience 99% of Harry Potter fans want.." is thrown away in the first 10 minutes.
It's a big budget game but they should of diverted that budget more into the immersion of being a student at Hogwarts vs some "Le Epic Pulled From ***" story.. also shrink the "Open World" by half and add way more content..
EDIT
Full Day / Night cycle but there's a "Wait for Random NPC" waypoint next to every quest. The cycles of days means nothing. You attend class purely as a quest progression, everything is pre-canned cutscenes, you have basically zero agency or choice in anything.
You rarely get to experience hanging out in your dorm room and bullshitting with your friends or plotting to **** around with another house.
In fact your house is 99% cosmetic. It purely changes your clothing styles and <insert house here> dialogue. AKA it's meaningless.
Huge missed opportunity. The story is **** too - I wish they would of diverted half the money that went into the story towards everything else.
βΊ Show Spoiler
The opening cutscene where you watch a professor ripped to shreds by a Dragon and immediately those ghost horse things appear - proving you literally did just see a teacher die a horrific death was ******* hilarious. Like one of my favorite cutscenes in a game ever. Kudos to the devs on that.
Having it sell a lot means a few things:
- Harry Potter games of this magnitude (vs cheap movie adaption trash) are financially viable
- ***** communities don't affect sales much when they REEEE.
I don't think anyone is correlating sales to the gameplay that they hid in marketing. If anything, high sales means we get another kick at the can - although I would hope the people who bought it are very vocal about the ubishit experience they got out of it.
If Harry Potter Part 2 : The exploration of Empty World - sells gang busters, we are ******. It means any horse **** with the HP brand on it will make huge profits - so no need to try.
TL;DR - I have hope.. but not holding my breath.