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Raphael Colantonio's next game

For discussing role-playing video games, you know, the ones with combat.
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Element
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Post by Element »

Roguey wrote: August 9th, 2024, 09:58
Element wrote: August 9th, 2024, 09:09
Seems a tad ambitious to be pursuing a first person view on a (presumably) modest budget. Scifi, out in the open etc. I'd be more excited if they were making a successor to Arx.
Dark Messiah was made by a team of roughly the same size. Arx had an even smaller team.
18 and 22 years ago, respectively

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KnightoftheWind
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Post by KnightoftheWind »

They could realistically make an "Arx Fatalis 2" just without the branding. Have it set in some other underground city, and perhaps include a playable surface areas akin to the Metro games. Or they could make it a prequel with a sense of impending doom as the surface gets colder and monsters grow more violent.
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Post by Roguey »

Interview from way back in February but affirms that it'll be just as woke as Woke West https://gameworldobserver.com/2024/02/0 ... -interview
I used to just be focused on a specific type of gameplay. I didn’t care so much for the story or some messages. Now these things matter more to me: the depth, some of the intellectual messages maybe. Me and my team did it on Weird West. And I think we’re doing this again on our next project.
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Post by wndrbr »

It's over.
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Post by wndrbr »


Demoing the new game to potential publishing partners
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Element
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Post by Element »

Deathloop 2.0
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Roguey
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Post by Roguey »

Not a Raf project. It looks like Woke West designed for first person.
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Post by lucky-SVLLa »

Roguey wrote: August 21st, 2024, 10:55
Not a Raf project. It looks like Woke West designed for first person.
But with Weird West's experience, this team will likely place more emphasis on traditional RPG elements than Weird West ever did, at least hopefully :toot:
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Post by Roguey »

lucky-SVLLa wrote: January 2nd, 2026, 20:58
But with Weird West's experience, this team will likely place more emphasis on traditional RPG elements than Weird West ever did, at least hopefully :toot:
I don't know what you mean by traditional RPG elements, but Raf fully buys into the im sim design philsophy which is against P&P elements in electronic games. Swen Vincke is the guy who combines the two.
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Post by J1M »

"Demoing game to people that will say they like it and immediately demand we change it into latest trend"
Last edited by J1M on January 2nd, 2026, 22:34, edited 1 time in total.
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Post by lucky-SVLLa »

Roguey wrote: January 2nd, 2026, 21:27
lucky-SVLLa wrote: January 2nd, 2026, 20:58
But with Weird West's experience, this team will likely place more emphasis on traditional RPG elements than Weird West ever did, at least hopefully :toot:
I don't know what you mean by traditional RPG elements, but Raf fully buys into the im sim design philsophy which is against P&P elements in electronic games. Swen Vincke is the guy who combines the two.
I suppose Raf has shifted his perspective in recent years—certainly since he left Arkane, perhaps influenced by projects like *Weird West* and *Baldur's Gate 3*. Time will tell. That said, the inspiration for immersive sims primarily stems from the *Ultima* series, and *Ultima Underworld* itself drew heavily from the mainline *Ultima* games. Regardless, as the grandfather of immersive sims, *Ultima Underworld* also delivers a compelling computer role-playing experience :wizard: