Yes, it looks a little different from the mod pictures, but that's because I edited it to fit the vanilla assets, as it was originally made for a custom mesh that can't be used in the Legendary Edition. The visor is another mod.
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I've moved it to The Foundry, which is where user WIP stuff goes.Darkestfantasy wrote: ↑ August 3rd, 2024, 06:08I now realize I might've posted this in the wrong section. I meant to add it to Mod Development page
Thank youWhiteShark wrote: ↑ August 3rd, 2024, 06:13I've moved it to The Foundry, which is where user WIP stuff goes.
Are you sure this is right? ME3 would have been pre-PBR materials being popular in gamedev, so if I had to guess, .spec would be a specular map which controls the specular highlight in the blinn-phong shading model.Darkestfantasy wrote: ↑ August 3rd, 2024, 05:56I've determined that it's a .spec issue, which controls overlay.
At least with this mod, it's an overlay. I'm still very new to modding ME, and I've only done ones for MELE. I wouldn't even know how to make mods for the original trilogy, which I don't even own on PCrusty_shackleford wrote: ↑ August 3rd, 2024, 06:17Are you sure this is right? ME3 would have been pre-PBR materials being popular in gamedev, so if I had to guess, .spec would be a specular map which controls the specular highlight in the blinn-phong shading model.
I've never made any mods for the ME games so I may be wrong.
Might want to see if you can find any information on differences between MELE and ME3 with regards to mods, then. They might have changed something which breaks it.Darkestfantasy wrote: ↑ August 3rd, 2024, 06:20At least with this mod, it's an overlay. I'm still very new to modding ME, and I've only done ones for MELE. I wouldn't even know how to make mods for the original trilogy, which I don't even own on PCrusty_shackleford wrote: ↑ August 3rd, 2024, 06:17Are you sure this is right? ME3 would have been pre-PBR materials being popular in gamedev, so if I had to guess, .spec would be a specular map which controls the specular highlight in the blinn-phong shading model.
I've never made any mods for the ME games so I may be wrong.
I know that installing mods for MELE is a lot easier because the mods are either DLC or mem, while for the original trilogy you had to use Texmod and other things. I did manage to make it work without the mesh, the only problem is the specular layer. I'm online friends with a modder who has fixed stuff for me before with the alpha of mod textures, but I can't ask for her help with this one. I don't wanna risk her finding out that it was for this site, which she might disagree with and then get me banned from Nexus. I don't want that to happen unnecessarilyrusty_shackleford wrote: ↑ August 3rd, 2024, 06:22Might want to see if you can find any information on differences between MELE and ME3 with regards to mods, then. They might have changed something which breaks it.
Is it possible that the .spec is a packed texture and it only relies on one channel to control the overlay? I'd try flooding one channel with white and the rest with black, going through all the channels to see if it does anything.Darkestfantasy wrote: ↑ August 3rd, 2024, 06:26I know that installing mods for MELE is a lot easier because the mods are either DLC or mem, while for the original trilogy you had to use Texmod and other things. I did manage to make it work without the mesh, the only problem is the specular layer. I'm online friends with a modder who has fixed stuff for me before with the alpha of mod textures, but I can't ask for her help with this one. I don't wanna risk her finding out that it was for this site, which she might disagree with and then get me banned from Nexus. I don't want that to happen unnecessarilyrusty_shackleford wrote: ↑ August 3rd, 2024, 06:22Might want to see if you can find any information on differences between MELE and ME3 with regards to mods, then. They might have changed something which breaks it.

I might see what happens when I turn the Blue channel black. I could post the .spec files (for the mod and the original texture) if you would like to try a crack at it yourself. Might be better than trying to translate things to me.rusty_shackleford wrote: ↑ August 3rd, 2024, 06:34Is it possible that the .spec is a packed texture and it only relies on one channel to control the overlay? I'd try flooding one channel with white and the rest with black, going through all the channels to see if it does anything.
I don't know the first thing about this, but you may as well upload it here now just in case someone happens along with the photoshop skills to figure it out.Darkestfantasy wrote: ↑ August 3rd, 2024, 06:50I could post the .spec files (for the mod and the original texture) if you would like to try a crack at it yourself.