We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Chat client updated, if you have issues using chat press CTRL + SHIFT + R to force a hard refresh.

What is your favorite Elder Scrolls game?

For discussing role-playing video games, you know, the ones with combat.
Ignore Topic

Out of every Elder Scrolls game that's ever been released, which one is your favorite?

Morrowind
12
41%
Oblivion
9
31%
Skyrim (SE)
4
14%
Skyrim (LE)
2
7%
Skyrim (VR)
0
No votes
Skyrim (AE)
1
3%
Skyrim Very Special Edition (Alexa)
1
3%
Elder Scrolls Online
0
No votes
 
Total votes: 29

User avatar
CSM-101
Posts: 394
Joined: Jul 2, '24
Gender: Helicopter

Geolocation

Adventurer's Guild

Post by CSM-101 »

rusty_shackleford wrote: August 3rd, 2024, 04:51
Rigwort wrote: August 3rd, 2024, 04:48
rusty_shackleford wrote: August 3rd, 2024, 04:43
Morrowind is a dead world populated by NPCs with wikipedia dumps that stand around doing nothing.
Sounds like a modern indie game. The thing is, Morrowind has such an interesting world it probably would still be enjoyable if the everyone was dead and replaced with... robots? Yeah, that's a great idea!
I'm just saying, it's really not that different from FO76 at launch. They just gave the found tapes an NPC visual instead.
Oh, that's ******* mean.

Tags:
User avatar
Acrux
Turtle
Turtle
Posts: 6559
Joined: Feb 8, '23

Geolocation

Adventurer's Guild

Post by Acrux »

Rigwort wrote: August 3rd, 2024, 04:38
I'm tired of people not understanding why Morrowind was enjoyable. Everyone points to these stupid novelties. Spears don't make a game better. Armor types don't make a game better. It's the same crap that posers praise about Daggerfall. "Look at the language skills!" Yeah, and how many of those matter?
If you think Morrowind has interesting, challenging gameplay than I'm sorry to hear about your lobotomy. Hopefully your nurse is taking care of you well. The only person to actually see why Morrowind is good in this thread so far is Maidenhaver. Morrowind is a terrrible, terrible game. Every other Elder Scrolls entry is better in terms playing it. Stealth is non-functional, playing a thief class in general is an exercise in frustration. Warriors are boring, and there isn't any choice in your tactics. Mages are the best, but again most of the challenge just comes in the daedra later having reflect.

No, what Morrowind is good at is the dressing. The aesthetics. I'm not saying Star Wars but with clay and bugs is especially revolutionary. But the way they implemented it was excellent. Instead of doing a place with a mishmash of ecology and samey cultures, they made sure that architecture, culture, and and interactions were different (for the most part). Further, the dungeons were more sparse and a few were very interesting without being relegated to the main quest. Again, the combat that took place in them was... blegh, but the stories behind them were interesting. This is when Beth understood what kind of writing was easier and more effective in these open world games. The quests from factions (most of them) gave a good idea of how those factions operate and their place in the world. But overall, not really engaging, or interesting quest design. It's a good tourism game, maybe even the best. But it isn't that great of an RPG.
► Show Spoiler
I like seeing this side of @Rigwort!
Like my posts? Consider a donation: PayPal
Hate my posts? Consider a donation: PayPal
Indifferent to my posts? Consider a donation: PayPal
User avatar
Tweed
Turtle
Turtle
Posts: 6837
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by Tweed »

Acrux wrote: August 3rd, 2024, 05:03
It's a good tourism game
Archeology or anthropology, not tourism. Skyrim is the tourism game, it even has a convenient exit at the end of every dungeon complete with a gift shop.
User avatar
WhiteShark
Site Moderator
Posts: 5056
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by WhiteShark »

Why does this poll have all these weird non-Skyrim games on it? """Morrowind"""? Is that some sort of play on Skywind?
Rigwort
Posts: 196
Joined: Feb 26, '23
Gender: Dinosaur

Geolocation

Post by Rigwort »

Tweed wrote: August 3rd, 2024, 05:12
Acrux wrote: August 3rd, 2024, 05:03
It's a good tourism game
Archeology or anthropology, not tourism. Skyrim is the tourism game, it even has a convenient exit at the end of every dungeon complete with a gift shop.
You're giving Skyrim a bit too much credit. The clichéd "themepark" is better. Morrowind doesn't push enough into actually uncovering the cultures either. Most of the good stuff is left unsaid or in books which the player isn't really guided towards reading. Which is a shame, I always imagined it would be cool if the books that talked about the in-game trainers, for instance, actually gave you clues to their whereabouts and hinted at them being charm-able.
User avatar
Tweed
Turtle
Turtle
Posts: 6837
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by Tweed »

Rigwort wrote: August 3rd, 2024, 05:18
You're giving Skyrim a bit too much credit. The clichéd "themepark" is better. Morrowind doesn't push enough into actually uncovering the cultures either. Most of the good stuff is left unsaid or in books which the player isn't really guided towards reading. Which is a shame, I always imagined it would be cool if the books that talked about the in-game trainers, for instance, actually gave you clues to their whereabouts and hinted at them being charm-able.
Themepark is the better fit. What little I stomached Fallout 4 went even further in that direction. There's no substance whatsoever left in Bethesda's games, just a lot of disconnected, lukewarm thrills.
User avatar
DDC
Posts: 336
Joined: Feb 3, '24

Geolocation

Post by DDC »

Rigwort wrote: August 3rd, 2024, 04:38
I'm tired of people not understanding why Morrowind was enjoyable. Everyone points to these stupid novelties. Spears don't make a game better. Armor types don't make a game better. It's the same crap that posers praise about Daggerfall. "Look at the language skills!" Yeah, and how many of those matter?
If you think Morrowind has interesting, challenging gameplay than I'm sorry to hear about your lobotomy. Hopefully your nurse is taking care of you well. The only person to actually see why Morrowind is good in this thread so far is Maidenhaver. Morrowind is a terrrible, terrible game. Every other Elder Scrolls entry is better in terms playing it. Stealth is non-functional, playing a thief class in general is an exercise in frustration. Warriors are boring, and there isn't any choice in your tactics. Mages are the best, but again most of the challenge just comes in the daedra later having reflect.

No, what Morrowind is good at is the dressing. The aesthetics. I'm not saying Star Wars but with clay and bugs is especially revolutionary. But the way they implemented it was excellent. Instead of doing a place with a mishmash of ecology and samey cultures, they made sure that architecture, culture, and and interactions were different (for the most part). Further, the dungeons were more sparse and a few were very interesting without being relegated to the main quest. Again, the combat that took place in them was... blegh, but the stories behind them were interesting. This is when Beth understood what kind of writing was easier and more effective in these open world games. The quests from factions (most of them) gave a good idea of how those factions operate and their place in the world. But overall, not really engaging, or interesting quest design. It's a good tourism game, maybe even the best. But it isn't that great of an RPG.
► Show Spoiler
The whole point of this type of RPG is immersion so "novelties" like weapons and armor types that give the player flexibility to make the character they want absolutely do make the game better. You are disregarding how ridiculous and immersion-breaking it was, for example, to have pack after pack of Oblivion bandits show up in Daedric and Glass armor and have the player accumulate 50 sets of each of these "rare" armors in storage and 100 Daedric Longswords because the devs didn't include enough weapon or armor types or assign what they did include to enemies properly. Once you hit a certain level, it's just a fact that enemies would show up kitted out with completely lore-inappropriate stuff because the game had been dumbed down so much. Morrowind didn't have this problem. Items were distributed throughout the world in a realistic way and with a lot more variety. Obviously, spears and medium armor aren't the only things Morrowind did better than its successors. They are just representative sacrifices made on the altar of "modern audiences," of which there are many others.
Solidus Snake Did Nothing Wrong
User avatar
rusty_shackleford
Site Admin
Posts: 45466
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

DDC wrote: August 3rd, 2024, 05:36
Rigwort wrote: August 3rd, 2024, 04:38
I'm tired of people not understanding why Morrowind was enjoyable. Everyone points to these stupid novelties. Spears don't make a game better. Armor types don't make a game better. It's the same crap that posers praise about Daggerfall. "Look at the language skills!" Yeah, and how many of those matter?
If you think Morrowind has interesting, challenging gameplay than I'm sorry to hear about your lobotomy. Hopefully your nurse is taking care of you well. The only person to actually see why Morrowind is good in this thread so far is Maidenhaver. Morrowind is a terrrible, terrible game. Every other Elder Scrolls entry is better in terms playing it. Stealth is non-functional, playing a thief class in general is an exercise in frustration. Warriors are boring, and there isn't any choice in your tactics. Mages are the best, but again most of the challenge just comes in the daedra later having reflect.

No, what Morrowind is good at is the dressing. The aesthetics. I'm not saying Star Wars but with clay and bugs is especially revolutionary. But the way they implemented it was excellent. Instead of doing a place with a mishmash of ecology and samey cultures, they made sure that architecture, culture, and and interactions were different (for the most part). Further, the dungeons were more sparse and a few were very interesting without being relegated to the main quest. Again, the combat that took place in them was... blegh, but the stories behind them were interesting. This is when Beth understood what kind of writing was easier and more effective in these open world games. The quests from factions (most of them) gave a good idea of how those factions operate and their place in the world. But overall, not really engaging, or interesting quest design. It's a good tourism game, maybe even the best. But it isn't that great of an RPG.
► Show Spoiler
The whole point of this type of RPG is immersion so "novelties" like weapons and armor types that give the player flexibility to make the character they want absolutely do make the game better. You are disregarding how ridiculous and immersion-breaking it was, for example, to have pack after pack of Oblivion bandits show up in Daedric and Glass armor and have the player accumulate 50 sets of each of these "rare" armors in storage and 100 Daedric Longswords because the devs didn't include enough weapon or armor types or assign what they did include to enemies properly. Once you hit a certain level, it's just a fact that enemies would show up kitted out with completely lore-inappropriate stuff because the game had been dumbed down so much. Morrowind didn't have this problem. Items were distributed throughout the world in a realistic way and with a lot more variety. Obviously, spears and medium armor aren't the only things Morrowind did better than its successors. They are just representative sacrifices made on the altar of "modern audiences," of which there are many others.
How can you be immersed in a game where everyone just stands around doing nothing at all?
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
DDC
Posts: 336
Joined: Feb 3, '24

Geolocation

Post by DDC »

Massive and detailed world to explore at a high level of graphical fidelity given the scale. Who else was doing that in 2002 again? Remember, this is the era of gaming where Deus Ex levels are being chopped up into tiny little rooms so that the engine won't choke on barrel-stacking physics. Morrowind was revolutionary at the time it came out. An unparalleled triumph.
Solidus Snake Did Nothing Wrong
User avatar
rusty_shackleford
Site Admin
Posts: 45466
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

DDC wrote: August 3rd, 2024, 05:59
Massive and detailed world to explore at a high level of graphical fidelity given the scale. Who else was doing that in 2002 again? Remember, this is the era of gaming where Deus Ex levels are being chopped up into tiny little rooms so that the engine won't choke on barrel-stacking physics. Morrowind was revolutionary at the time it came out. An unparalleled triumph.
Gothic II is an action role-playing video game by German developer Piranha Bytes and the sequel to Gothic. It was released for Microsoft Windows on 29 November 2002


The only way you could argue Morrowind is better than Gothic 2 is in terms of atmosphere/aesthetics.
Last edited by rusty_shackleford on August 3rd, 2024, 06:01, edited 1 time in total.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
Rigwort
Posts: 196
Joined: Feb 26, '23
Gender: Dinosaur

Geolocation

Post by Rigwort »

DDC wrote: August 3rd, 2024, 05:36
Rigwort wrote: August 3rd, 2024, 04:38
I'm tired of people not understanding why Morrowind was enjoyable. Everyone points to these stupid novelties. Spears don't make a game better. Armor types don't make a game better. It's the same crap that posers praise about Daggerfall. "Look at the language skills!" Yeah, and how many of those matter?
If you think Morrowind has interesting, challenging gameplay than I'm sorry to hear about your lobotomy. Hopefully your nurse is taking care of you well. The only person to actually see why Morrowind is good in this thread so far is Maidenhaver. Morrowind is a terrrible, terrible game. Every other Elder Scrolls entry is better in terms playing it. Stealth is non-functional, playing a thief class in general is an exercise in frustration. Warriors are boring, and there isn't any choice in your tactics. Mages are the best, but again most of the challenge just comes in the daedra later having reflect.

No, what Morrowind is good at is the dressing. The aesthetics. I'm not saying Star Wars but with clay and bugs is especially revolutionary. But the way they implemented it was excellent. Instead of doing a place with a mishmash of ecology and samey cultures, they made sure that architecture, culture, and and interactions were different (for the most part). Further, the dungeons were more sparse and a few were very interesting without being relegated to the main quest. Again, the combat that took place in them was... blegh, but the stories behind them were interesting. This is when Beth understood what kind of writing was easier and more effective in these open world games. The quests from factions (most of them) gave a good idea of how those factions operate and their place in the world. But overall, not really engaging, or interesting quest design. It's a good tourism game, maybe even the best. But it isn't that great of an RPG.
► Show Spoiler
The whole point of this type of RPG is immersion so "novelties" like weapons and armor types that give the player flexibility to make the character they want absolutely do make the game better. You are disregarding how ridiculous and immersion-breaking it was, for example, to have pack after pack of Oblivion bandits show up in Daedric and Glass armor and have the player accumulate 50 sets of each of these "rare" armors in storage and 100 Daedric Longswords because the devs didn't include enough weapon or armor types or assign what they did include to enemies properly. Once you hit a certain level, it's just a fact that enemies would show up kitted out with completely lore-inappropriate stuff because the game had been dumbed down so much. Morrowind didn't have this problem. Items were distributed throughout the world in a realistic way and with a lot more variety. Obviously, spears and medium armor aren't the only things Morrowind did better than its successors. They are just representative sacrifices made on the altar of "modern audiences," of which there are many others.
First: Your point about the bandits only has something to do with properly arming enemies, not with the armor system in general. There could be many ways around this. Giving armor quality modifiers is one, so the bandits could get beefier while still having the same armor. Could also just give them better AI. But that's neither here nor there. Morrowind didn't have this problem because instead of making your end-game enemies run-of-the-mill bandits, it made them horrifically transfigured zombies. Or just plopped daedra everywhere. Nothing to do with the armor system.

Second: As to your point about making the character you want, what if I wanted to make a pickpocket? Skyrim and Oblivion handle that better. Or maybe all the way to a cat burglar, climbing walls and breaking into homes? Daggerfall did that much better. Morrowind fails at actually giving interesting builds and histories to your character.

Third: What kind of immersion do these things really give? I think that a lot of this is "I heard it online and now when I play the games I think of what that guy said and I don't like it." Medium armor didn't give you an extra option, just a bad one. Why go with it, what does it really do? What does it add to the world? What does it add to the mechanics? Nothing. The games are not nearly complex enough to take advantage of it either way. You merely see the option taken away and are upset at it being taken away. In fact, if anything the Oblivion/Skyrim route is more engaging than Morrowind, as if you are a mage you must choose between armor or robes directly. This will actually lead to more immersion than being able to clad yourself in a full Daedric set with Feather on each piece + a robe.

Now maybe I'm misunderstanding. Maybe you like playing dress-up enough where it warrants this much choice. Personally? I play in first person.
Rigwort
Posts: 196
Joined: Feb 26, '23
Gender: Dinosaur

Geolocation

Post by Rigwort »

DDC wrote: August 3rd, 2024, 05:59
Massive and detailed world to explore at a high level of graphical fidelity given the scale. Who else was doing that in 2002 again? Remember, this is the era of gaming where Deus Ex levels are being chopped up into tiny little rooms so that the engine won't choke on barrel-stacking physics. Morrowind was revolutionary at the time it came out. An unparalleled triumph.
Please tell me you played Gothic and just didn't like it for some reason. If you are so hard on the Morrowind train and haven't played it... :mad: (Chronicles of Myrtana is "free" with any purchase of Gothic II)
User avatar
The_Mask
Posts: 3401
Joined: Feb 6, '23
Location: The land of ice and snow

Geolocation

Post by The_Mask »

Morrowind is much more enjoyable if you play as a Breton, definitely take Mysticism as a Major Skill, then get the Boots of Blinding Speed within the first 10 minutes of the game... and just X and Recall the whole game.

Basically Morrowind is fun if you ignore about 50% of the game.
Just like Yves, I chase tales
rusty_shackleford wrote: October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
User avatar
rusty_shackleford
Site Admin
Posts: 45466
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

The_Mask wrote: August 3rd, 2024, 06:35
Morrowind is much more enjoyable if you play as a Breton, definitely take Mysticism as a Major Skill, then get the Boots of Blinding Speed within the first 10 minutes of the game... and just X and Recall the whole game.

Basically Morrowind is fun if you ignore about 50% of the game.
Engaging with half the mechanics in the game just breaks it, something that continues to exist into their other games too.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
DDC
Posts: 336
Joined: Feb 3, '24

Geolocation

Post by DDC »

Rigwort wrote: August 3rd, 2024, 06:06
DDC wrote: August 3rd, 2024, 05:36
Rigwort wrote: August 3rd, 2024, 04:38
I'm tired of people not understanding why Morrowind was enjoyable. Everyone points to these stupid novelties. Spears don't make a game better. Armor types don't make a game better. It's the same crap that posers praise about Daggerfall. "Look at the language skills!" Yeah, and how many of those matter?
If you think Morrowind has interesting, challenging gameplay than I'm sorry to hear about your lobotomy. Hopefully your nurse is taking care of you well. The only person to actually see why Morrowind is good in this thread so far is Maidenhaver. Morrowind is a terrrible, terrible game. Every other Elder Scrolls entry is better in terms playing it. Stealth is non-functional, playing a thief class in general is an exercise in frustration. Warriors are boring, and there isn't any choice in your tactics. Mages are the best, but again most of the challenge just comes in the daedra later having reflect.

No, what Morrowind is good at is the dressing. The aesthetics. I'm not saying Star Wars but with clay and bugs is especially revolutionary. But the way they implemented it was excellent. Instead of doing a place with a mishmash of ecology and samey cultures, they made sure that architecture, culture, and and interactions were different (for the most part). Further, the dungeons were more sparse and a few were very interesting without being relegated to the main quest. Again, the combat that took place in them was... blegh, but the stories behind them were interesting. This is when Beth understood what kind of writing was easier and more effective in these open world games. The quests from factions (most of them) gave a good idea of how those factions operate and their place in the world. But overall, not really engaging, or interesting quest design. It's a good tourism game, maybe even the best. But it isn't that great of an RPG.
► Show Spoiler
The whole point of this type of RPG is immersion so "novelties" like weapons and armor types that give the player flexibility to make the character they want absolutely do make the game better. You are disregarding how ridiculous and immersion-breaking it was, for example, to have pack after pack of Oblivion bandits show up in Daedric and Glass armor and have the player accumulate 50 sets of each of these "rare" armors in storage and 100 Daedric Longswords because the devs didn't include enough weapon or armor types or assign what they did include to enemies properly. Once you hit a certain level, it's just a fact that enemies would show up kitted out with completely lore-inappropriate stuff because the game had been dumbed down so much. Morrowind didn't have this problem. Items were distributed throughout the world in a realistic way and with a lot more variety. Obviously, spears and medium armor aren't the only things Morrowind did better than its successors. They are just representative sacrifices made on the altar of "modern audiences," of which there are many others.
First: Your point about the bandits only has something to do with properly arming enemies, not with the armor system in general. There could be many ways around this. Giving armor quality modifiers is one, so the bandits could get beefier while still having the same armor. Could also just give them better AI. But that's neither here nor there. Morrowind didn't have this problem because instead of making your end-game enemies run-of-the-mill bandits, it made them horrifically transfigured zombies. Or just plopped daedra everywhere. Nothing to do with the armor system.

Second: As to your point about making the character you want, what if I wanted to make a pickpocket? Skyrim and Oblivion handle that better. Or maybe all the way to a cat burglar, climbing walls and breaking into homes? Daggerfall did that much better. Morrowind fails at actually giving interesting builds and histories to your character.

Third: What kind of immersion do these things really give? I think that a lot of this is "I heard it online and now when I play the games I think of what that guy said and I don't like it." Medium armor didn't give you an extra option, just a bad one. Why go with it, what does it really do? What does it add to the world? What does it add to the mechanics? Nothing. The games are not nearly complex enough to take advantage of it either way. You merely see the option taken away and are upset at it being taken away. In fact, if anything the Oblivion/Skyrim route is more engaging than Morrowind, as if you are a mage you must choose between armor or robes directly. This will actually lead to more immersion than being able to clad yourself in a full Daedric set with Feather on each piece + a robe.

Now maybe I'm misunderstanding. Maybe you like playing dress-up enough where it warrants this much choice. Personally? I play in first person.
First: it is evident that enemies cannot be properly armed if the equipment to arm them properly is not in the game. No, I don't think having the tougher bandits show up in a "Fur Cuirass +7" is a sufficient substitute for having more armor types in the game.

Second: Make a pickpocket if you want to make a pickpocket. Is this supposed to be a rhetorical question? You can rob people blind in Morrowind as long as you don't suck at the game.

Third: This is a silly and baseless line of reasoning. I have no idea what "that guy" said about various elder scrolls games because I don't waste my time listening to ****** commentators. The facts are, I played spear and medium armor in Morrowind, went to make the same character in Oblivion and couldn't, and am autistic enough to still presently be bitter about that fact today. If some youtuber has now started saying the same things I was spamming on Bethesda's forums in 2006, good for him. There is no way we will ever have any common ground on this because you are the "modern audience" Bethesda currently designs its games for.
Solidus Snake Did Nothing Wrong
User avatar
rusty_shackleford
Site Admin
Posts: 45466
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Arbitrarily dividing armor into weight classes was dumb to begin with tho.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
The_Mask
Posts: 3401
Joined: Feb 6, '23
Location: The land of ice and snow

Geolocation

Post by The_Mask »

I think what they were expecting was that people would choose a custom class and play according to that class beating the game having experienced anywhere from 1 to 5 factions.

Instead we got autism, and people grinding to see all of the factions.

Which then pushed them to make turds like Skyrim where whether you were roleplaying as a pugilist or wizard, you could become anything as long as you pushed forward.

* * *

By the by, what happened to discovering hidden factions like freedom fighter of slaves? That one was one of the cooler aspects of Morrowind.

Eh... too much work, I guess.
Just like Yves, I chase tales
rusty_shackleford wrote: October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
Rigwort
Posts: 196
Joined: Feb 26, '23
Gender: Dinosaur

Geolocation

Post by Rigwort »

DDC wrote: August 3rd, 2024, 06:41
Rigwort wrote: August 3rd, 2024, 06:06
DDC wrote: August 3rd, 2024, 05:36


The whole point of this type of RPG is immersion so "novelties" like weapons and armor types that give the player flexibility to make the character they want absolutely do make the game better. You are disregarding how ridiculous and immersion-breaking it was, for example, to have pack after pack of Oblivion bandits show up in Daedric and Glass armor and have the player accumulate 50 sets of each of these "rare" armors in storage and 100 Daedric Longswords because the devs didn't include enough weapon or armor types or assign what they did include to enemies properly. Once you hit a certain level, it's just a fact that enemies would show up kitted out with completely lore-inappropriate stuff because the game had been dumbed down so much. Morrowind didn't have this problem. Items were distributed throughout the world in a realistic way and with a lot more variety. Obviously, spears and medium armor aren't the only things Morrowind did better than its successors. They are just representative sacrifices made on the altar of "modern audiences," of which there are many others.
First: Your point about the bandits only has something to do with properly arming enemies, not with the armor system in general. There could be many ways around this. Giving armor quality modifiers is one, so the bandits could get beefier while still having the same armor. Could also just give them better AI. But that's neither here nor there. Morrowind didn't have this problem because instead of making your end-game enemies run-of-the-mill bandits, it made them horrifically transfigured zombies. Or just plopped daedra everywhere. Nothing to do with the armor system.

Second: As to your point about making the character you want, what if I wanted to make a pickpocket? Skyrim and Oblivion handle that better. Or maybe all the way to a cat burglar, climbing walls and breaking into homes? Daggerfall did that much better. Morrowind fails at actually giving interesting builds and histories to your character.

Third: What kind of immersion do these things really give? I think that a lot of this is "I heard it online and now when I play the games I think of what that guy said and I don't like it." Medium armor didn't give you an extra option, just a bad one. Why go with it, what does it really do? What does it add to the world? What does it add to the mechanics? Nothing. The games are not nearly complex enough to take advantage of it either way. You merely see the option taken away and are upset at it being taken away. In fact, if anything the Oblivion/Skyrim route is more engaging than Morrowind, as if you are a mage you must choose between armor or robes directly. This will actually lead to more immersion than being able to clad yourself in a full Daedric set with Feather on each piece + a robe.

Now maybe I'm misunderstanding. Maybe you like playing dress-up enough where it warrants this much choice. Personally? I play in first person.
First: it is evident that enemies cannot be properly armed if the equipment to arm them properly is not in the game. No, I don't think having the tougher bandits show up in a "Fur Cuirass +7" is a sufficient substitute for having more armor types in the game.

Second: Make a pickpocket if you want to make a pickpocket. Is this supposed to be a rhetorical question? You can rob people blind in Morrowind as long as you don't suck at the game.

Third: This is a silly and baseless line of reasoning. I have no idea what "that guy" said about various elder scrolls games because I don't waste my time listening to ****** commentators. The facts are, I played spear and medium armor in Morrowind, went to make the same character in Oblivion and couldn't, and am autistic enough to still presently be bitter about that fact today. If some youtuber has now started saying the same things I was spamming on Bethesda's forums in 2006, good for him. There is no way we will ever have any common ground on this because you are the "modern audience" Bethesda currently designs its games for.
Uhhh, what? Are you tired? Do you mean materials? Like regional armor, such as bonemold and indoril? That has nothing to do with medium armor, or having multiple armor slots. Again, Morrowind got around this just by boosting stats up or just throwing creatures at you instead.

As for pickpocketing:
Without an optional patch from the Morrowind Code Patch, pickpocket chance is effectively capped at 56% as it is rolled twice with a cap of 75% both when taking an item and when closing the pickpocket window. Item weight is also not factored in without the patch."
Finally, what I'm saying is that these are tired arguments that come off the cuff without any reflection. You admitted it yourself "it didn't have it and I didn't like it". One playstyle that really had no difference from other melee types. It's the kind of argument that propagates easily because it's simple. I just want actual criticism I haven't heard for the umpteenth time. "Not as many armor slots :sad:" is boring.
Rigwort
Posts: 196
Joined: Feb 26, '23
Gender: Dinosaur

Geolocation

Post by Rigwort »

The_Mask wrote: August 3rd, 2024, 06:42
I think what they were expecting was that people would choose a custom class and play according to that class beating the game having experienced anywhere from 1 to 5 factions.

Instead we got autism, and people grinding to see all of the factions.

Which then pushed them to make turds like Skyrim where whether you were roleplaying as a pugilist or wizard, you could become anything as long as you pushed forward.

* * *

By the by, what happened to discovering hidden factions like freedom fighter of slaves? That one was one of the cooler aspects of Morrowind.

Eh... too much work, I guess.
I think the problem with the secret factions was even back then they seemed scared of putting too much work into something most players wouldn't experience. The Morag Tong and the Twin Lamps weren't really all that engaging, even compared to the imperial factions. I suppose they sort-of did with the Thieve's Guild and Brotherhood in Oblivion?
User avatar
rusty_shackleford
Site Admin
Posts: 45466
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Rigwort wrote: August 3rd, 2024, 06:53
"Not as many armor slots "
This is a good critique imo. I don't consider "no medium armor :(" to be a good critique if the same number(or more) armors still exist and there's no functional difference.

Similarly, spears add nothing that Oblivion doesn't already have other than spear visuals. Oblivion does have the concept of weapon reach — and unlike in Morrowind, claymores have significantly more reach than a shortsword(nearly double). All long blades in Morrowind have a reach of 1.0, from the lowly saber to the Daedric Claymore. All shortblades also have a reach of 1.0, yet another inferiority to Oblivion which does a much better job of modeling various weapon ranges.
In reality, nothing was lost. Oblivion gained true two-handed swords which functionally perform the same task. Oblivion also models various weapons having different ranges, rather than spears just having higher range and near everything else having the same.

Just mentioning that Oblivion has one less skill is pointless, Daggerfall had plenty of useless skills that were removed in Morrowind, I guess Morrowind is ultra bad by this logic.
Last edited by rusty_shackleford on August 3rd, 2024, 07:03, edited 2 times in total.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
Rigwort
Posts: 196
Joined: Feb 26, '23
Gender: Dinosaur

Geolocation

Post by Rigwort »

rusty_shackleford wrote: August 3rd, 2024, 07:00
Rigwort wrote: August 3rd, 2024, 06:53
"Not as many armor slots "
This is a good critique imo. I don't consider "no medium armor :(" to be a good critique if the same number(or more) armors still exist and there's no functional difference.

Similarly, spears add nothing that Oblivion doesn't already have other than spear visuals. Oblivion does have the concept of weapon reach — and unlike in Morrowind, claymores have significantly more reach than a shortsword(nearly double). All long blades in Morrowind have a reach of 1.0, from the lowly saber to the Daedric Claymore. All shortblades also have a reach of 1.0, yet another inferiority to Oblivion which does a much better job of modeling various weapon ranges.
In reality, nothing was lost. Oblivion gained true two-handed swords which functionally perform the same task. Oblivion also models various weapons having different ranges, rather than spears just having higher range and near everything else having the same.
Could you elaborate on why you think having more armor slots would be better? All I see is pointless "complexity" or just extra dress-up.
User avatar
rusty_shackleford
Site Admin
Posts: 45466
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Rigwort wrote: August 3rd, 2024, 07:03
rusty_shackleford wrote: August 3rd, 2024, 07:00
Rigwort wrote: August 3rd, 2024, 06:53
"Not as many armor slots "
This is a good critique imo. I don't consider "no medium armor :(" to be a good critique if the same number(or more) armors still exist and there's no functional difference.

Similarly, spears add nothing that Oblivion doesn't already have other than spear visuals. Oblivion does have the concept of weapon reach — and unlike in Morrowind, claymores have significantly more reach than a shortsword(nearly double). All long blades in Morrowind have a reach of 1.0, from the lowly saber to the Daedric Claymore. All shortblades also have a reach of 1.0, yet another inferiority to Oblivion which does a much better job of modeling various weapon ranges.
In reality, nothing was lost. Oblivion gained true two-handed swords which functionally perform the same task. Oblivion also models various weapons having different ranges, rather than spears just having higher range and near everything else having the same.
Could you elaborate on why you think having more armor slots would be better? All I see is pointless "complexity" or just extra dress-up.
Off the top of my head, having more slots increases the customization available to the player, and allows the game to provide more unique loot without it feeling worthless or like a minor upgrade.
Also goes back to my "arbitrary weight categories", would prefer games that use the actual weight of the armor worn to determine what weight category the player is in. More slots would give you more freedom to reach the optimal weight category you're targeting while still wearing some armored pieces, which falls under "more customization".
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
Rigwort
Posts: 196
Joined: Feb 26, '23
Gender: Dinosaur

Geolocation

Post by Rigwort »

rusty_shackleford wrote: August 3rd, 2024, 07:06
Rigwort wrote: August 3rd, 2024, 07:03
rusty_shackleford wrote: August 3rd, 2024, 07:00

This is a good critique imo. I don't consider "no medium armor :(" to be a good critique if the same number(or more) armors still exist and there's no functional difference.

Similarly, spears add nothing that Oblivion doesn't already have other than spear visuals. Oblivion does have the concept of weapon reach — and unlike in Morrowind, claymores have significantly more reach than a shortsword(nearly double). All long blades in Morrowind have a reach of 1.0, from the lowly saber to the Daedric Claymore. All shortblades also have a reach of 1.0, yet another inferiority to Oblivion which does a much better job of modeling various weapon ranges.
In reality, nothing was lost. Oblivion gained true two-handed swords which functionally perform the same task. Oblivion also models various weapons having different ranges, rather than spears just having higher range and near everything else having the same.
Could you elaborate on why you think having more armor slots would be better? All I see is pointless "complexity" or just extra dress-up.
Off the top of my head, having more slots increases the customization available to the player, and allows the game to provide more unique loot without it feeling worthless or like a minor upgrade.
Also goes back to my "arbitrary weight categories", would prefer games that use the actual weight of the armor worn to determine what weight category the player is in. More slots would give you more freedom to reach the optimal weight category you're targeting while still wearing some armored pieces, which falls under "more customization".
That is a good point, gathering the daedric armor pieces is one of the better loot hunts in Morrowind. Probably would be made a lot better if each piece was more rare and not just sitting on some Telvanni wizards.
User avatar
rusty_shackleford
Site Admin
Posts: 45466
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

I have a feeling that a lot of people who like morrowind but hate skyrim would end up loving enderal despite it being made in the skyrim engine.

Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
KnightoftheWind
Posts: 3519
Joined: Feb 27, '23

Geolocation

Post by KnightoftheWind »

Skyrim. Not only is the modding scene massive, but eventually you're going to be able to play Morrowind and Oblivion through it anyway.


User avatar
Orvas Dren
Posts: 1565
Joined: Nov 28, '23
Location: Tel Uvirith

Geolocation

Post by Orvas Dren »

rusty_shackleford wrote: August 3rd, 2024, 07:24
I have a feeling that a lot of people who like morrowind but hate skyrim would end up loving enderal despite it being made in the skyrim engine.

The gimmick of the story ruined it for me and completely took me out of the world. Gameplay wise though its great

Last edited by Orvas Dren on August 3rd, 2024, 09:14, edited 1 time in total.
Seax þyrsteþ, gierneþ blōd!
User avatar
maidenhaver
Posts: 9452
Joined: Apr 17, '23
Location: ROLE PLAYING GAME

Geolocation

Adventurer's Guild

Post by maidenhaver »

rusty_shackleford wrote: August 3rd, 2024, 07:24
I have a feeling that a lot of people who like morrowind but hate skyrim would end up loving enderal despite it being made in the skyrim engine.

Did they fix the wood?

User avatar
rusty_shackleford
Site Admin
Posts: 45466
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Serjo wrote: August 3rd, 2024, 09:14
rusty_shackleford wrote: August 3rd, 2024, 07:24
I have a feeling that a lot of people who like morrowind but hate skyrim would end up loving enderal despite it being made in the skyrim engine.
The gimmick of the story ruined it for me and completely took me out of the world. Gameplay wise though its great
The story is just fantasy mass effect.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
Gregz
Turtle
Turtle
Posts: 1556
Joined: Feb 4, '23

Geolocation

Post by Gregz »

DDC wrote: August 3rd, 2024, 04:19
I cannot take anyone who picks something post-Morrowind seriously. Any Elder Scrolls game with no spears and no medium armor is a dumbed down game for *******.
Right, and why should we respect zoomer casuals with no taste in RPGs?
User avatar
Oyster Sauce
Site Moderator
Posts: 11293
Joined: Jun 2, '23

Geolocation

Adventurer's Guild

Post by Oyster Sauce »

I like the Big Three each for very different reasons. If some crackfiend ****** broke into my home and forced me at gunpoint to pick one to play for 100 hours, it would be Skyrim due to the greater selection of mods.