A few of use have started up ESO so I figured I would go ahead and make a thread. So far it's just me and @Finarfin but a few others are planning on jumping in as well. We have an "RPGHQ" guild set up already.
I never found this to be any good at all. The graphics of Skyrim are better, though I can understand the need to downscale such things in a multiplayer game. However, neither the boss/wife nor I were able to see how this could be called multiplayer really; we could not co-op - we ran around and did exactly the same things, each by ourself, over and over again... and saw other people also do the same things that we did. Did we miss something vital about how to play this game...?
Last edited by fkirenicus on August 1st, 2024, 22:22, edited 1 time in total.
Lordramil is my main, also a Templar, but I have a lot of other characters if we don't want too many repeats. Team balance isn't really essential in this game in that there's no such thing as having too many Templars, lol.
I'll have a looksee at my other characters to determine who would fit best as a vampire.
I never found this to be any good at all. The graphics of Skyrim are better, though I can understand the need to downscale such things in a multiplayer game. However, neither the boss/wife nor I were able to see how this could be called multiplayer really; we could not co-op - we ran around and did exactly the same things, each by ourself, over and over again... and saw other people also do the same things that we did. Did we miss something vital about how to play this game...?
My thoughts remain overall unchanged from when I played the open beta a decade ago. The game feels lackluster. Not bad mind you, but I don't feel excited to play it.
Visually, the game still has that washed out, plastic look. Shiny plastic surfaces. Blocky, shiny characters that look like grotesque toy action figures, but not as cool as say in WoW. Character animations are stiff and the spell effects weak.
One plus is that can start customizing your character mechanically from the get go. You create your character and within 2 minutes you walk into a room with different weapons for you to pick up (bow, 2H axe, 1H sword and shield, and a staff. There are also pairs of daggers in a side room a little up ahead). When you level up, you can invest in one of three talent trees for your class, including magic spells, so if you want you could ignore the weapon types and just focus on spamming spells from one of those three schools of magic (or all of them). So I made a 2H weapon wielding warrior who has a couple of frost abilities.
Unfortunately, the class system gets in the way, ie you can't mix and match talents from different classes, and the classes thus far do not feel like they have distinct identities/class fantasies. I don't see why only Sorcerers can access the lightning magic tree while only Wardens can access the frost magic tree, and so on. And what is the difference between a sorcerer and an arcanist? Maybe the further into the game you get and the more lore you absorb these classes will wind up feeling more concrete, but at character creation they felt feel vague and illdefined compared to rival MMOs, and as such the talent tree restrictions feel arbitrary and archaic.
I like how you can transmog your appearance, and then don't have to reapply the transmog every time you equip new gear. Wish my transmog was always maintained in WoW, GW2, and FF14.
One other positive I will say is that it is like Guild Wars in that the number of abilities you can have equipped is limited, in this case you can have up to 6 abilities on your hotbar (as opposed to GW1's and GW2's 10), so you do not need to have 20+ different keybinds to execute your rotation like in WoW or FF14, and that also means less time spent looking down at your hotbar looking at cooldown timers.
Now we get to my real issue, which is the boring gameplay. I do not feel like I am playing an MMO. I feel like I am playing a singleplayer RPG, and just so happening to do a playthrough at the same time as other people. We are not really playing together like in FF11 or GW2. About 90% of my playtime was spent running to talk to NPCs, reading dialogue boxes, running to interact with the next quest objective such as clicking on a magical artifact or clicking on diplomatic papers, running back to an NPC, etc. That's not playing with people. That's playing a singleplayer game. Occasionally in between running to the next NPC or plot device to click on, there would be some wildlife I would leap at and attack out of boredom, but since there was 3+ of us the wildlife died within a couple seconds. Mobs die so fast, I don't even get to execute my full 3 button rotation (gap close with leap, cast the icicle DoT AoE, and then start using my heavy swing ability). I am lucky if I can leap to a target and get in a quick basic attack swing before it dies. But again, the mobs weren't the quest objective. They were just occasionally there in between running to the next objectives, and I killed a mob and only got 50 EXP while I had the 50% EXP scroll active, so without the scroll it probably would have been 33 EXP per mob, when I needed 4,000 EXP to level up. That would be 121 mob kills, and the mobs are nowhere near dense enough. Farming them with your friends to level up is not viable. You're clearly supposed to be doing the singleplayer questing to progress.
Another issue is that so far, there is nothing to look forward to, no real reason to progress. I do not feel like I have become more powerful when I level up. I am fighting the same mobs at level 10 that I was when I was level 2, and the still die in the same amount of time. It's not like FF11 where you level up and become noticeably more powerful fighting the same mobs, and you become excited because now you can venture into new areas, and there are dozens of new zones you will eventually become powerful enough to go to.
Music thus far has been forgettable.
UI is unattractive.
I guess it's serviceable enough to fire up and spend time playing with friends, but I don't love the game holistically (aesthetics, setting, character customization, ability animations, etc) like WoW/GW2/FF14, nor do I look forward to the next stage of my journey like when I was playing FF11.
That being said, I did enjoy the game to plop down another $10 to buy a Guar mount for my Argonian, so I am not riding around on that inappropriate starter horse, and I am willing to give it at least a few more goes. Two and a half weeks until TWW launches and I become preoccupied playing that. Hopefully the group dungeons provide a better experience than the singleplayer questing.
Are there any recommended addons? I saw @Vergil say he had a minimap addon installed. What else?
Edit: my character name is Otuul Nagdesh
Last edited by Val the Moofia Boss on August 3rd, 2024, 07:42, edited 2 times in total.
Unfortunately, the class system gets in the way, ie you can't mix and match talents from different classes, and the classes thus far do not feel like they have distinct identities/class fantasies. I don't see why only Sorcerers can access the lightning magic tree while only Wardens can access the frost magic tree, and so on. And what is the difference between a sorcerer and an arcanist? Maybe the further into the game you get and the more lore you absorb these classes will wind up feeling more concrete, but at character creation they felt feel vague and illdefined compared to rival MMOs, and as such the talent tree restrictions feel arbitrary and archaic.
all the classes are basically identical other than visuals, it's more modernslop like FFXIV
A few of use have started up ESO so I figured I would go ahead and make a thread. So far it's just me and @Finarfin but a few others are planning on jumping in as well. We have an "RPGHQ" guild set up already.
My thoughts remain overall unchanged from when I played the open beta a decade ago. The game feels lackluster. Not bad mind you, but I don't feel excited to play it.
Visually, the game still has that washed out, plastic look. Shiny plastic surfaces. Blocky, shiny characters that look like grotesque toy action figures, but not as cool as say in WoW. Character animations are stiff and the spell effects weak.
One plus is that can start customizing your character mechanically from the get go. You create your character and within 2 minutes you walk into a room with different weapons for you to pick up (bow, 2H axe, 1H sword and shield, and a staff. There are also pairs of daggers in a side room a little up ahead). When you level up, you can invest in one of three talent trees for your class, including magic spells, so if you want you could ignore the weapon types and just focus on spamming spells from one of those three schools of magic (or all of them). So I made a 2H weapon wielding warrior who has a couple of frost abilities.
Unfortunately, the class system gets in the way, ie you can't mix and match talents from different classes, and the classes thus far do not feel like they have distinct identities/class fantasies. I don't see why only Sorcerers can access the lightning magic tree while only Wardens can access the frost magic tree, and so on. And what is the difference between a sorcerer and an arcanist? Maybe the further into the game you get and the more lore you absorb these classes will wind up feeling more concrete, but at character creation they felt feel vague and illdefined compared to rival MMOs, and as such the talent tree restrictions feel arbitrary and archaic.
I like how you can transmog your appearance, and then don't have to reapply the transmog every time you equip new gear. Wish my transmog was always maintained in WoW, GW2, and FF14.
One other positive I will say is that it is like Guild Wars in that the number of abilities you can have equipped is limited, in this case you can have up to 6 abilities on your hotbar (as opposed to GW1's and GW2's 10), so you do not need to have 20+ different keybinds to execute your rotation like in WoW or FF14, and that also means less time spent looking down at your hotbar looking at cooldown timers.
Now we get to my real issue, which is the boring gameplay. I do not feel like I am playing an MMO. I feel like I am playing a singleplayer RPG, and just so happening to do a playthrough at the same time as other people. We are not really playing together like in FF11 or GW2. About 90% of my playtime was spent running to talk to NPCs, reading dialogue boxes, running to interact with the next quest objective such as clicking on a magical artifact or clicking on diplomatic papers, running back to an NPC, etc. That's not playing with people. That's playing a singleplayer game. Occasionally in between running to the next NPC or plot device to click on, there would be some wildlife I would leap at and attack out of boredom, but since there was 3+ of us the wildlife died within a couple seconds. Mobs die so fast, I don't even get to execute my full 3 button rotation (gap close with leap, cast the icicle DoT AoE, and then start using my heavy swing ability). I am lucky if I can leap to a target and get in a quick basic attack swing before it dies. But again, the mobs weren't the quest objective. They were just occasionally there in between running to the next objectives, and I killed a mob and only got 50 EXP while I had the 50% EXP scroll active, so without the scroll it probably would have been 33 EXP per mob, when I needed 4,000 EXP to level up. That would be 121 mob kills, and the mobs are nowhere near dense enough. Farming them with your friends to level up is not viable. You're clearly supposed to be doing the singleplayer questing to progress.
Another issue is that so far, there is nothing to look forward to, no real reason to progress. I do not feel like I have become more powerful when I level up. I am fighting the same mobs at level 10 that I was when I was level 2, and the still die in the same amount of time. It's not like FF11 where you level up and become noticeably more powerful fighting the same mobs, and you become excited because now you can venture into new areas, and there are dozens of new zones you will eventually become powerful enough to go to.
Music thus far has been forgettable.
UI is unattractive.
I guess it's serviceable enough to fire up and spend time playing with friends, but I don't love the game holistically (aesthetics, setting, character customization, ability animations, etc) like WoW/GW2/FF14, nor do I look forward to the next stage of my journey like when I was playing FF11.
That being said, I did enjoy the game to plop down another $10 to buy a Guar mount for my Argonian, so I am not riding around on that inappropriate starter horse, and I am willing to give it at least a few more goes. Two and a half weeks until TWW launches and I become preoccupied playing that. Hopefully the group dungeons provide a better experience than the singleplayer questing.
Are there any recommended addons? I saw @Vergil say he had a minimap addon installed. What else?
Edit: my character name is Otuul Nagdesh
This thread is for positive opinions only!
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
I lost interest in this game last month.
I wasn't really playing it because I got annoyed at the tiny inventory/storage limits, so I decided to just not play for a few months so I could max them out by gold farming.
I was also making my mount better, which you can normally do only once a day for one stat. I was focusing on the saddlebags, of course.
But the costs for the slot increases get astronomical fast.
Backpack:
Bank:
In July, I got a free 100k from the daily rewards, which was awesome, and there was a 50k and a 5k at the end of last month but I forgot to log in and missed them both and I find it's sapped my interest as a result.
Last edited by Rand on August 3rd, 2024, 20:34, edited 1 time in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
I still have no idea how one even gets any of the cosmetic outfits I see everywhere.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
I still have no idea how one even gets any of the cosmetic outfits I see everywhere.
Some pay real money or exchange heaps of in-game gold for the crowns to buy them (the latter is made possible by people selling their crowns to other players). Some unlock them for free when they're given away as a daily, some unlock them randomly from crown crates, some unlock them from doing special events, some are unlocked when completing certain important quests and reaching certain levels, some save up seals of endeavor (from dailies and weeklies) and/or gems (from recycling loot from crown crates) and unlock them that way.
Luckily, with the newly added (relatively speaking) outfit station, you don't need those premium outfits. It's a transmogrification system that lets you fine-tune your getup for free or for in-game gold, depending on what styles you pick, with more styles unlocked randomly as you play.
Last edited by Envergence on August 3rd, 2024, 20:23, edited 2 times in total.
One of my Imperials wears that armor, too (very nice classic look), but it pales in comparison to the ~*~golden gladiator~*~
► inb4
OHH WA-AH AH-AH
****, he looks cool af.
Thanks, homie. He'll look even cooler when we engage in jolly cooperation; praise the sun!
Also, for anyone curious, the armor set is the Minotaur armor which you just kind of have to luck out and randomly find the book to unlock, IIRC. Not cheap to transmog, but it's one of the most aesthetically pleasing and unique sets in the game, IMO.