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Post by Breathe »

I've only played one mana game, way back on snes. So when I saw this thumbnail with a great art style I imagined a cool realistic world. Little did I know the mana series is just completely gay with pokemon level graphics.
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Post by KnightoftheWind »

ArcaneLurker wrote: July 30th, 2024, 17:42
KnightoftheWind wrote: July 30th, 2024, 17:13
This game is one of the gayest I've seen in a while. At least Baldur's Gate 3 had a mature art style, despite it's rampant degeneracy. The characters in this game look like they were ripped straight out of Deviantart or Tumblr.

You have an incredibly effeminate "male" protagonist with his midriff exposed, two female characters with one of them having a tail, and a straight-up furry. These japs are a menace.
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Which is worse to you?
I'd have to say Visions of Mana. Forspoken was fun to meme on, but aside from it's black protagonist and obvious ESG pandering, it's basically a joke game. Mana however is just cringe inducing. It's a shame because I think the game has nice colors and it's environments look pretty good, but it's let down by it's Genshin Impact-style character designs. Mana on the SNES was exaggerated, but it didn't look like this.
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Post by Oyster Sauce »

Visions of Healthpoints
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Post by LemonDemonGirl »

J1M wrote: July 27th, 2024, 14:37
Have we had any posts about firings before they happen?

Unrelated: 500 people working on World of Warcraft just formed a union. And 50 WoW QA people in Texas formed a different union...
Blizzard isn't interesting anymore so no surprise here.
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Post by KnightoftheWind »

Blizzard should just be renamed to "Warcraft Studios" at this point. WoW is the only thing holding them afloat. I once heard that a single bit of DLC for WoW, a horse mount, made more money for the company than StarCraft II. This was back in the early 2010s. And that leads me to believe WoW is responsible for this company's downfall, and sheds light on the reasons why DLCs never went away despite popular outcry. People like to ***** and moan all-day every-day, but when the time comes they pony up and do so with a smile.

Actvision and Bobby Kotick did what most corporate executives do. If they see one thing make a ton of money, while costing a fraction of the effort that other projects would take, then they focus on that. Why even bother making StarCraft or any other game, if you can't monetize it to the extent you can for WoW?. Here you have a game that is not only raking in monthly revenue, but one that millions of players buy into further via microtransactions. The business side of the industry is just as much to blame as the creative side, because if a corporation 'can' do less, it will. It is the goal of every company to make money, while following the path of least resistance. It's human nature also. The reason gaming died was because it got too easy to screw customers over, and gamers too obsessed with the past.
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Post by Magick »

KnightoftheWind wrote: July 30th, 2024, 19:31
Blizzard should just be renamed to "Warcraft Studios" at this point. WoW is the only thing holding them afloat. I once heard that a single bit of DLC for WoW, a horse mount, made more money for the company than StarCraft II. This was back in the early 2010s. And that leads me to believe WoW is responsible for this company's downfall, and sheds light on the reasons why DLCs never went away despite popular outcry. People like to ***** and moan all-day every-day, but when the time comes they pony up and do so with a smile.

Actvision and Bobby Kotick did what most corporate executives do. If they see one thing make a ton of money, while costing a fraction of the effort that other projects would take, then they focus on that. Why even bother making StarCraft or any other game, if you can't monetize it to the extent you can for WoW?. Here you have a game that is not only raking in monthly revenue, but one that millions of players buy into further via microtransactions. The business side of the industry is just as much to blame as the creative side, because if a corporation 'can' do less, it will. It is the goal of every company to make money, while following the path of least resistance. It's human nature also. The reason gaming died was because it got too easy to screw customers over, and gamers too obsessed with the past.
Was it "That ******** Horse"?
It is indeed sad but yes, what do you expect business **** to do when that much money is flowing in from something so stupid?
Gamers are to blame with this, their stupid need to show off that they've got something that someone else hasn't, even when it's easily obtainable with just..money.
If so though, that was in Lich King when your main gear you got was just from tokens, earned from mere playtime, grind, not chance or hard work / effort. So it was already well on it's way downhill by that point.

I played right up to the start of Cata (did literally every single quest in the game that an Alliance could do, including the Cata prologue quests, then quit just before it came out), but the real turning point for me was around when the Sunwell / Belf area came out, and everything started revolving around **** daily quests.
Gone was the mystery and making my own adventure, now it was all about pure grind, so the moneyjew could manage x amount of playtime was required to fulfil y hours of subscription.
A shame.
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Post by KnightoftheWind »

BobT wrote: July 30th, 2024, 19:53
KnightoftheWind wrote: July 30th, 2024, 19:31
Blizzard should just be renamed to "Warcraft Studios" at this point. WoW is the only thing holding them afloat. I once heard that a single bit of DLC for WoW, a horse mount, made more money for the company than StarCraft II. This was back in the early 2010s. And that leads me to believe WoW is responsible for this company's downfall, and sheds light on the reasons why DLCs never went away despite popular outcry. People like to ***** and moan all-day every-day, but when the time comes they pony up and do so with a smile.

Actvision and Bobby Kotick did what most corporate executives do. If they see one thing make a ton of money, while costing a fraction of the effort that other projects would take, then they focus on that. Why even bother making StarCraft or any other game, if you can't monetize it to the extent you can for WoW?. Here you have a game that is not only raking in monthly revenue, but one that millions of players buy into further via microtransactions. The business side of the industry is just as much to blame as the creative side, because if a corporation 'can' do less, it will. It is the goal of every company to make money, while following the path of least resistance. It's human nature also. The reason gaming died was because it got too easy to screw customers over, and gamers too obsessed with the past.
Was it "That ******** Horse"?
It is indeed sad but yes, what do you expect business **** to do when that much money is flowing in from something so stupid?
Gamers are to blame with this, their stupid need to show off that they've got something that someone else hasn't, even when it's easily obtainable with just..money.
If so though, that was in Lich King when your main gear you got was just from tokens, earned from mere playtime, grind, not chance or hard work / effort. So it was already well on it's way downhill by that point.

I played right up to the start of Cata (did literally every single quest in the game that an Alliance could do, including the Cata prologue quests, then quit just before it came out), but the real turning point for me was around when the Sunwell / Belf area came out, and everything started revolving around **** daily quests.
Gone was the mystery and making my own adventure, now it was all about pure grind, so the moneyjew could manage x amount of playtime was required to fulfil y hours of subscription.
A shame.
World of Warcraft can be seen as a competitive game, and an online one at that. It's only natural that players would feel the need to stand out and be respected among the playerbase. So Blizzard/Activision had the brilliant idea to monetize the best-looking gear and sell it to a hungry playerbase looking to keep up with the digital joneses. They were already sold on the game, World of Warcraft was already a worldwide brand, so all that needed to happen was a gradual push. One thing after the other. And the game, naturally being a somewhat competitive experience in the meta sense, was a hook for players looking to buy their way to the "top".
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Post by Rand »

Image
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
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Post by Schizoid1488 »

whoa... my pet *******... look so good now...
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Post by Rand »

If you told me that these are two girls, I would believe you.

Image

The bicep is the only male thing about the character on the left.
Although they are good with the feminine females. I'll give them that.
Last edited by Rand on July 30th, 2024, 20:12, edited 1 time in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
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Post by Val the Moofia Boss »

KnightoftheWind wrote: July 30th, 2024, 17:13
"male" protagonist with his midriff exposed
A curious design choice. I wonder if they did because Genshin's male protagonist had it too.

Image

BobT wrote: July 30th, 2024, 19:53
Was it "That ******** Horse"?
Yes. The Celestial Steed was the first cash shop mount.

Image

Last edited by Val the Moofia Boss on July 30th, 2024, 20:03, edited 1 time in total.
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Post by Magick »

KnightoftheWind wrote: July 30th, 2024, 19:58
BobT wrote: July 30th, 2024, 19:53
KnightoftheWind wrote: July 30th, 2024, 19:31
Blizzard should just be renamed to "Warcraft Studios" at this point. WoW is the only thing holding them afloat. I once heard that a single bit of DLC for WoW, a horse mount, made more money for the company than StarCraft II. This was back in the early 2010s. And that leads me to believe WoW is responsible for this company's downfall, and sheds light on the reasons why DLCs never went away despite popular outcry. People like to ***** and moan all-day every-day, but when the time comes they pony up and do so with a smile.

Actvision and Bobby Kotick did what most corporate executives do. If they see one thing make a ton of money, while costing a fraction of the effort that other projects would take, then they focus on that. Why even bother making StarCraft or any other game, if you can't monetize it to the extent you can for WoW?. Here you have a game that is not only raking in monthly revenue, but one that millions of players buy into further via microtransactions. The business side of the industry is just as much to blame as the creative side, because if a corporation 'can' do less, it will. It is the goal of every company to make money, while following the path of least resistance. It's human nature also. The reason gaming died was because it got too easy to screw customers over, and gamers too obsessed with the past.
Was it "That ******** Horse"?
It is indeed sad but yes, what do you expect business **** to do when that much money is flowing in from something so stupid?
Gamers are to blame with this, their stupid need to show off that they've got something that someone else hasn't, even when it's easily obtainable with just..money.
If so though, that was in Lich King when your main gear you got was just from tokens, earned from mere playtime, grind, not chance or hard work / effort. So it was already well on it's way downhill by that point.

I played right up to the start of Cata (did literally every single quest in the game that an Alliance could do, including the Cata prologue quests, then quit just before it came out), but the real turning point for me was around when the Sunwell / Belf area came out, and everything started revolving around **** daily quests.
Gone was the mystery and making my own adventure, now it was all about pure grind, so the moneyjew could manage x amount of playtime was required to fulfil y hours of subscription.
A shame.
World of Warcraft can be seen as a competitive game, and an online one at that. It's only natural that players would feel the need to stand out and be respected among the playerbase. So Blizzard/Activision had the brilliant idea to monetize the best-looking gear and sell it to a hungry playerbase looking to keep up with the digital joneses. They were already sold on the game, World of Warcraft was already a worldwide brand, so all that needed to happen was a gradual push. One thing after the other. And the game, naturally being a somewhat competitive experience in the meta sense, was a hook for players looking to buy their way to the "top".
Basically "appealing to broader audiences". Those that didn't want to actually play the game. And just wanted to sit in a city all day, push a button, teleport to a dungeon, run in a straight line and receive their skinnerbox literal participation token reward. :mad:

Not sure how this particular one counts as the best looking gear, though:
Image
(I know you were on about GEAR there, but, urgh! Why did people buy this?) But again, you can't blame the moneyjews. To them, they're selling a product, not a game, after all.

Edit: Haha we went for the same pic. That was truly when the cancer became terminal. Oh well.
Last edited by Magick on July 30th, 2024, 20:02, edited 1 time in total.
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Post by Rand »

Image
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
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Post by Rand »

Starcraft 2 was (and still is) locked to the Blizzard store and a Blizzard account.
I'd like to play it, but I'm not gonna pay it.
► Show Spoiler
$40 for the campaign, even today.
Last edited by Rand on July 30th, 2024, 20:09, edited 2 times in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
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Post by A Chinese opium den »

Its literally the same haircut...
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Post by rusty_shackleford »

It made more than sc2 because rts is, and has been for a long time, a dead genre. Even blizzard in their prime was incapable of reviving that corpse.
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Post by Schizoid1488 »

Val the Moofia Boss wrote: July 30th, 2024, 20:01
KnightoftheWind wrote: July 30th, 2024, 17:13
"male" protagonist with his midriff exposed
A curious design choice. I wonder if they did because Genshin's male protagonist had it too.

Image

BobT wrote: July 30th, 2024, 19:53
Was it "That ******** Horse"?
Yes. The Celestial Steed was the first cash shop mount.

Image

Genshit is proof that China has fallen, too many obvious yaoi groomer baits in arguably the biggest game in China. It's over...
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Post by Rand »

A Chinese opium den wrote: July 30th, 2024, 20:11
Its literally the same haircut...
No. Natural bushy curls vs. short worm dread clusters.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
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Post by Val the Moofia Boss »

BobT wrote: July 30th, 2024, 20:02
Why did people buy this?
At the time it was one of the THE coolest mounts in the game. The only other mounts with magical glowing effects were the Netherwing dragons from a TBC rep farm, and the spectral tiger mount that was from a rare TCG code that sold on ebay for $4,000 USD.

Image
Image

Nowadays you can get mounts just as cool and mounts with glowing effects ingame (Elegon mount with a starry Cloud Serpent, Heavenly Cloud Serpents from MoP, the class order hall mounts from Legion, magical mounts from Shadowlands and Dragonflight, magma mounts from Dragonflight, etc). The the newer cash shop mounts have more bells and whistles added to them, such as the water tiger mount Wen Lo, or the Luminous Starseeker which changes color.

Rand wrote: July 30th, 2024, 20:09
$40 for the campaign, even today.
I quite enjoyed Wings of Liberty. Story was decent and the gameplay was fun enough. I liked the story enough to play the two sequels to see how it ended, though it wasn't as interesting as Wings of Liberty. Heart of the Swarm let you pick between different breeds of Zerg, though, which was flavorful. The ending to the trilogy was short and a little out of left field, but at least we got a definitive ending.
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Post by A Chinese opium den »

Rand wrote: July 30th, 2024, 20:15
A Chinese opium den wrote: July 30th, 2024, 20:11
Its literally the same haircut...
No. Natural bushy curls vs. short worm dread clusters.
Arr rook da same to me. :weeb:
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Post by Magick »

Val the Moofia Boss wrote: July 30th, 2024, 20:15
BobT wrote: July 30th, 2024, 20:02
Why did people buy this?
At the time it was one of the THE coolest mounts in the game. The only other mounts with magical glowing effects were the Netherwing dragons from a TBC rep farm, and the spectral tiger mount that was from a rare TCG code that sold on ebay for $4,000 USD.

Image
Image

Nowadays you can get mounts just as cool and mounts with glowing effects ingame (Elegon mount with a starry Cloud Serpent, Heavenly Cloud Serpents from MoP, the class order hall mounts from Legion, magical mounts from Shadowlands and Dragonflight, magma mounts from Dragonflight, etc). The the newer cash shop mounts have more bells and whistles added to them, such as the water tiger mount Wen Lo, or the Luminous Starseeker which changes color.

Rand wrote: July 30th, 2024, 20:09
$40 for the campaign, even today.
I quite enjoyed Wings of Liberty. Story was decent and the gameplay was fun enough. I liked the story enough to play the two sequels to see how it ended, though it wasn't as interesting as Wings of Liberty. Heart of the Swarm let you pick between different breeds of Zerg, though, which was flavorful. The ending to the trilogy was short and a little out of left field, but at least we got a definitive ending.
Exactly so why pay real fooking money for that gay pony when you can have a badass netherdrake? (I still used that Trinket that summoned a small netherdragon whelp right until I finished playing too, lol. It did good damage! and was essentially a familiar! That plus mirrors were pretty good).
Heck in LK you could have a real drake, too.
Either way, gamers are to blame, there.
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Post by ArcaneLurker »

Val the Moofia Boss wrote: July 30th, 2024, 20:01
A curious design choice. I wonder if they did because Genshin's male protagonist had it too.
2007 Square Enix with FF12
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Post by rusty_shackleford »

you can trace most gay **** in video games back to japs, libtards love nintendo for a reason
joking about something is the first step towards normalization, btw
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Post by Magick »

ArcaneLurker wrote: July 30th, 2024, 20:34
Val the Moofia Boss wrote: July 30th, 2024, 20:01
A curious design choice. I wonder if they did because Genshin's male protagonist had it too.
2007 Square Enix with FF12
Image
And on the way there..
Image

Cloud, fully clothed. Squall, gay short jacket but at least clothed underneath, then Tidus and Vaan as above.
Funny how it just gets worse over time.
Last edited by Magick on July 30th, 2024, 20:46, edited 1 time in total.
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Post by Brother Chad »

I'm hearing a lot of interesting **** about Stormgate or whatever that Starcraft clone is called.

Expecting hilarity soon.
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Post by J1M »

KnightoftheWind wrote: July 30th, 2024, 19:31
Blizzard should just be renamed to "Warcraft Studios" at this point. WoW is the only thing holding them afloat. I once heard that a single bit of DLC for WoW, a horse mount, made more money for the company than StarCraft II. This was back in the early 2010s. And that leads me to believe WoW is responsible for this company's downfall, and sheds light on the reasons why DLCs never went away despite popular outcry. People like to ***** and moan all-day every-day, but when the time comes they pony up and do so with a smile.

Actvision and Bobby Kotick did what most corporate executives do. If they see one thing make a ton of money, while costing a fraction of the effort that other projects would take, then they focus on that. Why even bother making StarCraft or any other game, if you can't monetize it to the extent you can for WoW?. Here you have a game that is not only raking in monthly revenue, but one that millions of players buy into further via microtransactions. The business side of the industry is just as much to blame as the creative side, because if a corporation 'can' do less, it will. It is the goal of every company to make money, while following the path of least resistance. It's human nature also. The reason gaming died was because it got too easy to screw customers over, and gamers too obsessed with the past.
Yes, why indeed would a farmer ever plant more than one type of crop. There's no chance of bad weather or a drop in demand for soybeans!
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Post by rusty_shackleford »

diablo 4
diablo immortal
hearthstone
WoW
WoW classic

idk seems like they have a decent amount of active games
rtsfags just upset that rts is a dead genre
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Post by J1M »

Val the Moofia Boss wrote: July 30th, 2024, 20:01
KnightoftheWind wrote: July 30th, 2024, 17:13
"male" protagonist with his midriff exposed
A curious design choice. I wonder if they did because Genshin's male protagonist had it too.

Image

BobT wrote: July 30th, 2024, 19:53
Was it "That ******** Horse"?
Yes. The Celestial Steed was the first cash shop mount.

Image

Corset = girl.
No corset = boy.

Sometimes part of an outfit looks like a corset and you have to delete it.
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Post by J1M »

BobT wrote: July 30th, 2024, 20:02
KnightoftheWind wrote: July 30th, 2024, 19:58
BobT wrote: July 30th, 2024, 19:53


Was it "That ******** Horse"?
It is indeed sad but yes, what do you expect business **** to do when that much money is flowing in from something so stupid?
Gamers are to blame with this, their stupid need to show off that they've got something that someone else hasn't, even when it's easily obtainable with just..money.
If so though, that was in Lich King when your main gear you got was just from tokens, earned from mere playtime, grind, not chance or hard work / effort. So it was already well on it's way downhill by that point.

I played right up to the start of Cata (did literally every single quest in the game that an Alliance could do, including the Cata prologue quests, then quit just before it came out), but the real turning point for me was around when the Sunwell / Belf area came out, and everything started revolving around **** daily quests.
Gone was the mystery and making my own adventure, now it was all about pure grind, so the moneyjew could manage x amount of playtime was required to fulfil y hours of subscription.
A shame.
World of Warcraft can be seen as a competitive game, and an online one at that. It's only natural that players would feel the need to stand out and be respected among the playerbase. So Blizzard/Activision had the brilliant idea to monetize the best-looking gear and sell it to a hungry playerbase looking to keep up with the digital joneses. They were already sold on the game, World of Warcraft was already a worldwide brand, so all that needed to happen was a gradual push. One thing after the other. And the game, naturally being a somewhat competitive experience in the meta sense, was a hook for players looking to buy their way to the "top".
Basically "appealing to broader audiences". Those that didn't want to actually play the game. And just wanted to sit in a city all day, push a button, teleport to a dungeon, run in a straight line and receive their skinnerbox literal participation token reward. :mad:

Not sure how this particular one counts as the best looking gear, though:
Image
(I know you were on about GEAR there, but, urgh! Why did people buy this?) But again, you can't blame the moneyjews. To them, they're selling a product, not a game, after all.

Edit: Haha we went for the same pic. That was truly when the cancer became terminal. Oh well.
First store mount.
First flying horse.
First transparent mount.
Thematically tied to a bonus raid boss in popular raid.
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Post by rusty_shackleford »

I had the ultra rare drop drake mount from the one instance, ponycucks couldn't even fathom how great it felt to actually play the game and get rewards that way
https://www.wowhead.com/wotlk/item=4415 ... roto-drake

1.6% chance from the final boss of an instance that you had to roll against 4 other people for :pipe-hat:
Last edited by rusty_shackleford on July 31st, 2024, 00:29, edited 2 times in total.
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