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Space Marine 2

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Post by Grumpyboy »

Played the leak build for about an hour, cause I wanted to check out the woke taint before buying, and you cant trust general opinion , game seems pretty good game playwise, very graphically violent , the SM seem like SM , butch
Its woke (moderately) they inserted a black dude into the Ultramarines Charron, according to 40K Lore nerds ive heard this should not be the case, hes named so probably goona play a major role, you dont really fight solo , but in a team, he made a saracastic back stabbing repsonce to the main charactor to a petty very anglo (blond blue eyes) looking Ultramarines , to his passive agreesion to the main charactor (you replace him as leader) , looks like he is going to be the "pain in the arse negging guy" ...there was also a ugly bossy female commander of the Imperial guard I suspect she going to be the Karan on the radio , that every AAA game has now , constantly ordering you around, I saw no sign of female space marines , I strongly suspect they wont bother from what I saw , their will be hell to pay if they do
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Post by Reichspepe »

Yeah, not holding my breath for this. Multiracial Space Marines, no thanks. Plus the now everpresent gendermixed and multiracial Imperial Guard all new 40k content seems to have for a few years now :roll:
Thinking about having to hear women screech around whenever you would fight alongside the Guard makes me just not want to bother at all to begin with.
Last edited by Reichspepe on July 25th, 2024, 19:41, edited 1 time in total.
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Post by gerey »

Imagine how fun the game could have been if instead of Ultramarines you were playing as a Black Templar, and instead of generic IG your allies were the Death Korps of Krieg.

Instead, we're saddled with this generic, inoffensive slop.
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Post by Oyster Sauce »

gerey wrote: July 25th, 2024, 20:10
Imagine how fun the game could have been if instead of Ultramarines you were playing as a Black Templar, and instead of generic IG your allies were the Death Korps of Krieg.

Instead, we're saddled with this generic, inoffensive slop.
Just make it a generic chapter and let the player design the armor
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Post by CSM-101 »

Give me a game where I can just play as a Chaos Marine MC.
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Post by gerey »

Oyster Sauce wrote: July 25th, 2024, 20:23
Just make it a generic chapter and let the player design the armor
But I want to play as religious Space Marines.
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Post by Grumpyboy »

gerey wrote: July 25th, 2024, 20:35
Oyster Sauce wrote: July 25th, 2024, 20:23
Just make it a generic chapter and let the player design the armor
But I want to play as religious Space Marines.
from what I saw they seem very devout , there was no sign mondenising the lore , maybe someone can mod out the problems
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Post by Brother Chad »

gerey wrote: July 25th, 2024, 20:10
Imagine how fun the game could have been if instead of Ultramarines you were playing as a Black Templar, and instead of generic IG your allies were the Death Korps of Krieg.

Instead, we're saddled with this generic, inoffensive slop.
40k and the rest of GW's catalogue is going to be generic inoffensive slop from now until they go out of business.
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Post by Grumpyboy »

Reichspepe wrote: July 25th, 2024, 19:40
Yeah, not holding my breath for this. Multiracial Space Marines, no thanks. Plus the now everpresent gendermixed and multiracial Imperial Guard all new 40k content seems to have for a few years now :roll:
Thinking about having to hear women screech around whenever you would fight alongside the Guard makes me just not want to bother at all to begin with.
the screeching of women in games is highly annoying and disturbing / funny , and remember it from battlefield 1 , was absurd
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Post by Grumpyboy »

CSM-101 wrote: July 25th, 2024, 20:24
Give me a game where I can just play as a Chaos Marine MC.
agreed CM are more interesting
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Post by UltraFan123 »

Grumpyboy wrote: July 25th, 2024, 20:48
maybe someone can mod out the problems
If the woke infection is superficial enough, then I do think that it's indeed possible to fix the game by modding.
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Post by maidenhaver »

When I see space marines, or 40k anything, I just think play-doh, and then of this thot:

Weirdest cracker you know.
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Post by gerey »

Grumpyboy wrote: July 25th, 2024, 20:48
from what I saw they seem very devout , there was no sign mondenising the lore , maybe someone can mod out the problems
Most SM chapters (Ultramarines included) do not venerate the God Emperor as a deity. For the majority, it's more akin to ancestor worship than true faith.

Black Templars, Red Scorpions, Hospitallers, Carcharodons etc. do, and get pretty ****** when the Mechanicus gets uppity and start shilling their heretical ********.

Also, my wish is personally motivated by wanting to see how Black Templars and Kriegers would interact with each other.
Last edited by gerey on July 25th, 2024, 21:07, edited 2 times in total.
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Post by Finarfin »

gerey wrote: July 25th, 2024, 20:56
Grumpyboy wrote: July 25th, 2024, 20:48
from what I saw they seem very devout , there was no sign mondenising the lore , maybe someone can mod out the problems
Most SM chapters (Ultamarines included) do not venerate the God Emperor as a deity. For the majority, it's more akin to ancestor worship than true faith.

Black Templars, Red Scorpions, Hospitallers, Carcharodons etc. do, and get pretty ****** when the Mechanicus gets uppity and start shilling their heretical ********.

Also, my wish is personally motivated by wanting to see how Black Templars and Kriegers would interact with each other.
Gotta say I'd love to have options to just smack some mechanicus around. I'd be content with that.
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Post by Grumpyboy »

UltraFan123 wrote: July 25th, 2024, 20:54
Grumpyboy wrote: July 25th, 2024, 20:48
maybe someone can mod out the problems
If the woke infection is superficial enough, then I do think that it's indeed possible to fix the game by modding.
dependings how annoying the Imperial Guard commander is and she much she talks to you , could be shes only on the first mission
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Post by Reichspepe »

Grumpyboy wrote: July 25th, 2024, 21:19
UltraFan123 wrote: July 25th, 2024, 20:54
Grumpyboy wrote: July 25th, 2024, 20:48
maybe someone can mod out the problems
If the woke infection is superficial enough, then I do think that it's indeed possible to fix the game by modding.
dependings how annoying the Imperial Guard commander is and she much she talks to you , could be shes only on the first mission
Hope is the first step on the road to disappointment.
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Post by Grumpyboy »

Reichspepe wrote: July 25th, 2024, 21:22
Grumpyboy wrote: July 25th, 2024, 21:19
UltraFan123 wrote: July 25th, 2024, 20:54


If the woke infection is superficial enough, then I do think that it's indeed possible to fix the game by modding.
dependings how annoying the Imperial Guard commander is and she much she talks to you , could be shes only on the first mission
Hope is the first step on the road to disappointment.
I dont suffer from that problem , im usally the first to warn people of problems
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Post by DJOGamer »

Grumpyboy wrote: July 25th, 2024, 19:31
they inserted a black dude into the Ultramarines Charron, according to 40K Lore nerds ive heard this should not be the case
Whoever told you that is either a liar or ignorant
Ultramarines recruit people from all over Ultramar - an empire, of hundreds of worlds and untold trillions of humans, within the Imperium of Man
Grumpyboy wrote: July 25th, 2024, 19:31
he made a saracastic back stabbing repsonce to the main charactor to a petty very anglo (blond blue eyes)
I think what you're trying to say is, he made a flippant remark to another secondary character (the other playable squad companion) over his "concern" (i.e. suspicion and indignation) about Titus (the actual main character) replacing Gadriel (said "anglo" companion) as squad commander
Grumpyboy wrote: July 25th, 2024, 19:31
constantly ordering you around
She's a Guard captain, you're a Spacemarine, you're the one that gives the orders


Reichspepe wrote: July 25th, 2024, 19:40
Plus the now everpresent gendermixed and multiracial Imperial Guard all new 40k content seems to have for a few years now
Always has been in the lore
If you aren't a cripple and can hold a lasgun then you're recruitable material as far as the Guard is concerned
Even mutant races like Ogryn, Squats and Ratling are recruited - never mind the fact that officially mutants are supposed to be purged


gerey wrote: July 25th, 2024, 20:10
Imagine how fun the game could have been if instead of Ultramarines you were playing as a Black Templar
You're just jealous because you know deep down UltraCHADS are the best chapter
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Post by Finarfin »

DJOGamer wrote: July 25th, 2024, 21:38
Grumpyboy wrote: July 25th, 2024, 19:31
they inserted a black dude into the Ultramarines Charron, according to 40K Lore nerds ive heard this should not be the case
Whoever told you that is either a liar or ignorant
Ultramarines recruit people from all over Ultramar - an empire, of hundreds of worlds and untold trillions of humans, within the Imperium of Man
Grumpyboy wrote: July 25th, 2024, 19:31
he made a saracastic back stabbing repsonce to the main charactor to a petty very anglo (blond blue eyes)
I think what you're trying to say is, he made a flippant remark to another secondary character (the other playable squad companion) over his "concern" (i.e. suspicion and indignation) about Titus (the actual main character) replacing Gadriel (said "anglo" companion) as squad commander
Grumpyboy wrote: July 25th, 2024, 19:31
constantly ordering you around
She's a Guard captain, you're a Spacemarine, you're the one that gives the orders


Reichspepe wrote: July 25th, 2024, 19:40
Plus the now everpresent gendermixed and multiracial Imperial Guard all new 40k content seems to have for a few years now
Always has been in the lore
If you aren't a cripple and can hold a lasgun then you're recruitable material as far as the Guard is concerned
Even mutant races like Ogryn, Squats and Ratling are recruited - never mind the fact that officially mutants are supposed to be purged


gerey wrote: July 25th, 2024, 20:10
Imagine how fun the game could have been if instead of Ultramarines you were playing as a Black Templar
You're just jealous because you know deep down UltraCHADS are the best chapter
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Post by DJOGamer »

Anyway
Culture war ******** aside, I am here to talk about gameplay
So I'll just repost my impressions from the Codex (so sorry if it feels a bit disjointed):




======================
TECHNICAL ASPECTS
======================

This leaked build is supposedly from February
From the build state they are clearly in the final polish stage - there's a few placeholders in the menus and you can't rebind keyboard inputs
The program to start the game is interesting - basically you select the level file you want to load, you configure a server (it's localhost as default) and start the game:
ImageImage
You can also start the game directly from the executable: Build_2024_06_20\client_pc\root\bin\pc\MagnusClientRetail.exe
There's around 20 story and pve level files, plus a few pvp ones
Oh and there's no installation required, you download the torrent files and that's it - the game still isn't compressed
There's a menu option that toggles helmet visibility:
Image
The intro cutscene was also pretty cool
The production values for this game are clearly high, but the there's plenty of attention to detail regarding 40k lore (for example during the Deathwatch intro section Titus has his right pauldron covered because technically he had no chapter at that point)
Much like the first game, immersing players into the 40k setting seem part of the appeal

There's 4 difficultyies - Story, Saga, Epic and Necrology:
Image
This build also allows access to the Dev Room
You can mess around, test out mechanics and enemies
Image
Here's a list of assets - weapons, enemies and chapter armors respectively - keep in mind that not all them are found in-game (some seen to be incomplete and/or cut assets):
► Show Spoiler
Despite having an old busted RX480 + i5-6500, I managed to get the game running
All I had to do was change the Texture Filtering setting from Low to Medium
I get around 30 to 40fps, as well frequent suttering (heard the game supposedly has a memory leak) - performance improves in in-door areas
If you have something at least as powerful as a GTX 1080ti, you should have no problems getting the game running at a consistent 60fps



======================
GAMEPLAY
======================

Managed to play tutorial level - the Deathwatch level is the tutorial/prelude, after which Titus gets the Primaris surgery and is re-instated into the Ultramarines and gets his own squad (besides the 2 co-op dudes, there's 3 other smurfs in the squad that serve as story extras) - insterestingly this level can be outrigth skipped in the pause menu

Also managed to play a few segments of the 1st level proper
Fought a huge swarm with a heavy bolter
Fought inside a bunker where the framerate was close to 60fps - a shame the recording tool wasn't active at the time, would've loved to post the clip

  • STORY
From what I played
Pretty much what this post described
The game starts with the mission described in the 6th bullet point - which acts as a tutorial
You only see the events from Titus perspective
Awaking up from the Primaris surgery, the Chapter Chaplain informs that his records as a Blackshield have been expunged as if found out they would bring unrest among the company (the company's captain also expresses similar concerns)
So Titus "personal quest" is to prove his loyalty and worthiness to the Ultramarines

Aside from that, the only other plot thread that was introduced in the first level was the seeds for the squad's interpersonal drama
Basically since they are in the middle of the 4th Tyranic War and Titus has been figthing nids since the 2nd Tyranic War (plus he's a Lieutenant), he is given is own squad
The problem is doing so he replaces the squad's previous leader, Gadriel (one of the co-op companions)
Though he doesn't show it, Gadriel doesn't like the change and he's suspicious of Titus - possibly resentful, my assement of the character is that he's collected, competent, very scrupulous (specifically in accordance to the Codex Astartes, but I don't think it will be another Leandros situation) and also perhaps ambitious (as he's a young Ultramarine, still not 1 century of service, but already is very good standing within the Company)
The 2nd co-op companion, Chairon (the black dude), doesn't care for the change - his character seems straightforward, an obedient soldier that cares only for his marching orders and relishes at the opportunity of bathing in the blood of his enemies
As for Titus himself, from what I've seen so far the only great change to his character is that he seems to be a great deal more taciturn (IMO an understandable and a consistent character development)

  • COMBAT
The game feel is quite satisfying - I think the animations do the heavy lfting on this, the sound fx are good too but the animation work is simply great
And visually the game even on Low is striking as the enviroments are very dense with detail - even of in the distance there's alot of real 3D assets in motion

Played it on the 3rd difficulty and, so far, the "challenging but not hard" description is apt
The regular tyranids are no threat by themselves but in a swarm and specially if they surround you, they can kill you (and mind you, I have not yet fought a large swarm - going by previous footage) - also, despite coming at you in a staigth line, they are quick little bastards
Then there's the melee tyranids - 2 variants, one dual wields 2 swords, the other dual wields a sword and a whip (this one can use the whip to take Titus from medium range to close range, this attack also stuns and opens your guard) - in this difficulty, they can kill you in 3 hits and are usually accompanied by a swarm (to chip off your health or worse stun you by jumping on to you)
The ranged tyranids are just regular tyranids that don't move much other than to stay some 20 meters away from you - their guns do slight more damage than regular tyranid attacks
The last enemy I fought (but never managed to kill, I'll explain in a moment) was a sort of tyranid snake (called a Ravener) that burrows into the ground and pops off to do a hefty sneak attack or a very dangerous grapple - the reason I never managed to kill one, is because in the encounter it appears the game always crashed for me (too many enemies and **** on screen, again I have an old RX480, me being able to run this game above 30fps even with stutters is already surprising)
The 1st level also introduces a big tyranid (like the sword ones) but with a gun, shoots more accurately than the small long-range nids and fires a dozen of projectiles at the same time, but unlike the small ones which fire continuously, this nid takes a few seconds between shots

So far, cool enemy design imo
But, while the campaign will no doubt introduce deadlier enemies and combat encounters, it is worthy to note that Titus new companions are efficient figthers (even as AI they can dispatch melee tyranids by themselves) - only by playing the full campaign can we determine how well designed of a challenge the 3rd difficulty is
And to make matters worse, since this is a co-op campgain, there is a Revive mechanic (Titus will go down and your companions have to reach you before the timer runs out, I estimate you recover around 20% HP if they manage to rescue you)
I don't know how it works exactly, because in some cases the enemy whacked me and I went straigth to "Game Over" screen and others had Titus on his knees waiting for help
Would have to test furter, which I don't want to...

Time to talk about the new combat mechanic - Parrying
Overall it's a fine addition but I do have one particular issue with it - the HUD indicator
If you've seem gameplay footage, you probably noticed that bright blue, chaos shaped HUD element whenever an enemy was about to execute a dangerous attack
For regular tyranids that happens whenever they do the Jump Attack, for the melee tyranids and the Ravener that happens for everyone one of their attacks
I understand why the that indicator exists, the fights even in these first encounters can easily get hectic
There's even an additional nuGoW HUD arrow that appears when those attacks come from the back (again it's dangerous to let the 'nids surround you because they don't take turns and don't stop attacking you because they're not within your camera POV frame), because Titus can only parry enemies within the camera's POV frame
But it's still an element that I hope the release game allows to turn off, as imo makes the combat less engaging - the regular tyranids jumps are very well telegraphed and melee tyranids can be locked-on to, sure enemies attacking from your back can take you by surprise, but managing the swarm is part of the challenge no?
With that criticism out of the way, for the actual function of the mechanic
Parrying is a dedicated button
The Parry Window is super lenient, around 1 second - I have no problem with this, as this is not a game that focuses on 1v1, the bulk of the campaign will be against hordes so a parrying shouldn't be something demanding to execute
It insta-kills regular Tyranids and can be pulled off anytime they attack, but if you perform during one of their jumping attacks it will count as an execution as you'll recover some HP (like the original game)
For the melee tyranids, its effect on the enemy depends on the type of attack he performs, a simple attack (the HUD indicator glows blue) Titus will simply guard against it with no damage to the enemy, if the enemy performs an "heavy" attack (HUD indicator glows orange) Titus will perform a counterattack leaving the enemy open and staggered (these enemy attacks come out faster)

  • WEAPONS
Weapons I used so far - Chainsword, Bolt Pistol, Boltgun, Combat Knife, Heavy Bolter, Meltagun
The melee weapons only use 1 button, but if you hold said button you perform an "heavy" attack - which is not so much for damage but for its stagger, opens melee tyranids guards or stuns them if their guards were already opens
The combat knife is faster and has more combos, but the chainsword does more damage - but both kill regular tyranids in 1 hit
If you have a Bolt Pistol it will be automatically used in conjuction with whatever 1 handed melee weapon you currently possess
And there's a new mechanic with this weapon pairing - if you perform a "heavy" attack on an enemy, they will be marked for a few seconds, during which if you press the "Fire" input, Titus will perform a quick and precise pistol shot
Both the Bolt Pistols and Boltguns kill the regular Tyranids in 2/3 shots
You can manage regular 'nids with the pistol fine (provided you can hit them), but really it seems to me that its main strength is to be a sidearm to the 1 handed melee weapons
For melee tyranids you'll need to dump more than half a clip to kill them
Since this dev build lacks keybings, I only now discovered the button for the over-the-shoulder firing mode (more accurate, less mobile - while shooting from the hip you have full mobility but your shots deviate alot from the targert's center
The heavy bolter has the "fuller auto" firing mode when shooting in the over-the-shoulder way, but even on hip fire it just clears rooms:

"Fuller auto" has a overheat mechanic though, which will be maxed out at the 100th round fired
The heavy bolter is a weapon that can't be "kept" - i.e. you pick it up but if you switch to another weapon Titus will drop the bolter on the ground, also the gun will be discarded once it runs out of ammo
The game also has that detail from the original where gunfire will start to sound different when you start to run out of ammo
Also found the heavy bolt pistol - more powerful version of the pistol but with reduced rate of fire
And my new favourite weapon, the Meltagun
It's essentially the game's version of the super shotgun but dialed to eleven - very wide area of effect, 10 to 20 meters of range, low ammo (only 4 shells), obliterates anything in its path (even big Tyranids)
Again I wish the recording program had worked...
Image
Image
Image
Image
Image
Honestly I think they could release at least the Deathwatch level as a demo on the next month - I think most people would like and they could even use it to collect some feedback
My feedback would really just be to give the option to disable the parry indicator hud element and an option to disable revive during offline single-player - oh and please implement a key to switch the camera to another shoulder
Also I hope they don't plan to charge people for new multiplayer maps (there's only 3 in this build) - that would be stupid given new content it what will determine its longevity
Don't care for cosmetics though

My pc has been doing a tremendous effort to run this game and at an average of 35 fps with stutters (and occosional crashes), well it's just not ideal for an Action game...
My curiosity has been sated and I don't mind waiting until I have proprer hardware
Plus I already like this one more than the original

Overall, if you liked the first, you will like this one.
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Post by gerey »

DJOGamer wrote: July 25th, 2024, 21:38
Always has been in the lore
Look at you, slurping that woke GW **** and making excuses for them shoveling ******* and women where they don't belong. Only a disingenuous cur would entertain the idea that this was always the case, instead of a sequence of lore retcons GW has done over the years, slowly boiling the proverbial frog, to pozz 40k more.

We both know why they put a ****** Space Marine front and center in this game.
If you aren't a cripple and can hold a lasgun then you're recruitable material as far as the Guard is concerned
That's a moronic take that only fuckwit liberal anglos could come up with.

Unlike what mouthbreathing leftists believe, a soldier, even an infantryman, is prohibitively expensive to train and equip, and every man you put in uniform is one less man in a factory making stuff or in a field growing food. Even the Imperium, with a pool of candidates numbering in the trillions, would have stringent standards on who joins the guard. The fact they have such a large manpower pool would raise the standards even further. They have the luxury to be picky, so the only reason there's women in the IG is because GW is a woke cesspit.

And no, the Imperial Guard is not cannon fodder, plenty of Black Library books have made it abundantly clear they're a highly trained, well-equipped and disciplined fighting force.

Also, the idea that Imperial commanders could needlessly sacrifice their soldiers ignore the simple logistical realities of warp travel. The Imperium never knows when they'll be able to get more men and resources due to the inherent difficulties of navigating the Warp, the possibility of being cut off from the supply chain due to Warp storms etc.
You're just jealous because you know deep down UltraCHADS are the best chapter
Most useless ******* out there, maybe. Black Templars told Gulliman to go **** himself and scrape the cum oozing out of his *** with his Codex, and to this day neither he, nor any of his lapdogs, have dared to do anything about it.
Last edited by gerey on July 25th, 2024, 22:27, edited 5 times in total.
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Post by rusty_shackleford »

I think warhammer 40k is pretty lame and don't understand the obsession with it to be quite honest
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Post by gerey »

rusty_shackleford wrote: July 25th, 2024, 22:33
I think warhammer 40k is pretty lame and don't understand the obsession with it to be quite honest
It's just about the only mainstream(ish) sci-fi setting out there in the West that still has some semblance of uniqueness and bite to it. Xenophobic, fanatical space Catholics on a crusade to purge the galaxy of all alien life, while fighting for their very souls being depicted as a just and holy endeavour.

Try to find me anything remotely similar in the modern sci-fi landscape. Everything else is either a more woke copy of Star Trek, the usual mil sc-fi slop that does Starship Troopers (but worse), or some imitation of Star Wars.
Last edited by gerey on July 25th, 2024, 22:39, edited 2 times in total.
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Post by Reichspepe »

DJOGamer wrote: July 25th, 2024, 21:38
Grumpyboy wrote: July 25th, 2024, 19:31
they inserted a black dude into the Ultramarines Charron, according to 40K Lore nerds ive heard this should not be the case
Whoever told you that is either a liar or ignorant
Ultramarines recruit people from all over Ultramar - an empire, of hundreds of worlds and untold trillions of humans, within the Imperium of Man
Grumpyboy wrote: July 25th, 2024, 19:31
he made a saracastic back stabbing repsonce to the main charactor to a petty very anglo (blond blue eyes)
I think what you're trying to say is, he made a flippant remark to another secondary character (the other playable squad companion) over his "concern" (i.e. suspicion and indignation) about Titus (the actual main character) replacing Gadriel (said "anglo" companion) as squad commander
Grumpyboy wrote: July 25th, 2024, 19:31
constantly ordering you around
She's a Guard captain, you're a Spacemarine, you're the one that gives the orders


Reichspepe wrote: July 25th, 2024, 19:40
Plus the now everpresent gendermixed and multiracial Imperial Guard all new 40k content seems to have for a few years now
Always has been in the lore
If you aren't a cripple and can hold a lasgun then you're recruitable material as far as the Guard is concerned
Even mutant races like Ogryn, Squats and Ratling are recruited - never mind the fact that officially mutants are supposed to be purged


gerey wrote: July 25th, 2024, 20:10
Imagine how fun the game could have been if instead of Ultramarines you were playing as a Black Templar
You're just jealous because you know deep down UltraCHADS are the best chapter
Image
How is it then that the Sisters of Battle were created by using the loophole of the ecclesiarchy not being allowed to have *men* under arms, wouldn't that have been completely stupid if it was the case that men and women both always had been fighting?
How is it that before like a few years ago the Imperial Guard armies in video games/artworks and tabletop models were always depicted as entirely male, save a very select few examples like that IG Lieutenant in the original Space Marine or that Regiment in the Horus Heresy where only very few women were part of it because of their psychic abilities (while still beeing only a fraction of the whole regiment=?

No, it hasn't always been in the lore like you describe. The way it is presented now with 50/50 m/f is only because Black Library authors are huge leftist ******* und GW is completely under the influence of DEI, that's why this has been pushed in the way it has been in recent years, with basically no differences between genders in basically every Imperial faction save Space Marines (yet).
Also you're making it sound like the Imperium has a need for manpower, it is practically unlimited, so why would you recruit worse soldiers in every regard when you could just recruit men solely? You wouldn't except when you're influenced by a retardetd out of universe agenda to "represent women".
I could go on but I would only be beating the same dead horse.

Last thing about the black Ultramarines; Space Marines were traditionally depicted homogenously/very similar to their primarchs, and like the Guard almost entirely white (adjacent) save the White Scars, or Salamanders who aren't even "black" but just caucasian with charcoal skin and red eyes. Also it's current year, so we know exactly why the Ultramarines here are depicted so "diverse". Don't give crap anymore, I want no dindu spehss muhreens, simple as.
**** nu-40k, it's almost as garbage as nu-Star Wars and I don't accept its "lore".

40k was created by Brits who are white, so the universe was always depicted as supermajority white and male concerning its fighting force and I'm tired of pretending it wasn't, so get lost with this stupid "always been this way" dogshit.
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Post by rusty_shackleford »

gerey wrote: July 25th, 2024, 22:36
rusty_shackleford wrote: July 25th, 2024, 22:33
I think warhammer 40k is pretty lame and don't understand the obsession with it to be quite honest
It's just about the only mainstream(ish) sci-fi setting out there in the West that still has some semblance of uniqueness and bite to it. Xenophobic, fanatical space Catholics on a crusade to purge the galaxy of all alien life, while fighting for their very souls being depicted as a just and holy endeavour.

Try to find me anything remotely similar in the modern sci-fi landscape.
starship troopers
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Weirdest cracker you know.
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Post by Reichspepe »

rusty_shackleford wrote: July 25th, 2024, 22:39
gerey wrote: July 25th, 2024, 22:36
rusty_shackleford wrote: July 25th, 2024, 22:33
I think warhammer 40k is pretty lame and don't understand the obsession with it to be quite honest
It's just about the only mainstream(ish) sci-fi setting out there in the West that still has some semblance of uniqueness and bite to it. Xenophobic, fanatical space Catholics on a crusade to purge the galaxy of all alien life, while fighting for their very souls being depicted as a just and holy endeavour.

Try to find me anything remotely similar in the modern sci-fi landscape.
starship troopers
I don't think it's similar at all, the setting is completely different and also ST is more a political essay than sci-fi universe. But if you mean sci-fi setting that is extremely based and makes leftists seethe, then yes, I agree. ST is awesome.
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Post by gerey »

Reichspepe wrote: July 25th, 2024, 22:37
that Regiment in the Horus Heresy where only very few women were part of it because of their psychic abilities (while still beeing only a fraction of the whole regiment=?
The really hilarious part is that regiment is pozzed to the gills. IIRC those women routinely have orgies with their troops. If I remember the book correctly, it was the one featuring the Alpha Legion (by that emasculated ****** Dan Abnett) that also prominently featured an IG regiment of ****-smelling *****.

Of note is that Abnett's wife is a fat, outspoken feminist, and since getting married to her he's been shoving stronk womyn in all the books he writes. He's also the cretin that had an IG regiments accept a ******* deaf girls into their ranks.
I edited my post to mention Starship Troopers, but yes, that was a unique one.

What you fail to mention is that the book came out in the 1950s, and even though Heinlein wasn't shy about unequivocally saying the Bugs had to be exterminated, all subsequent mil sci-fi tapdances around the issue, or paints characters that advance such ideas in-setting, as ******** bigots.
Last edited by gerey on July 25th, 2024, 22:50, edited 4 times in total.
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Post by Reichspepe »

gerey wrote: July 25th, 2024, 22:44
Reichspepe wrote: July 25th, 2024, 22:37
that Regiment in the Horus Heresy where only very few women were part of it because of their psychic abilities (while still beeing only a fraction of the whole regiment=?
The really hilarious part is that regiment is pozzed to the gills. IIRC those women routinely have orgies with their troops. If I remember the book correctly, it was the one featuring the Alpha Legion (by that emasculated ****** Dan Abnett) that also prominently featured an IG regiment of ****-smelling *****.

Of note is that Abnett's wife is a fat, outspoken feminist, and since getting married to her he's been shoving stronk womyn in all the books he writes. He's also the cretin that had an IG regiments accept a ******* deaf girls into their ranks.
I edited my post to mention Starship Troopers, but yes, that was a unique one.

What you fail to mention is that the book came out in the 1950s, and even though Heinlein wasn't shy about unequivocally saying the Bugs had to be exterminated, all subsequent mil sci-fi tapdances around the issue, or paints characters that advance such ideas in-setting, as ******** bigots.
Yep, that was the one with the Alpha Legion.
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Post by gerey »

Reichspepe wrote: July 25th, 2024, 22:43
But if you mean sci-fi setting that is extremely based and makes leftists seethe, then yes, I agree. ST is awesome.
As an example of a few popular military sci-fi books that show what the current landscape is like - Ender's Game is just Ender whining like a ***** they had to zap space ants, while in Old Man's War by Scalzi you have old white boomers go out to die so ***** can colonize the galaxy.

And no, I'm not being hyperbolic, that's literally what goes on in Old Man's War.

Also, these are books from a few decades ago, I imagine things have only gotten worse since then.
Last edited by gerey on July 25th, 2024, 22:52, edited 1 time in total.