Final Fantasy XIV
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Finarfin
- Connoisseur of Slop
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- Joined: May 20, '24
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oh no. why did you have to remind me of her? Is she relevant in the addons after bfa?
My Reviews:
El Matador RECOMMENDED
Dungeons of Sundaria NOT RECOMMENDED
VLADiK BRUTAL RECOMMENDED
Ultimate Zombie Defense 2 INFORMATIONAL
Deathless: The Hero Quest RECOMMENDED
Door Kickers 2 RECOMMENDED
Folklands INFORMATIONAL
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Nooneatall
- Posts: 2413
- Joined: Dec 4, '23
- Location: The Congo
- Gender: Watermelon
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Adventurer's Guild
I want a quick fix and things to happen instantly. I don't want to slog through nonsense. Games are supposed to be fun.Xenich wrote: ↑ July 2nd, 2024, 13:16Yep. Early on, you ran into weirdoes from time to time, but for the most part the people playing games, and the early MMOs were "normal" professionals and hobbyist. Not only that, but they understood gaming, why you play a game, and did not whine and complain constantly about how things should be easier, faster, simpler, etc... Trying to explain why negative mechanics are important in play is lost on the normies. They think games are all about "fun" and "relaxing while being stoned" and go on about "I don't have time to do that, I work all day!" when something requires long term progression, learning, etc...OnTilt wrote: ↑ June 29th, 2024, 00:29Gaming should have remained a niche hobby. I blame everything bad in the gaming world to it being enjoyed by normies.
Gotta have that "quick fix" instant grat play where every action "something happens" and there is an epic reward for it!
DEI Remover
Volunteer Moderator
Professional Shitposter
Proud member of the woke right
His "inner ***" "sensitive man" desperately trying to come out.
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Finarfin
- Connoisseur of Slop
- Posts: 5020
- Joined: May 20, '24
- Location: Tirion upon Túna
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Geolocation
Adventurer's Guild
My Reviews:
El Matador RECOMMENDED
Dungeons of Sundaria NOT RECOMMENDED
VLADiK BRUTAL RECOMMENDED
Ultimate Zombie Defense 2 INFORMATIONAL
Deathless: The Hero Quest RECOMMENDED
Door Kickers 2 RECOMMENDED
Folklands INFORMATIONAL
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Finarfin
- Connoisseur of Slop
- Posts: 5020
- Joined: May 20, '24
- Location: Tirion upon Túna
-
Geolocation
Adventurer's Guild
My Reviews:
El Matador RECOMMENDED
Dungeons of Sundaria NOT RECOMMENDED
VLADiK BRUTAL RECOMMENDED
Ultimate Zombie Defense 2 INFORMATIONAL
Deathless: The Hero Quest RECOMMENDED
Door Kickers 2 RECOMMENDED
Folklands INFORMATIONAL
Finished the expansion story.
The fun was frontloaded with the succession competition and the Vidraal. Should've just been about that, not that would have fixed the lack of tension and the abysmal pacing. I liked some of the ideas and designs later on, but it just never matriculated into something I really liked. As hard as Endwalker dropped the ball, at least I was invested enough to rage about it, and it had some interesting twists like Thavnair, or the high tension bodyjacking scene, or the fun Elpis arc. But here, I finished the story and just didn't really care all that much, aside from the poking holes in the philosophical conclusions in the final zone. After the first trial, the only thing that piqued my interest was the turning point at level 96, and then that was it. Biggest problem with the final act is that it is beat for beat rehash of the last two expansions and has the same issues. I don't mind the rehashing so much as the execution and the bleak worldview.
The things I like about Dawntrail are other than the story: the new city of Tulliyollal, how the first two zones look, some of the music, the new Viper job, the new Samurai outfit, and... I guess that's it for now. Hope the new Eureka and Beastmaster job come in the next patch in November. The first two trial fights were kinda fun (haven't done them on extreme yet), though I don't really like doing the same scripted instanced fight over and over. And overworld content is disappointingly easy, even the S-ranked Vidraal notorious monster was zerged down in seconds. Should have been a critical engagement.

EDIT: forgot to mention that I liked Tural as seen in the first three zones. A fantasy land based on South America with fat bird people and two headed lizardmen and bug eye giants and little people in duck masks was something I hadn't seen before. Also, I enjoyed the sidequests.
Rand wrote: ↑ July 3rd, 2024, 07:26Final Fantasy XIV gone woke? Steam reviews drop to mixed. Video clip added.
Players are upset with the latest MMO expansion, which shifts the story away from the player to focus on Wuk Lamat, an NPC which they find insufferable and who is voiced by a ***** voice actress.
The story and voice acting is considered so bad that people want to skip every cutscene involving her. Listen for yourself in the attached clip. Personally, I don't care if the VO is *****, but it does sound pretty wooden and stilted and forced here. It is also curious that English/USA is the ONLY place they cast a ***** VO.
Blame is falling everywhere from bad writing, bad (and woke) localization, but especially the voice acting.
Is this another move by the Square Enix "Ethics Department" which mandated Tifa's breast reduction?![]()
They kept hammering in "Tural is diverse! Isn't that so unique and wonderful?". Huh? The Eorzean cities are as multiracial as you can get (Gridania with humans, elves, catgirls, Moogles, and Sylphs. Limsa with humans, catgirls, Roegadyn, goblins, lizardmen, and kobolds. Sharlayan has every playable race, and Garleans, and rabbits, and lizardmen. Garlean had literally every race they conquered, be it all playable races to NPC races like the wolfmen), and yet the narrative didn't praise them for their multi ethnicism. And this isn't unique to Dawntrail; nobody bent overbackwards to praise the nations of FF9, 10, 11, or 12 either. Why this push now?
Also weird for gospel music to be secularized and used as an insert song with lyrics about happiness and togetherness.
Question is are you going to gargle the truth or swallow?
-Fake gameplay, I'm essentially invincible. Haven't died or even come close to dying. There aren't any dangerous aggressive mobs in zones, they don't pull in packs very often, and they're trivial to run away from. It doesn't seem like there's a daze mechanic for being hit in the back.
-Very few abilities, and fewer worth using. Sometimes I press buttons just to see a different animation.
-Haven't seen a single chat message. Assuming everyone is in a grooming Discord.
-The map sucks mad ****. Delete it, look at the map WoW had 20 years ago, and copy it.
I want to be a cool class so I'll keep playing.
Have you been doing sidequests alongside main quests? I tried doing every quest available and ran into this problem as I waaaay outpaced the story missions until I focused exclusively on them until I finally got to about the appropriate level. Even then it's not very challenging though.Oyster Sauce wrote: ↑ July 10th, 2024, 20:58Fake gameplay, I'm essentially invincible. Haven't died or even come close to dying. There aren't any dangerous aggressive mobs in zones, they don't pull in packs very often, and they're trivial to run away from. It doesn't seem like there's a daze mechanic for being hit in the back.
What class are you? Lancer has a decent-ish combo rotation that means you'll use most abilities but then you get absolute stinkers like the ****** heal spell or the jump abilities.Oyster Sauce wrote: ↑ July 10th, 2024, 20:58Very few abilities, and fewer worth using. Sometimes I press buttons just to see a different animation.
Yea it's a big unintuitive piece of ****.Oyster Sauce wrote: ↑ July 10th, 2024, 20:58The map sucks mad ****. Delete it, look at the map WoW had 20 years ago, and copy it.
Question is are you going to gargle the truth or swallow?
Yup. There is no real challenge outside of a handful of content like Eureka (a normal mob 2 or 3 levels above you can kill you), or the roguelite Deep Dungeons where you can get killed by a landmine. There were a few difficult story fights (Great King Moogle Mog where you have to kill the Moogles in a certain order, Steps of Faith where you had to stop this humongous dragon from crossing a bridge, the In From the Cold solo duty in Endwalker with the 20 minute time limit, the level 60 Red Mage solo duty where you duel a fast moving boss, etc), but they were nerfed. Some of the later ARR dungeons could be difficult (namely Dzemael Darkhold when pulling lots of mobs, Aurum Vale where you had to be careful when pulling packs due to the incoming DoT damage, and Stone Vigil where you had to be careful about how many mobs you pulled), but again they were nerfed.Oyster Sauce wrote: ↑ July 10th, 2024, 20:58-Fake gameplay, I'm essentially invincible. Haven't died or even come close to dying. There aren't any dangerous aggressive mobs in zones, they don't pull in packs very often, and they're trivial to run away from. It doesn't seem like there's a daze mechanic for being hit in the back.
Yeah. There is no class customization outside of Eureka/Bozja (which only has a little, like being able to turn a DPS job into a tank). You don't have any real utility like in WoW where paladins can use Turn Evil to vanquish undead enemies, or Warlocks who can lay down Demonic Gateways, Rogues who can stealth the group, etc. At high end you have three hotbars and you're just memorizing the order in which to press all of these different buttons just to deal damage, not because they actually do something different.Oyster Sauce wrote: ↑ July 10th, 2024, 20:58-Very few abilities, and fewer worth using. Sometimes I press buttons just to see a different animation.
You will only see chat in cities (namely the starting three cities, and the latest expansion city of Tuliyollal) as people shoot the breeze, Eureka/Bozja maps as people ask for a rez (because if you die there you lose exp and can delevel unless you are rezzed) and organize groups for difficult raids there, or in two of the current expansion zones if people are waiting for the S-rank world boss to spawn.
Yup. The only zone that have anything interesting going on gameplay wise is the second Eureka map, where you have to walk past sleeping dragons (otherwise they wake up and two shot you) or carefully drop off the edges of cliffs onto narrow ledges below to access secret caves where you forge your relic weapon or fight the S-rank world boss of the zone. And then for the UI map, it the zone maps are unattractive compared to WoW's drawn maps or even GW2's, though I like the new world map art of the continents and the little details like dragons or ships.Oyster Sauce wrote: ↑ July 10th, 2024, 20:58-The map sucks mad ****. Delete it, look at the map WoW had 20 years ago, and copy it.
Newer classes like Reaper and Viper tend to be flashier than older classes (also Dragoon with the writhing serpentine animations and the jumps), though unfortunately you don't get the flashy abilities until high level (as in around level 80 or 90), and if you do lower level content than that then you get temporarily delevelled and lose access to your cooler high level abilities.
I would not recommend doing the sidequests to level up. They are among the most inefficient methods of levelling. They should only really be done if you want to soak in the lore/flavor of the region. There are only a few sidequests I remember. The Convictory in Western Coerthas where you have these low ranked nobles camping out in dragon infested territory risking their lives trying to make a name for themselves and climb up the social ladder by killing some dragons. The Chocobo breeders in Dravania. Some of the sidequests in Gyr Abania, Doma, and Kholusia that show how impoverished the region is. The Elpis sidequests with the wizards creating magical creatures. The sidequests in Tural are generally kinda interesting, like the Moblins who kidnap craftsmen and force them to make beautiful art while the Moblins cheer them on with the hidden camp of escapees nearby. Questlines with a blue icon like the post moogle questline or the ones needed to unlock an aether current are generally at least okay, sometimes fun (like the Post Moogles questline started in Limsa, or the Great Serpent of Ronka questline in Rak'tika).Vergil wrote: ↑ July 10th, 2024, 21:00Have you been doing sidequests alongside main quests? I tried doing every quest available and ran into this problem as I waaaay outpaced the story missions until I focused exclusively on them until I finally got to about the appropriate level. Even then it's not very challenging though.
If you want to level up:
- If you are too low level to queue for dungeon roulette, then do your job's hunt log and go down the list killing each enemy listed in it.
- If you are high enough level to queue for roulettes, then do your four daily roulettes: levelling dungeon roulette, main story instance roulette, alliance raid roulette, and Frontline PvP roulette.
- If you have finished all four daily roulettes and still want to continue levelling, then you can either continue spamming levelling dungeon roulette (you get near insta queues as a tank or a healer), or you can do a roguelike Deep Dungeon run (such as Palace of the Dead), or if you are sick of instanced content then you just do FATEs around your level.
Very strange experience
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Finarfin
- Connoisseur of Slop
- Posts: 5020
- Joined: May 20, '24
- Location: Tirion upon Túna
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Adventurer's Guild
I agree. It's a weird system, since most mmos have enemies drop gear or junk or sometimes something rare. MSQ always have the same type of rewards, be it an armor set, dyes, foods or at the end of an addon some small cosmetic. Dungeons always have the same stuff that drop with no variation. Merchants usually exist to either sell you materials for crafting jobs, take your stuff or repair. Though seeing as you are only at the beginning it'll be "boring" later on you have dozens of merchants you need to interact with to unlock content or have a high rating (which means doing content for the currency to buy gear)Oyster Sauce wrote: ↑ July 11th, 2024, 16:51Why doesn't this game have any loot? Monsters don't drop any gear whatsoever. Quests constantly have the same reward options. The 3 dungeons I've done all have the same few items and if you already have the piece it just refuses to give you a duplicate to sell. Merchants have the same items that quests and dungeons have.
Very strange experience
My Reviews:
El Matador RECOMMENDED
Dungeons of Sundaria NOT RECOMMENDED
VLADiK BRUTAL RECOMMENDED
Ultimate Zombie Defense 2 INFORMATIONAL
Deathless: The Hero Quest RECOMMENDED
Door Kickers 2 RECOMMENDED
Folklands INFORMATIONAL
Question is are you going to gargle the truth or swallow?
You can get cool looking job outfits from Stormblood early on (long before you would normally get them 200 hours into the story) by doing a little bit of PvP and then going to the Wolf's Den and buying the transmog outfits from the vendors there. Each armor piece only costs 1,500 trophy crystals and you get about 1,000 for each 5v5 Crystalline Conflict PvP match you do, and a match only lasts 5 minutes.Vergil wrote: ↑ July 17th, 2024, 20:50new gear that looks good is so thinly drip fed it can't keep me interested.


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Nooneatall
- Posts: 2413
- Joined: Dec 4, '23
- Location: The Congo
- Gender: Watermelon
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Geolocation
Adventurer's Guild
Just play guild wars 2, it feels like an actual rpgVal the Moofia Boss wrote: ↑ July 10th, 2024, 21:24Yup. There is no real challenge outside of a handful of content like Eureka (a normal mob 2 or 3 levels above you can kill you), or the roguelite Deep Dungeons where you can get killed by a landmine. There were a few difficult story fights (Great King Moogle Mog where you have to kill the Moogles in a certain order, Steps of Faith where you had to stop this humongous dragon from crossing a bridge, the In From the Cold solo duty in Endwalker with the 20 minute time limit, the level 60 Red Mage solo duty where you duel a fast moving boss, etc), but they were nerfed. Some of the later ARR dungeons could be difficult (namely Dzemael Darkhold when pulling lots of mobs, Aurum Vale where you had to be careful when pulling packs due to the incoming DoT damage, and Stone Vigil where you had to be careful about how many mobs you pulled), but again they were nerfed.Oyster Sauce wrote: ↑ July 10th, 2024, 20:58-Fake gameplay, I'm essentially invincible. Haven't died or even come close to dying. There aren't any dangerous aggressive mobs in zones, they don't pull in packs very often, and they're trivial to run away from. It doesn't seem like there's a daze mechanic for being hit in the back.
Yeah. There is no class customization outside of Eureka/Bozja (which only has a little, like being able to turn a DPS job into a tank). You don't have any real utility like in WoW where paladins can use Turn Evil to vanquish undead enemies, or Warlocks who can lay down Demonic Gateways, Rogues who can stealth the group, etc. At high end you have three hotbars and you're just memorizing the order in which to press all of these different buttons just to deal damage, not because they actually do something different.Oyster Sauce wrote: ↑ July 10th, 2024, 20:58-Very few abilities, and fewer worth using. Sometimes I press buttons just to see a different animation.
You will only see chat in cities (namely the starting three cities, and the latest expansion city of Tuliyollal) as people shoot the breeze, Eureka/Bozja maps as people ask for a rez (because if you die there you lose exp and can delevel unless you are rezzed) and organize groups for difficult raids there, or in two of the current expansion zones if people are waiting for the S-rank world boss to spawn.
Yup. The only zone that have anything interesting going on gameplay wise is the second Eureka map, where you have to walk past sleeping dragons (otherwise they wake up and two shot you) or carefully drop off the edges of cliffs onto narrow ledges below to access secret caves where you forge your relic weapon or fight the S-rank world boss of the zone. And then for the UI map, it the zone maps are unattractive compared to WoW's drawn maps or even GW2's, though I like the new world map art of the continents and the little details like dragons or ships.Oyster Sauce wrote: ↑ July 10th, 2024, 20:58-The map sucks mad ****. Delete it, look at the map WoW had 20 years ago, and copy it.
Newer classes like Reaper and Viper tend to be flashier than older classes (also Dragoon with the writhing serpentine animations and the jumps), though unfortunately you don't get the flashy abilities until high level (as in around level 80 or 90), and if you do lower level content than that then you get temporarily delevelled and lose access to your cooler high level abilities.
I would not recommend doing the sidequests to level up. They are among the most inefficient methods of levelling. They should only really be done if you want to soak in the lore/flavor of the region. There are only a few sidequests I remember. The Convictory in Western Coerthas where you have these low ranked nobles camping out in dragon infested territory risking their lives trying to make a name for themselves and climb up the social ladder by killing some dragons. The Chocobo breeders in Dravania. Some of the sidequests in Gyr Abania, Doma, and Kholusia that show how impoverished the region is. The Elpis sidequests with the wizards creating magical creatures. The sidequests in Tural are generally kinda interesting, like the Moblins who kidnap craftsmen and force them to make beautiful art while the Moblins cheer them on with the hidden camp of escapees nearby. Questlines with a blue icon like the post moogle questline or the ones needed to unlock an aether current are generally at least okay, sometimes fun (like the Post Moogles questline started in Limsa, or the Great Serpent of Ronka questline in Rak'tika).Vergil wrote: ↑ July 10th, 2024, 21:00Have you been doing sidequests alongside main quests? I tried doing every quest available and ran into this problem as I waaaay outpaced the story missions until I focused exclusively on them until I finally got to about the appropriate level. Even then it's not very challenging though.
If you want to level up:
- If you are too low level to queue for dungeon roulette, then do your job's hunt log and go down the list killing each enemy listed in it.
- If you are high enough level to queue for roulettes, then do your four daily roulettes: levelling dungeon roulette, main story instance roulette, alliance raid roulette, and Frontline PvP roulette.
- If you have finished all four daily roulettes and still want to continue levelling, then you can either continue spamming levelling dungeon roulette (you get near insta queues as a tank or a healer), or you can do a roguelike Deep Dungeon run (such as Palace of the Dead), or if you are sick of instanced content then you just do FATEs around your level.
DEI Remover
Volunteer Moderator
Professional Shitposter
Proud member of the woke right
I rotate between WoW, FF14, and GW2. Last I played GW2 was during End of Dragons. I had finished all of the story content and all of the masteries except for the pointless super grindy Icebrood Saga masteries. I did a lot of ranked PvP over the course of several months and obtained all of the timegated mats I needed to build a full set of legendary armor... and then tallied up the costs and realized that I would have to spend $400 on mats to level up my crafting and the mats required to craft the full set of legendaries. Obviously wasn't going to do that, so there was nothing else to do, so I stopped playing. The announcement that they were transitioning to the mini-expac model where you pay more for less also dampened my enthusiasm for the game. The new Janthir expac looks a little more appealing due to the locales, and the cool spear animation for Ranger, and the new player home, and the reworked Warclaw mounted PvE combat, but I am not eager to get to it ASAP.Nooneatall wrote: ↑ July 17th, 2024, 21:38Just play guild wars 2, it feels like an actual rpgVal the Moofia Boss wrote: ↑ July 10th, 2024, 21:24Yup. There is no real challenge outside of a handful of content like Eureka (a normal mob 2 or 3 levels above you can kill you), or the roguelite Deep Dungeons where you can get killed by a landmine. There were a few difficult story fights (Great King Moogle Mog where you have to kill the Moogles in a certain order, Steps of Faith where you had to stop this humongous dragon from crossing a bridge, the In From the Cold solo duty in Endwalker with the 20 minute time limit, the level 60 Red Mage solo duty where you duel a fast moving boss, etc), but they were nerfed. Some of the later ARR dungeons could be difficult (namely Dzemael Darkhold when pulling lots of mobs, Aurum Vale where you had to be careful when pulling packs due to the incoming DoT damage, and Stone Vigil where you had to be careful about how many mobs you pulled), but again they were nerfed.Oyster Sauce wrote: ↑ July 10th, 2024, 20:58-Fake gameplay, I'm essentially invincible. Haven't died or even come close to dying. There aren't any dangerous aggressive mobs in zones, they don't pull in packs very often, and they're trivial to run away from. It doesn't seem like there's a daze mechanic for being hit in the back.
Yeah. There is no class customization outside of Eureka/Bozja (which only has a little, like being able to turn a DPS job into a tank). You don't have any real utility like in WoW where paladins can use Turn Evil to vanquish undead enemies, or Warlocks who can lay down Demonic Gateways, Rogues who can stealth the group, etc. At high end you have three hotbars and you're just memorizing the order in which to press all of these different buttons just to deal damage, not because they actually do something different.Oyster Sauce wrote: ↑ July 10th, 2024, 20:58-Very few abilities, and fewer worth using. Sometimes I press buttons just to see a different animation.
You will only see chat in cities (namely the starting three cities, and the latest expansion city of Tuliyollal) as people shoot the breeze, Eureka/Bozja maps as people ask for a rez (because if you die there you lose exp and can delevel unless you are rezzed) and organize groups for difficult raids there, or in two of the current expansion zones if people are waiting for the S-rank world boss to spawn.
Yup. The only zone that have anything interesting going on gameplay wise is the second Eureka map, where you have to walk past sleeping dragons (otherwise they wake up and two shot you) or carefully drop off the edges of cliffs onto narrow ledges below to access secret caves where you forge your relic weapon or fight the S-rank world boss of the zone. And then for the UI map, it the zone maps are unattractive compared to WoW's drawn maps or even GW2's, though I like the new world map art of the continents and the little details like dragons or ships.Oyster Sauce wrote: ↑ July 10th, 2024, 20:58-The map sucks mad ****. Delete it, look at the map WoW had 20 years ago, and copy it.
Newer classes like Reaper and Viper tend to be flashier than older classes (also Dragoon with the writhing serpentine animations and the jumps), though unfortunately you don't get the flashy abilities until high level (as in around level 80 or 90), and if you do lower level content than that then you get temporarily delevelled and lose access to your cooler high level abilities.
I would not recommend doing the sidequests to level up. They are among the most inefficient methods of levelling. They should only really be done if you want to soak in the lore/flavor of the region. There are only a few sidequests I remember. The Convictory in Western Coerthas where you have these low ranked nobles camping out in dragon infested territory risking their lives trying to make a name for themselves and climb up the social ladder by killing some dragons. The Chocobo breeders in Dravania. Some of the sidequests in Gyr Abania, Doma, and Kholusia that show how impoverished the region is. The Elpis sidequests with the wizards creating magical creatures. The sidequests in Tural are generally kinda interesting, like the Moblins who kidnap craftsmen and force them to make beautiful art while the Moblins cheer them on with the hidden camp of escapees nearby. Questlines with a blue icon like the post moogle questline or the ones needed to unlock an aether current are generally at least okay, sometimes fun (like the Post Moogles questline started in Limsa, or the Great Serpent of Ronka questline in Rak'tika).Vergil wrote: ↑ July 10th, 2024, 21:00Have you been doing sidequests alongside main quests? I tried doing every quest available and ran into this problem as I waaaay outpaced the story missions until I focused exclusively on them until I finally got to about the appropriate level. Even then it's not very challenging though.
If you want to level up:
- If you are too low level to queue for dungeon roulette, then do your job's hunt log and go down the list killing each enemy listed in it.
- If you are high enough level to queue for roulettes, then do your four daily roulettes: levelling dungeon roulette, main story instance roulette, alliance raid roulette, and Frontline PvP roulette.
- If you have finished all four daily roulettes and still want to continue levelling, then you can either continue spamming levelling dungeon roulette (you get near insta queues as a tank or a healer), or you can do a roguelike Deep Dungeon run (such as Palace of the Dead), or if you are sick of instanced content then you just do FATEs around your level.
-
Finarfin
- Connoisseur of Slop
- Posts: 5020
- Joined: May 20, '24
- Location: Tirion upon Túna
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Geolocation
Adventurer's Guild
Kinda like me, I currently rotate between, WOW, FFXIV, DDO and SWTOR (I'm going to take a break from FFXIV for an indefinite period of time because I got something like a burnout while playing Dawntrail (I'm also a bit bored with the addon, which is a shame because I loved Endwalker, Shadowbringers and even rushed through it, without skipping of course).)Val the Moofia Boss wrote: ↑ July 17th, 2024, 21:43I rotate between WoW, FF14, and GW2. Last I played GW2 was during End of Dragons. I had finished all of the story content and all of the masteries except for the pointless super grindy Icebrood Saga masteries. I did a lot of ranked PvP over the course of several months and obtained all of the timegated mats I needed to build a full set of legendary armor... and then tallied up the costs and realized that I would have to spend $400 on mats to level up my crafting and the mats required to craft the full set of legendaries. Obviously wasn't going to do that, so there was nothing else to do, so I stopped playing. The announcement that they were transitioning to the mini-expac model where you pay more for less also dampened my enthusiasm for the game. The new Janthir expac looks a little more appealing due to the locales, and the cool spear animation for Ranger, and the new player home, and the reworked Warclaw mounted PvE combat, but I am not eager to get to it ASAP.Nooneatall wrote: ↑ July 17th, 2024, 21:38Just play guild wars 2, it feels like an actual rpgVal the Moofia Boss wrote: ↑ July 10th, 2024, 21:24
Yup. There is no real challenge outside of a handful of content like Eureka (a normal mob 2 or 3 levels above you can kill you), or the roguelite Deep Dungeons where you can get killed by a landmine. There were a few difficult story fights (Great King Moogle Mog where you have to kill the Moogles in a certain order, Steps of Faith where you had to stop this humongous dragon from crossing a bridge, the In From the Cold solo duty in Endwalker with the 20 minute time limit, the level 60 Red Mage solo duty where you duel a fast moving boss, etc), but they were nerfed. Some of the later ARR dungeons could be difficult (namely Dzemael Darkhold when pulling lots of mobs, Aurum Vale where you had to be careful when pulling packs due to the incoming DoT damage, and Stone Vigil where you had to be careful about how many mobs you pulled), but again they were nerfed.
Yeah. There is no class customization outside of Eureka/Bozja (which only has a little, like being able to turn a DPS job into a tank). You don't have any real utility like in WoW where paladins can use Turn Evil to vanquish undead enemies, or Warlocks who can lay down Demonic Gateways, Rogues who can stealth the group, etc. At high end you have three hotbars and you're just memorizing the order in which to press all of these different buttons just to deal damage, not because they actually do something different.
You will only see chat in cities (namely the starting three cities, and the latest expansion city of Tuliyollal) as people shoot the breeze, Eureka/Bozja maps as people ask for a rez (because if you die there you lose exp and can delevel unless you are rezzed) and organize groups for difficult raids there, or in two of the current expansion zones if people are waiting for the S-rank world boss to spawn.
Yup. The only zone that have anything interesting going on gameplay wise is the second Eureka map, where you have to walk past sleeping dragons (otherwise they wake up and two shot you) or carefully drop off the edges of cliffs onto narrow ledges below to access secret caves where you forge your relic weapon or fight the S-rank world boss of the zone. And then for the UI map, it the zone maps are unattractive compared to WoW's drawn maps or even GW2's, though I like the new world map art of the continents and the little details like dragons or ships.
Newer classes like Reaper and Viper tend to be flashier than older classes (also Dragoon with the writhing serpentine animations and the jumps), though unfortunately you don't get the flashy abilities until high level (as in around level 80 or 90), and if you do lower level content than that then you get temporarily delevelled and lose access to your cooler high level abilities.
I would not recommend doing the sidequests to level up. They are among the most inefficient methods of levelling. They should only really be done if you want to soak in the lore/flavor of the region. There are only a few sidequests I remember. The Convictory in Western Coerthas where you have these low ranked nobles camping out in dragon infested territory risking their lives trying to make a name for themselves and climb up the social ladder by killing some dragons. The Chocobo breeders in Dravania. Some of the sidequests in Gyr Abania, Doma, and Kholusia that show how impoverished the region is. The Elpis sidequests with the wizards creating magical creatures. The sidequests in Tural are generally kinda interesting, like the Moblins who kidnap craftsmen and force them to make beautiful art while the Moblins cheer them on with the hidden camp of escapees nearby. Questlines with a blue icon like the post moogle questline or the ones needed to unlock an aether current are generally at least okay, sometimes fun (like the Post Moogles questline started in Limsa, or the Great Serpent of Ronka questline in Rak'tika).
If you want to level up:
- If you are too low level to queue for dungeon roulette, then do your job's hunt log and go down the list killing each enemy listed in it.
- If you are high enough level to queue for roulettes, then do your four daily roulettes: levelling dungeon roulette, main story instance roulette, alliance raid roulette, and Frontline PvP roulette.
- If you have finished all four daily roulettes and still want to continue levelling, then you can either continue spamming levelling dungeon roulette (you get near insta queues as a tank or a healer), or you can do a roguelike Deep Dungeon run (such as Palace of the Dead), or if you are sick of instanced content then you just do FATEs around your level.
I'll most likely will be playing Warcraft more since War Within actually looks cool.
My Reviews:
El Matador RECOMMENDED
Dungeons of Sundaria NOT RECOMMENDED
VLADiK BRUTAL RECOMMENDED
Ultimate Zombie Defense 2 INFORMATIONAL
Deathless: The Hero Quest RECOMMENDED
Door Kickers 2 RECOMMENDED
Folklands INFORMATIONAL
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Nooneatall
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I usually just play old games alone in the dark with a large Pizza Hut® pizza on my gut. I wash it down with a large Mountain Dew: Code Red®Finarfin wrote: ↑ July 17th, 2024, 21:53Kinda like me, I currently rotate between, WOW, FFXIV, DDO and SWTOR (I'm going to take a break from FFXIV for an indefinite period of time because I got something like a burnout while playing Dawntrail (I'm also a bit bored with the addon, which is a shame because I loved Endwalker, Shadowbringers and even rushed through it, without skipping of course).)Val the Moofia Boss wrote: ↑ July 17th, 2024, 21:43I rotate between WoW, FF14, and GW2. Last I played GW2 was during End of Dragons. I had finished all of the story content and all of the masteries except for the pointless super grindy Icebrood Saga masteries. I did a lot of ranked PvP over the course of several months and obtained all of the timegated mats I needed to build a full set of legendary armor... and then tallied up the costs and realized that I would have to spend $400 on mats to level up my crafting and the mats required to craft the full set of legendaries. Obviously wasn't going to do that, so there was nothing else to do, so I stopped playing. The announcement that they were transitioning to the mini-expac model where you pay more for less also dampened my enthusiasm for the game. The new Janthir expac looks a little more appealing due to the locales, and the cool spear animation for Ranger, and the new player home, and the reworked Warclaw mounted PvE combat, but I am not eager to get to it ASAP.
I'll most likely will be playing Warcraft more since War Within actually looks cool.
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Finarfin
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based as ****.Nooneatall wrote: ↑ July 18th, 2024, 00:02I usually just play old games alone in the dark with a large Pizza Hut® pizza on my gut. I wash it down with a large Mountain Dew: Code Red®Finarfin wrote: ↑ July 17th, 2024, 21:53Kinda like me, I currently rotate between, WOW, FFXIV, DDO and SWTOR (I'm going to take a break from FFXIV for an indefinite period of time because I got something like a burnout while playing Dawntrail (I'm also a bit bored with the addon, which is a shame because I loved Endwalker, Shadowbringers and even rushed through it, without skipping of course).)Val the Moofia Boss wrote: ↑ July 17th, 2024, 21:43
I rotate between WoW, FF14, and GW2. Last I played GW2 was during End of Dragons. I had finished all of the story content and all of the masteries except for the pointless super grindy Icebrood Saga masteries. I did a lot of ranked PvP over the course of several months and obtained all of the timegated mats I needed to build a full set of legendary armor... and then tallied up the costs and realized that I would have to spend $400 on mats to level up my crafting and the mats required to craft the full set of legendaries. Obviously wasn't going to do that, so there was nothing else to do, so I stopped playing. The announcement that they were transitioning to the mini-expac model where you pay more for less also dampened my enthusiasm for the game. The new Janthir expac looks a little more appealing due to the locales, and the cool spear animation for Ranger, and the new player home, and the reworked Warclaw mounted PvE combat, but I am not eager to get to it ASAP.
I'll most likely will be playing Warcraft more since War Within actually looks cool.
My Reviews:
El Matador RECOMMENDED
Dungeons of Sundaria NOT RECOMMENDED
VLADiK BRUTAL RECOMMENDED
Ultimate Zombie Defense 2 INFORMATIONAL
Deathless: The Hero Quest RECOMMENDED
Door Kickers 2 RECOMMENDED
Folklands INFORMATIONAL
I was really excited for the hero talent specs when they were announced at Blizzcon, but now looking at youtube showcases of the hero talents, they look incredibly lackluster for the classes I play, if they have visuals at all. Reaper's Mark's animation is meh and the DoT is barely noticeable. Exterminate is the most visible DK hero talent but still doesn't look great or feel impactful when compared to say charging up Oka Namikiri and the camera shake from FF14 or the hefting around the hammer as an Untamed in GW2. The Horseman just appear and disappear just like that? No polished summon/unsummon animation? Can't tell what San'layn even does. Monk Conduit of the Celestials: Xuen/Niuzao/Yu'lon suddenly appearing, just standing there, and then disappearing without any dressup animation doesn't look very good. Chi-Ji dashing around is kinda okay but not very cool. Can't even tell what the other two Monk specs do. Lightsmith: your ally only gets your Holy Armament for 3 seconds? What? And so on.Finarfin wrote: ↑ July 17th, 2024, 21:53I'll most likely will be playing Warcraft more since War Within actually looks cool.
What happened to the art team that designed HotS' good looking ability animations? Even the Covenant abilities looked cool. Even the new GW2 spear animations look cooler than this. Feels sad that WoW's once renowned art team is being easily outclassed by its competitors.
TWW would have been a day 1 purchase for me if they had nailed it, but I am not so excited for TWW now. Maybe they will improve the visuals in the patches, but given how Blizzard has continually neglected player ability animations for the past decade, I doubt it.
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Finarfin
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Maybe these things will be improved upon. I'd wager these are only beta/unfinished animations.Val the Moofia Boss wrote: ↑ July 18th, 2024, 22:48I was really excited for the hero talent specs when they were announced at Blizzcon, but now looking at youtube showcases of the hero talents, they look incredibly lackluster for the classes I play, if they have visuals at all. Reaper's Mark's animation is meh and the DoT is barely noticeable. Exterminate is the most visible DK hero talent but still doesn't look great or feel impactful when compared to say charging up Oka Namikiri and the camera shake from FF14 or the hefting around the hammer as an Untamed in GW2. The Horseman just appear and disappear just like that? No polished summon/unsummon animation? Can't tell what San'layn even does. Monk Conduit of the Celestials: Xuen/Niuzao/Yu'lon suddenly appearing, just standing there, and then disappearing without any dressup animation doesn't look very good. Chi-Ji dashing around is kinda okay but not very cool. Can't even tell what the other two Monk specs do. Lightsmith: your ally only gets your Holy Armament for 3 seconds? What? And so on.Finarfin wrote: ↑ July 17th, 2024, 21:53I'll most likely will be playing Warcraft more since War Within actually looks cool.
What happened to the art team that designed HotS' good looking ability animations? Even the Covenant abilities looked cool. Even the new GW2 spear animations look cooler than this. Feels sad that WoW's once renowned art team is being easily outclassed by its competitors.
TWW would have been a day 1 purchase for me if they had nailed it, but I am not so excited for TWW now. Maybe they will improve the visuals in the patches, but given how Blizzard has continually neglected player ability animations for the past decade, I doubt it.
I might record some footage from the beta later on.
My Reviews:
El Matador RECOMMENDED
Dungeons of Sundaria NOT RECOMMENDED
VLADiK BRUTAL RECOMMENDED
Ultimate Zombie Defense 2 INFORMATIONAL
Deathless: The Hero Quest RECOMMENDED
Door Kickers 2 RECOMMENDED
Folklands INFORMATIONAL
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Finarfin
- Connoisseur of Slop
- Posts: 5020
- Joined: May 20, '24
- Location: Tirion upon Túna
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Geolocation
Adventurer's Guild

My Reviews:
El Matador RECOMMENDED
Dungeons of Sundaria NOT RECOMMENDED
VLADiK BRUTAL RECOMMENDED
Ultimate Zombie Defense 2 INFORMATIONAL
Deathless: The Hero Quest RECOMMENDED
Door Kickers 2 RECOMMENDED
Folklands INFORMATIONAL
They will be their own undoing.Finarfin wrote: ↑ July 23rd, 2024, 16:29Well. Seems like my indefinite break is a permanent one now. A FFXIV online developer permanently banned me from the Steam Community Hub of FFXIV for saying "Yes, it's a guy" to someone asking what is up with Wuk Lamats English Dub. I know that I can play the game without any problems but I don't really want to give them my money anymore when they perma ban someone for uttering 4 words that contain nothing but the truth. Hope they have fun with their ****** subs
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rusty_shackleford
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So is the game itself. It's why everyone is so fake nice, you get chat banned for anything.
Y'know, except for publicly advertising that you want to engage in cyberfucking. They seem ok with that.
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
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Well, they have to cater to their core audience of mentally ill incels.rusty_shackleford wrote: ↑ July 23rd, 2024, 19:48Y'know, except for publicly advertising that you want to engage in cyberfucking. They seem ok with that.
Reject your retarded-wing political programming and learn to think.
If you can.
































