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Do you prefer slower or faster-paced games?

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DDC
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Post by DDC »

Norfleet wrote: July 6th, 2024, 23:01

The difference is something like a space battle where one side can achieve its objectives in mere minutes of engagement if the other side is exceptionally incompetent (okay, in practical play, it tended to be that one side was USUALLY incompetent, but still), while a battle between two master-class captains could last for hours with both sides finally withdrawing inconclusively (and this was still considered a satisfying conclusion) .
My favorite game of Stellaris turned out like this. Was playing on a galaxy modded to be larger (2000 stars I think) and the endgame was basically me and a few vassals against a federation of the entire rest of the galaxy. Probably outnumbered 3 to 1 in fleetpower. I declared war and it was on. Their biggest fleet was a fallen empire that could have killed everything I had even at 1:1 fleetpower, but I savescummed a bit to pull off a perfect maneuver where exactly as it attacked my most fortified space stations, my best fleets warped in and nailed it from three different directions. With the balance of power shifted substantially (but still heavily favoring the enemy), I slowly whittled them down in a back-and-forth battle that took two whole days of IRL time, intense micro the whole way. It even looked like I was losing until I burned literally all my resources building a bunch of extra shipyards and cranked them to max capacity, all with rallypoints on the enemy capitol (and had that push failed it would have been impossible to recover).
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Post by KnightoftheWind »

Part of the appeal in certain games lies in their slower pace. I've been chipping at Grim Dawn while simultaneously attempting Nightmare mode in Diablo 1, and by comparing the two the difference is very clear. One is a fast-paced slasher fest where you're mowing down dozens of trash mobs every minute, while the other is a slow and methodical trek through a haunted cathedral. Modern players would state this is "archaic" and "boring", but they're missing the point. Diablo I is more satisfying to play because it understands that less is more, and that if you devalue a game by making everything fast and flashy, then most things start to lack any meaning and impact. Games inspired by Diablo II greatly emphasise player movement, to the point where most people run through areas without a second thought and zone out into a daze of damage numbers and loot collecting. Entire metas were born out of autistically spamming abilities without a second thought. Even in Grim Dawn my character is so powerful I don't even have to think anymore, just move my character's legs through the map and win.

This is a very common issue with Diablo II likes, but it speaks to why I dislike these sorts of games now as well as "movement shooters". There is a reason games like these are perceived as fun, because it taps into the same feeling one gets when sitting at a slot machine. The only difference is you're not losing real money while you're doing it.
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Post by rusty_shackleford »

Why do autists like going fast in games?
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Post by Stack of Turtles »

rusty_shackleford wrote: May 10th, 2026, 05:06
Why do autists like going fast in games?
I answered this somewhere before. Try searching for "stimming", I'm pretty sure that came up.
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Post by Manny V »

there's a reason Sonic is the mascot of autism
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Post by mynameismortis »

if its an rpg i prefer slower pace, to get myself into the story and the environment, if its some multiplayer game faster pace. Most multi games i have played (DOTA2,LoL,CS etc) have either really bad balance or have unfair matchmaking where most of the times you are put with smurfs or ****** players on your team so i would have the experience end faster
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Post by rusty_shackleford »

rusty_shackleford wrote: May 10th, 2026, 05:06
Why do autists like going fast in games?
Are SLOW games inherently anti-******? They seem to only play games where you can animation cancel 300 different ways to teleport around the map.
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Post by Val the Moofia Boss »

rusty_shackleford wrote: May 24th, 2026, 06:47
rusty_shackleford wrote: May 10th, 2026, 05:06
Why do autists like going fast in games?
Are SLOW games inherently anti-******? They seem to only play games where you can animation cancel 300 different ways to teleport around the map.
Could be their fried dopamine receptors.
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Post by mynameismortis »

rusty_shackleford wrote: May 24th, 2026, 06:47
rusty_shackleford wrote: May 10th, 2026, 05:06
Why do autists like going fast in games?
Are SLOW games inherently anti-******? They seem to only play games where you can animation cancel 300 different ways to teleport around the map.
Not inherently being anti-****** but there is a reason why they don't like slow games. It's harder to cheat on them, because ******** like to cheat and abuse systems to feel themselves superior to the average player
Last edited by mynameismortis on May 24th, 2026, 12:30, edited 1 time in total.
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Post by Tweed »

I'm completely indifferent. The only thing I don't like is design that has no respect for the player's time. Forcing me to stop playing the game so to grind out a bunch of resources for progress is bad design. A bunch of slow, unskippable animations is bad design. A thirty minute long exposition intro with zero agency is bad design and worthy of execution by firing squad.
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Post by anvi »

I don't mind either way. It depends on the game. If a game is actiony and twitchy then I prefer it to be fast. Quake and Unreal Tournament are great and fast paced and slower FPS seem dumb in comparison. Unless they are simulations. But for RPGs I prefer to play something like KOTC2 over anything.
Last edited by anvi on May 24th, 2026, 11:03, edited 1 time in total.