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Wokeless Wrath 2.5 β€” Pathfinder: Wrath Of The Righteous

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LongSilver
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Post by LongSilver »

Cat wrote: ↑ June 28th, 2024, 08:02
Acrux wrote: ↑ June 28th, 2024, 05:14
She's also a ******* ******, so it makes sense to keep her as is.
"I'm in a war for existence against literal demons. What should I do? I know! I'm gonna sell my best weapon so that my husband can buy a Potion of HRT!"
lol, thanks for the laugh. I feel embarrassed for not realizing in my first play through how incredible dumb is this part. Well, in my defense I did not pay much attention for either of these characters.
I left my face somewhere.
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UltraFan123
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Post by UltraFan123 »

LongSilver wrote: ↑ June 30th, 2024, 01:07
Cat wrote: ↑ June 28th, 2024, 08:02
Acrux wrote: ↑ June 28th, 2024, 05:14
She's also a ******* ******, so it makes sense to keep her as is.
"I'm in a war for existence against literal demons. What should I do? I know! I'm gonna sell my best weapon so that my husband can buy a Potion of HRT!"
lol, thanks for the laugh. I feel embarrassed for not realizing in my first play through how incredible dumb is this part. Well, in my defense I did not pay much attention for either of these characters.
Considering the fact that this particular plot line was a direct adaptation from the pen-and-paper tabletop adventure path of Wrath of the Righteous, I would bet that this was simply Paizo - the publisher of the Pathfinder game - trying to send the ******** message of "helping a ***** person transition is far more important than anything else even surviving a ******* war".

Like even putting the woke nonsense aside, any reasonable individual would wait until after the war was over to help a loved one who just happens to be a ****** with something that isn't life-threatening, but nope, we are supposed to believe that nothing is more important and urgent than enabling mental illnesses. lol
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jshinra123
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Post by jshinra123 »

I having a problem with the bat installer its not working none of the prompts are showing up.
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Dunadan
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Post by Dunadan »

Just updated to 1.6b, which affects the WW_Seelie module only. Implemented a couple voiceover audio fixes where Irabeth and Galfrey still referred to Seelie as Seelah.
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Dunadan
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Post by Dunadan »

jshinra123 wrote: ↑ July 2nd, 2024, 02:18
I having a problem with the bat installer its not working none of the prompts are showing up.
Honestly I'm not sure what to tell you.

Are you on Windows? Does anything at all happen when you try to run a BAT?
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jshinra123
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Post by jshinra123 »

I'm running windows when I click on the bat file it brings up please select localelow for the game then nothing else shows up. I can't even type anything in the cmd.
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Gildan
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Post by Gildan »

jshinra123 wrote: ↑ July 2nd, 2024, 19:49
I'm running windows when I click on the bat file it brings up please select localelow for the game then nothing else shows up. I can't even type anything in the cmd.
So you see what's in the first image, but not the second?

Image
Image
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LongSilver
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Post by LongSilver »

UltraFan123 wrote: ↑ June 30th, 2024, 01:41
LongSilver wrote: ↑ June 30th, 2024, 01:07
Cat wrote: ↑ June 28th, 2024, 08:02


"I'm in a war for existence against literal demons. What should I do? I know! I'm gonna sell my best weapon so that my husband can buy a Potion of HRT!"
lol, thanks for the laugh. I feel embarrassed for not realizing in my first play through how incredible dumb is this part. Well, in my defense I did not pay much attention for either of these characters.
Considering the fact that this particular plot line was a direct adaptation from the pen-and-paper tabletop adventure path of Wrath of the Righteous, I would bet that this was simply Paizo - the publisher of the Pathfinder game - trying to send the ******** message of "helping a ***** person transition is far more important than anything else even surviving a ******* war".

Like even putting the woke nonsense aside, any reasonable individual would wait until after the war was over to help a loved one who just happens to be a ****** with something that isn't life-threatening, but nope, we are supposed to believe that nothing is more important and urgent than enabling mental illnesses. lol
****... I thought that was a new addition. Paizo writing for this plot nearly matches that ChatGPT poozed logic of not being insensitive but allowing a humanity to die.

Can't express enough the importance of this mod.
I left my face somewhere.
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Xamunt
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Post by Xamunt »

Thanks for mod! Can I ask, if installation/unninstallation process works with mod manager (modfinder)? Or better not to use it?
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Dunadan
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Post by Dunadan »

Xamunt wrote: ↑ July 3rd, 2024, 10:03
Thanks for mod! Can I ask, if installation/unninstallation process works with mod manager (modfinder)? Or better not to use it?
No, it is not meant to work with Mod Manager. It's its own thing.
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Gildan
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Post by Gildan »

Found a small issue... Anevian's voice is used when it should be Irabeth's.

Image
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jshinra123
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Post by jshinra123 »

Yeah only the first image not the 2nd.
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Dunadan
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Post by Dunadan »

Gildan wrote: ↑ July 4th, 2024, 20:05
Found a small issue... Anevian's voice is used when it should be Irabeth's.

Image
@Gildan

Easy fix for this one. Open your game 'Sound.json' file (located at <Main Wrath folder>\Wrath_Data\StreamingAssets\Localization) and edit the following line:

"674b9390-f33d-4200-8880-0ebbd57d5912": "CH1_QueenVisit_19_Anevian",

to be:

"674b9390-f33d-4200-8880-0ebbd57d5912": "CH1_QueenVisit_19",

I'll implement the fix to the download archive soon.
Last edited by Dunadan on July 5th, 2024, 03:27, edited 3 times in total.
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MisterMagician
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Post by MisterMagician »

This is an interesting mod.

I was weirded out by the "relationship" between aenivia and the orc woman, but both characters are so incompetent and repulsive on purpose I don't know if was done as a joke or not.
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Oldtimer
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Post by Oldtimer »

Just got the game and started it, without mods, and that first negroe paladin was... weird to see. I wasn't that far zoomed in so I can't say if the people at the festival was of the same color composition as say a regular street in Detroit, but after installing the mods, it did look like they were more normal.

That said, the one problem I have is that Anevian (good choice making her a man - I was overwhelmed by the estrogen of the first group of people I encountered) still use the female voice. I don't think a fix for that would be that problematic - just lower the vibrato and tone and you have a male voice - I could be wrong, but I think it could be made as a command even to be executed each time he talks.

Anyway, I'm playing on, let's see if I find anything else. Thank you so very much for the effort put into this mod.
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Dunadan
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Post by Dunadan »

Oldtimer wrote: ↑ July 5th, 2024, 07:23

That said, the one problem I have is that Anevian (good choice making her a man - I was overwhelmed by the estrogen of the first group of people I encountered) still use the female voice.
@Oldtimer

If you tried installing the WW_Anevian module and the character appears male in the game, with a new male portrait, and the name changed to "Anevian", but still has the female "Anevia" voiceover audio... Then the install didn't go properly for some reason. The module already includes new male voice for Anevian.
Last edited by Dunadan on July 5th, 2024, 07:30, edited 2 times in total.
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Oldtimer
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Post by Oldtimer »

Dunadan wrote: ↑ July 5th, 2024, 07:28
Oldtimer wrote: ↑ July 5th, 2024, 07:23

That said, the one problem I have is that Anevian (good choice making her a man - I was overwhelmed by the estrogen of the first group of people I encountered) still use the female voice.
@Oldtimer

If you tried installing the WW_Anevian module and the character appears male in the game, with a new male portrait, and the name changed to "Anevian", but still has the female "Anevia" voiceover audio... Then the install didn't go properly for some reason. The module already includes new male voice for Anevian.
Weird. I'll see if I can fix it somehow.
Also:



Image
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UltraFan123
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Post by UltraFan123 »

MisterMagician wrote: ↑ July 5th, 2024, 05:12
This is an interesting mod.

I was weirded out by the "relationship" between aenivia and the orc woman, but both characters are so incompetent and repulsive on purpose I don't know if was done as a joke or not.
A common theme shown among woke media is that the woke try so darn hard to make "diverse" characters look appealing and interesting that the result always turns out to be the complete opposite. lol
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FloSharChosen
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Post by FloSharChosen »

Thank you for your work, I'm French and I don't have the translated parts concerning Anevia.

Is this normal or should I install the language files separately?

If so, how?
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Cat
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Post by Cat »

MisterMagician wrote: ↑ July 5th, 2024, 05:12
This is an interesting mod.

I was weirded out by the "relationship" between aenivia and the orc woman, but both characters are so incompetent and repulsive on purpose I don't know if was done as a joke or not.
It's not a joke. Amber E. Scott wrote this garbage, and her contributions to the Pathfinder lore is pretty much solely inserting degenerate sexual fetishes into every aspect of the setting she can get her mitts on.
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Dunadan
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Post by Dunadan »

FloSharChosen wrote: ↑ July 5th, 2024, 15:13
Thank you for your work, I'm French and I don't have the translated parts concerning Anevia.

Is this normal or should I install the language files separately?

If so, how?
There are no translation packages for my mods yet. The language files you see on the main page are meant to be used by people to generate translations themselves. Once I receive a complete translated file from someone, I'll release them as they become available.
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FloSharChosen
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Post by FloSharChosen »

Dunadan wrote: ↑ July 5th, 2024, 17:06
FloSharChosen wrote: ↑ July 5th, 2024, 15:13
Thank you for your work, I'm French and I don't have the translated parts concerning Anevia.

Is this normal or should I install the language files separately?

If so, how?
There are no translation packages for my mods yet. The language files you see on the main page are meant to be used by people to generate translations themselves. Once I receive a complete translated file from someone, I'll release them as they become available.
Okey I take up the challenge!
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Dunadan
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Post by Dunadan »

FloSharChosen wrote: ↑ July 5th, 2024, 18:25
Okey I take up the challenge!
Great!

So, the language packages containing files for translation up on the main mod page contain a folder for each mod, along with the mod enGB.json containing the English mod dialog strings, and the language JSON containing the strings that need to be edited/translated to match the English strings in the enGB.json.

Note that in a lot of cases the only thing needing to be changed might just be character names (i.e. 'Seelah' to 'Seelie' and 'Anevia' to 'Anevian') but in other cases, I made significant changes to the actual dialog, which will require a more robust translation to the new language.
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Dunadan
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Post by Dunadan »

Mod has been updated to 1.6c, which only applies to the WW_Anevian module, fixing the two issues recently pointed out by @Gildan and @Oldtimer.
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FloSharChosen
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Post by FloSharChosen »

Dunadan wrote: ↑ July 5th, 2024, 18:58
FloSharChosen wrote: ↑ July 5th, 2024, 18:25
Okey I take up the challenge!
Great!

So, the language packages containing files for translation up on the main mod page contain a folder for each mod, along with the mod enGB.json containing the English mod dialog strings, and the language JSON containing the strings that need to be edited/translated to match the English strings in the enGB.json.

Note that in a lot of cases the only thing needing to be changed might just be character names (i.e. 'Seelah' to 'Seelie' and 'Anevia' to 'Anevian') but in other cases, I made significant changes to the actual dialog, which will require a more robust translation to the new language.
It's done!

I'll send it to you by private message so that you can add it to the mod.
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MisterMagician
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Post by MisterMagician »

Cat wrote: ↑ July 5th, 2024, 16:33
MisterMagician wrote: ↑ July 5th, 2024, 05:12
This is an interesting mod.

I was weirded out by the "relationship" between aenivia and the orc woman, but both characters are so incompetent and repulsive on purpose I don't know if was done as a joke or not.
It's not a joke. Amber E. Scott wrote this garbage, and her contributions to the Pathfinder lore is pretty much solely inserting degenerate sexual fetishes into every aspect of the setting she can get her mitts on.
I thought avellone wrote most of it.

all of the nihilist and atheist ******** (ESPECIALLY ember) reeks of him.
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UltraFan123
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Post by UltraFan123 »

MisterMagician wrote: ↑ July 5th, 2024, 22:06
Cat wrote: ↑ July 5th, 2024, 16:33
MisterMagician wrote: ↑ July 5th, 2024, 05:12
This is an interesting mod.

I was weirded out by the "relationship" between aenivia and the orc woman, but both characters are so incompetent and repulsive on purpose I don't know if was done as a joke or not.
It's not a joke. Amber E. Scott wrote this garbage, and her contributions to the Pathfinder lore is pretty much solely inserting degenerate sexual fetishes into every aspect of the setting she can get her mitts on.
I thought avellone wrote most of it.

all of the nihilist and atheist ******** (ESPECIALLY ember) reeks of him.
Amber Scott was involved in the original pen-and-paper WotR that the game adapts, meaning she was responsible for Anevia and Irabeth and most likely all the degenerate ******** with Baphomet and his gay lovers ****. While Ember and pretty much most companions besides Seelah were made exclusively for the CRPG since they didn't exist in the tabletop adventure path.

Lann and Wenduag did exist in the original but they were minor NPCs that only showed up once at the beginning.
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Oldtimer
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Post by Oldtimer »

UltraFan123 wrote: ↑ July 5th, 2024, 22:20
MisterMagician wrote: ↑ July 5th, 2024, 22:06
Cat wrote: ↑ July 5th, 2024, 16:33

It's not a joke. Amber E. Scott wrote this garbage, and her contributions to the Pathfinder lore is pretty much solely inserting degenerate sexual fetishes into every aspect of the setting she can get her mitts on.
I thought avellone wrote most of it.

all of the nihilist and atheist ******** (ESPECIALLY ember) reeks of him.
Amber Scott was involved in the original pen-and-paper WotR that the game adapts, meaning she was responsible for Anevia and Irabeth and most likely all the degenerate ******** with Baphomet and his gay lovers ****. While Ember and pretty much most companions besides Seelah were made exclusively for the CRPG since they didn't exist in the tabletop adventure path.

Lann and Wenduag did exist in the original but they were minor NPCs that only showed up once at the beginning.
You know, I wondered about Irabeth; the name is suspiciously close to Aribeth (Aribeth de Tylmarande full name), who was a female paladin in Neverwinter Nights. But she was iirc a half-elf, married to a man... What was it Tolkien said about evil not being able to create anything new, just twist already existing things...?

Oh: if you haven't played NWN, don't go look it up - I recommend the game and most places describing her give away major plot points.
Last edited by Oldtimer on July 6th, 2024, 07:02, edited 1 time in total.
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Dunadan
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Post by Dunadan »

Wokeless Wrath has been updated to version 2.0, which brings the addition of a new module: Race and Gender Distribution Implementation.

2.0 (addition of WW_RaceGenderDist module) - 6 July 2024
  • This module implements the following changes to the base game of Pathfinder: Wrath of the Righteous:
    1. In vanilla, the game chose certain multi-spawn distributions (like when spawning in crusader recruits, etc) at random with regard to race and gender. This means that in a group of 10 units spawned, you could end up with the group being 8 females and mostly tieflings/half orcs, by chance. However, the game had a built-in (but unimplemented) system where the distribution of spawned in units could be weighted by race and gender. For example, if a distribution is set to a BaseWeight of 1.0 for males and 0.0 for females, all units spawned will be male. I decided to implement this system because I didn't like seeing groups of soldiers/recruits etc with a 50/50 (on average) distribution between males and females (anecdotally, a lot of time I saw many more females in groups than males)... I felt like it would make more sense if females were represented at about a 1:5 ratio to men in such scenarios. Therefore, females have been set to a BaseWeight of 1.0 and males are set to 5.0.
    2. You can modify the races and genders yourself by modifying the values for the weights in the .patch files in the Bundles folder of the mod.
Last edited by Dunadan on July 6th, 2024, 13:41, edited 1 time in total.
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RainSong
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Post by RainSong »

Registered to RPGHQ because of this mod to say thank you! Great work Dunadan and all the art/AI people who helped with it, your work is greatly appreciated :)

I'm guessing that since the last DLC for WotR was recently released people like me who waited all this time to play this title with it's full content will be looking for a mod like this ;)