fkirenicus wrote: ↑
June 27th, 2024, 17:23
Thanks, both to @Acrux and @Xenich . One final question, only (for now , anyway

) : is this game turn-based (like ToEE, BG3) or real-time (NWN) ?
(I kinda get the impression both, but I would guess one of the sources I've looked at is "inaccurate")
Action based with a combined directional and tab based targeting system. That is, if you swing your sword near something, it will hit, but if you want to shoot an arrow or cast a targetted spell, you have to click on them or use a hotkey to tab (target, interact, etc...).
The magic system is spell point based, but not regen like EQ. To refresh some abilities and spell points (there are exceptions with some gear, items, potions, skills, etc...) you will have to find a shrine within the quest to gain them back.
Also, the dungeons are in various difficulties. Solo, Normal, Hard, Elite, Reaper of 10 levels. (Epic is 20+ in the same format). FTP used to have to unlock them in sequence doing each one to open the next until you got to elite, not sure how much of that has changed as I usually sub.
Also, those difficulties will require higher dice rolls to overcome them, so if it is your first life, it could be very difficult.
If you pick a class, don't multiclass on your first run, if you mess it up, you will have to use the store to do a lesser reincarnate to fix your mistake. If you screw up a feat selection, you can swap it in game fairly easily as long as you catch it early (ie before you add more feats in the next levels).
Safe bet is monk, barbarian, Paladin, ie melee classes and the like. Don't pick rogue unless you know what you are doing, they are "AD&D rogues, not WoW rogues" and require a very special approach to play. Wait till you know the game better before doing them (same with Bard).
Also, the game provides you with Hirelings ( a pet of a different class that has all the abilities of a player class) which are on timers, but will stay active as long as you are still in the dungeon if they run out. So you can play a melee and run with a cleric/favored soul for healing (or rez when you are higher level) or use fighter and be a cleric or healer (though this is more tricky with some fights). You get 1 of these to take in with you and they can only be summoned at the entrance (also no rogues for traps/chest until 20+).
There is a "gold seal" hireling in the store you can purchase with the points you earn and they have no limitations on how many (other than the size of a party which is 6), they can be summoned anywhere (
CORRECTION: They have an expiration timer, it is the expansion ones that are perm). These are why people often buy the upper tier expansions as they give them out as bonuses. If you have been playing the game for years, you likely have a full contingent of gold seals at various levels to solo a dungeon as a full party.
The only think you have to worry about is that DDO loves to dangle a "get out of jail... with pay" carrot when get in trouble (ie you die and the rez screen pops up saying " release, or pay 35 shards to instant rez!" If you aren't tempted by that, then you will be fine, but keep in mind that the dungeons can be VERY lethal and frustrating for new players.
Go slow, don't zerg like an idiot, play it cautious, read the quests, slowly explore, watch your general chat and icons for pets (traps, noises of hidden monsters or secrets, etc...) and the game can be quite enjoyable.
Edit:
Oh, one other thing.
Loot. There is a mix of random generated loot and hand crafted (dark blue and some special color) items that are usually in the end chest (mostly these days). You aren't guranteed them, so if you really want something (ie you are collecting for another class reincarnation), then you may have to run the dungeon several times to get them to pop. In that way, it can be like EQ where you get to the boss, kill it... and nothing of worth.