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The White Wizard 1.1 β€” Baldur's Gate 3

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Lancaster
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The White Wizard 1.1 β€” Baldur's Gate 3

Post by Lancaster »

Last edited by Lancaster on April 17th, 2025, 09:11, edited 4 times in total.
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Post by Finarfin »

Got it installed, will check it out after i'm done with my Elden Ring session.
Steam code: 10514930
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Post by Brother Michael »

Well, what is it?
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Post by Magick »

Lancaster wrote: ↑ June 20th, 2024, 18:24
I'll add more to this section when I get a chance, it's been a while since I have uploaded. In the mean time, enjoy, and give me your feedback.
A least give a one-liner at what it ******* does lol..
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Post by Vergil »

Didn't expect this mod to give Gale big naturals think you should have included that in the description...
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by loregamer »

Such a based description
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Post by Lancaster »

Vergil wrote: ↑ June 20th, 2024, 20:08
Didn't expect this mod to give Gale big naturals think you should have included that in the description...
Sorry about that, the drive-thru has been busy, I'm sure you understand. The mod alters the Narrator's voice.
Last edited by Lancaster on June 20th, 2024, 21:34, edited 1 time in total.
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Post by Finarfin »

it's a Saruman/Christopher Lee Narrator
Steam code: 10514930
My Reviews:
El Matador RECOMMENDED
Dungeons of Sundaria NOT RECOMMENDED
VLADiK BRUTAL
RECOMMENDED
Ultimate Zombie Defense 2 INFORMATIONAL
Deathless: The Hero Quest RECOMMENDED
Door Kickers 2 RECOMMENDED
Folklands INFORMATIONAL
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Post by Vergil »

Oh zased
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Magick »

Lancaster wrote: ↑ June 20th, 2024, 21:16
Vergil wrote: ↑ June 20th, 2024, 20:08
Didn't expect this mod to give Gale big naturals think you should have included that in the description...
Sorry about that, the drive-thru has been busy, I'm sure you understand. The mod alters the Narrator's voice (to Saruman).
Put it in the first post then for foooooks saaaake.

Thankyou for the mod, though.
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Post by loregamer »

Updated the description for ya @Lancaster. If you have a video showcasing the mod, lemme know and I'll add it Found one that he sent me nvm
Last edited by loregamer on June 21st, 2024, 06:11, edited 1 time in total.
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Post by Vergil »

loregamer wrote: ↑ June 21st, 2024, 06:07
Updated the description for ya @Lancaster. If you have a video showcasing the mod, lemme know and I'll add it
Now make icons for his other mods in the description you ******* **** slave sub scum
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by loregamer »

Vergil wrote: ↑ June 21st, 2024, 06:09
loregamer wrote: ↑ June 21st, 2024, 06:07
Updated the description for ya @Lancaster. If you have a video showcasing the mod, lemme know and I'll add it
Now make icons for his other mods in the description you ******* **** slave sub scum
Icons are only given to New Vegas modders (preferential treatment)
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Post by Lancaster »

loregamer wrote: ↑ June 21st, 2024, 06:07
Updated the description for ya @Lancaster. If you have a video showcasing the mod, lemme know and I'll add it Found one that he sent me nvm
I was just getting ready to update this. You're a ******* stud LG!
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Post by Magick »

Lancaster wrote: ↑ June 21st, 2024, 09:55
loregamer wrote: ↑ June 21st, 2024, 06:07
Updated the description for ya @Lancaster. If you have a video showcasing the mod, lemme know and I'll add it Found one that he sent me nvm
I was just getting ready to update this. You're a ******* stud LG!
Kek, I could just imagine his eye twitching as he saw your lazy post.
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Post by OtoshiGami »

Can you upload a version that is compatible with this mod:
Dialogue Voice Quality Restoration (DVQR)?
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Post by fkirenicus »

Installed this, and liking it very much so far (Nautiloid crash). :) Only bug so far is the mind flayer you find alive in the crash site - where the written dialog states "Compassion?" Saruman says "Confession", or so it sounds to me. Keep it up. :toot:
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Post by Lancaster »

fkirenicus wrote: ↑ August 12th, 2024, 21:10
Installed this, and liking it very much so far (Nautiloid crash). :) Only bug so far is the mind flayer you find alive in the crash site - where the written dialog states "Compassion?" Saruman says "Confession", or so it sounds to me. Keep it up. :toot:
I'm sure there are a handful more, I'll address them when I'm back in beast mode.
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Post by Lancaster »

fkirenicus wrote: ↑ August 12th, 2024, 21:10
Installed this, and liking it very much so far (Nautiloid crash). :) Only bug so far is the mind flayer you find alive in the crash site - where the written dialog states "Compassion?" Saruman says "Confession", or so it sounds to me. Keep it up. :toot:
I'll post the update soon. I haven't decided if I want to the narration a slight volume bump yet. https://f.rpghq.org/FGIumVDCFcnw.mp4?n=Compassion.mp4
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Post by Lancaster »

fkirenicus wrote: ↑ August 12th, 2024, 21:10
Installed this, and liking it very much so far (Nautiloid crash). :) Only bug so far is the mind flayer you find alive in the crash site - where the written dialog states "Compassion?" Saruman says "Confession", or so it sounds to me. Keep it up. :toot:
Here we are 4 months later. Sorry for the delay.
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Post by OtoshiGami »

Can this mod be made compatible with DVQR? When they are both installed the default narrator is used. If I move them into the load order and give this mod priority, the audio goes mute. The full replacement installation of DVQR also plays the other narrator.

Also, is this mod compatible with the changes from No Alphabets/Realms Restored.

I just started playing/modding after a year away so I'm trying to get back up to speed. So far this, both of the civ 5 and mortanius have all failed to load into the game with DVQR.
Last edited by OtoshiGami on April 24th, 2025, 23:20, edited 6 times in total.
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Post by Lancaster »

OtoshiGami wrote: ↑ April 23rd, 2025, 11:01
Can this mod be made compatible with DVQR? When they are both installed the default narrator is used. If I move them into the load order and give this mod priority, the audio goes mute. The full replacement installation of DVQR also plays the other narrator.

Also, is this mod compatible with the changes from No Alphabets/Realms Restored.

I just started playing/modding after a year away so I'm trying to get back up to speed. So far this, both of the civ 5 and mortanius have all failed to load into the game.
I'm not familiar with DVQR, but all should be good with NA & RR.
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Post by OtoshiGami »

Lancaster wrote: ↑ April 24th, 2025, 10:25
OtoshiGami wrote: ↑ April 23rd, 2025, 11:01
Can this mod be made compatible with DVQR? When they are both installed the default narrator is used. If I move them into the load order and give this mod priority, the audio goes mute. The full replacement installation of DVQR also plays the other narrator.

Also, is this mod compatible with the changes from No Alphabets/Realms Restored.

I just started playing/modding after a year away so I'm trying to get back up to speed. So far this, both of the civ 5 and mortanius have all failed to load into the game.
I'm not familiar with DVQR, but all should be good with NA & RR.
I messaged the DVQR modder and got him to reupload a fix that works with this mod. But your new Alternate Gith Voice isn't compatible still. This one was the priority to get working though.
DVQR is this if you don't know: https://www.nexusmods.com/baldursgate3/ ... ?tab=files
Last edited by OtoshiGami on April 25th, 2025, 20:53, edited 2 times in total.
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Post by Lancaster »

OtoshiGami wrote: ↑ April 25th, 2025, 16:25
Lancaster wrote: ↑ April 24th, 2025, 10:25
OtoshiGami wrote: ↑ April 23rd, 2025, 11:01
Can this mod be made compatible with DVQR? When they are both installed the default narrator is used. If I move them into the load order and give this mod priority, the audio goes mute. The full replacement installation of DVQR also plays the other narrator.

Also, is this mod compatible with the changes from No Alphabets/Realms Restored.

I just started playing/modding after a year away so I'm trying to get back up to speed. So far this, both of the civ 5 and mortanius have all failed to load into the game.
I'm not familiar with DVQR, but all should be good with NA & RR.
I messaged the DVQR modder and got him to reupload a fix that works with this mod. But your new Alternate Gith Vith isn't compatible still. This one was the priority to get working though.
DVQR is this if you don't know: https://www.nexusmods.com/baldursgate3/ ... ?tab=files
The Gith version has the same pak method, the only difference is that I used a Phaser fx method in Audacity.
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Post by OtoshiGami »

Lancaster wrote: ↑ April 25th, 2025, 18:31
OtoshiGami wrote: ↑ April 25th, 2025, 16:25
Lancaster wrote: ↑ April 24th, 2025, 10:25


I'm not familiar with DVQR, but all should be good with NA & RR.
I messaged the DVQR modder and got him to reupload a fix that works with this mod. But your new Alternate Gith Vith isn't compatible still. This one was the priority to get working though.
DVQR is this if you don't know: https://www.nexusmods.com/baldursgate3/ ... ?tab=files
The Gith version has the same pak method, the only difference is that I used a Phaser fx method in Audacity.
I loaded the tutorial with both mods. Narrator comes on fine now but Laezel was mute with DVQR. I presume the same would happen to all the Gith.
Last edited by OtoshiGami on April 25th, 2025, 20:56, edited 1 time in total.
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Post by Lancaster »

OtoshiGami wrote: ↑ April 25th, 2025, 20:56
Lancaster wrote: ↑ April 25th, 2025, 18:31
OtoshiGami wrote: ↑ April 25th, 2025, 16:25

I messaged the DVQR modder and got him to reupload a fix that works with this mod. But your new Alternate Gith Vith isn't compatible still. This one was the priority to get working though.
DVQR is this if you don't know: https://www.nexusmods.com/baldursgate3/ ... ?tab=files
The Gith version has the same pak method, the only difference is that I used a Phaser fx method in Audacity.
I loaded the tutorial with both mods. Narrator comes on fine now but Laezel was mute with DVQR. I presume the same would happen to all the Gith.
You are correct, Lae'zel is packed in there with the others.
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Post by Cedia »

Where should I put this in the load order if using No Alphabets and Realms Reborn?
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Post by Lancaster »

Cedia wrote: ↑ June 29th, 2025, 23:25
Where should I put this in the load order if using No Alphabets and Realms Reborn?
Doesn't matter, it defaults to override.
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Post by twIIce »

I hated the original female voice, she sounds like a 'for women' ero fiction narrator.
This Mod works perfectly with patch 8, love it!!
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Post by Fable »

OtoshiGami wrote: ↑ April 25th, 2025, 16:25
Lancaster wrote: ↑ April 24th, 2025, 10:25
OtoshiGami wrote: ↑ April 23rd, 2025, 11:01
Can this mod be made compatible with DVQR? When they are both installed the default narrator is used. If I move them into the load order and give this mod priority, the audio goes mute. The full replacement installation of DVQR also plays the other narrator.

Also, is this mod compatible with the changes from No Alphabets/Realms Restored.

I just started playing/modding after a year away so I'm trying to get back up to speed. So far this, both of the civ 5 and mortanius have all failed to load into the game.
I'm not familiar with DVQR, but all should be good with NA & RR.
I messaged the DVQR modder and got him to reupload a fix that works with this mod. But your new Alternate Gith Voice isn't compatible still. This one was the priority to get working though.
DVQR is this if you don't know: https://www.nexusmods.com/baldursgate3/ ... ?tab=files
He changed the formatting of his mod, and the comparability patch is no longer on there.