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Wokeless Wrath 2.5 β€” Pathfinder: Wrath Of The Righteous

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Dunadan
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Post by Dunadan »

amlaith wrote: ↑ June 8th, 2024, 04:37
now another character... trever. With Dunadan's permission and Dunadan's guide I made a version more similar to the 3D model. Besides, I tried to make it look more aggressive.
@amlaith mission accomplished, in spades! Well done! That is loads better than the AI generated image I currently have. This and the Anevian portraits will be added to their respective modules tomorrow as a 1.5 update!

Edit: I decided to postpone a 1.5 update until after the DLC drops and I can do it at the same time as making sure nothing is broken by the DLC update.
Last edited by Dunadan on June 12th, 2024, 12:47, edited 1 time in total.
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The Jester
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Post by The Jester »

Hurtyy wrote: ↑ May 24th, 2024, 18:19
Acrux wrote: ↑ May 24th, 2024, 11:15
Hurtyy wrote: ↑ May 24th, 2024, 08:41
Hello, I discovered this forum and mod thanks to the sperg out on the subreddit about it
Show us
The post was ironically removed and the account banned by Reddit for some reason because the universe has a sense of humor apparently but here:

Image

Apperently someone had posted the mod on Nexus
Link?
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Post by arisen »

Dunadan wrote: ↑ June 8th, 2024, 04:47
amlaith wrote: ↑ June 8th, 2024, 04:37
now another character... trever. With Dunadan's permission and Dunadan's guide I made a version more similar to the 3D model. Besides, I tried to make it look more aggressive.
@amlaith mission accomplished, in spades! Well done! That is loads better than the AI generated image I currently have. This and the Anevian portraits will be added to their respective modules tomorrow as a 1.5 update!
Can we have both portrait versions though?
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Post by LeBooke69 »

Made a version of Seelie that retains the look and her heavy armor. Feel free to include it if you want in the mod.

Image
https://postimg.cc/cvGY3t7y

Image
https://postimg.cc/D8XLmPXP

Image
https://postimg.cc/PNc1tRPq
Last edited by LeBooke69 on June 14th, 2024, 08:25, edited 4 times in total.
Reason: undoing mass redaction
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Post by LeBooke69 »

Here is another version with more detail. Might look too detailed compared to other portraits in the game. I am redoing most with this detail level now. You can include either or both in the mod if you want.

Image
https://postimg.cc/SYz22mJx

Image
https://postimg.cc/5YrQ2X9r

Image
https://postimg.cc/R6hnm7mf
Last edited by LeBooke69 on June 14th, 2024, 08:26, edited 4 times in total.
Reason: undoing mass redaction
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Post by LemonDemonGirl »

UltraFan123 wrote: ↑ May 27th, 2024, 21:36
Hot lady knight with breast-shaped plate armor is peak fantasy and nothing will ever beat it.
Fun fact: breasts can actually be bound quite flat with a proper bra/tape
I hate the Antichrist!
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Post by Makirige »

LeBooke69 wrote: ↑ June 12th, 2024, 02:57
Made a version of Seelie that retains the look and her heavy armor. Feel free to include it if you want in the mod.

Image
https://postimg.cc/cvGY3t7y

Image
https://postimg.cc/D8XLmPXP

Image
https://postimg.cc/PNc1tRPq
She looks Penelope Featherington
Last edited by Makirige on June 12th, 2024, 10:36, edited 1 time in total.
Unavailable due to work and thesis :salute:

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Dunadan
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Post by Dunadan »

LemonDemonGirl wrote: ↑ June 12th, 2024, 10:15
UltraFan123 wrote: ↑ May 27th, 2024, 21:36
Hot lady knight with breast-shaped plate armor is peak fantasy and nothing will ever beat it.
Fun fact: breasts can actually be bound quite flat with a proper bra/tape
Also a fun fact: loads of women love to accentuate (and even exaggerate) their breasts any way they can.
Last edited by Dunadan on June 12th, 2024, 12:46, edited 1 time in total.
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Post by Magick »

Dunadan wrote: ↑ June 12th, 2024, 12:45
LemonDemonGirl wrote: ↑ June 12th, 2024, 10:15
UltraFan123 wrote: ↑ May 27th, 2024, 21:36
Hot lady knight with breast-shaped plate armor is peak fantasy and nothing will ever beat it.
Fun fact: breasts can actually be bound quite flat with a proper bra/tape
Also a fun fact: loads of women love to accentuate (and even exaggerate) their breasts any way they can.
True, but not just women, for that sort of thing lol:
Image
And that sort of thing was reality, despite the impracticality.
Last edited by Magick on June 12th, 2024, 12:53, edited 1 time in total.
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Dunadan
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Post by Dunadan »

As a general announcement, I know I mentioned an imminent 1.5 update a few days ago, but since then I have decided to wait until after the DLC releases to do the update.

That way I can work on it at the same time as fixing anything that breaks.
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Post by WhiteShark »

BobT wrote: ↑ June 12th, 2024, 12:53
True, but not just women, for that sort of thing lol:
Image
And that sort of thing was reality, despite the impracticality.
Maybe they just had bigger penises back then.
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Post by Godjjjita »

WhiteShark wrote: ↑ June 12th, 2024, 15:10
BobT wrote: ↑ June 12th, 2024, 12:53
True, but not just women, for that sort of thing lol:
Image
And that sort of thing was reality, despite the impracticality.
Maybe they just had bigger penises back then.
And always erect. They were like kratos, were horny for battle.
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Post by Rand »

LeBooke69 wrote: ↑ June 12th, 2024, 02:59
Here is another version with more detail. Might look too detailed compared to other portraits in the game. I am redoing most with this detail level now. You can include either or both in the mod if you want.

Image
https://postimg.cc/SYz22mJx

Image
https://postimg.cc/5YrQ2X9r

Image
https://postimg.cc/R6hnm7mf
That's beautiful work but the dwarfish proportions still bug me.
I know they were part of the original, and you did a good job despite them, but I can't get past it.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
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Post by Finarfin »

Rand wrote: ↑ June 12th, 2024, 17:05
LeBooke69 wrote: ↑ June 12th, 2024, 02:59
Here is another version with more detail. Might look too detailed compared to other portraits in the game. I am redoing most with this detail level now. You can include either or both in the mod if you want.

Image
https://postimg.cc/SYz22mJx

Image
https://postimg.cc/5YrQ2X9r

Image
https://postimg.cc/R6hnm7mf
That's beautiful work but the dwarfish proportions still bug me.
I know they were part of the original, and you did a good job despite them, but I can't get past it.
She's just as the negros say a "thicc *****"
Last edited by Finarfin on June 12th, 2024, 17:09, edited 1 time in total.
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Post by Rand »

My incompetent, quick and ****** edit to show what I mean about making the proportions better.
125% height, 92.5% width (stretched from 541 wide, 800 tall to 500 wide, 1000 tall).
Image

A different visualization, but not great either:
Image
[/quote]
Last edited by Rand on June 12th, 2024, 23:07, edited 18 times in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
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Post by LongSilver »

Rand wrote: ↑ June 12th, 2024, 17:21
My incompetent, quick, and ****** edit to make the proportions better.
125% height, 92.5% width.
Image

A different attempt:
Image
I like it where this is going. You're right, once you notice the dwarf proportions, you just can't unsee. I prefer the less detailed version because matches more with the other game's portraits.
I left my face somewhere.
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Post by Rand »

LongSilver wrote: ↑ June 12th, 2024, 19:31
I like it where this is going. You're right, once you notice the dwarf proportions, you just can't unsee. I prefer the less detailed version because matches more with the other game's portraits.
A different attempt using the less detailed version:
Image
(I can't properly fix the parts of the clouds or the shield right by her head that were adjusted because I don't have the talent.)

@Dunadan what are the dimensions of the game portraits?
Or doesn't it matter and the game will adjust as required?
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
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Post by The_Mask »

LemonDemonGirl wrote: ↑ June 12th, 2024, 10:15
Fun fact: breasts can actually be bound quite flat with a proper bra/tape
What a fantastic useful piece of information we shall all choose to forget at the earl-... what were we talking about? :P
Just like Yves, I chase tales
rusty_shackleford wrote: ↑ October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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Post by Acrux »

LemonDemonGirl wrote: ↑ June 12th, 2024, 10:15
UltraFan123 wrote: ↑ May 27th, 2024, 21:36
Hot lady knight with breast-shaped plate armor is peak fantasy and nothing will ever beat it.
Fun fact: breasts can actually be bound quite flat with a proper bra/tape
Not if they have big enough tits.
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Post by LongSilver »

Rand wrote: ↑ June 12th, 2024, 23:09
LongSilver wrote: ↑ June 12th, 2024, 19:31
I like it where this is going. You're right, once you notice the dwarf proportions, you just can't unsee. I prefer the less detailed version because matches more with the other game's portraits.
A different attempt using the less detailed version:
Image
(I can't properly fix the parts of the clouds or the shield right by her head that were adjusted because I don't have the talent.)

@Dunadan what are the dimensions of the game portraits?
Or doesn't it matter and the game will adjust as required?
It looks awesome! I didn't notice much the clouds and the shield don't bother me much to be honest. For me is great. Thanks!
If you don't mind me asking, which program did you use?

For the dimensions I use the following, not sure if the universal size:

Fulllength: 692 x 1024
Medium: 330 x 432
Small: 185 x 242
I left my face somewhere.
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Post by LeBooke69 »

I made some really quick changes. Remember the images have to be an exact size to work so changing the aspect ratio won't work. I agree the bottom half was too wide unless you're into that. I adjusted everything so she is in proper proportion now. She is wearing very heavy armor but I can easily draw her actual figure inside the armor to show how she would be built. Again, you can use it for your new mod version if you want.

Image
https://postimg.cc/3dv82qYs

Image
https://postimg.cc/YvNtsm48

Image
https://postimg.cc/RWxMdT0N
Last edited by LeBooke69 on June 14th, 2024, 08:25, edited 5 times in total.
Reason: undoing mass redaction
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Post by LeBooke69 »

Last edited by LeBooke69 on June 14th, 2024, 08:25, edited 2 times in total.
Reason: undoing mass redaction
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Post by Rand »

LongSilver wrote: ↑ June 13th, 2024, 00:58
If you don't mind me asking, which program did you use?
Just paint.net

I made two copies
I took the first image and adjusted it to 500x1000
Image
Then I cut out the head on the second and made it 110%
Image
and overlaid it on the first one in a superior layer.
Then I poked around the edges of the head a bit copying and pasting colors until it didn't look terrible and none of the old hair showed at the top.
Like it does here:
Image
I turned the old hair into clouds as best I could.

LeBooke69 did a much better job than I did, though.
Which is to be expected. I am just a hack without talent. LeBooke69 is talented.
Last edited by Rand on June 13th, 2024, 04:00, edited 5 times in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
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Post by Rand »

LeBooke69 wrote: ↑ June 13th, 2024, 02:06
I made some really quick changes. Remember the images have to be an exact size to work so changing the aspect ratio won't work. I agree the bottom half was too wide unless you're into that. I adjusted everything so she is in proper proportion now. She is wearing very heavy armor but I can easily draw her actual figure inside the armor to show how she would be built. Again, you can use it for your new mod version if you want.

Image
https://postimg.cc/3dv82qYs

Image
https://postimg.cc/YvNtsm48

Image
https://postimg.cc/RWxMdT0N
It looks better now, thanks.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
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Post by Ligrev »

Image
these are ***** hands little bros.


Image

:knight:
Last edited by Ligrev on June 13th, 2024, 18:09, edited 1 time in total.
:tumbleweed:
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Post by jebacdrkac »

Off topic: Stable Diffusion users, what prompts do you use to make the images look like concept art? No matter what I try, I mostly get realistic pictures. Also, do you have any recommendations for good models, settings, and **** like that?
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Post by WC3BestLore »

jebacdrkac wrote: ↑ June 13th, 2024, 18:22
Off topic: Stable Diffusion users, what prompts do you use to make the images look like concept art? No matter what I try, I mostly get realistic pictures. Also, do you have any recommendations for good models, settings, and **** like that?
You're just prompting SD without a good model, aren't you? You need a model specialising in concept art. Go on Civitai. You'll find plenty.
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Post by Dunadan »

The mod has been updated to version 1.5.

This version changes the portraits for Anevian and Trever to the ones that @amlaith did up, which suit the established aesthetic of the game the best. For those that want to keep the previous portraits, I have updated the WW_Portraits package to include them along with the new ones. One will have to use a custom portrait manager in order to set them to the characters in the game, though.

This update also brings partial DLC6 compatibility. I say 'partial' because although everything seems to be working, and I have already edited DLC6 dialog to make revisions where necessary (i.e. 'Seelah' to 'Seelie', etc), I have NOT had time to do the new audio work necessary to change any of Seelah's audio to Seelie's voice, and to change any other character's mention of Seelah by name to Seelie, etc. I will endeavour to do this audio work ASAP, but I do not have a timeline for it. It's a busy time of year, unfortunately.

NOTE: The only modules changed as a result of this update are WW_Anevian, WW_Seelie, and WW_SosielTrever, so these are the only ones that need to be redownloaded and reinstalled.
Last edited by Dunadan on June 13th, 2024, 21:55, edited 1 time in total.
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Post by LongSilver »

Rand wrote: ↑ June 13th, 2024, 03:24
LongSilver wrote: ↑ June 13th, 2024, 00:58
If you don't mind me asking, which program did you use?
Just paint.net

I made two copies
I took the first image and adjusted it to 500x1000
Image
Then I cut out the head on the second and made it 110%
Image
and overlaid it on the first one in a superior layer.
Then I poked around the edges of the head a bit copying and pasting colors until it didn't look terrible and none of the old hair showed at the top.
Like it does here:
Image
I turned the old hair into clouds as best I could.

LeBooke69 did a much better job than I did, though.
Which is to be expected. I am just a hack without talent. LeBooke69 is talented.
Thanks! I give a check after, really appreciate the guide.
Dunadan wrote: ↑ June 13th, 2024, 21:53
The mod has been updated to version 1.5.

This version changes the portraits for Anevian and Trever to the ones that @amlaith did up, which suit the established aesthetic of the game the best. For those that want to keep the previous portraits, I have updated the WW_Portraits package to include them along with the new ones. One will have to use a custom portrait manager in order to set them to the characters in the game, though.

This update also brings partial DLC6 compatibility. I say 'partial' because although everything seems to be working, and I have already edited DLC6 dialog to make revisions where necessary (i.e. 'Seelah' to 'Seelie', etc), I have NOT had time to do the new audio work necessary to change any of Seelah's audio to Seelie's voice, and to change any other character's mention of Seelah by name to Seelie, etc. I will endeavour to do this audio work ASAP, but I do not have a timeline for it. It's a busy time of year, unfortunately.

NOTE: The only modules changed as a result of this update are WW_Anevian, WW_Seelie, and WW_SosielTrever, so these are the only ones that need to be redownloaded and reinstalled.
Thanks for the update! I've made a test here, as you mentioned, only the sounds reverted to the original ones, other than that, all seems to be working fine, I just too early in game to check the Dance with mask area is had any change.
I left my face somewhere.
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Post by Dunadan »

LongSilver wrote: ↑ June 13th, 2024, 23:41

Thanks for the update! I've made a test here, as you mentioned, only the sounds reverted to the original ones, other than that, all seems to be working fine, I just too early in game to check the Dance with mask area is had any change.
The mod voiceover dialogue audio for the game should still be good (I. E. Anevian and Seelie's voices changed right from the prologue onward), but you have to reinstall the Anevian and Seelie modules in order to make sure the mod sound changes are written over the base game files again post-update.

The only audio that won't be changed yet is the new audio specifically for DLC6 content only.