Huh. I did not recall seeing the prompt to switch to Intermission's title screen until I finished the base game. Maybe there was a prompt at the beginning that I don't remember.Roguey wrote: ↑ March 28th, 2025, 10:44Val the Moofia Boss wrote: ↑ March 28th, 2025, 10:12If it was possible for people to download Intermission and play it without having to slog through the 30 hour long base game, I would recommend it. I guess maybe you can download someone else's clear save of the base game so you could just start at Intermission then.?Simply press the R2 button to see the EPISODE INTERmission title screen. You can play this episode whenever you would like, however, Square Exnix's FAQ recommends new players complete the main campaign first.
I played FF7R on PS4 and have it on my PC wishlist just to play the DLC, it'd be absurd even for them to make PS4 owners like me who can't even buy the DLC for that system to play the whole game over again to get to the new content.
We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
What game are you playing?
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rusty_shackleford
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I tried ff7 remake and it just wastes so much time. I think that's really the main reason I quit playing it. Needless padding.
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Icewind Dale. I just love that the focus is less on story, that my characters are just chilling in the inn and the story is set on motion without any "actually you are the chosen one of the prophecy" or something as a backstory for my characters. Makes them feel more like random mercenaries on the right place at the right time.
Now finish it, post a screenshot here: viewtopic.php?t=2782-junior-adventurer- ... ewind-daleEternalBlindIdiot wrote: ↑ March 28th, 2025, 15:46Icewind Dale. I just love that the focus is less on story, that my characters are just chilling in the inn and the story is set on motion without any "actually you are the chosen one of the prophecy" or something as a backstory for my characters. Makes them feel more like random mercenaries on the right place at the right time.
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rusty_shackleford
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When you finish post your completion screenshot here to get a badgeEternalBlindIdiot wrote: ↑ March 28th, 2025, 15:46Icewind Dale. I just love that the focus is less on story, that my characters are just chilling in the inn and the story is set on motion without any "actually you are the chosen one of the prophecy" or something as a backstory for my characters. Makes them feel more like random mercenaries on the right place at the right time.
viewtopic.php?t=2782-junior-adventurer- ... ewind-dale
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I couldn't handle the padding for the sake of forcing me to interact with unbearable characters like Tifa.rusty_shackleford wrote: ↑ March 28th, 2025, 14:31I tried ff7 remake and it just wastes so much time. I think that's really the main reason I quit playing it. Needless padding.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
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rusty_shackleford
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aeris was significantly worseVergil wrote: ↑ March 28th, 2025, 15:55I couldn't handle the padding for the sake of forcing me to interact with unbearable characters like Tifa.rusty_shackleford wrote: ↑ March 28th, 2025, 14:31I tried ff7 remake and it just wastes so much time. I think that's really the main reason I quit playing it. Needless padding.
******** might have been onto something there with claiming she's "*****-coded" considering how ******* annoying she is
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She's not ***** but she is latina.rusty_shackleford wrote: ↑ March 28th, 2025, 15:56aeris was significantly worseVergil wrote: ↑ March 28th, 2025, 15:55I couldn't handle the padding for the sake of forcing me to interact with unbearable characters like Tifa.rusty_shackleford wrote: ↑ March 28th, 2025, 14:31I tried ff7 remake and it just wastes so much time. I think that's really the main reason I quit playing it. Needless padding.
******** might have been onto something there with claiming she's "*****-coded" considering how ******* annoying she is
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
Finished a replay of Donkey Kong (GB). Over 20 years I thought this was one of the best games ever made and it still is. Last boss is pretty frustrating but no matter, 100 solid levels of puzzle-platforming.
Ive been playing Planet Crafter as my zone out relaxation game. Its pure slop but it has enough interesting aspects to keep my brain somewhat stimulated.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
Playing Ringlorn Saga, probably gonna start Glorious Companions again soon since it's apparently got all the patches it's going to get.
Finished Gradius for the NES. I love the Parodius series but I didn't like this; too many projectiles you have to dodge with pinpoint precision, some bad framerates near the end, every boss is the same up until the end. Some iconic music that ended up being reused in Parodius at least.
Finished FEAR Perseus Mandate. Yeah, not as good as the previous expansion. Knew trouble was ahead early on when there was a combat area that included a ladder. Even Todd Howard knows that's a bad idea, and sure enough, they acted real stupid around it. A lot of the level design was inferior, too many chokepoints allowing you to just pop enemies at will, no way to flank you. Seemed to be a significant increase in armor and health packs as well. The Nightcrawler Elites were aggravating health sponges, and I did not care for how the final boss was a normal guy with a massive amount of health for no reason other than gameplay. It was also more cinematic/story-focused. Noticed that one of the level designers was Steve Gaynor, the guy who went on to claim his fame as the creator of Gone Home-o, go fig.
******* hell, I don't know how, but my phone just buttdialed a report on someone's comment. Really sorry about that, whoever you are.
Finished a replay of Earthworm Jim. Actually made it through the tube race with much persistence, though the game remains consistently aggravating afterwards, so maybe I shouldn't have bothered. Even with rewinds and reloads it took 2 hours to complete something can hypothetically be finished in an hour. Still good music, animation, and humor though.
Been playing C&C Tiberium Sun: Twisted Insurrection mod and the campaign has been fairly solid. Perhaps a tad too many no build missions and the difficulty varies usually always easier when you know the gimmicks of the scenario. Visually edge kino. Once I complete it I will try out the OG campaign on the Warzone modded client since they're not available within TI.
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New Granblue Fantasy event, "What Lies Underneat the Amaranth"
This event is unusual in that it is a sequel/continuation of the first arc of the main story, which was about "Erste". Most event stories are about original characters and factions that do not appear in GBF's main storyline.
In the game's main story, we found out that the true historical Kingdom of Erste (based in the desert capital of Mephorash) had been usurped by a military junta that founded "the Erste Empire", and built the massive steel fortress city of Agastia. The military junta relocated their new imperial capital there and began expanding across the Phantagarde Skydom, promising citizenship to anyone who signs up and serves in its military for a time. Meanwhile, the ancestral homeland of Mephorash was left to rot and its people neglected. At the end of the first arc, we overthrew the empire based in Agastia and helped restore the kingdom in Mephorash, installing Queen Orchis, who then began trying to lift up the true Erste people there.

It is alarming to see a modern issue where there are a lot of laid off military personnel in Agastia who seem to be atomized and have no families or communities to return to, thus being tempted to joining gangs and getting scooped up by a second fugitive Imperial general attempting to overthrow the monarchy and reestablish the empire. In GBF, most people live in either villages or towns. There are some cities with a few thousand people (as in population centers supported by food being imported in), but there are only a handful of huge modern metropolises with tens or hundreds of thousands of people (off the top of my head: Agastia, Idelva, and then the Istavion and some of its satellite islands).
I guess maybe that is the natural result of imperialization and building a massive city for people to leave behind their homes to immigrate to. But hadn't the empire only been around for a few years, a decade at most? I find it hard to believe that people would have become strangers to their people back home and cannot return. Can't all of these people be repatriated back to their homes? The only rationale I can think of is that people who leave wherever they are from have a reason to do it, and the reason might be that they are messed up and not getting along with people back home. So by promising citizenship to anyone across the skies, the Erste military wound up importing a lot of volatile people who were rejected from their homes.

Why didn't this guy go home?
I also have questions as to why "new businesses are popping up" in Agastia, now that it is no longer the center of a massive engine that was conquering and pilfering other countries and importing wealth. It's an artificial island with no inherent resources. Shouldn't the economy be tanking? I know she was trying to normalize relations with neighboring countries and form a trade agreement with Valtz, but would that be enough to not only keep Agastia afloat, but for business to boom?

I thought it was neat how the Empire's evil mask experiments were recontextualized as having been a perversion of true Erste's (Mephorash's) traditional arts, when villages fought over well water and their warriors wound up using masks to hide their shame and fear, and then imbuing them with crystals for power. It would be cool if Erste's mask users and golemancy became playable classes. That being said, it was egregious that Gran donned an empire experiment mask knowing how they can't be removed and their wearers get uncontrollable serial killer urges and have to be mercy killed.


Overall an okay event. It would be nice if the other two major main story countries, Idelva and Istavion, got a followup event, though that sadly seems unlikely.
Bonus:


This event is unusual in that it is a sequel/continuation of the first arc of the main story, which was about "Erste". Most event stories are about original characters and factions that do not appear in GBF's main storyline.
In the game's main story, we found out that the true historical Kingdom of Erste (based in the desert capital of Mephorash) had been usurped by a military junta that founded "the Erste Empire", and built the massive steel fortress city of Agastia. The military junta relocated their new imperial capital there and began expanding across the Phantagarde Skydom, promising citizenship to anyone who signs up and serves in its military for a time. Meanwhile, the ancestral homeland of Mephorash was left to rot and its people neglected. At the end of the first arc, we overthrew the empire based in Agastia and helped restore the kingdom in Mephorash, installing Queen Orchis, who then began trying to lift up the true Erste people there.

It is alarming to see a modern issue where there are a lot of laid off military personnel in Agastia who seem to be atomized and have no families or communities to return to, thus being tempted to joining gangs and getting scooped up by a second fugitive Imperial general attempting to overthrow the monarchy and reestablish the empire. In GBF, most people live in either villages or towns. There are some cities with a few thousand people (as in population centers supported by food being imported in), but there are only a handful of huge modern metropolises with tens or hundreds of thousands of people (off the top of my head: Agastia, Idelva, and then the Istavion and some of its satellite islands).
I guess maybe that is the natural result of imperialization and building a massive city for people to leave behind their homes to immigrate to. But hadn't the empire only been around for a few years, a decade at most? I find it hard to believe that people would have become strangers to their people back home and cannot return. Can't all of these people be repatriated back to their homes? The only rationale I can think of is that people who leave wherever they are from have a reason to do it, and the reason might be that they are messed up and not getting along with people back home. So by promising citizenship to anyone across the skies, the Erste military wound up importing a lot of volatile people who were rejected from their homes.

Why didn't this guy go home?
I also have questions as to why "new businesses are popping up" in Agastia, now that it is no longer the center of a massive engine that was conquering and pilfering other countries and importing wealth. It's an artificial island with no inherent resources. Shouldn't the economy be tanking? I know she was trying to normalize relations with neighboring countries and form a trade agreement with Valtz, but would that be enough to not only keep Agastia afloat, but for business to boom?

I thought it was neat how the Empire's evil mask experiments were recontextualized as having been a perversion of true Erste's (Mephorash's) traditional arts, when villages fought over well water and their warriors wound up using masks to hide their shame and fear, and then imbuing them with crystals for power. It would be cool if Erste's mask users and golemancy became playable classes. That being said, it was egregious that Gran donned an empire experiment mask knowing how they can't be removed and their wearers get uncontrollable serial killer urges and have to be mercy killed.


Overall an okay event. It would be nice if the other two major main story countries, Idelva and Istavion, got a followup event, though that sadly seems unlikely.
Bonus:


Why wouldn't you play the arcade version or better yet, the supergrafix port with the extra level? I think there was one other port with an extra level packed in as well, but I can't remember which one, but the supergrafix version is arcade 1:1 and then some.Roguey wrote: ↑ April 4th, 2025, 16:01Finished Gradius for the NES. I love the Parodius series but I didn't like this; too many projectiles you have to dodge with pinpoint precision, some bad framerates near the end, every boss is the same up until the end. Some iconic music that ended up being reused in Parodius at least.
I just play what's available through Switch Online (family account, I don't pay for it). Can't be bothered to mess about with roms, not that interested.Tweed wrote: ↑ April 6th, 2025, 23:21Why wouldn't you play the arcade version or better yet, the supergrafix port with the extra level? I think there was one other port with an extra level packed in as well, but I can't remember which one, but the supergrafix version is arcade 1:1 and then some.
Finished The Crimson Diamond, it wasn't bad. It makes you do a lot more detective work than the Laura Bow games, also makes you do mineralogist work. In fact, it gets a bit carried away. It's kind of woke though since giving injuns back their land is one of the plot points. It also still feels a bit lacking somehow compared to the Sierra titles, though I can't quite put my finger on how. Got a decent score for a first run.
Metroid Prime on the dolphin emulator, for the very first time. I thought the start was rough but exploring the area a bit after landing on the planet it's easy to see why it's a classic.
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I found Metroid Prime to be rather boring and generic. Also like two third of the upgrades you get are just different types of missiles, and like 90% of roadblocks are just rocks that can only be destroyed by a specific type of missile.
Playing Warsword Conquest, a mod for warband. Installing it on Linux was not trivial but the mod is good. Honestly, still prefer The Old Realms for bannerlord.