Well, I don't remember any that were unavoidable, but it's been a very long time since I played EO1. The bosses are designed to be beatable by about the time you get to them, unlike the FOEs, at least until the postgame.Brugmans wrote: ↑ March 11th, 2025, 18:43The very first one is unavoidable (either that or I'm really dumb), and there are also the bosses.
We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
What game are you playing?
The possibility I'm just bad at the game is very real, but I don't think I can beat the first boss (Snowdrift) yet even though I can reliably kill the avoidable FOEs in the previous floor (the mantis ones).WhiteShark wrote: ↑ March 11th, 2025, 18:47Well, I don't remember any that were unavoidable, but it's been a very long time since I played EO1. The bosses are designed to be beatable by about the time you get to them, unlike the FOEs, at least until the postgame.Brugmans wrote: ↑ March 11th, 2025, 18:43The very first one is unavoidable (either that or I'm really dumb), and there are also the bosses.
It gets constantly reinforced by other FOEs, which wouldn't be a problem if I could just flee and come back later
Could be a party comp or skill point allocation issue. I don't know how it is in Japanese, but, when I played it in English, some of the skill descriptions were very hard to make sense of. I don't remember how I beat the first boss, but, as a general rule, bindings are pretty powerful against bosses in EO; if you can put a bind on the right body part to stop a boss's most problematic move, it's a huge advantage. Status effects do good work, too. It may be worth testing things to see if there's some gimmick to the fight you're overlooking. Good luck!Brugmans wrote: ↑ March 11th, 2025, 18:51The possibility I'm just bad at the game is very real, but I don't think I can beat the first boss (Snowdrift) yet even though I can reliably kill the avoidable FOEs in the previous floor (the mantis ones).
It gets constantly reinforced by other FOEs, which wouldn't be a problem if I could just flee and come back later![]()
The first thing I did with my newly made party was waste 3 skill points on each character's attribute increase non-skills, because the skill description said "Gain new skill" and I thought it meant "gain (access to a different) new skill" instead of literally "gain this new skill".WhiteShark wrote: ↑ March 11th, 2025, 18:57Could be a party comp or skill point allocation issue. I don't know how it is in Japanese, but, when I played it in English, some of the skill descriptions were very hard to make sense of. I don't remember how I beat the first boss, but, as a general rule, bindings are pretty powerful against bosses in EO; if you can put a bind on the right body part to stop a boss's most problematic move, it's a huge advantage. Status effects do good work, too. It may be worth testing things to see if there's some gimmick to the fight you're overlooking. Good luck!Brugmans wrote: ↑ March 11th, 2025, 18:51The possibility I'm just bad at the game is very real, but I don't think I can beat the first boss (Snowdrift) yet even though I can reliably kill the avoidable FOEs in the previous floor (the mantis ones).
It gets constantly reinforced by other FOEs, which wouldn't be a problem if I could just flee and come back later![]()
Yeah. The game gets much better about this later on which ends up showing how the first game aged. The first 5 Floors aka the 1st Stratum essentially work as a tutorial on exploration. The later floors are less forgiving when it comes to healing and will require more HP/TP conservation due to higher TP skills or enemy formations as you move higher up. Also, you will be thankful for the Ariadne Thread (Town Portal) once enemies start using group attacks and status effect moves deeper in the dungeon.Brugmans wrote: ↑ March 11th, 2025, 18:27I've been playing the first Etrian Odyssey for a few days now.MC_Sea wrote: ↑ March 10th, 2025, 15:37
Etrian Odyssey IV:
Dungeon crawling 3DS RPG that has a large variety of classes with different builds which further branches out with subclasses. Be careful, you have a limited amount of skill points and you can't max out all skills so be sure to invest wisely (you can reset skill points at a cost). The game is balanced well and does a good job at keeping you on your toes throughout the game. There isn't much story in this game due to how NPCs dialogue only refreshes after each dungeon floor but it's not bad by any means. It is also a game where status effects are useful especially since it has special ones called "binds" which affect different body parts for friends and foes. They lower different stats and disable skills depending on which body part is affected. It can help stop enemies from using their charged up super attacks but can be deadly to your healers and attackers. The graphics hold up well and the music helps immerse you in the setting while being enjoyable to listen to.► Show Spoiler
Exploring dungeons is fun but:
The tutorial part of the game tells you about how fleeing at the right time is a key skill for an adventurer, and in fact I really enjoyed how, while exploring the first floors, you're forced to manage your party's HP and TP so that you can make your way back without deaths. The attrition from random encounters puts you on a clock and stronger-than-average monsters can always knock someone out if you're unlucky.
Unfortunately the game soon enough introduced a cheap Town Portal item that lets you skip the return trip. I liked having to decide whether to go back or forwards, now I can only go forwards. It's true that nobody forces me to use it, but with expeditions only getting longer it would be masochistic.
They also put an NPC on floor 3 that fully restores your party's HP and TP. I don't understand why they did this.
Don't worry, I had this issue too. I ended up neglecting 2 of the best skills for my Protector and Medic because the description made them sound like a situational skill that I would never use.Brugmans wrote: ↑ March 11th, 2025, 19:02The first thing I did with my newly made party was waste 3 skill points on each character's attribute increase non-skills, because the skill description said "Gain new skill" and I thought it meant "gain (access to a different) new skill" instead of literally "gain this new skill".
Had I known you were going to start with the first game, I would have recommended using this patch that improves descriptions of skills and abilities. The only negative about this mod is that it removes the flavor text due to text box space. It only changes the text description of skills so it probably won't break your save file.
https://www.crystalmods.com/game_mods/e ... -info-mod/
Unfortunately, this series never solves this issue. The game does a decent job at wearing you down later on though. The enemies are stronger, there is less healing available, and floors are larger. I'm guessing the reason they designed the games this way is because they wanted to encourage the player to go back to town in order to check the updated NPC dialogue/bar quests after each floor. The first game is bad about this though since the NPC dialogue only changes every 5 floors or so. The later entries do a better job at creating a livelier town with chattier town members.Brugmans wrote: ↑ March 11th, 2025, 18:27The only reason to even go back to town at this point is to sell loot and make space in your inventory. I find it much more satisfying to leave the dungeon with a party on the verge of exhaustion, than to leave because otherwise I have to drop Small Flowers to make room for Supple Hides. I would have much preferred a dungeon merchant.
Speaking of sidequests, the first game has poor rewards for a lot of them considering how long they may take to complete. You shouldn't worry about completing them too much unless you are already have some materials on you or are already headed towards the quest anyways. The games that come after this one are better in this regard by rewarding you with more dialogue, better items/gold, and even EXP to give you something that drives you forward while exploring.
The first game's balance can be confusing at times, I will admit. The first enemies in a new stratum will be overwhelming while the later enemies in the stratum feel weaker for some reason. This game definitely suffers from being the first game in the series. The sequels allow for more adequate balancing due to giving the enemies and players new tools to kill each other with, dungeons have more gimmicks, events, and exploration options, etc. Not to mention all the later upgrades and Quality of Life features that get added because of more efficient programming on the developer's part. If you end up feeling too bored with the first game after dealing with its issues (I do not blame you for this), you can always skip ahead to the later games to give the series a second chance.Brugmans wrote: ↑ March 11th, 2025, 18:27Finally, the unavoidable FOEs are so much stronger than regular monsters that, in order to defeat them, my party gets to the point where random encounters are resolved in one turn spamming regular attacks. They only waste your time, so you can grind indefinitely walking up and down, if you're fine with earning less money. So basically I feel like the fun part of the game is getting less fun. I don't know though, maybe the game gets more interesting after the first real boss.
There are two sequels for DS that are more of the same so I hope I end up liking it.![]()
As for the unavoidable FOEs, you are meant to observe the FOE and map while exploring to get a sense of their movement patterns. They usually stay confined to certain areas so if you feel like you will bump into them in an area or hear the "FOE attention" sound, then you can always walk away to get a proper view of their actions on the map. FOE puzzles are one of the highlights in this game because they give a feeling of genuine danger that keeps you on your toes while providing puzzles in the form of planning your movements during ezploration.
The first boss in the game is often one of the hardest ones to deal with. The main reason for this is the fact that you can't build up your party or your skills to deal damage in a timely manner. Once you unlock more skills, bosses will feel skillful and satisfying to defeat instead of tanky and drawn out. The major bosses after the first one are the definitely the highlight of the game for me.Brugmans wrote: ↑ March 11th, 2025, 18:51The possibility I'm just bad at the game is very real, but I don't think I can beat the first boss (Snowdrift) yet even though I can reliably kill the avoidable FOEs in the previous floor (the mantis ones).
It gets constantly reinforced by other FOEs, which wouldn't be a problem if I could just flee and come back later![]()
Last edited by MC_Sea on March 11th, 2025, 20:58, edited 1 time in total.
Thanks for the informative and helpful post!
The patch probably wouldn't work with my version of the game, but I don't mind it being this vague (so far): it's more choosing what feels best instead of whipping out a calculator at each new level.
Also I'm already so mad at skills like Paladin's provoke working 5% of the time, I'd go insane if I knew it's supposed to work 7.5% of the time.
Surely higher than intended but it still left me with everyone half-dead and TP-less (except the glorious Paladin tank who barely got targeted
).
Hah, I started playing last week so it's just a coincidence, I wondered whether to post about it but then I saw it mentioned and had to.MC_Sea wrote: ↑ March 11th, 2025, 20:52
Don't worry, I had this issue too. I ended up neglecting 2 of the best skills for my Protector and Medic because the description made them sound like a situational skill that I would never use.
Had I known you were going to start with the first game, I would have recommended using this patch that improves descriptions of skills and abilities. The only negative about this mod is that it removes the flavor text due to text box space. It only changes the text description of skills so it probably won't break your save file.
https://www.crystalmods.com/game_mods/e ... -info-mod/
The patch probably wouldn't work with my version of the game, but I don't mind it being this vague (so far): it's more choosing what feels best instead of whipping out a calculator at each new level.
Also I'm already so mad at skills like Paladin's provoke working 5% of the time, I'd go insane if I knew it's supposed to work 7.5% of the time.
Oh yes, I get the FOE puzzle part, I believe the first one in particular was unavoidable (and forced me to grind because it would confuse a character one turn and kill another one the next). It just paced up and down a corridor so I think it if were possible I would have figured it out, but again I wouldn't put it beneath me to just fail the tutorial puzzle.MC_Sea wrote: ↑ March 11th, 2025, 20:52As for the unavoidable FOEs, you are meant to observe the FOE and map while exploring to get a sense of their movement patterns. They usually stay confined to certain areas so if you feel like you will bump into them in an area or hear the "FOE attention" sound, then you can always walk away to get a proper view of their actions on the map. FOE puzzles are one of the highlights in this game because they give a feeling of genuine danger that keeps you on your toes while providing puzzles in the form of planning your movements during ezploration.
For the record I beat it just now with my party at level 19.MC_Sea wrote: ↑ March 11th, 2025, 20:52The first boss in the game is often one of the hardest ones to deal with. The main reason for this is the fact that you can't build up your party or your skills to deal damage in a timely manner. Once you unlock more skills, bosses will feel skillful and satisfying to defeat instead of tanky and drawn out. The major bosses after the first one are the definitely the highlight of the game for me.
Surely higher than intended but it still left me with everyone half-dead and TP-less (except the glorious Paladin tank who barely got targeted
Finished Encased. Yeah, it's an autistic remix of Fallout and STALKER with too many loot containers. And yeah, they ran out of money, so Act 2 is a lot of empty maps with a few dull errands to run. But it was a pretty solid Fallout clone for 25 hours, the rest of the game was a "mere" 15 hours that you can cut back on if you steal what you need, and I liked the humor. I was able to play the character I wanted, a silver tongued friendly-to-all corporate climber who never got his hands dirty. Stealth gameplay was pretty sensible, unlike Fallout's.

I ended up feeling like I underpaid by getting it for less than $3. I'd get the supporter pack to make up for it, but the company closed in 2022 so it doesn't matter anymore. Got bamboozled into not supporting a developer I'd like by naysayers.

I ended up feeling like I underpaid by getting it for less than $3. I'd get the supporter pack to make up for it, but the company closed in 2022 so it doesn't matter anymore. Got bamboozled into not supporting a developer I'd like by naysayers.
It occurred to me that you may be missing a secret passage. EO is one of those old-school DRPGs in which you have to check every wall for an unmarked secret passage. It's possible that you were supposed to enter its pacing area and then take a passage through a wall to avoid it.Brugmans wrote: ↑ March 11th, 2025, 21:38Oh yes, I get the FOE puzzle part, I believe the first one in particular was unavoidable (and forced me to grind because it would confuse a character one turn and kill another one the next). It just paced up and down a corridor so I think it if were possible I would have figured it out, but again I wouldn't put it beneath me to just fail the tutorial puzzle.
I don't remember if I checked the walls there but at that point they haven't formally introduced secret passages yet, so I don't think it would be part of the "intended" solution.WhiteShark wrote: ↑ March 12th, 2025, 03:26It occurred to me that you may be missing a secret passage. EO is one of those old-school DRPGs in which you have to check every wall for an unmarked secret passage. It's possible that you were supposed to enter its pacing area and then take a passage through a wall to avoid it.Brugmans wrote: ↑ March 11th, 2025, 21:38Oh yes, I get the FOE puzzle part, I believe the first one in particular was unavoidable (and forced me to grind because it would confuse a character one turn and kill another one the next). It just paced up and down a corridor so I think it if were possible I would have figured it out, but again I wouldn't put it beneath me to just fail the tutorial puzzle.
Just finished Shin Megami Synchronicity. It was big fun and now I feel a sudden compulsion to play Strange Journey.
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weebTweed wrote: ↑ March 13th, 2025, 12:47Just finished Shin Megami Synchronicity. It was big fun and now I feel a sudden compulsion to play Strange Journey.
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Hit lvl 99 on FFT, on to the endgame rush and 2 final bosses at some point.
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LBL Season 1: 11-5 - 2026/27 Season 2: Incoming... LBL Board Game vs Little Bro: 4-3... - *** ( Legend Difficulty ) Practicing...... *** < Militum Christi > 25-0 FOR J. WOOOOO BABY.
I keep thinking of this as I'm doing the quest where I have to spend five days on floor 8. I needed some materials anyway so I might as well right? I got what I needed in about 4 hours, I'm 20 hours in and don't even fight anymore because I don't want the EXP. I will probably go insane in a few in-game days and suicide my party against the unbeatable dragon.MC_Sea wrote: ↑ March 11th, 2025, 20:52Speaking of sidequests, the first game has poor rewards for a lot of them considering how long they may take to complete.
I don't even remember what the reward was, probably 200 yen/a consumable, but I deluded myself into thinking it will unlock a new class because it's from the Guild.
Aside from that though I'm really enjoying the game. The aesthetics and background music of the Primitive Jungle are great. The dungeon layout and encounters got more interesting, but it's also been fun to go back and unlock hidden parts of previous floors.
My party is around level 33 and consists of a Dark Hunter, a Paladin, a Swordsman, a Ranger and a Medic. I like to think it's balanced but I also feel like I would steamroll everything if I had three Swordsmen, since the one I have probably deals half the group's damage. The Paladin in particular feels kind of wasted as a tank, monsters seem to prefer softer targets and provoking is not reliable (it's already at level 5 and it works maybe half the time); I gave him the defensive formation skill so he can at least buff everyone else. Maybe he needs shield bashing to be useful.
Last edited by Brugmans on March 17th, 2025, 13:31, edited 1 time in total.
Paladin shines in boss fights and is absolutely indispensable for postgame stuff. You won't regret leveling him. I never used Dark Hunter in EO1, but bindings are great across the series, so I'm sure you can get good use out of him. I recall my Ranger doing good work with the skill that does big damage after a delay.Brugmans wrote: ↑ March 17th, 2025, 13:24My party is around level 33 and consists of a Dark Hunter, a Paladin, a Swordsman, a Ranger and a Medic. I like to think it's balanced but I also feel like if I would steamroll everything if I had three Swordsmen, since the one I have probably deals half the group's damage. The Paladin in particular feels kind of wasted as a tank, monsters seem to prefer softer targets and provoking is not reliable (it's already at level 5 and it works maybe half the time); I gave him the defensive formation skill so he can at least buff everyone else. Maybe he needs shield bashing to be useful.
Ah that's a relief, he's my self-insert character so I can't just ditch himWhiteShark wrote: ↑ March 17th, 2025, 13:34Paladin shines in boss fights and is absolutely indispensable for postgame stuff. You won't regret leveling him.
I haven't put more than one point in damage-dealing skills so far, but now that I think about it that sounds like a great way to deal good damage and apply buffs/debuffs at the same time.WhiteShark wrote: ↑ March 17th, 2025, 13:34I recall my Ranger doing good work with the skill that does big damage after a delay.
I do not blame you for feeling that way in the slightest. If it makes you feel any better, you got one of the worst sidequests out of the way now. I will always remember that quest for one reason: My party ended up getting wiped on the 4th day of the quest because I got ambushed by those horrible flowers that put your entire party to sleep so I essentially had to do it twice.Brugmans wrote: ↑ March 17th, 2025, 13:24I keep thinking of this as I'm doing the quest where I have to spend five days on floor 8. I needed some materials anyway so I might as well right? I got what I needed in about 4 hours, I'm 20 hours in and don't even fight anymore because I don't want the EXP. I will probably go insane in a few in-game days and suicide my party against the unbeatable dragon.MC_Sea wrote: ↑ March 11th, 2025, 20:52Speaking of sidequests, the first game has poor rewards for a lot of them considering how long they may take to complete.
I don't even remember what the reward was, probably 200 yen/a consumable, but I deluded myself into thinking it will unlock a new class because it's from the Guild.
It was very disheartening to see my party whittled away by small flowers of all things.
Yeah, the developers did a great job with the soundtrack and dungeon design despite the limited tools at their disposal. They complement one another well and help set up a proper atmosphere.Brugmans wrote: ↑ March 17th, 2025, 13:24Aside from that though I'm really enjoying the game. The aesthetics and background music of the Primitive Jungle are great. The dungeon layout and encounters got more interesting, but it's also been fun to go back and unlock hidden parts of previous floors.
I know that feeling with provoking all too well. It never seems to work out the way you plan it to. That's a fairly balanced party all things considered. The Swordsmen is definitely the MVP when it comes to efficiently dealing damage. Dark Hunter takes a while to grow to its full potential due to the spread out skill branches but it is quite the beast when it does. Ranger has a good amount of utility and gets most of his damage from later skills. Like WhiteShark explained, Paladin is definitely worth having in your team even if he is underwhelming at this moment. Medic is a given; no need to explain there. You're doing a good job so far.Brugmans wrote: ↑ March 17th, 2025, 13:24My party is around level 33 and consists of a Dark Hunter, a Paladin, a Swordsman, a Ranger and a Medic. I like to think it's balanced but I also feel like I would steamroll everything if I had three Swordsmen, since the one I have probably deals half the group's damage. The Paladin in particular feels kind of wasted as a tank, monsters seem to prefer softer targets and provoking is not reliable (it's already at level 5 and it works maybe half the time); I gave him the defensive formation skill so he can at least buff everyone else. Maybe he needs shield bashing to be useful.
ARX FATALIS and it's good. It's a shame how underrated it is.
Last edited by Ryzer on March 17th, 2025, 22:29, edited 2 times in total.
Tried out a few Emulators for the N64, casually playing Banjo-Kazooie:
Overall, Mupen64Plus-Next with the Parallel Launcher has been the most impressive. Has an option to automatically apply widescreen patches. Good GUI. Rom List makes it easy to switch between games. Setting up a controller isn't so complex. Decent amount of settings.
Compared to it, Bizhawk and Ares were okay, despite being multi-system Emulators. Had difficulty with the native resolution of the game and couldn't resolve it.
Simple64 was irritating. Least recommended. May give it another try in the future.
For the casual end-user, Project 64 is also recommended.
Overall, Mupen64Plus-Next with the Parallel Launcher has been the most impressive. Has an option to automatically apply widescreen patches. Good GUI. Rom List makes it easy to switch between games. Setting up a controller isn't so complex. Decent amount of settings.
Compared to it, Bizhawk and Ares were okay, despite being multi-system Emulators. Had difficulty with the native resolution of the game and couldn't resolve it.
Simple64 was irritating. Least recommended. May give it another try in the future.
For the casual end-user, Project 64 is also recommended.
It isn't really underrated, just very niche. It was critically very well received at release and continues to show up on many all-time great lists and discussions.Ryzer wrote: ↑ March 17th, 2025, 22:29ARX FATALIS and it's good. It's a shame how underrated it is.
My Reviews
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]
My Steam
38123774
Somnus [Not Recommended]
New Arc Line [Early Access] [Informational]
Passageway of the Ancients [Not Recommended]
Beyond Galaxyland [Recommended]
Old School RPG [Informational]
SKALD: The Black Priory [Recommended]
My Steam
38123774
I have finished the new Granblue Fantasy 11th anniversary event storyline, Romance of the Divine Generals.
It starts out a little underwhelming for an anniversary event, which historically are very exciting and big in scale. The get a lot of advertising over in Japan, with big billboards at train stations. The first half is pretty much just funny slice of life stuff with nothing really serious or big going on. Enjoyable, but it could have just been a regular event.




There is an amusing segment where there is a horde of Primals descending upon the heroes. In order to open a gate so they can escape to the next layer of the prison dimension, they have to wolf down a huge plate of fruit, which you do in turn based combat where you use abilities and are managing stuffed bellies.
The second half is when it picks up and starts feeling like an anniversary event plot, but then it begins retreading the odd reincarnation **** romance thing from last year's big 10th anniversary event. (EDIT: according to a translated interview, both events were written by the same writer, Koshigami). 500 years ago, a human named Sankara wandered into the pocket dimension prison for the Primals (supersoldiers manufactured by the Astrals who tried to invade the Sky Realm 500 years ago). She met a Primal named Svaha, who was programmed by the Astrals to try to make manifest people's wishes/desires. Sankara wanted to become a strong respectable warrior like the Divine Generals, but wasn't able to attain that title in real life. Svaha is also able to warp people's perceptions, and grant Sankara escapist fantasy dreams of being powerful and respected. She gets addicted to the dreams. Sankara hangs out with him for a while, and then confessed her love to him. Being an artificially created weapon of war, he couldn't understand it at the time.

Eventually, she gets married off but keeps sneaking back into the prison dimension, coming back for the dopamine hit of the dreams. She then begins bringing her children and grandchildren. Then she dies of old age.

(The writer just doesn't seem to understand human nature. Who constantly sneaks off and brings their children and grandchildren to visit their former lover?)
Svaha feels honorbound to make her dreams manifest, and is a little in love with her. So he decides to use magicks to copypaste Sankara's brain state onto her daughters and grandaughters and so on. The descendants are aware they are being enchanted, but do it anyway because 1. their predecessors keep introducing their daughters to him as family so they become attached to him, and 2. Svaha gives his current fake-Sankara love addictive escapist fantasy dreams that fulfill their wishes. So generation after generation, he has been enchanting the daughters and transfiguring them into their great great grandmother and romancing them.


Hrmmmm I am not sure how true this love is. First of all, it seems a little transactional on both sides, not wholly selfless love. Part of the reason why the daughters keep going to him is so they can get escapist fantasy dreams out of him (though later on the story tries to play up how they really love him). And second, the brainstate of each "Sankara" keeps getting coypasted onto the next daughter. So 400 years later, the brainstate of the current "Sankara" daughter, Shukra, is an amalgam of her 13+ generations of predecessor "Sankara" mothers and grandmothers and great grandmothers. But whatever. Our heroes affirm that this is a good thing.

Anyway, I got the new robot party member out of it, though it is strange because he is barely a background character in the story, and only gets his current form in the last 5 minutes. Prior anniversary event reward characters were a prominent part of the story from beginning to end.

Overall a middling anniversary event.
It starts out a little underwhelming for an anniversary event, which historically are very exciting and big in scale. The get a lot of advertising over in Japan, with big billboards at train stations. The first half is pretty much just funny slice of life stuff with nothing really serious or big going on. Enjoyable, but it could have just been a regular event.




There is an amusing segment where there is a horde of Primals descending upon the heroes. In order to open a gate so they can escape to the next layer of the prison dimension, they have to wolf down a huge plate of fruit, which you do in turn based combat where you use abilities and are managing stuffed bellies.
The second half is when it picks up and starts feeling like an anniversary event plot, but then it begins retreading the odd reincarnation **** romance thing from last year's big 10th anniversary event. (EDIT: according to a translated interview, both events were written by the same writer, Koshigami). 500 years ago, a human named Sankara wandered into the pocket dimension prison for the Primals (supersoldiers manufactured by the Astrals who tried to invade the Sky Realm 500 years ago). She met a Primal named Svaha, who was programmed by the Astrals to try to make manifest people's wishes/desires. Sankara wanted to become a strong respectable warrior like the Divine Generals, but wasn't able to attain that title in real life. Svaha is also able to warp people's perceptions, and grant Sankara escapist fantasy dreams of being powerful and respected. She gets addicted to the dreams. Sankara hangs out with him for a while, and then confessed her love to him. Being an artificially created weapon of war, he couldn't understand it at the time.

Eventually, she gets married off but keeps sneaking back into the prison dimension, coming back for the dopamine hit of the dreams. She then begins bringing her children and grandchildren. Then she dies of old age.

(The writer just doesn't seem to understand human nature. Who constantly sneaks off and brings their children and grandchildren to visit their former lover?)
Svaha feels honorbound to make her dreams manifest, and is a little in love with her. So he decides to use magicks to copypaste Sankara's brain state onto her daughters and grandaughters and so on. The descendants are aware they are being enchanted, but do it anyway because 1. their predecessors keep introducing their daughters to him as family so they become attached to him, and 2. Svaha gives his current fake-Sankara love addictive escapist fantasy dreams that fulfill their wishes. So generation after generation, he has been enchanting the daughters and transfiguring them into their great great grandmother and romancing them.


Hrmmmm I am not sure how true this love is. First of all, it seems a little transactional on both sides, not wholly selfless love. Part of the reason why the daughters keep going to him is so they can get escapist fantasy dreams out of him (though later on the story tries to play up how they really love him). And second, the brainstate of each "Sankara" keeps getting coypasted onto the next daughter. So 400 years later, the brainstate of the current "Sankara" daughter, Shukra, is an amalgam of her 13+ generations of predecessor "Sankara" mothers and grandmothers and great grandmothers. But whatever. Our heroes affirm that this is a good thing.

Anyway, I got the new robot party member out of it, though it is strange because he is barely a background character in the story, and only gets his current form in the last 5 minutes. Prior anniversary event reward characters were a prominent part of the story from beginning to end.

Overall a middling anniversary event.
Last edited by Val the Moofia Boss on March 20th, 2025, 06:00, edited 1 time in total.
Been playing Deus Ex Mankind Divided. Roll up to the Taskforce 29 HQ and then see this on a board.

I almost forgot this game came out in 2016. It makes a lot of allusions to modern immigration problems through augmented people. Really annoying. Also, a random czech ***** said augmented are double price, yet when approached, she denies servicing augmented men. Naturally, I killed her. A ***** I can abide, but not a lying *****.

I almost forgot this game came out in 2016. It makes a lot of allusions to modern immigration problems through augmented people. Really annoying. Also, a random czech ***** said augmented are double price, yet when approached, she denies servicing augmented men. Naturally, I killed her. A ***** I can abide, but not a lying *****.
Unfortunately there aren't really any hidden gems out there to find. Trust me, I lived on the MMO-Champion forum. The MMO genre has been thoroughly curated and there are only a small handful of MMOs left that are worth talking about. You have almost certainly heard of them already, so you just gotta take it or leave it.Finarfin wrote: ↑ March 21st, 2025, 20:45Agreed. I tried to play a week but no matter where I was, it kept stuttering and lagging. Ultimately I quit (again) and am now scouring the internet for an mmo to play.
WoW, FF14, and GW2 have the highest production values and you can count on them still being around in 10 years, but they are pseudo action games with easy overworld difficulty. Once you get caught up on the singleplayer story content, there is not much meaningful stuff to do until the next patch, unless you like speedrunning the same instances over and over to get higher ilevel loot that will soon be powercrept by catchup gear come the next patch. Or in GW2's case, spending an enormous amount of time grinding for legendary weapon and armor mats, only to realize you will have to spend a few hundred dollars anyway to finish actually crafting them.
EVE Online if you want a PvP game with a low barrier to entry, since permanent ship destruction means people stick to cheap and replaceable frigates/destroyers/cruisers which you can attain fairly quickly. However, the actual experience can be unappealing because 1. the distances between ships is so great, there is no action to look at and 2. you spend the entire game clicking through bland looking menus.
Private servers for oldschool MMOs if you want a community feel. FF11 Horizon. SWG emulators. Warhammer Return of Reckoning. Lineage 2. Ragnarok Online. Air Rivals/ACE Online. Etc. But these games are stagnant. The meta has been solved be it certain builds or ignoring swathes of content or botting/multiboxxing, and unless you are playing with friends you are heavily pressured to adopt the meta. These private servers are also often volatile and temporal, run by death cultists.
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I'd put Project Gorgon in the 'hidden gem' category, and it's pretty much the only game there.Val the Moofia Boss wrote: ↑ March 22nd, 2025, 00:21Unfortunately there aren't really any hidden gems out there to find. Trust me, I lived on the MMO-Champion forum. The MMO genre has been thoroughly curated and there are only a small handful of MMOs left that are worth talking about. You have almost certainly heard of them already, so you just gotta take it or leave it.Finarfin wrote: ↑ March 21st, 2025, 20:45Agreed. I tried to play a week but no matter where I was, it kept stuttering and lagging. Ultimately I quit (again) and am now scouring the internet for an mmo to play.
WoW, FF14, and GW2 have the highest production values and you can count on them still being around in 10 years, but they are pseudo action games with easy overworld difficulty. Once you get caught up on the singleplayer story content, there is not much meaningful stuff to do until the next patch, unless you like speedrunning the same instances over and over to get higher ilevel loot that will soon be powercrept by catchup gear come the next patch. Or in GW2's case, spending an enormous amount of time grinding for legendary weapon and armor mats, only to realize you will have to spend a few hundred dollars anyway to finish actually crafting them.
EVE Online if you want a PvP game with a low barrier to entry, since permanent ship destruction means people stick to cheap and replaceable frigates/destroyers/cruisers which you can attain fairly quickly. However, the actual experience can be unappealing because 1. the distances between ships is so great, there is no action to look at and 2. you spend the entire game clicking through bland looking menus.
Private servers for oldschool MMOs if you want a community feel. FF11 Horizon. SWG emulators. Warhammer Return of Reckoning. Lineage 2. Ragnarok Online. Air Rivals/ACE Online. Etc. But these games are stagnant. The meta has been solved be it certain builds or ignoring swathes of content or botting/multiboxxing, and unless you are playing with friends you are heavily pressured to adopt the meta. These private servers are also often volatile and temporal, run by death cultists.
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Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
ive been playing alot of Persona lately. beat Persona 5 and 4, now playing P3. i love those games OSTs so much, they got awesome music.
I finished Bulletstorm a couple of days ago, it was pretty good it never overstayed its welcome and it was well made. Playing Far Cry 2 right now with the Realism+ I've played the game many times but I never got past the two hour mark, now that I've got the mod the game is a lot more fun to play.
Really a shame Bulletstorm never got a sequel. Extra points for creative kills surely is something, especially if you can kick enemies into spike traps.traxtan wrote: ↑ March 24th, 2025, 12:53I finished Bulletstorm a couple of days ago, it was pretty good it never overstayed its welcome and it was well made. Playing Far Cry 2 right now with the Realism+ I've played the game many times but I never got past the two hour mark, now that I've got the mod the game is a lot more fun to play.
Last edited by Vaako on March 24th, 2025, 13:20, edited 1 time in total.
"I don't care what they tell you in College of Winterhold, Tiber Septim was a Redguard.”
Game really is unlike any other shooter on market, wishing for a sequel is a bad idea lol considering how many sequels are horrendous these days.Vaako wrote: ↑ March 24th, 2025, 13:20Really a shame Bulletstorm never got a sequel. Extra points for creative kills surely is something, especially if you can kick enemies into spike traps.traxtan wrote: ↑ March 24th, 2025, 12:53I finished Bulletstorm a couple of days ago, it was pretty good it never overstayed its welcome and it was well made. Playing Far Cry 2 right now with the Realism+ I've played the game many times but I never got past the two hour mark, now that I've got the mod the game is a lot more fun to play.
yeah I meant when that came out or a few years later, Bulletstorm is like 13 years old nowtraxtan wrote: ↑ March 24th, 2025, 13:51Game really is unlike any other shooter on market, wishing for a sequel is a bad idea lol considering how many sequels are horrendous these days.Vaako wrote: ↑ March 24th, 2025, 13:20Really a shame Bulletstorm never got a sequel. Extra points for creative kills surely is something, especially if you can kick enemies into spike traps.traxtan wrote: ↑ March 24th, 2025, 12:53I finished Bulletstorm a couple of days ago, it was pretty good it never overstayed its welcome and it was well made. Playing Far Cry 2 right now with the Realism+ I've played the game many times but I never got past the two hour mark, now that I've got the mod the game is a lot more fun to play.
"I don't care what they tell you in College of Winterhold, Tiber Septim was a Redguard.”
Finished Jagged Alliance 2 again on Experienced difficulty. Late game, especially the final city (Meduna) is extremely brutal since pretty much every single enemy can catch you off guard and have the initiative.





