18 and 22 years ago, respectivelyRoguey wrote: ↑ August 9th, 2024, 09:58Dark Messiah was made by a team of roughly the same size. Arx had an even smaller team.Element wrote: ↑ August 9th, 2024, 09:09Seems a tad ambitious to be pursuing a first person view on a (presumably) modest budget. Scifi, out in the open etc. I'd be more excited if they were making a successor to Arx.
We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Raphael Colantonio's next game
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They could realistically make an "Arx Fatalis 2" just without the branding. Have it set in some other underground city, and perhaps include a playable surface areas akin to the Metro games. Or they could make it a prequel with a sense of impending doom as the surface gets colder and monsters grow more violent.
Interview from way back in February but affirms that it'll be just as woke as Woke West https://gameworldobserver.com/2024/02/0 ... -interview
I used to just be focused on a specific type of gameplay. I didn’t care so much for the story or some messages. Now these things matter more to me: the depth, some of the intellectual messages maybe. Me and my team did it on Weird West. And I think we’re doing this again on our next project.
Not a Raf project. It looks like Woke West designed for first person.
But with Weird West's experience, this team will likely place more emphasis on traditional RPG elements than Weird West ever did, at least hopefullyRoguey wrote: ↑ August 21st, 2024, 10:55Not a Raf project. It looks like Woke West designed for first person.
I don't know what you mean by traditional RPG elements, but Raf fully buys into the im sim design philsophy which is against P&P elements in electronic games. Swen Vincke is the guy who combines the two.lucky-SVLLa wrote: ↑ January 2nd, 2026, 20:58But with Weird West's experience, this team will likely place more emphasis on traditional RPG elements than Weird West ever did, at least hopefully![]()
"Demoing game to people that will say they like it and immediately demand we change it into latest trend"
Last edited by J1M on January 2nd, 2026, 22:34, edited 1 time in total.
I suppose Raf has shifted his perspective in recent years—certainly since he left Arkane, perhaps influenced by projects like *Weird West* and *Baldur's Gate 3*. Time will tell. That said, the inspiration for immersive sims primarily stems from the *Ultima* series, and *Ultima Underworld* itself drew heavily from the mainline *Ultima* games. Regardless, as the grandfather of immersive sims, *Ultima Underworld* also delivers a compelling computer role-playing experienceRoguey wrote: ↑ January 2nd, 2026, 21:27I don't know what you mean by traditional RPG elements, but Raf fully buys into the im sim design philsophy which is against P&P elements in electronic games. Swen Vincke is the guy who combines the two.lucky-SVLLa wrote: ↑ January 2nd, 2026, 20:58But with Weird West's experience, this team will likely place more emphasis on traditional RPG elements than Weird West ever did, at least hopefully![]()

