We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
RPGHQ HAS BEEN TARGETED BY GLOBALISTS! WE'VE BEEN DEPLATFORMED! DON'T LET THEM TURN THE FROGS GAY!!

HQ doesn't use ads or trackers; we rely entirely on donations from the community to fund operations and development. This independence ensures we can continue without any outside interference.

Click here to see donation options.

Do you Roguelike?

For discussing role-playing video games, you know, the ones with combat.
User avatar
rusty_shackleford
Site Admin
Posts: 12224
Joined: Feb 2, '23
Gender: Watermelon

Post by rusty_shackleford »

Cogemeister wrote: April 23rd, 2024, 06:04
rusty_shackleford wrote: April 23rd, 2024, 05:15
Cogemeister wrote: April 23rd, 2024, 05:09
Is Tales of Qud any good? I saw Sseth’s video on it, and also saw how uptight and thin skinned the devs are.
Decent game but I can't recommend giving money to the developers, so just pirate it.
Development also slowed down significantly the further into politics the devs got. It's still unfinished nearly a decade after entering early access.
Ah, I’ve also been looking into Tome as it seems super in depth. I didn’t realize caves of qud was still in early access like project zomboid lol.
You can download the base ToME for free from their site, FYI: https://te4.org/download
Steam friend code: 40552640
https://steamcommunity.com/friends/add
User avatar
rusty_shackleford
Site Admin
Posts: 12224
Joined: Feb 2, '23
Gender: Watermelon

Post by rusty_shackleford »

Any of you played this?
Steam friend code: 40552640
https://steamcommunity.com/friends/add
User avatar
Acrux
Turtle
Turtle
Posts: 2507
Joined: Feb 8, '23

Post by Acrux »

Yes. It was too sandbox for me. It's fun to try out some of the crazy combinations you can make, but it didn't hold any long-term interest for me. Got bored after a couple of hours.
Like my posts? Consider a donation: PayPal
Hate my posts? Consider a donation: PayPal
Indifferent to my posts? Consider a donation: PayPal
User avatar
WhiteShark
Turtle
Turtle
Posts: 2561
Joined: Feb 2, '23

Post by WhiteShark »

It's fun. I got more gameplay out of it than @Acrux did. It has co-op if you care about that. It's not too hard to beat if you make a custom build, but winning with many of the prebuilt characters can be pretty difficult. I didn't play on Steam so I don't know how many hours I played; my guess is 10-15.
User avatar
Dead
Turtle
Turtle
Posts: 1819
Joined: Feb 6, '23

Post by Dead »

New roguelike:
Memories of Lemuria
Memories of Lemuria is a rogue-like game centred on firearms combat, realistic ballistics simulation, gunsmithing and squad tactics. Lead your team through six unique stages, battling soldiers, aliens, monsters and more to defeat the extraterrestrial occultist forces! Collect and build dozens of different fire arms with hundreds of parts, each with unique and realistic effects.
Image
Image
Guns
Guns are made up of weapon parts. Each weapon part has unique properties which influence how the gun behaves. A guns component parts can be viewed from the inspect menu. Weapons can be disassembled into their component parts through
the interaction menu. Weapons and their parts can be found in different conditions. Accuracy condition indicates the condition of the parts as it pertains to accuracy of the weapon, for example condition of the bore. Guns with a worse accuracy condition will be less accurate in combat. Function condition indicates the condition of the parts as it pertains to the cycling of the action and jamming. Guns with a worse functional condition will be more prone to jamming. Gun parts can be repaired through the use of weapon part repair kits, which can be found throughout the map and are dropped by enemies. To create a gun from parts, enter the crafting menu by pressing (C).

Skills govern performance when using certain weapon types, including accuracy, recoil control, reloading speed, and equip speed. Skills can be trained by using the associated weapon type. The weapons type is influenced by its parts, and can be viewed by inspecting it. You can see your proficiency with different weapon types by using the skill menu, which is accessed by pressing (Z).
Equipment
Items including weapons, armour and magazines can be equipped from the inventory (I). Equipped weapons and armour can be viewed and interacted with through the equipment menu (E). Weapons can be equipped to the primary or secondary slots. This allows the player to quickly change weapons during combat, as it costs less AP to switch between primary and secondary weapons than to equip a weapon from the inventory.

You can interact with your held weapon by pressing (Q). Through this menu, you can reload firearms and perform other actions, including changing its current fire mode, i.e. from semi-automatic to fully automatic. The ammunition count of the currently equipped weapon can be seen at the bottom right hand side of the screen.

The player has a limited amount of small, medium and large magazine equipment slots in their magazine load out. To reload a magazine-fed gun, an appropriate magazine must be equipped to the magazine load out, which can be viewed by pressing (R). Magazines can be reloaded by interacting with them. Tip: loading bullets into a magazine can take many turns, it is best to load magazines while outside of combat and outside of squad mode.
Combat
- SQUAD MODE -

You can use this mode to attack enemies. You can select enemies to attack either by pressing the space key by left clicking on a target. You can then change which limb is being targeted by pressing the alt key, and attack by pressing the return key. On the bottom left of the screen, you can see how much AP (action points) the player has. Action points represent the remaining amount of time the player has to complete actions within that turn. Since one turn equates to one second, 1 AP = 1/100th of a second. As such, 100 AP = 1 turn. Different actions take different amounts of time, and therefore AP, to complete. You can also move multiple players at once in squad mode by left clicking to select players, and selecting a destination in a seen area by pressing the right mouse button. Press any wait keys and the players will move towards the selected location. In this mode, multiple selected player characters can attack a single enemy by enabling the 'selected players attack' option by pressing [X].
- ATTACK STYLES -

You can change your attack style by pressing (S). The players attack style alters the AP cost of ranged attacks as well as weapon accuracy with firearms. In the 'Precise' attack style, attacks cost additional AP but are more accurate, best suited for longer range engagements. In the 'Close Quarters' attack style, attacks cost less AP but are less accurate. 'Measured' serves as a compromise between the two.