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Junior Adventurer's Guild - May: Knights of the Old Republic
@rusty_shackleford I like Morrowind. It's great!
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Was browsing IMDB, and found that the guy who voiced Jolee Bindo previously voiced the Enclave comms officer from Fo2.
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You have to prove you've beaten it vanilla.WhiteShark wrote: ↑ May 20th, 2024, 10:54That's asking quite a lot, though. Very difficult. Not many can do it.Element wrote: ↑ May 20th, 2024, 10:49You just have to like Morrowind. That's enough.logincrash wrote: ↑ May 20th, 2024, 10:22Has Morrowind been done before? Is that how one can get the Shroomhead badge?
"Italians & Germans - they're white." rusty_shackleford
Watched an X Files episode a few days ago that featured Canderous as a sheriff without realizing itwndrbr wrote: ↑ May 20th, 2024, 11:56Was browsing IMDB, and found that the guy who voiced Jolee Bindo previously voiced the Enclave comms officer from Fo2.
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I would give you mine if I could.logincrash wrote: ↑ May 20th, 2024, 10:22Has Morrowind been done before? Is that how one can get the Shroomhead badge?
As soon as they like you, make 'em unlike you.
No offense, I'm not sure I should accept a fungus from the resident homosexual.
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What does @Slavic Sorcerer have to do with this?logincrash wrote: ↑ May 20th, 2024, 16:04No offense, I'm not sure I should accept a fungus from the resident homosexual.
As soon as they like you, make 'em unlike you.
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Vergil wrote: ↑ May 20th, 2024, 16:07What does @Slavic Sorcerer have to do with this?logincrash wrote: ↑ May 20th, 2024, 16:04No offense, I'm not sure I should accept a fungus from the resident homosexual.
It's just my opinion, not the absolute truth
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"Why don't you put that in your signature instead of having to type it every week?"
~Dead about me being gay
"Read his signature, he's gay"
~Dead
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"Why don't you put that in your signature instead of having to type it every week?"
~Dead about me being gay
"Read his signature, he's gay"
~Dead
I did it. Rakata Prime and Star Forge were a complete slog though.
I love how uncomfortable everyone looks in this picture, especially because there's at least two war criminals, a mass murdered, and traitors aplenty in it getting an award.
I love how uncomfortable everyone looks in this picture, especially because there's at least two war criminals, a mass murdered, and traitors aplenty in it getting an award.
Last edited by gerey on May 22nd, 2024, 23:15, edited 2 times in total.
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Once again dark side mogs the light side ending.
As soon as they like you, make 'em unlike you.
I finished the third planet and haven't met Dark Brandon.logincrash wrote: ↑ May 21st, 2024, 18:24Turns out you can kill that faggot Darth Bandon at the same spot as you killed Calo Nerd without finishing the 3rd planet first.
Then I was randomly backtracking through Kashyyk's shadowlands in order to get the tach gland for a sidequest, and found the guy just chilling near a campfire.
Yeah, met him on Kashyyk too - there was basically no buildup to the confrontation and he died in seconds.wndrbr wrote: ↑ May 23rd, 2024, 03:08Then I was randomly backtracking through Kashyyk's shadowlands in order to get the tach gland for a sidequest, and found the guy just chilling near a campfire.
Wait did you beat it twice? Madman.
It's funny to look back at my impression of KOTOR 1 from years ago and compare it to my recent playthrough.
Back then I didn't realize just how tiny and cramped the whole game is. Most locations, chief among them the cities, are usually one long corridor, and there's very little content to go around. You can blitz through most planets in under 2 hours, despite the game's every attempt to prolong the suffering via constant backtracking and fetch quests.
Whoever designed the Star Force to be an endless tide of trash enemies, where you are constantly forced to wrangle the two other tards on your team when they keep backtracking to fight more trash mobs, should be lashed unto death.
The three party limit hurts any chances for your party members to shine thorugh. Apparently they have a lot of interactions with each other, but the only ones I ever witnessed in this playthrough were Mission and Carth arguing like teenage girls (mostly because I was stuck with them, and it was a choice between him and the wookie). Also, HK-47 genuinely feels like he was written by someone other than KOTOR's regular writers, since he's the sole companion that manages to funny - pity he's so utterly gimped that it's never worth to take him along, even after I added a patch that attempted to correct his shitty stats.
Most of my playthrough I spent in the company of the furry and the geriatric nigger.
Most quests were highly unenjoyable, and I was especially butthurt that I couldn't use the fire grenade on Korriban to melt the frozen acid under the two Sith instructors.
I was actually surprised that Drew Karpyshyn was the lead on the game, because the Mass Effect games did a much better job to mask the binary moral choices, or at the very least made moralfagging more palatable. In KOTOR 1 you can't even pit one gang against the other without one of them turning out to be dindunuffin gud bois.
Kashyyyk was "12 Years a Wookie", Datooine predictive programming for the newest Romeo and Juliet, Tatooine was... there, and Korriban made me realize why Revan needed an infinite money cheat to get anywhere in his war against the Republic.
Back then I didn't realize just how tiny and cramped the whole game is. Most locations, chief among them the cities, are usually one long corridor, and there's very little content to go around. You can blitz through most planets in under 2 hours, despite the game's every attempt to prolong the suffering via constant backtracking and fetch quests.
Whoever designed the Star Force to be an endless tide of trash enemies, where you are constantly forced to wrangle the two other tards on your team when they keep backtracking to fight more trash mobs, should be lashed unto death.
The three party limit hurts any chances for your party members to shine thorugh. Apparently they have a lot of interactions with each other, but the only ones I ever witnessed in this playthrough were Mission and Carth arguing like teenage girls (mostly because I was stuck with them, and it was a choice between him and the wookie). Also, HK-47 genuinely feels like he was written by someone other than KOTOR's regular writers, since he's the sole companion that manages to funny - pity he's so utterly gimped that it's never worth to take him along, even after I added a patch that attempted to correct his shitty stats.
Most of my playthrough I spent in the company of the furry and the geriatric nigger.
Most quests were highly unenjoyable, and I was especially butthurt that I couldn't use the fire grenade on Korriban to melt the frozen acid under the two Sith instructors.
I was actually surprised that Drew Karpyshyn was the lead on the game, because the Mass Effect games did a much better job to mask the binary moral choices, or at the very least made moralfagging more palatable. In KOTOR 1 you can't even pit one gang against the other without one of them turning out to be dindunuffin gud bois.
Kashyyyk was "12 Years a Wookie", Datooine predictive programming for the newest Romeo and Juliet, Tatooine was... there, and Korriban made me realize why Revan needed an infinite money cheat to get anywhere in his war against the Republic.
Last edited by gerey on May 23rd, 2024, 12:35, edited 3 times in total.
Very well put. Completely agree. My younger self enjoyed the game much more than I have on these recent playthroughs.
Also,
Mass Effect's dialogue system (for as shitty as it was) handled the Good/Bad dialogue choices a bit more logically. You couldn't do the most evil shit if you were too far along the good guy route and vice versa. Being able to play full Light Side and then go "Muah-ha-ha-ha! I am Darth Revan! The Republic will fall before me!" (and there are lines that are pretty much the same word for fucking word in-game) is hilariously dumb.gerey wrote: ↑ May 23rd, 2024, 12:22the Mass Effect games did a much better job to mask the binary moral choices
Yeah, that was a bit stupid of me.
Last edited by logincrash on May 23rd, 2024, 12:48, edited 1 time in total.
junior adventurer's guild badge is a boolean. Now you won't get one unless you beat the game for the third time.
Well, fuck.wndrbr wrote: ↑ May 23rd, 2024, 12:54junior adventurer's guild badge is a boolean. Now you won't get one unless you beat the game for the third time.
I enjoyed it much more than I did Alpha Protocol, which was an exercise in suffering.logincrash wrote: ↑ May 23rd, 2024, 12:46Very well put. Completely agree. My younger self enjoyed the game much more than I have on these recent playthroughs.
Also the fact BioWare tried (emphasis on tried) to move away from binary good/evil and structure the choices as lawful/renegade - you were still trying to achieve the same thing, but the way you went about it differed.logincrash wrote: ↑ May 23rd, 2024, 12:46Mass Effect's dialogue system (for as shitty as it was) handled the Good/Bad dialogue choices a bit more logically. You couldn't do the most evil shit if you were too far along the good guy route and vice versa.
I generally preferred this approach because it was BioWare finally acknowledging very few players bothered with the evil choices. A step further would have been to separate the quest outcome and the actions taken to achieve it, but I guess that was a step too far for them.
KOTOR 1 would generally have benefited from the writers assuming Revan was a "ends justify the means" guy trying to achieve some common good and went from there - thus the choices could then have been structured as the player realigning with the Revan personality, or rejecting this and striving to be a proper Jedi (for good or ill).
Was going to do the same with DAO+9 randoms unless anyone has input
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Make sure to keep a vampire related game on the list. I want some sort of bat or blood drop badge
As soon as they like you, make 'em unlike you.
Bloodrayne coming right upVergil wrote: ↑ May 26th, 2024, 19:07Make sure to keep a vampire related game on the list. I want some sort of bat or blood drop badge
Maybe put Arx Fatalis, Dark Messiah, System Shock 1/2 or Deus Ex in there for a bit of variety.Oyster Sauce wrote: ↑ May 26th, 2024, 19:04Was going to do the same with DAO+9 randoms unless anyone has input
Current list. Gonna give any game that gets 0 votes a month off.gerey wrote: ↑ May 26th, 2024, 20:55Maybe put Arx Fatalis, Dark Messiah, System Shock 1/2 or Deus Ex in there for a bit of variety.Oyster Sauce wrote: ↑ May 26th, 2024, 19:04Was going to do the same with DAO+9 randoms unless anyone has input
Anachronox
Arx Fatalis
Baldur's Gate
Bound By Flame
Dark Messiah of Might & Magic
Deus Ex
Dragon Age: Origins
Drakensang
Expeditions: Conquistador
Fallout
Final Fantasy 3
Geneforge
Gothic
Hard to be a God
Mars: War Logs
Mount & Blade: With Fire and Sword
Oblivion
Of Orcs and Men
Shadowrun Returns
System Shock
Two Worlds
Vampire: The Masquerade: Bloodlines
Xenogears
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Having a selection reticle for the nearest interactive object seems like a fairly easy way to deal with 'pixel hunting' in bird's-eye-view games without having to rely on just highlighting interactables tbh.
Last edited by rusty_shackleford on May 27th, 2024, 11:29, edited 1 time in total.
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Anyone have any issues with low FPS?
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Set
Disable Vertex Buffer Objects=1to 0 in swkotor.ini in the game's directory
Code: Select all
!!VP1.0 # This is the vertex program for doing the bumpy-shiny stuff.
Last edited by rusty_shackleford on May 27th, 2024, 14:23, edited 1 time in total.
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hehe