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Why don't developers ever make textures for air?
Why don't developers ever make textures for air?
In games you have textures for water, stone, dirt, metal, paper, wood, plants, etc. But hwy don't developers make textures for air? Air is in every game yet developers never bother to texture it. It's so annyoing. They make textures for smoke and gasses so don't tell me it's not possible.
Developers need to start making sure they texture air.
Developers need to start making sure they texture air.
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logincrash wrote:I genuinely hope you die a painful death. The sooner you are killed, the better.
.π₯ έ ΛThulsaDoomer wrote:Please visit a scenic bridge and plummet into its pristine waters. In fact, I'm not requesting, just do it.
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If a game doesn't have fully modeled dust particles, is it even a game?.
Maybe you need some air
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logincrash wrote:I genuinely hope you die a painful death. The sooner you are killed, the better.
.π₯ έ ΛThulsaDoomer wrote:Please visit a scenic bridge and plummet into its pristine waters. In fact, I'm not requesting, just do it.
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They do, it's called ambient particles
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They make sound "textures" for air.
Play the original Thief games. There are varied omnipresent unobtrusive sound backgrounds that help immerse you in the world.
Being outside on the street feels different than being in a building or a sewer because they sound different, aside from activity or locational sounds.
And they have a lot to do with the environment, including the movement or stillness of the air.
Really masterfully done and rarely replicated.
Play the original Thief games. There are varied omnipresent unobtrusive sound backgrounds that help immerse you in the world.
Being outside on the street feels different than being in a building or a sewer because they sound different, aside from activity or locational sounds.
And they have a lot to do with the environment, including the movement or stillness of the air.
Really masterfully done and rarely replicated.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
Reject your retarded-wing political programming and learn to think.
If you can.
But those are like dust particles, volumetric rays, fog, and water particles, no? Those are just things that float around the air or can be seen amidst the air, or expose a limited visual of the surrounding air or even the flow of the air.
We need textures for air air, like the oxygen air y'know?
Last edited by DecadeRiptide on October 19th, 2025, 15:12, edited 1 time in total.
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logincrash wrote:I genuinely hope you die a painful death. The sooner you are killed, the better.
.π₯ έ ΛThulsaDoomer wrote:Please visit a scenic bridge and plummet into its pristine waters. In fact, I'm not requesting, just do it.
Did you know 70-99% of a modern game world is just [textureless] air?
That is a lot of wasted space.
That is a lot of wasted space.
Last edited by DecadeRiptide on October 19th, 2025, 15:08, edited 1 time in total.
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logincrash wrote:I genuinely hope you die a painful death. The sooner you are killed, the better.
.π₯ έ ΛThulsaDoomer wrote:Please visit a scenic bridge and plummet into its pristine waters. In fact, I'm not requesting, just do it.
How much performance are we talking? And could these concerns be mitigated with some specialized tech, like raytraced air or something?
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logincrash wrote:I genuinely hope you die a painful death. The sooner you are killed, the better.
.π₯ έ ΛThulsaDoomer wrote:Please visit a scenic bridge and plummet into its pristine waters. In fact, I'm not requesting, just do it.
If there was a living room sized room, and it was filled with textured air, would a modern PC be able to simulate it?
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logincrash wrote:I genuinely hope you die a painful death. The sooner you are killed, the better.
.π₯ έ ΛThulsaDoomer wrote:Please visit a scenic bridge and plummet into its pristine waters. In fact, I'm not requesting, just do it.
Only if you had opaque textures.DecadeRiptide wrote: β October 19th, 2025, 15:58If there was a living room sized room, and it was filled with textured air, would a modern PC be able to simulate it?
Would air have 0% opacity or would it be more like 1% or 2%?J1M wrote: β October 19th, 2025, 15:59Only if you had opaque textures.DecadeRiptide wrote: β October 19th, 2025, 15:58If there was a living room sized room, and it was filled with textured air, would a modern PC be able to simulate it?
ΛΛΛβ°ββ€ [ruby][/ruby]
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logincrash wrote:I genuinely hope you die a painful death. The sooner you are killed, the better.
.π₯ έ ΛThulsaDoomer wrote:Please visit a scenic bridge and plummet into its pristine waters. In fact, I'm not requesting, just do it.
You'd need high-dynamic range precision, not integer percentages. Think about how much air you'd be looking through.DecadeRiptide wrote: β October 19th, 2025, 16:00Would air have 0% opacity or would it be more like 1% or 2%?J1M wrote: β October 19th, 2025, 15:59Only if you had opaque textures.DecadeRiptide wrote: β October 19th, 2025, 15:58If there was a living room sized room, and it was filled with textured air, would a modern PC be able to simulate it?
Also, if you were to simulate breathing with player characters, how many player characters could you put into a room before they run out of usuable air?
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logincrash wrote:I genuinely hope you die a painful death. The sooner you are killed, the better.
.π₯ έ ΛThulsaDoomer wrote:Please visit a scenic bridge and plummet into its pristine waters. In fact, I'm not requesting, just do it.
If we put a full AI character into the room, and waited until it ran out of air, would this be considered unethical? Assuming it is considered to be somewhat "self aware"
Last edited by DecadeRiptide on October 19th, 2025, 16:06, edited 1 time in total.
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logincrash wrote:I genuinely hope you die a painful death. The sooner you are killed, the better.
.π₯ έ ΛThulsaDoomer wrote:Please visit a scenic bridge and plummet into its pristine waters. In fact, I'm not requesting, just do it.
AI needs electricity, not air.DecadeRiptide wrote: β October 19th, 2025, 16:05If we put a full AI character into the room, and waited until it ran out of air, would this be considered unethical?
But I mean within a simulated environment, and programmed so it would need the air to survive.J1M wrote: β October 19th, 2025, 16:06AI needs electricity, not air.DecadeRiptide wrote: β October 19th, 2025, 16:05If we put a full AI character into the room, and waited until it ran out of air, would this be considered unethical?
ΛΛΛβ°ββ€ [ruby][/ruby]
βΰ€ΰ€Όββ .β¦.π₯ έ Λ
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logincrash wrote:I genuinely hope you die a painful death. The sooner you are killed, the better.
.π₯ έ ΛThulsaDoomer wrote:Please visit a scenic bridge and plummet into its pristine waters. In fact, I'm not requesting, just do it.
Well, back on topic, I think it would be cool to see a fully simulated environment, fully integrating elements of our real world. Even if it's only a small room sized simulation.
ΛΛΛβ°ββ€ [ruby][/ruby]
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logincrash wrote:I genuinely hope you die a painful death. The sooner you are killed, the better.
.π₯ έ ΛThulsaDoomer wrote:Please visit a scenic bridge and plummet into its pristine waters. In fact, I'm not requesting, just do it.
Oxygen Not Included.
Iren's PbP - Felix
Isn't that more like fog or mist? Also, the rest of the air isn't textured, so
ΛΛΛβ°ββ€ [ruby][/ruby]
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logincrash wrote:I genuinely hope you die a painful death. The sooner you are killed, the better.
.π₯ έ ΛThulsaDoomer wrote:Please visit a scenic bridge and plummet into its pristine waters. In fact, I'm not requesting, just do it.
Moving the goal posts?DecadeRiptide wrote: β October 26th, 2025, 18:14Isn't that more like fog or mist? Also, the rest of the air isn't textured, so
it is like making textures for the inside of your head
I'm from the future. Unreal Engine 6 allows for 2345834763576 times the level of detail, enabling texturing for individual molecules. Unfortunately it runs so poorly that the framerate is in the negative, which somehow resulted in my being sent back in time.
But still no air textures?stormvermin wrote: β October 27th, 2025, 00:30I'm from the future. Unreal Engine 6 allows for 2345834763576 times the level of detail, enabling texturing for individual molecules. Unfortunately it runs so poorly that the framerate is in the negative, which somehow resulted in my being sent back in time.
No. Expect someone who was forced to test UE7 any day now, they'll provide an update.J1M wrote: β October 27th, 2025, 00:33But still no air textures?stormvermin wrote: β October 27th, 2025, 00:30I'm from the future. Unreal Engine 6 allows for 2345834763576 times the level of detail, enabling texturing for individual molecules. Unfortunately it runs so poorly that the framerate is in the negative, which somehow resulted in my being sent back in time.
Cool but that is in the background or is part of the sky box? What about the air in the immediate surroundings of the character?Bertram_Tung wrote: β October 27th, 2025, 01:45
again, plenty of air textures in plenty of games. just need to know where to look for them (under water usually)
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logincrash wrote:I genuinely hope you die a painful death. The sooner you are killed, the better.
.π₯ έ ΛThulsaDoomer wrote:Please visit a scenic bridge and plummet into its pristine waters. In fact, I'm not requesting, just do it.


