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Hitboxes on small and fat players

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Should hitboxes reflect entity size?

Poll ended at October 12th, 2025, 01:25

Yes
22
76%
No
2
7%
Depends
5
17%
 
Total votes: 29

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Hitboxes on small and fat players

Post by DecadeRiptide »

Just want to know what other people think
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Post by mercerxiv »

Yes. You should not be able to be a fatass and still have a small and nimble hitbox. I would go further and make sure that any fat characters run out of stamina quickly and have to catch breath regularly.

That does raise the concern (if we still had normal people making games) that for comp edge you just roll a female character (if hotbox sizes matter that is), but that's a topic for another time. Conversely, if what you need is a massive hitbox to get in the way of everything and everyone - well, maybe you do want to make a fatass then.
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Post by rusty_shackleford »

In everquest your hitbox is your model (or a close approximation) which means bigger characters have to crouch to enter houses in the hobbit area. Also, you can use shrink to get through some gated areas.
Very cool
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Post by DecadeRiptide »

mercerxiv wrote: ↑ October 5th, 2025, 01:44
Yes. You should not be able to be a fatass and still have a small and nimble hitbox. I would go further and make sure that any fat characters run out of stamina quickly and have to catch breath regularly.

That does raise the concern (if we still had normal people making games) that for comp edge you just roll a female character (if hotbox sizes matter that is), but that's a topic for another time. Conversely, if what you need is a massive hitbox to get in the way of everything and everyone - well, maybe you do want to make a fatass then.
Do you think female characters should have more stamina than men or less?
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Post by Val the Moofia Boss »

It really depends on the type of game. In Overwatch you have people have all different shapes and sizes but also attacks of all different shapes and sizes. You have conventional small bullets that Soldier 76 shoots which would have a decent chance to miss (his ultimate also gave him autolock on to adjust), but then you have Symmetra shooting big orbs or Reinhard swinging a humongous hammer in a wide arc or Mei with her fire extinguisher, etc. So hitbox size doesn't matter that much.
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Post by DecadeRiptide »

rusty_shackleford wrote: ↑ October 5th, 2025, 01:47
In everquest your hitbox is your model (or a close approximation) which means bigger characters have to crouch to enter houses in the hobbit area. Also, you can use shrink to get through some gated areas.
Very cool
I think it could also be cool if only certain sized players can access parts of a map like a small hole or a vent. could make it important to find smaller players for your party for multiplayer quests or dungeons. Hmm
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Post by Tweed »

rusty_shackleford wrote: ↑ October 5th, 2025, 01:47
In everquest your hitbox is your model (or a close approximation) which means bigger characters have to crouch to enter houses in the hobbit area. Also, you can use shrink to get through some gated areas.
Very cool
Cool until fatties start intentionally blocking entryways.
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Post by adad »

DecadeRiptide wrote: ↑ October 5th, 2025, 01:47
mercerxiv wrote: ↑ October 5th, 2025, 01:44
Yes. You should not be able to be a fatass and still have a small and nimble hitbox. I would go further and make sure that any fat characters run out of stamina quickly and have to catch breath regularly.

That does raise the concern (if we still had normal people making games) that for comp edge you just roll a female character (if hotbox sizes matter that is), but that's a topic for another time. Conversely, if what you need is a massive hitbox to get in the way of everything and everyone - well, maybe you do want to make a fatass then.
Do you think female characters should have more stamina than men or less?
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Post by DecadeRiptide »

Tweed wrote: ↑ October 5th, 2025, 04:11
rusty_shackleford wrote: ↑ October 5th, 2025, 01:47
In everquest your hitbox is your model (or a close approximation) which means bigger characters have to crouch to enter houses in the hobbit area. Also, you can use shrink to get through some gated areas.
Very cool
Cool until fatties start intentionally blocking entryways.
I remember in COD on the 360 people would just block you in the corner of the map was always fun
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Please visit a scenic bridge and plummet into its pristine waters. In fact, I'm not requesting, just do it.
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Post by Bertram_Tung »

someone still bitter about getting pwnt by Oddjob in Goldeneye 64
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Post by rusty_shackleford »

Obviously competitive games are fundamentally different and don't really even exist in the same design space as the rest of video games.
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Post by Bertram_Tung »

rusty_shackleford wrote: ↑ October 5th, 2025, 06:55
Obviously competitive games don't really even exist
agreed
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Post by logincrash »

You shouldn't include a "Depends" option in that kind of poll because, duh, of course it depends.
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Post by Tangerine »

Small characters should have huge hit boxes and fat characters should have tiny hitboxes. That's called fun.
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Post by Kolgrim »

rusty_shackleford wrote: ↑ October 5th, 2025, 01:47
In everquest your hitbox is your model (or a close approximation) which means bigger characters have to crouch to enter houses in the hobbit area. Also, you can use shrink to get through some gated areas.
Very cool
That reminds of Dragons Dogma. If you made a very short character you could enter goblin holes in a certain area. You had a smaller hitbox but also smaller reach for weapon swings.

I also thought it was cool how they incorporated body weight. Heavier characters could carry more items and withstand strong winds in one area of the map. The downside though was slower stamina Regen and slower movement.
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Post by Havitner »

mercerxiv wrote: ↑ October 5th, 2025, 01:44
That does raise the concern (if we still had normal people making games) that for comp edge you just roll a female character (if hitbox sizes matter that is)
They can solve that by giving all the female characters huge tits.
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Post by Tweed »

A troll (literally) tried to charge an entry fee by blocking the way into sol b. He got in trouble with CS for doing that, but I couldn't help but admire his attempt.
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Post by stormvermin »

@DecadeRiptide you play VT2 so you know the characters (obviously) have different hitboxes. The same is true in Darktide but besides Ogryns being fat and having stupid huge hitboxes, the selected height has an impact on both hitbox and camera height. There's a sweet spot for getting the maximum value out of most cover objects but it doesn't matter that much considering how mobile the game forces you to be.
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Post by Xenich »

Tweed wrote: ↑ October 5th, 2025, 16:18
A troll (literally) tried to charge an entry fee by blocking the way into sol b. He got in trouble with CS for doing that, but I couldn't help but admire his attempt.
Easy solution to that is for a GM to flag them killable/lootable and then let justice take its course.
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Post by Demonic Fate »

rusty_shackleford wrote: ↑ October 5th, 2025, 06:55
Obviously competitive games are fundamentally different and don't really even exist in the same design space as the rest of video games.
Having your bullets ghost through a part of the target sucks equally if not more so in competitive games.

Either give everybody the same character model and only 2D customizations are allowed (faces, uniforms), or consider hitbox size as part of the balance like in TF2 and descendants.
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Post by mercerxiv »

DecadeRiptide wrote: ↑ October 5th, 2025, 01:47
mercerxiv wrote: ↑ October 5th, 2025, 01:44
Yes. You should not be able to be a fatass and still have a small and nimble hitbox. I would go further and make sure that any fat characters run out of stamina quickly and have to catch breath regularly.

That does raise the concern (if we still had normal people making games) that for comp edge you just roll a female character (if hotbox sizes matter that is), but that's a topic for another time. Conversely, if what you need is a massive hitbox to get in the way of everything and everyone - well, maybe you do want to make a fatass then.
Do you think female characters should have more stamina than men or less?
What a silly question, men have more stamina than women of course.
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Post by Classix »

Kolgrim wrote: ↑ October 5th, 2025, 13:53
rusty_shackleford wrote: ↑ October 5th, 2025, 01:47
In everquest your hitbox is your model (or a close approximation) which means bigger characters have to crouch to enter houses in the hobbit area. Also, you can use shrink to get through some gated areas.
Very cool
That reminds of Dragons Dogma. If you made a very short character you could enter goblin holes in a certain area. You had a smaller hitbox but also smaller reach for weapon swings.

I also thought it was cool how they incorporated body weight. Heavier characters could carry more items and withstand strong winds in one area of the map. The downside though was slower stamina Regen and slower movement.
I loved playing that game, but for some reason it got stuck on that Assassin mission where you had to track down 3 or 4 ( ? ) assassins at certain locations at certain times of day when they triggered but 1 or 2 would never trigger for me so I could never finish that mission, not sure if it was MQ critical or not but it always ****** me off, I couldn't get it done on 3 different characters. Maybe you know what quest I'm talking about. Also... your name is interesting, as I had a WoW Dwarf character one time with that name, curious as to how you came upon it.
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Post by Tweed »

Anyone remember when they added the nali warcow to Unreal Tournament? People were caught off guard at first because they had no idea how to score headshots on the model . Then they figured out it was the turret on top which stood out like a sore thumb.
Last edited by Tweed on October 6th, 2025, 01:14, edited 1 time in total.
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Post by DecadeRiptide »

mercerxiv wrote: ↑ October 5th, 2025, 21:45
DecadeRiptide wrote: ↑ October 5th, 2025, 01:47
mercerxiv wrote: ↑ October 5th, 2025, 01:44
Yes. You should not be able to be a fatass and still have a small and nimble hitbox. I would go further and make sure that any fat characters run out of stamina quickly and have to catch breath regularly.

That does raise the concern (if we still had normal people making games) that for comp edge you just roll a female character (if hotbox sizes matter that is), but that's a topic for another time. Conversely, if what you need is a massive hitbox to get in the way of everything and everyone - well, maybe you do want to make a fatass then.
Do you think female characters should have more stamina than men or less?
What a silly question, men have more stamina than women of course.
Well in game design you might make the men be stronger and tankier, and the women faster with more mobility. I also thought in real life, women generally have more stanima and was thought to be a survival thing. But at the same time I'm not so sure even a trained female would run 2km as easy as a trained male soldier could. In the end, I am not sure which would be more realistic or best in terms of video game design
Last edited by DecadeRiptide on October 6th, 2025, 03:47, edited 1 time in total.
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Post by Stack of Turtles »

DecadeRiptide wrote: ↑ October 6th, 2025, 01:34
mercerxiv wrote: ↑ October 5th, 2025, 21:45
DecadeRiptide wrote: ↑ October 5th, 2025, 01:47


Do you think female characters should have more stamina than men or less?
What a silly question, men have more stamina than women of course.
Well in game design you might make the men be stronger and tankier, and the women faster with more mobility. In real life, I also thought in real life, women generally have more stanima and was thought to be a survival thing. But at the same time I'm not so sure even a trained female would run 2km as easy as a trained male soldier could. In the end, I am not sure which would be more realistic or best in terms of video game design
Men have far more stamina. It's not even close.
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Post by rusty_shackleford »

There's this weird idea that women must have had some equal tradeoffs vs men and were balanced, and I'm here to tell you that women are just inferior at everything because their biological advantage is they make more men, and are optimized for that task. Thanks for attending my TED talk.
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Post by WhiteShark »

Thread Title wrote:
Hitboxes on small and fat players
Yes, I think that if you're fat, you should be disadvantaged by your character also having a larger hitbox. Go for a walk.
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Post by DecadeRiptide »

rusty_shackleford wrote: ↑ October 6th, 2025, 02:02
There's this weird idea that women must have had some equal tradeoffs vs men and were balanced, and I'm here to tell you that women are just inferior at everything because their biological advantage is they make more men, and are optimized for that task. Thanks for attending my TED talk.
If they are inferior at everything, there needs to be an adjustment made in a game to counter it so players can pick either male or female. Even if unrealistic, I think making females have bonus stats in stealth, archery and stamina is ok. Doesn't mean they can run faster, but they have more stamina to deplete. Male characters can have bonus hp + str or whatever. Helps adds some dynamic to either sex other than being an aesthetic choice
Last edited by DecadeRiptide on October 6th, 2025, 03:53, edited 2 times in total.
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Post by rusty_shackleford »

DecadeRiptide wrote: ↑ October 6th, 2025, 03:52
rusty_shackleford wrote: ↑ October 6th, 2025, 02:02
There's this weird idea that women must have had some equal tradeoffs vs men and were balanced, and I'm here to tell you that women are just inferior at everything because their biological advantage is they make more men, and are optimized for that task. Thanks for attending my TED talk.
If they are inferior at everything, there needs to be an adjustment made in a game to counter it so players can pick either male or female. Even if unrealistic, I think making females have bonus stats in stealth, archery and stamina is ok. Doesn't mean they can run faster, but they have more stamina to deplete
just pick male
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Post by mercerxiv »

I think you get too caught up on the "but balance" argument. Sure, competitive games probably do need some semblance of balance to be competitive, in which case just have only men, or only women compete and have your balance in something else, like kits.

If it's not a competitive game, there are arguments to be made that balance is not really as important as fun is, and for some people looks can be a part of fun. I ******* hate the modern gamer trend to ***** about balance in every game including ones where it doesn't belong, sometimes resulting in devs making arbitrary and lore breaking/nonsensical in the game world changes to accommodate the whiners. But really, it's ok, you can play a woman and have inferior stats across all physical categories, but you get to roleplay as what you picked (and stare, we know why you picked her). It's not like stats matter at the end of the day to such degree that a disadvantage will make things impossible for you. Even in MMOs with hardcore PvE content you can easily get away using non-optimized gear you found on the floor somewhere (as long as the ilvl is high) just fine, you don't need the best possible stats. It sure makes you gib harder, but you can live.
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