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Atomfall - FPS/Survival game with light rpg elements, set in post-apoc Britain

No RPG elements? It probably goes here!
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Atomfall - FPS/Survival game with light rpg elements, set in post-apoc Britain

Post by wndrbr »

seems like a british stalker/fallout 4/the outer worlds mashup. Could be crap, could be neat.



gameplay preview. Shows npcs, dialogues, combat, inventory, journal, skill systems, looting, crating, etc etc.


the game uses goal-based quest system where you're just given some abstract objective that can be reached in a variety of ways

https://www.gamesradar.com/games/surviv ... -district/

"Right from the outset, you can do whatever you want. You can follow whatever lines of investigation that you want. Now, given that you'll be poorly equipped, some choices may lead to bad results". You'll meet a lot of characters along the way who will have their own angles on that too, and you're free to believe them if you want to. Even though we don't feed it to you in a nice, sequential way, our setup makes for a really rich story. It's kind of like one of those 'Choose Your Own Adventure' books we read as kids."

Atomfall doesn't have a traditional quest system. It's one of the largest differentiators between this new Rebellion IP and Bethesda's Fallout. There are no quests, only leads. Put another way, there are questions – a lot of questions, and few distinct answers. You awake in 1962, five years after the historic Windscale disaster, without any memory of who you are or where you came from. Leads intersect with one another, contest with, and ricochet off from one another; there's friction inherent to the storytelling as every character you encounter offers their own perspective on the world around them, and present their own leads that you can pursue, leading to different outcomes. Follow the leads you want to, disregard the rest – maybe you'll form a perspective of your own, and get some sense of how this radioactive quarantine zone came to be.

Leads don't cast judgment on a situation, only provide context, allowing you to follow your intuition and form a moral compass. As for how characters around you respond to your actions, well, results can vary. "There's a giant spider web of leads. There are situations where you might do something that befriends one person or upsets another, and there's loads of that happening all the time," says Ben Fisher, creative director for Atomfall. "We signpost that you've found a lead, but we don't tell you if you've lost a lead."

sounds like a mind-map from Pathologic 2.


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Post by rusty_shackleford »

They most likely have a mildly successful hit on their hands unless there's something wrong with it. Looks good.
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Post by 1998 »

Following this one for a bit already, it looks relatively speaking interesting. But there is also a noticeable lack of updates considering its March release and active pre-orders.
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Post by Oyster Sauce »

set in post-apoc Britain
too easy...
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Post by Roderick »

Does it have Paki rape gangs?
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Post by wndrbr »

Roderick wrote: January 10th, 2025, 23:06
Does it have Paki rape gangs?
I watched the gameplay videos and haven't noticed any racial minorities. Very surprising.

Either the devs are actually sticking to the "60s UK" theme and avoiding putting anything anachronistic into the game that would potentially break players' immersion, or they are simply hiding all the brown people in order not to scare the potential buyers.
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Post by wndrbr »

1998 wrote: January 10th, 2025, 16:31
Following this one for a bit already, it looks relatively speaking interesting. But there is also a noticeable lack of updates considering its March release and active pre-orders.
the video in OP was posted 12 hrs ago.
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Post by WaterMage »

Roderick wrote: January 10th, 2025, 23:06
Does it have Paki rape gangs?
Post apocalyptic britain is not as bad as modern britain, so no.
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Post by rusty_shackleford »

Roderick wrote: January 10th, 2025, 23:06
Does it have Paki rape gangs?
I'll meet you half way: Paki rape gangs, except the government actually cares about it.
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Post by Jordy »

Looks like one to keep an eye on. Trailer looks ok, it would be good if they had someone with a better and more fitting voice to narrate it.
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Post by MrTwinkls »

Is this a new trend or something? I thought we were past the wave of post-apoc shooters.

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Post by 1998 »

MrTwinkls wrote: January 14th, 2025, 19:53
Is this a new trend or something? I thought we were past the wave of post-apoc shooters.

post-apoc? Seems pretty contemporary to me.

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Post by 1998 »

New trailer, doesn't look too good for a "feature trailer" tbh. Not much gameplay, or features in there. Would be surprised if it's not a complete clusterfuck.



Pre-orders also up, including p2w items and deluxe edition with 3 days EA.

50USD, but massive regional discounts :cool:
Last edited by 1998 on February 12th, 2025, 15:52, edited 1 time in total.
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Post by wndrbr »

more gameplay



would be a shame if this game ends up being like Avowed.
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Post by rusty_shackleford »

(from the publisher)
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Post by rusty_shackleford »

cool 1950s remote british village
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Post by Oyster Sauce »

rusty_shackleford wrote: March 6th, 2025, 00:42
(from the publisher)
Clicked halfway through and the first thing I heard was "Doctor Who" :lol:
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Post by rusty_shackleford »

Oyster Sauce wrote: March 6th, 2025, 00:53
Clicked halfway through and the first thing I heard was "Doctor Who"
He mentions it about 20 or 30 times
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Post by rusty_shackleford »

rusty_shackleford wrote: March 6th, 2025, 00:45
cool 1950s remote british village
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more cool 1950s remote british village scenery :)
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Post by Wretch »

rusty_shackleford wrote: March 6th, 2025, 01:42
rusty_shackleford wrote: March 6th, 2025, 00:45
cool 1950s remote british village
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more cool 1950s remote british village scenery :)
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Ah, there are some nice melanated folx
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Post by 1998 »

rusty_shackleford wrote: March 6th, 2025, 00:45
cool 1950s remote british village
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Less ******* than in 1800s Hogwarts :smug:
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Post by 1998 »

Pre-release trailer. Release next week with some 3 days advanced access nonsense. Doesn't look too promising, but might try it anyways.

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Post by Brugmans »

Everything else aside "Atomfall" makes no sense, it sounds like a parody title.

"From the creators of Elder Spells and Spacefield..."
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Post by rusty_shackleford »

Brugmans wrote: March 20th, 2025, 17:42
Everything else aside "Atomfall" makes no sense, it sounds like a parody title.

"From the creators of Elder Spells and Spacefield..."
Trying to invoke Fallout comparisons, I guess
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Post by 1998 »

rusty_shackleford wrote: March 20th, 2025, 17:47
Brugmans wrote: March 20th, 2025, 17:42
Everything else aside "Atomfall" makes no sense, it sounds like a parody title.

"From the creators of Elder Spells and Spacefield..."
Trying to invoke Fallout comparisons, I guess
They obviously do. It's still confusing, they call it "survival-action game, will see you explore, scavenge, craft, barter", but yet, they barely show off any of that. When it comes to scavenge you only see that one scene with the metal detector.

They didn't show much at all so far, essentially always the same scenes. I don't mind getting rid of anything survival-related, but if you put it that prominently on your store page and didn't back it up at all during pre-release...I would be surprised if the game is not an unfinished mess.
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Post by rusty_shackleford »

1998 wrote: March 21st, 2025, 00:35
rusty_shackleford wrote: March 20th, 2025, 17:47
Brugmans wrote: March 20th, 2025, 17:42
Everything else aside "Atomfall" makes no sense, it sounds like a parody title.

"From the creators of Elder Spells and Spacefield..."
Trying to invoke Fallout comparisons, I guess
They obviously do. It's still confusing, they call it "survival-action game, will see you explore, scavenge, craft, barter", but yet, they barely show off any of that. When it comes to scavenge you only see that one scene with the metal detector.

They didn't show much at all so far, essentially always the same scenes. I don't mind getting rid of anything survival-related, but if you put it that prominently on your store page and didn't back it up at all during pre-release...I would be surprised if the game is not an unfinished mess.
I suspect the game is going to end up being a lot different than what a lot of people think it will be, from the few times they've actually talked about it. That is, a rather short game with a dynamic story.
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Post by Vergil »

Atomfall might just be the most generic name possible for a game I'm impressed.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by rusty_shackleford »

14 hours for one playthru, I was right
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Post by Ryzer »

I don't like long games.
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Post by wndrbr »

rusty_shackleford wrote: March 21st, 2025, 15:26
14 hours for one playthru, I was right
I would've called it short if it was like 6 hours. 14 hours is a fine number tbh.