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Games peaked in 2001, graphics peaked in 2014

No RPG elements? It probably goes here!
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Xenich
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Post by Xenich »

Tweed wrote: ↑ December 6th, 2024, 22:49
Whenever I see those fancy new graphics demos it's always the same thing "What are you doing with it?" and so far the answer is: slop
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Post by Faceless_Sentinel »

Statesman wrote: ↑ December 6th, 2024, 22:33
Care to share some actual examples?
Faceless_Sentinel wrote: ↑ December 6th, 2024, 22:15
Yankee Zulu wrote: ↑ December 6th, 2024, 22:10
Dude no point in trying to convince these *******. Its the usual idiot rusty and his cronies. They gang up on you and you keep banging your head against the wall. Let it go.
You are right. For some reason I expected RPGHQ posters be better in understanding computer graphics than average sloptuber populist. Another dissapient.
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Post by Statesman »

Faceless_Sentinel wrote: ↑ December 7th, 2024, 00:07
Statesman wrote: ↑ December 6th, 2024, 22:33
Care to share some actual examples?
Faceless_Sentinel wrote: ↑ December 6th, 2024, 22:15
Yankee Zulu wrote: ↑ December 6th, 2024, 22:10
Dude no point in trying to convince these *******. Its the usual idiot rusty and his cronies. They gang up on you and you keep banging your head against the wall. Let it go.
You are right. For some reason I expected RPGHQ posters be better in understanding computer graphics than average sloptuber populist. Another dissapient.
So your example of dynamic light sources is a forum post riddled with grammar errors?
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Post by Unhelpful Contrarian »

J1M wrote: ↑ December 6th, 2024, 20:03
Faceless_Sentinel wrote: ↑ December 6th, 2024, 20:01
I love to see when people talk about things that they don't understand but pretend they know everything. Please, continue, I need more of this of this comical ignorance.

If graphics are so insignificant, why do you play modern games? Why don't you play "peak gamedesign over graphics" games from snes and alike?
I am currently playing FFXI, Deus Ex Invisible War, and Vampire The Masquerade Bloodlines.

To be fair that there are many normies that have the view what Faceless Sentinel is saying both online and IRL.
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Post by logincrash »

Faceless_Sentinel wrote: ↑ December 6th, 2024, 22:06
Good job using 3 years old video, surely there wasn't any updates for this time period :pipe-thinking:
I played through Cyberpunk 2077 this summer. The water looks like ****.
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Post by Element »

Unhelpful Contrarian wrote: ↑ December 7th, 2024, 01:16
J1M wrote: ↑ December 6th, 2024, 20:03
Faceless_Sentinel wrote: ↑ December 6th, 2024, 20:01
I love to see when people talk about things that they don't understand but pretend they know everything. Please, continue, I need more of this of this comical ignorance.

If graphics are so insignificant, why do you play modern games? Why don't you play "peak gamedesign over graphics" games from snes and alike?
I am currently playing FFXI, Deus Ex Invisible War, and Vampire The Masquerade Bloodlines.

To be fair that there are many normies that have the view what Faceless Sentinel is saying both online and IRL.
Yeah, it's basically an llm trained on gamespot forums
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Post by Tinky Winky »

Element wrote: ↑ December 7th, 2024, 10:23
Unhelpful Contrarian wrote: ↑ December 7th, 2024, 01:16
J1M wrote: ↑ December 6th, 2024, 20:03


I am currently playing FFXI, Deus Ex Invisible War, and Vampire The Masquerade Bloodlines.

To be fair that there are many normies that have the view what Faceless Sentinel is saying both online and IRL.
Yeah, it's basically an llm trained on gamespot forums
I still remember back in the day, "graphic *****" was used as an insult even on reddit.
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Post by Stack of Turtles »

Basically, Faceless_Sentinel and others with that position are just autistic. There's a kind of visual autism where people experience sensory cognitive dissonance from particular visual stimuli associated with older graphics, and modern graphics are "more realistic" specifically in the offending stimuli (light and shadow contrasts processed in the "lizard brain"), so they feel soothing and high-fidelity to sufferers of the condition. You're almost literally seeing different things from each other. Normal brains don't require exact specific patterns of stimulus to process visual information and relate it cognitively, so we don't see the problem and to us the modern graphics look worse.
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Post by Norfleet »

One argument against "realism": Reality is cluttered and noisy. It works for real life because every object you see in real life is an interactable object. Anything you can see, you can interact with fully in any way you can think of. However, games are not reality. When you introduce the clutter and noise of reality into a game, you just get a game which is cluttered and noisy, failing to convey what the thing you're supposed to be doing is. When I see a random stick or rock in a game, I can't pick it up and throw it at someone. In fact, if I run into it with my car, I'll stop dead in my tracks for some reason as if I had collided with a mountain. Or just phase through it. This **** is just clutter, offering no gameplay value.
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Post by Roderick »

They fell for Jewvidia marketing.
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Post by Rand »

rusty_shackleford wrote: December 6th, 2024, 20:14
@Faceless_Sentinel Why not give Daggerfall a try with Daggerfall Unity?
Free on Steam:
Daggerfall Unity: https://www.dfworkshop.net/

You can get a free copy of DOS Daggerfall from Steam and a free copy of Daggerfall Unity from the Releases page. Then simply unzip the latest version of Daggerfall Unity to its own folder and point it to the DOS version. Daggerfall Unity will take care of everything else.

DO NOT use the Steam or GoG versions of Daggerfall Unity.
They're both outdated and badly set up.

Download it yourself from the link at https://www.dfworkshop.net/

You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
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Post by rusty_shackleford »

Rand wrote: December 18th, 2024, 22:57
rusty_shackleford wrote: December 6th, 2024, 20:14
@Faceless_Sentinel Why not give Daggerfall a try with Daggerfall Unity?
Free on Steam:
Daggerfall Unity: https://www.dfworkshop.net/

You can get a free copy of DOS Daggerfall from Steam and a free copy of Daggerfall Unity from the Releases page. Then simply unzip the latest version of Daggerfall Unity to its own folder and point it to the DOS version. Daggerfall Unity will take care of everything else.
DO NOT use the Steam or GoG versions of Daggerfall Unity.
They're both outdated and badly set up.

Download it yourself from the link at https://www.dfworkshop.net/

Steam version of daggerfall is just classic daggerfall, you need it to play DFU.

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Post by Rand »

Rand wrote: December 18th, 2024, 22:57
rusty_shackleford wrote: December 6th, 2024, 20:14
@Faceless_Sentinel Why not give Daggerfall a try with Daggerfall Unity?
Free on Steam:
Daggerfall Unity: https://www.dfworkshop.net/
DO NOT use the Steam or GoG versions of Daggerfall Unity.
They're both outdated and badly set up.

Download it yourself from the link at https://www.dfworkshop.net/
rusty_shackleford wrote: December 18th, 2024, 22:58
Steam version of daggerfall is just classic daggerfall, you need it to play DFU.

That's true, but there was a Daggerfall Unity version there as well.
Perhaps they removed it.

Also, if you know what you're doing, you can use any DOS based version of Daggerfall. You just have to make sure it's patched. I believe the GoG version is fine now as well (NOT the Daggerfall Unity on that site, though.)
All you have to do is set up DFU as a portable instance and drop tha DOS "arena2" folder into DFU's GameFiles folder.
You should do this anyway (portable instance with integral arena2 file tree).

Last edited by Rand on December 18th, 2024, 23:17, edited 2 times in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
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Post by Zothique »

We need to go back to EGA graphics. VGA at the MOST. Everything else is just Talmudism.
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Post by Happy Faulter »

Never got into Sims 4 but this ultimately made me decide to stick to The Sims 2 (and 3 a bit) for good.

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Post by Zothique »

Happy Faulter wrote: ↑ December 20th, 2024, 05:55
Never got into Sims 4 but this ultimately made me decide to stick to The Sims 2 (and 3 a bit) for good.

That and it seems the ****** worship has stayed strong since the good ol days of the Goth family.
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Post by rusty_shackleford »

People who care making a game vs people just showing up to get paid
Sims 2 animations are soul
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Post by DDC »

I don't know how 2014 was picked as the cutoff for the graphical peak. It was clearly Crysis in 2007. That was the era of devs creating their own engines and pushing hardware to its absolute limit. Since then, there have been two scourges that have mostly halted progress.

1. The standardized use of unreal and other off-the-shelf engines means hardware is no longer being pushed. The visual output (from a technical perspective) is largely the same from developer to developer. Yeah they can add or remove some post-processing, or make a scene more or less complex, and the performance changes accordingly on a set curve, but nobody is coming up with clever tricks to move the curve anymore. It just isn't within the contemplation of these devs when they're making a game, and I doubt they have the skill to do it even if they tried. Developers now are content creators who can't code.

2. Ray-tracing has been a band-aid to mask developer incompetence for the past 6 years. It makes games look 1% better than what a skilled dev could achieve through rasterization, while making them run 40% worse. Ray-tracing might result in more technically accurate lighting and reflections, but the technical accuracy of the computations means jack **** when gaming. The games can look just as good without it. As I said though, it's basically a band-aid for developers because they can just tack it on at a massive hardware overhead cost with minimal work or skill needed, rather than making the game look just as good (and run much better) the old-fashioned way that would require them to actually understand what they are doing.
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Post by logincrash »

Happy Faulter wrote: ↑ December 20th, 2024, 05:55
Never got into Sims 4 but this ultimately made me decide to stick to The Sims 2 (and 3 a bit) for good.

>4:00 Cheating in front of spouse
Sims 4 is literally for *****, LMAO.
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Post by Zothique »

I have a feeling that, unironically, "The Fuckhole" is the reason why advanced grafucks are so popular now.

Used to be you wanted shapely fuckholes with massive tits/adequate vagina. Now we only lust after the most dysgenic + manly bulldaggers.

But at the end of the day, "The Fuckhole" is still king when it comes to pushing graphical advancements, whether it be Lara Croft or some transhole.

The politiks of sexuality pave the way for technology.
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Post by logincrash »

Zothique wrote: ↑ December 20th, 2024, 07:51
I have a feeling that, unironically, "The Fuckhole" is the reason why advanced grafucks are so popular now.

Used to be you wanted shapely fuckholes with massive tits/adequate vagina. Now we only lust after the most dysgenic + manly bulldaggers.

But at the end of the day, "The Fuckhole" is still king when it comes to pushing graphical advancements, whether it be Lara Croft or some transhole.

The politiks of sexuality pave the way for technology.
What the **** is this word salad?
Also,
Now we only lust after the most dysgenic + manly bulldaggers.
With every comment you sound more and more gay, just like Vergil.
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Post by J1M »

I found this interesting. It's about lighting models and agrees with the premise of the thread.

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Post by rusty_shackleford »

J1M wrote: ↑ October 1st, 2025, 03:40
I found this interesting. It's about lighting models and agrees with the premise of the thread.

It's a long video so I just want to comment that big budget games almost always use separate shaders for skin, not the default shaders used to render most materials in the world.
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Post by rusty_shackleford »

Also I've seen women that actually look like the one on the left so I'm not sure I agree with his assertion. There's definitely a wide range of skin textures(as in actual texture of the skin, not texture for video games.) Perhaps he just does not meet a lot of people with very fair skin? My skin is probably about as matte as that render's(on the left)
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Post by Stack of Turtles »

rusty_shackleford wrote: ↑ October 1st, 2025, 04:05
Also I've seen women that actually look like the one on the left so I'm not sure I agree with his assertion. There's definitely a wide range of skin textures(as in actual texture of the skin, not texture for video games.) Perhaps he just does not meet a lot of people with very fair skin? My skin is probably about as matte as that render's(on the left)
Most people I've seen in my life look more like the left render.
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Post by Oyster Sauce »

Image

Is this guy ********?
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Post by rusty_shackleford »

when everyone you look at looks like a greasy wop
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Post by Tweed »

I almost wish some nerds would pick up making new games in Unreal 1. It's a very pleasant looking engine.
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Post by Stack of Turtles »

Oyster Sauce wrote: ↑ October 1st, 2025, 04:31
Image

Is this guy ********?
The BEST benefit of the doubt I can give him is that maybe he's autistic and the only people he looks closely at are actors in movies under heavy lighting and twenty pounds of makeup.
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Post by Tangerine »

Tweed wrote: ↑ October 1st, 2025, 04:35
I almost wish some nerds would pick up making new games in Unreal 1. It's a very pleasant looking engine.
Best I can do is ***** working on a Deus Ex remaster.