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General Immersive Sim Thread

No RPG elements? It probably goes here!
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Post by Oyster Sauce »

wndrbr wrote: March 27th, 2024, 01:18
a couple of interviews with Ken Levine's studio regarding their upcoming game where you play as a white liberal woman with a zoophile tattoo.



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Post by wndrbr »

@Oyster Sauce it's Ken Levine, what did you expect?
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Post by rusty_shackleford »

bioslop wasn't an imsim so I don't see why you'd expect jewish man's fetish game to be one either
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Post by Protean »

I made the best throw of my life in bioshook infinite.
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Post by wndrbr »

rusty_shackleford wrote: March 27th, 2024, 01:38
bioslop wasn't an imsim so I don't see why you'd expect jewish man's fetish game to be one either
Immersive sim is not even a genre.

I'm just posting it here because it doesn't deserve its own thread, but it will likely get lost if i post it in 'stuff not deserving its own thread' thread.
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Post by rusty_shackleford »

wndrbr wrote: March 27th, 2024, 01:45
rusty_shackleford wrote: March 27th, 2024, 01:38
bioslop wasn't an imsim so I don't see why you'd expect jewish man's fetish game to be one either
Immersive sim is not even a genre.

I'm just posting it here because it doesn't deserve its own thread, but it will likely get lost if i post it in 'stuff not deserving its own thread' thread.
immersive sim means rpg where you can drag boxes around
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Post by Emphyrio »

immersive sim is a shooter with a stealth toggle
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Post by Vergil »

Immersive sim has to be the least descriptive name of a genre ever. When I think of the phrase "immersive sim" none of the games in that genre are what comes to mind.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by krokodil »

imsim haters, you have to go back...
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Post by Roguey »

Judas is a deliberately provocative game about cancel culture.

~Narrative legos~

Though the way he describes it, it's basically systemic faction mechanics from RPGs? And that obnoxious streamer was acting like it's something that had never been done before (while citing Bethesda games).
Last edited by Roguey on March 29th, 2024, 10:28, edited 1 time in total.
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Post by wndrbr »

Roguey wrote: March 29th, 2024, 10:28
~Narrative legos~

Though the way he describes it, it's basically systemic faction mechanics from RPGs?
Ken Levine strikes again (he cut the narrative legos).
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Post by gerey »

Roguey wrote: March 29th, 2024, 10:28
like it's something that had never been done before
People were sucking his circumcised **** as far back as BioShock 1, and game journalists were so desperate to convince everyone BioShock: Infinite was a deep and philosophical game.

Game looks like BioShock in space. What has he spent 6+ years doing?

Or is Judas another Levine-certified trainwreck where he wastes everyone's time and money because he has no clue what he wants the game to be, only to wrangle whatever bits are usable into another copy of BioShock once the money starts running out?
Last edited by gerey on March 29th, 2024, 10:41, edited 1 time in total.
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Post by Roguey »

gerey wrote: March 29th, 2024, 10:38
Or is Judas another Levine-certified trainwreck where he wastes everyone's time and money because he has no clue what he wants the game to be, only to wrangle whatever bits are usable into another copy of BioShock once the money starts running out?
This is the Levine method, yes.
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Post by wndrbr »

https://www.gamedeveloper.com/design/wa ... ultiplayer

Warren Spector is back, and this time he and the hacks from Otherside Entertainment are making Thief... but as a live service game.
Famed creative director Warren Spector still wants to break new game design ground in the world of immersive sims. He and his colleagues at Otherside Entertainment are finally revealing details about the post-System Shock 3 games they've been working on, backed by funding from Aonic Group and its new publishing arm Megabit.

The first is Thick as Thieves, a "thief versus thief" or "TvT" immersive simulator where players compete to steal treasure in open environments. Players sneak or brawl their way through a fantasy world as they would in...well, Thief: The Dark Project (directed by OtherSide vice president of product Greg LoPiccolo). They find the loot, they get the loot, they bring the loot back to their base—but all the while, another player is lurking around the same back alleys and crawlspaces, trying to get the treasure for themselves.

It has not been a great year for live service games. The juggernauts of the genre are as strong as ever but when publishers like Electronic Arts are laying off developers on games as profitable as Apex Legends, you get the sense that there's something in the water. To see Spector excited about the space in such hard times was surprising. So we asked him how the studio plans to execute such an ambitious business model. "I'm the creative guy, I don't think about that," he replied with a deadpan tone.
sounds like they are ripping off ThieveryUT.
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Post by rusty_shackleford »

wndrbr wrote: April 18th, 2024, 01:28
post-System Shock 3 games
Shouldn't they release this first?
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Post by rusty_shackleford »

Is this an immy simmy?
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Post by wndrbr »


Raphael Colantonio wrote:
We’ll reveal a bit more about our next game in a few days… Fans of the previous 1st person games I was involved with (Dishonored and Prey) will be happy.
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Post by CSM-101 »

wndrbr wrote: August 7th, 2024, 02:33

Raphael Colantonio wrote:
We’ll reveal a bit more about our next game in a few days… Fans of the previous 1st person games I was involved with (Dishonored and Prey) will be happy.

Didn't Arkane make a hard left turn?

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Post by wndrbr »

@CSM-101 Raphael Colantonio was forced to resign after Prey 2017 flopped. He doesn't work at Arkane anymore.
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Post by Breathe »

wndrbr wrote: August 7th, 2024, 02:33

Raphael Colantonio wrote:
We’ll reveal a bit more about our next game in a few days… Fans of the previous 1st person games I was involved with (Dishonored and Prey) will be happy.

Hope it's something good.

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Post by maidenhaver »

Prey flopped? It was good.
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Post by Brother Chad »

maidenhaver wrote: August 7th, 2024, 03:01
Prey flopped? It was good.
I don't think it made money.

Also, it probably has the dubious honor of being the last "good" game by Arkane.
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Post by wndrbr »

it had an awful marketing campaign that tried to paint the game as some kind of horror shooter akin to Doom 3. That **** Pete Hines was in charge of that.

Confusing title didn't help either. I don't know why Bethesda wanted to use the name 'Prey', by 2017 no one gave a **** about the original Prey game anymore. Prey 2017 wouldv'e sold better if it was named "Neuroshock" and marketed as Bioshock in space.
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Post by rusty_shackleford »

maidenhaver wrote: August 7th, 2024, 03:01
Prey flopped? It was good.
I don't like spooky games so I skipped it. :pipe-hat:

I'm biased, but I think going half-in on horror is a bad marketing decision because it eliminates people who don't play horror games. There's not really any other genre(read: setting) that does this.
Last edited by rusty_shackleford on August 7th, 2024, 03:26, edited 1 time in total.
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Post by wndrbr »

It's not a horror game.
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Post by Acrux »

It WAS a stupid decision, especially considering the horror elements are fundamentally not much different from the spoooooky supernatural things in Dishonored.
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Post by 1998 »

Breathe wrote: August 7th, 2024, 02:48
wndrbr wrote: August 7th, 2024, 02:33

Raphael Colantonio wrote:
We’ll reveal a bit more about our next game in a few days… Fans of the previous 1st person games I was involved with (Dishonored and Prey) will be happy.
Hope it's something good.

Glad to see that he realized the 3rd person approach from Weird West wasn't the way.

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Post by Acrux »

1998 wrote: August 7th, 2024, 03:57
Glad to see that he realized the 3rd person approach from Weird West wasn't the way.
https://mod.io/g/weirdwest/m/first-person-mode1



Has anyone tried Fallen Aces? It's been recommended to me a couple of times now as an immersive sim. It looks okay from a glance.

Last edited by Acrux on August 7th, 2024, 04:03, edited 1 time in total.
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