Faceless_Sentinel wrote: ↑
December 6th, 2024, 22:02
Xenich wrote: ↑
December 6th, 2024, 21:55
Sure, but if I said you had to play a 60 hour game from start to finish and I gave you the option of:
a) Fantastic looking game, amazing graphics, etc.... but horrible game play, boring, ********, etc....
b) Fantastic game play, amazing systems, etc... but horrible graphics, etc...
Which would you choose?
For me, always B, as I can lose myself to any games graphics (I lived and played the generations of evolution of them), but with **** game play I can't "escape" no matter how "pretty" it looks.
Try to demand from devs both "Fantastic looking game, amazing graphics, etc." and "Fantastic game play, amazing systems, etc". You know , free market, supply and demand, voting with your dollar and all this fairy tales.
Ok, let me try it this way.
You are a new development studio. You have limited budget. Your game has some fantastic ideas, but will take time to implement them, though if properly implemented, the game play will be utterly fantastic, setting a new standard of play for the industry.
The thing is, in order to do this, most of your budget will be spent on the game play implementation. You will have to settle for some behind the curve graphical implementations that some may find dated, clunky, or lacking in many qualities.
Or.. you could cut from your game play implementation, do some extremely fancy graphics, but the game play will suffer greatly and will not achieve the goals you know will be a success, at least in this area of focus.
Which do you choose?
a) Game play
b) Graphics