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New Vegas Modlist

Game development hub. Projects, modding, and resources.

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loregamer
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Post by loregamer »

Downloaded a bunch of Wabbajack modlists for FNV. I was extremely unsatisfied. So I'm making us a list

I'm currently trying to get the graphics and UI nice. And I somehow got Enhanced Camera working



Trying to not make the UI too modern. Not sure what made all the text super BIG AND CAPITALIZED in the menus (will fix that), but I like whatever mod made everything customizable

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Post by loregamer »

I'll have to make us a custom NVR preset or something. I thought I loved the one I had on, until I went indoors

Apparently there's a NVR plugin that lets you customize the preset based on location, which is pretty neat
https://www.nexusmods.com/newvegas/mods/88451

Also, the head sway is way too much with Enhanced Camera. If I can't turn it off then I'll get rid of it

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Post by dassi »

any news on the modpack, it looks great i wanted to replay fnv and im waiting for this to start my playtough
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Post by logincrash »

dassi wrote: May 24th, 2025, 12:03
any news on the modpack, it looks great i wanted to replay fnv and im waiting for this to start my playtough
Can't you see his avatar? He's on a lunch break.
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Post by dassi »

logincrash wrote: May 24th, 2025, 13:00
dassi wrote: May 24th, 2025, 12:03
any news on the modpack, it looks great i wanted to replay fnv and im waiting for this to start my playtough
Can't you see his avatar? He's on a lunch break.
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Post by loregamer »

dassi wrote: May 24th, 2025, 12:03
any news on the modpack, it looks great i wanted to replay fnv and im waiting for this to start my playtough
Here you go. Consider this a beta version since I haven't played around and tested it as much. And I'm not in love with the NVR preset

I'm gonna be super busy with irl stuff pretty soon for a good month if you can wait. Otherwise, please go be our beta tester
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Last edited by loregamer on May 27th, 2025, 19:56, edited 1 time in total.
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Post by gerey »

Haven't tried it yet, but thank you for this, I really appreciate it.

I went through the list quickly and they all seem to be pretty solid picks.
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Post by loregamer »

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Post by Vergil »

Fallout 4 esque slop
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Post by A Chinese opium den »

Impressive...
Why would I want to drive a car in FNV though?
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Post by rusty_shackleford »

How about a mod that lets you ride a mule that can also carry things?
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Post by Oyster Sauce »

A Chinese opium den wrote: May 28th, 2025, 19:25
Impressive...
Why would I want to drive a car in FNV though?
:cowboy:

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Post by loregamer »

rusty_shackleford wrote: May 28th, 2025, 20:10
How about a mod that lets you ride a mule that can also carry things?
Needs some refinement but this looks like a neat concept
https://www.nexusmods.com/newvegas/mods ... escription
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Post by Vergil »

Oyster Sauce wrote: May 28th, 2025, 20:12
A Chinese opium den wrote: May 28th, 2025, 19:25
Impressive...
Why would I want to drive a car in FNV though?
:cowboy:

Same guy who never released the standalone version of cars because of butthurt so don't hold your breath
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Post by loregamer »

A Chinese opium den wrote: May 28th, 2025, 19:25
Why would I want to drive a car in FNV though?
Driving straight through the Deathclaw quarry is pretty funny

Definitely wouldn't use it for a serious playthrough
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Post by Vergil »

The car mod really shows how tiny New Vegas' map really is. Plus the way the content is distributed means you're basically just going to be skipping content. The stuff on the far corners of the map aren't worth going to really let alone getting a car mod to make getting their faster except for like 1-2 exceptions maybe.
It's a little better in Fallout 3 I guess since there's more spread out locations and empty wasteland.

Oh also Fallout New California ironically has a waaaaay better map for car travel than The Frontier. Lots of wide open plains and stretches of unobstructed highway.
Last edited by Vergil on May 29th, 2025, 01:13, edited 1 time in total.
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Post by Tadeusz »

There's a Salt Lake Stories mod for NV with a car that allows to travel on the map like in old Fallouts or ATOM RPG. It also allows to store things in it though it's not rideable inside a location.
► Trailer, car travel is at 2:05
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Post by Vergil »

Tadeusz wrote: May 29th, 2025, 06:16
There's a Salt Lake Stories mod for NV with a car that allows to travel on the map like in old Fallouts or ATOM RPG. It also allows to store things in it though it's not rideable inside a location.
I really liked this mod but it teases you too much with locations on the map that never actually unlock.
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Post by gerey »

Was looking over the list in detail and here's a few mods I suggest adding:
► Show Spoiler
And yes, I am now aware that Enhanced Movement makes the sprinting mods obsolete.
Last edited by gerey on May 29th, 2025, 06:21, edited 1 time in total.
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Post by Vergil »

>b42 inject
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Post by Oyster Sauce »

gerey wrote: May 29th, 2025, 06:19
Sissy Sluts Heels and Stockings 1.0.0
Think you forgot to edit this one out
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Post by Vergil »

Oyster Sauce wrote: May 29th, 2025, 06:24
gerey wrote: May 29th, 2025, 06:19
Sissy Sluts Heels and Stockings 1.0.0
Think you forgot to edit this one out
Having Oblivion lockpicking is worse imo
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Post by gerey »

Vergil wrote: May 29th, 2025, 06:24
Having Oblivion lockpicking is worse imo
It's okay-ish? Like that Wordle mod for the hacking, it's a more engaging version of the minigame.

I've yet to find a satisfactory way to handle lockpicking and hacking though. I always felt just skipping the minigame if you have the necessary skill defeats the point somewhat.
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Post by Vergil »

gerey wrote: May 29th, 2025, 06:32
it's a more engaging version of the minigame.
I don't think the minigames belong in Fallout at all personally.
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Post by gerey »

Vergil wrote: May 29th, 2025, 06:33
I don't think the minigames belong in Fallout at all personally.
They don't, not really, but I understand why devs put them in - it's a cheap and easy way to inject a little gameplay variety.

Only minigame of this kind I found somewhat fun was the hacking in DX:HR and DX:MD.
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Post by Vergil »

gerey wrote: May 29th, 2025, 06:37
Only minigame of this kind I found somewhat fun was the hacking in DX:HR and DX:MD.
I'm fine with them in other games. For Fallout though it feels like an obligation to be more like Oblivion. The lockpicking minigame is mind numbingly easy (and I'm tired of it after like 4 games using it) and the hacking is pathetically easy to cheese. Just automate it.
I do actually like the Oblivion lockpicking mini game btw just not in Fallout. The one for ESO is aight too.
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Post by loregamer »

Gonna try adding this, too. Looks cool
https://www.nexusmods.com/newvegas/mods ... escription





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Post by loregamer »

gerey wrote: May 29th, 2025, 06:19
Was looking over the list in detail and here's a few mods I suggest adding:
► Show Spoiler
And yes, I am now aware that Enhanced Movement makes the sprinting mods obsolete.
Thanks for the suggestions, I'll take a look

Downloading all these B42 Inject packs is such a pain. Wish they'd put it all in a megapack
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Post by gerey »

loregamer wrote: May 29th, 2025, 12:32
Downloading all these B42 Inject packs is such a pain. Wish they'd put it all in a megapack
Yeah, it's a chore, doubly so for something like WAP or Physical Objects, I wish they'd consolidate it all into one convenient file.
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Post by loregamer »

If all these B42 Inject/Interact mods are ESPless and don't break if you don't have the original, I'll just share a megapack after I'm done with the modlist
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