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Monster Hunter Frontier

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Monster Hunter Frontier

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► Friends

► About

► Setup

► Videos

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Last edited by WhiteShark on November 23rd, 2024, 18:28, edited 23 times in total.
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Post by WhiteShark »

Feel free to suggest anything you think should be in the OP. I still don't understand many of the Frontier-specific subsystems myself, so it's surely missing things. I've only done a couple hunts so far.

@Alberto Pizzaolla, I made the thread. @A Chinese opium den, it should have everything you need to get the client set up.
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Post by Vergil »

Hmm this one looks like an actual video game.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by WhiteShark »

Hm. So, @AlbertHeinous, with all three courses on, I got to HR 10 on my third hunt (1 -> 2, 2 -> 5, 5 -> 10), and that's including the tutorial hunt. Too fast? or will it slow down considerably soon?
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Post by Alberto Pizzaolla »

WhiteShark wrote: September 28th, 2024, 00:20
Hm. So, @AlbertHeinous, with all three courses on, I got to HR 10 on my third hunt (1 -> 2, 2 -> 5, 5 -> 10), and that's including the tutorial hunt. Too fast? or will it slow down considerably soon?
Did you mean to tag me?

Also it's not too fast at all. The game goes up to HR 999 and there's also style rank or SR, which also goes up to 999.
Last edited by Alberto Pizzaolla on September 28th, 2024, 00:55, edited 1 time in total.
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Post by WhiteShark »

Alberto Pizzaolla wrote: September 28th, 2024, 00:52
WhiteShark wrote: September 28th, 2024, 00:20
Hm. So, @AlbertHeinous, with all three courses on, I got to HR 10 on my third hunt (1 -> 2, 2 -> 5, 5 -> 10), and that's including the tutorial hunt. Too fast? or will it slow down considerably soon?
Did you mean to tag me?
Uh, yeah. I've become too accustomed to autocomplete. I have brought dishonor upon my clan.
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Post by Alberto Pizzaolla »

I would say that while Forward 5 is probably worth experiencing, ZZ is still the better game. The exclusive monsters, weapons and new mechanics introduced in Frontier's G rank are all crazy fun, especially for people who have played MonHun before and are looking for something fresh.
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Post by WhiteShark »

Alberto Pizzaolla wrote: September 28th, 2024, 02:02
I would say that while Forward 5 is probably worth experiencing, ZZ is still the better game. The exclusive monsters, weapons and new mechanics introduced in Frontier's G rank are all crazy fun, especially for people who have played MonHun before and are looking for something fresh.
I'm spiritually committed, and so is everyone else because I made the OP. Post your F5 username so I can put you on the list. We'll get to ZZ later.
Last edited by WhiteShark on September 28th, 2024, 02:10, edited 1 time in total.
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Post by Alberto Pizzaolla »

WhiteShark wrote: September 28th, 2024, 02:08
Alberto Pizzaolla wrote: September 28th, 2024, 02:02
I would say that while Forward 5 is probably worth experiencing, ZZ is still the better game. The exclusive monsters, weapons and new mechanics introduced in Frontier's G rank are all crazy fun, especially for people who have played MonHun before and are looking for something fresh.
I'm spiritually committed, and so is everyone else because I made the OP. Post your F5 username so I can put you on the list. We'll get to ZZ later.
Perhaps when we all max out in F5 we can have our saves transferred over to a ZZ server.

My username is Ignika
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Post by WhiteShark »

Alberto Pizzaolla wrote: September 28th, 2024, 02:35
Perhaps when we all max out in F5 we can have our saves transferred over to a ZZ server.
Yes, this possibility is what ultimately made me decide to try F.5 first. I want the whole journey!
Last edited by WhiteShark on September 28th, 2024, 03:46, edited 1 time in total.
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Post by Finarfin »

Alright, I set everything up I think and made my character and selected my weapon (Heavy Bowgun)

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Last edited by Finarfin on September 28th, 2024, 15:40, edited 1 time in total.
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Post by Vergil »

Finarfin wrote: September 28th, 2024, 15:35
Alright, I set everything up I think and made my character and selected my weapon (Heavy Bowgun)

Image
More like heavy BLOWgun cause it sucks oh!
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by WhiteShark »

Vergil wrote: September 28th, 2024, 16:13
Finarfin wrote: September 28th, 2024, 15:35
Alright, I set everything up I think and made my character and selected my weapon (Heavy Bowgun)

Image
More like heavy BLOWgun cause it sucks oh!
At least in the other ones I've played, HBG was fastest weapon for killing many monsters. Good choice, but takes some getting used to, and benefits a lot from proper armor skills.

Anyone who wants to hunt with me, ping me in chat to get my attention. Just type 'WhiteShark'; don't use the Matrix ping because it won't notify me.
Last edited by WhiteShark on September 28th, 2024, 17:06, edited 1 time in total.
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Post by Finarfin »

WhiteShark wrote: September 28th, 2024, 17:04
Vergil wrote: September 28th, 2024, 16:13
Finarfin wrote: September 28th, 2024, 15:35
Alright, I set everything up I think and made my character and selected my weapon (Heavy Bowgun)

Image
More like heavy BLOWgun cause it sucks oh!
At least in the other ones I've played, HBG was fastest weapon for killing many monsters. Good choice, but takes some getting used to, and benefits a lot from proper armor skills.

Anyone who wants to hunt with me, ping me in chat to get my attention. Just type 'WhiteShark'; don't use the Matrix ping because it won't notify me.
I know Server 1, but is the whole room choice important? I am in the newbie one
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Post by WhiteShark »

Finarfin wrote: September 28th, 2024, 17:14
I know Server 1, but is the whole room choice important? I am in the newbie one
Entering Newbie World traps you there until you hit Hunter Rank 3, but, if you turn the extra courses on, you'll get that on your second hunt, so it's no big deal either way.
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Post by Alberto Pizzaolla »

What times do you guys usually play? I wanna catch you all on.
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Post by WhiteShark »

Alberto Pizzaolla wrote: September 29th, 2024, 04:02
What times do you guys usually play? I wanna catch you all on.
I don't think there's an established usually yet. I was waiting today for @Vergil to ping me for a hunt in chat, but I guess he was busy. I'm pretty much open from 9 AM to 3 PM PST usually. Later than that and I may still be available, but I've generally been playing FFXI with @Kalarion and @J1M in the evenings. Sundays I have church, so I probably won't be available until after 3 PM PST. I've been avoiding playing by myself to avoid accidentally racing past the newcomers, but I've been itching to play, so I may just get started anyway.
Last edited by WhiteShark on September 29th, 2024, 06:45, edited 2 times in total.
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Post by Finarfin »

Seeing as I've never played the old MH, doing rookie quests should be a good idea right?
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Post by WhiteShark »

Finarfin wrote: September 29th, 2024, 09:08
Seeing as I've never played the old MH, doing rookie quests should be a good idea right?
Yeah, just do whatever to get a feel for the game. If you take on something too hard and fail, well, that's a learning experience too!
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Post by rusty_shackleford »

You know what looked cool? Those monster rancher games. I always think of them when I see monster hunter.
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Post by WhiteShark »

A guy on the Discord made a patch for me that replaces the Xbox button prompts with PlayStation ones.
  1. Download this edited mhf.bin.
  2. Go to \f5\dat and back up the preexisting mhf.bin.
  3. Place the mhf.bin you downloaded in \f5\dat.
I'll add this to the OP, too.
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Post by WhiteShark »

It turns out you can't use the Rasta system (basically, getting an NPC clone of a real player to help you in missions) without another patch. I've added it to the setup instructions in the OP.
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Post by WhiteShark »

I tried to do the HR 40 urgent mission earlier, which takes place on the Tower map, but I got stuck in Area 10 because, for some reason, upon entering, a boulder spawns at the only entrance, and there's no other way to leave. Someone on the Discord confirmed that this is 'normal' and not a bug. The only options are to use a farcaster to return to camp, suicide via barrel bombs, or retire from the mission. I did the latter.

Also, for any prospective players, don't be fooled by the lack of activity in this thread: everybody on the list in the OP has been playing at least a little most days. @A Chinese opium den, I eagerly await your joining the roster. @Boontaker, you're welcome to join us.
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Post by Tweed »

rusty_shackleford wrote: September 29th, 2024, 14:18
You know what looked cool? Those monster rancher games. I always think of them when I see monster hunter.
Aren't those the ones where your monsters die of old age?
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Post by WhiteShark »

WhiteShark wrote: October 8th, 2024, 06:24
I tried to do the HR 40 urgent mission earlier, which takes place on the Tower map, but I got stuck in Area 10 because, for some reason, upon entering, a boulder spawns at the only entrance, and there's no other way to leave.
It turns out this is because the monster will eventually go there and it becomes the final arena. I didn't realize that because I followed the NPCs in my party got there much earlier than intended.
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Post by Vergil »

This game desperately needs better feedback for things in combat. It really is like playing Dark Souls against some of the quicker enemies with no lock on and less responsiveness. There's some enjoyable core gameplay but it feels really unpolished and so much of the game still being left untranslated also makes it hard to want to interact with/learn any of its other systems.
I'm just stating the facts.
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Post by Finarfin »

Yeah, the feedback of your attacks is something that is lacking in the beginning. You do notice alot more feedback when you get better weapons though, I suppose it makes sense but it's still a bit ******. But overall Monster Hunter is a fun series (Atleast from the ones I played I didn't have any problems with them. They were all fun no matter how "old" or "new")
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Post by Vergil »

Finarfin wrote: October 8th, 2024, 12:17
Yeah, the feedback of your attacks is something that is lacking in the beginning. You do notice alot more feedback when you get better weapons though, I suppose it makes sense but it's still a bit ******. But overall Monster Hunter is a fun series (Atleast from the ones I played I didn't have any problems with them. They were all fun no matter how "old" or "new")
Weapon upgrades won't change the lack of healthbar so you have zero clue how much damage you're doing or how close to the end you are though.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Finarfin »

Vergil wrote: October 8th, 2024, 12:18
Finarfin wrote: October 8th, 2024, 12:17
Yeah, the feedback of your attacks is something that is lacking in the beginning. You do notice alot more feedback when you get better weapons though, I suppose it makes sense but it's still a bit ******. But overall Monster Hunter is a fun series (Atleast from the ones I played I didn't have any problems with them. They were all fun no matter how "old" or "new")
Weapon upgrades won't change the lack of healthbar so you have zero clue how much damage you're doing or how close to the end you are though.
That's true. I'm not sure if the older games have it but world and rise iirc show you that the monster sustained damage by making the monster have scars all over. I know playing dozens of games at the same time sucks but world would be good for you since it has the same gameplay but with a bunch of QoL. (I know some guys here don't like quality of life but still)
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Post by WhiteShark »

Vergil wrote: October 8th, 2024, 12:18
Finarfin wrote: October 8th, 2024, 12:17
Yeah, the feedback of your attacks is something that is lacking in the beginning. You do notice alot more feedback when you get better weapons though, I suppose it makes sense but it's still a bit ******. But overall Monster Hunter is a fun series (Atleast from the ones I played I didn't have any problems with them. They were all fun no matter how "old" or "new")
Weapon upgrades won't change the lack of healthbar so you have zero clue how much damage you're doing or how close to the end you are though.
@Alberto Pizzaolla was saying that there's more hitstop the more damage a hit does, which I've noticed, too, and you can also gauge it based on how many hits to the same body part it takes to make the monster flinch.
Finarfin wrote: October 8th, 2024, 12:22
(I know some guys here don't like quality of life but still)
Contrary to what has been said here and in chat, I don't 'hate' quality of life, but the lack of health bars is a deliberate design choice to support the atmosphere of the game. Likewise, target lock, aside from taking away from player skill by removing the need to aim your attacks, simply wouldn't be very helpful. Monsters generally have 5-8 separate body parts, and they're sometimes big enough that even locking on to the center of a body part wouldn't do you much good. You often want to position and aim differently in different circumstances; depending on attack, target, and timing, there are circumstances in which facing the target head on will ultimately result in a whiff. It's pretty common on hammer to start the △△△ combo angled a bit to the left to make sure the big swing from the right at the end doesn't swoosh above the target on accident.
Last edited by WhiteShark on October 8th, 2024, 17:49, edited 1 time in total.