![Image](https://i.postimg.cc/dQ4Nt1wW/thumbnail-RPGHQ.png)
Overview
This collection of mods allows for the Player to customize their experience as a spellcaster by including spells that certain classes normally wouldn't have access to.
The mods relate to specific themes and/or function, such as adding more Fire spells, expanding existing options and so on.
The list of mods will be expanding overtime, and this post will be updated.
Install only one file for each specific class.
The mods directly modify SpellLists of those classes.
For example installing 2 Cleric spell mods will make one of them be overwritten or not function at all
All mods here are considered Main.
All Clerics have Misty Step spell included in their spell book.
Downloads
Files | Class | Version | Description |
---|---|---|---|
| Cleric | 1.0 | Adds all Radiant damage and expands healing spells |
| Cleric | 1.0 | Adds more Necromancy spells, as well as Acid and Poison damage |
| Cleric | 1.0 | Adds a collection of Enchantment and Illusion spells, as well as Nature-related ones |
| Cleric | 1.0 | Adds Ice damage spells |
| Cleric | 1.0 | Adds Fire damage spells without the need of choosing Light Domain |
| Cleric | 1.0 | Adds Lightning and Thunder damage spells without the need of choosing Tempest Domain |
| Cleric | 1.0 | Adds Paladin Smites and spells (no critical hit ones), including Banishing Smite, Shillelagh and Mage Armor for convenience |
------- | ----------- | ------- | --------------- |
| Bard | 1.0 | Adds Fire spells to Bard's spell list. They are automatically granted every 2 levels |
Changelog
Couple of notes
- There will be certain spells that will repeat; most notable examples are Chromatic Orb and Glyph of Warding. It is due their "containment" nature, meaning that those spells can deal different kinds of damage depending on your choice. All elemental-oriented themes will have those spells, unless the class itself already has access to those.
- It's only natural that some mods will include more spells than the other ones; such as Fey Evangelist Cleric mod that adds tons of spells Clerics normally have no access to, while Angelic Emissary mod for the same class adds only a few of them. This might feel clustered at first, but the amount of spells you'll prepare/learn remains the same.
- My tastes and themes can cater only to so many people. If you have a request, or want me to merge chosen mods for the same class, please tag me in this thread and list the spells you want for your chosen class. I will try to fulfill the request as soon as possible.
- Tag me if the mods are not working for some reason. I'll try to help.
- Bard, Sorcerer, and Warlock will learn spells automatically. They will be granted to them the moment they reach 1lvl, 3lvl, 5lvl, 7lvl, and 9lvl. I will also work on such version for Cleric, Druid, and Paladin. The might be not visible in Level 1 screen, or even in the level up screen sometimes, but they are surely there.
- Ranger and Eldritch Knight are not in the plans right now. They are not my main focus.
To Do
- Finish up the Cleric spell lists; Fire Preacher, Inquisitor (renamed to Rector), Thaumaturgist, Sky Bishop, Deacon of the Deep
- Working on Druid
- Working on Paladin
- Find better approach towards Sorcerer, Bard, Warlock (probably after releasing basic mods)
Credits
- @loregamer for formatting
- @orinEsque for mental support
My Other Mods [*] Slavic Sorcerer's Bootcamp - All Fighting Styles