It is. But, it doesn't matter. It wasn't so terrifying to scare the WOMAN. Only the male protagonist got rattled. That's what makes it pozzed. If both Gustave and the woman where rattled but he was the one that got over it first and then acted stoic, it would be fine. The problem is that, while he is an emotional wreak, the barefooted and petite Japanese woman somehow finds in herself to hold it together and act like a soldier.
In isolation, I wouldn't necessarily consider the scenario unbelievable, but decisions like this have to be analyzed in the context in which they were made, and when you look at that, it doesn't really look good.
In short, Gustav is a complete failure as a leader. He completely collapsed, instead he should have pulled himself together and continued on to honor the fallen. But they had to make Lune look strong and independent.
From a design standpoint, it's also a bad look to have in the protagonist. If these were random side characters, then yeah, whatever. But the protagonist shouldn't really behave this way at all, because ultimately, the protagonist will be inhabited by the player, and the player will never behave like this. creating a firm personality break. Thus you have a character that goes in a single moment from being panicky and easily rattled (which you could just have as part of his personality), to being unfazeable enough to impress a Russian, cuz you know the PLAYER is never gonna freak out.
A leader should not have being easily rattled as a personality trait though. And unfortunately, Maelle is the true protagonist, and in the end she just sucks.
The development team behind Clair Obscur: Expedition 33 have been given the status of Knight under the French Order of Arts and Letters, in recognition of their significant contribution to the country's art and culture.
Makes you wonder if they had any government ties to begin with...
This game was equal enjoyment and frustration for me.
In short, Gustav is a complete failure as a leader. He completely collapsed, instead he should have pulled himself together and continued on to honor the fallen. But they had to make Lune look strong and independent.
Yes, and viewed in context, this was almost certainly agenda-driven.
A leader should not have being easily rattled as a personality trait though. And unfortunately, Maelle is the true protagonist, and in the end she just sucks.
Shouldn't, yes. That said, reality often gives us ****** leaders that break under stress, because someone who exhibits leadership qualities in peacetime doesn't necessarily translate that to wartime, and it's hard to kill a man's entire platoon just to see how he'll react. The majority of the leaders you raised under peacetime in the real world fall apart when war breaks out and your wartime leadership that replaces them looks very different. Peacetime leaders are generally bureaucrats, well organized and efficient. But actual combat demands different things.
Shouldn't, yes. That said, reality often gives us ****** leaders that break under stress, because someone who exhibits leadership qualities in peacetime doesn't necessarily translate that to wartime, and it's hard to kill a man's entire platoon just to see how he'll react. The majority of the leaders you raised under peacetime in the real world fall apart when war breaks out and your wartime leadership that replaces them looks very different. Peacetime leaders are generally bureaucrats, well organized and efficient. But actual combat demands different things.
That might be true, but this game isn't a documentary. It's a fictional story that has been deliberately written to present a certain message. Making Gustav look weak was not an accident.