Various role-playing RPG game stuff not deserving its own thread
The gameplay is holding down one (1) button and watching the game play itself for you.
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The gameplay is holding down one (1) button and watching the game play itself for you.
Lead writer is also a womanVergil wrote: ↑ April 6th, 2025, 16:30The gameplay is holding down one (1) button and watching the game play itself for you.
Ssshhh the writing and setting are good....1998 wrote: ↑ April 6th, 2025, 16:38Lead writer is also a womanVergil wrote: ↑ April 6th, 2025, 16:30The gameplay is holding down one (1) button and watching the game play itself for you.

They ****** up development in various ways and ended up not doing half of what they planned to have in the game. The feeling of it being unfinished is quite noticeable as you get halfway into the game. They tried to supplement this with DLC, and had planned to do even more DLC as well as give modding tools but they eventually decided to cut their losses and leave it in a book.psychic_dream wrote: ↑ April 6th, 2025, 16:23What went wrong with Final Fantasy XV? I haven’t had the chance to play it yet. From what I’ve seen, it has the same problem as Final Fantasy VII Remake—noticeable aliasing around fine details, to the point where it’s jarring to look at.
It was originally not supposed to be a mainline title, but Nomura's dream spinoff game called Versus XIII. Unfortunately, Square at that time was poorly run, so whenever Nomura tried to get production running he and his devs got pulled off and reassigned to other projects, with devs being pulled off to work on FF13 and FF14 and Nomura being pulled to work on KH and FF7 spinoffs. In 2013, Square's flagship franchise had been damaged due to the prolific loss of several creators (Sakaguchi, Uematsu, Matsuno, etc), the mixed reception to FF13 (some of it undeserved, Western games "journalists" snubbed JRPGs at the time and you had the rise of bitter millennial youtubers like Spoony who flanderized the game), and the troubled launch of FF14 1.0. Under Sakaguchi, Square was releasing a brand new mainline Final Fantasy game every year, which kept the franchise's momentum going, keeping FF in the news and retaining public interest. But then Sakaguchi was ousted in a corporate coup (no, the movie was not going to sink square. It just looked bad on paper that financial quarter, but then FF10 came out the next quarter and made up for all that, but the accountats used that as an excuse to take over). But under Yoichi Wada, Square was going many years between releases, and FF was falling out of the public eye. You had an entire generation growing up that had never intimately known Final Fantasy. Square's investors wanted a turnaround fast, and Versus XIII already had a lot of preproduction work done. So Square ripped Versus XIII out of Nomura's hands, rebranded it as FF15, and assigned Hajime Tabata to make a game out of it in two years. It was going to ship out the door whether it was finished or not. So the base FF15 game feels really unfinished after meeting Noctis' fiance at Altissia. You spend several hours on a road trip to to your wedding, and the empire and the world of ruin is skimmed over in a couple chapters. Tabata tried retroactively fixing and improving the game with patches after the game released, but eventually Square disbanded his team and Tabata left Square after having been made the fall guy for FF15. Tabata's FF15 was also a completely different vision and flavor from what Nomura envisioned, which took place in a city that was always night, Noctis' family were mafia kings who worshipped a death god, and Noctis was being setup as villain protagonist with his fiance Stella (who became Luna in Tabata's FF15) being a hero antagonist out to stop him. So the game was going to have a more tragic vibe (as in the classical definition of a hero having a moral downfall) as opposed to the heroic tone of the FF15 we got.psychic_dream wrote: ↑ April 6th, 2025, 16:23What went wrong with Final Fantasy XV? I haven’t had the chance to play it yet. From what I’ve seen, it has the same problem as Final Fantasy VII Remake—noticeable aliasing around fine details, to the point where it’s jarring to look at.
Underrated aspect of the game. It is so incredibly rare to get a married (or engaged) protagonist where the relationship has matriculated during the story, rather than people maybe getting together in an epilogue. The game was also good at getting you to care about your party members.ArcaneLurker wrote: ↑ April 6th, 2025, 16:41That being said, the idea of having four guys on a roadtrip to a wedding is a refreshing scenario
I couldn't get past the guy's voice. Looks somehow worse than the last one.
I binge-played all of them and really liked the idea behind it—which, put simply, was about recreating the early 00s MMO and internet forum experience in an offline console game.The twist is that people experienced real-life psychological damage from interacting with the virtual world.Jordy wrote: ↑ April 9th, 2025, 22:13Does anyone remember the .hack games? I have a very vague recollection of playing the first, finding the concept different but don't actually remember if I liked it or not. I didn't get that far into it so I'm going to assume that it didn't click with me.
Looks like they had a few games so I assume they were somewhat of a success.
More grindy than a grindstone in the gameplay front. I only play Tales of Xillia with it being ok and not nothing exceptional about it ,just standard JRPG mellow drama.psychic_dream wrote: ↑ April 9th, 2025, 23:37Speaking of Bamco, has anyone here tried the recent Tales of Graces F remaster yet? What are your thoughts on the Tales series in general?
Couldn't watch it. Showcasing first person games using a gamepad is absolutely haram.
While your entire post was very informative and well written, I want to chime in in regards to FFXIII, if you allow me to burden you with my opinion on why it was received poorly.Val the Moofia Boss wrote: ↑ April 6th, 2025, 16:59
[...] the mixed reception to FF13 (some of it undeserved, Western games "journalists" snubbed JRPGs at the time and you had the rise of bitter millennial youtubers like Spoony who flanderized the game)
First, while I generally did enjoy FF13's combat experience, I did not think Paradigm shifting was very good, for two reasons.Cipher wrote: ↑ April 10th, 2025, 11:09+Combat: I am putting it as part of the Good things because the idea behind it was good, taking the best parts about the dresspheres from X-2 and making it snappy and a core element of the gameplay to adapt on the fly.
I do agree that this is an often sadly overlooked plus of the game, probably because you don't go down to the surface of the planet until some 40 or 50 hours into the game. Seeing herds of herbivore monsters fleeing from a large behemoth or T-rex chasing after them, or a behemoth or a T-rex fighting each other, or a humongous Adamantoise stomping across the land. Or the ginormous Titan walking behind the mountains (and sometimes clipping through them). Or large flying monsters zipping around in the sky and you are worried that they might aggro and swoop down at you. That segment did get across the idea that you are were in the wilderness of Jurassic Park with lots of much bigger monsters than you around that you need to be aware of. Sadly, in the 16 years since this game has come out, only the Xenoblade games have really sorta touched on this.Cipher wrote: ↑ April 10th, 2025, 11:09+Atmosphere: What I mean is, the scope of the setting. In similar fashion to XII, you can see the big monsters on the field and the buildings and such are to scale, which adds a lot to the game in my opinion. Technically should be akin to the "Graphics" portion but I think this was a big jump that was only done properly in XII and after, as X still used the random encounters.




I did not feel like Lightning was a "girlboss". My irritation was that Lightning was trying to get her brother-in-law Snow killed when I quite liked him, and she was constantly running off from a group that was in peril when she was the most knowledgeable and well equipped to help them, including leaving behind an inexperienced 14 year old boy who is really going to die out there by himself without her help. And I especially did not like how she gave Hope the knife and aimed him as a weapon against Snow. I do agree that she is a bad protagonist compared to other FF protags, particularly Tidus, Noctis, and Zidane.Cipher wrote: ↑ April 10th, 2025, 11:09She looks really cool, but her characterization leaves a lot to be desired and it comes off as a "girl-boss" type even if it wasn't really the intention, at least in my opinion I believe she wasn't written by a ***** to be a girlboss. She is not terrible but for a main character she doesn't really have the personality to carry.





I thought Fang was okay. Cool character design and voice, uses a spear and flies on a robo dragon (which you already get to see in gameplay because you never summon them). I didn't think that she was hiding sorrow, but rather has learned that **** happens and has decided to go through life with a carefree attitude rather than get hung up on everything.Cipher wrote: ↑ April 10th, 2025, 11:09Fang is alright. I think she feels like a Freya/Fran type and she was characterized properly with that deep sorrow that she has to hide behind a rougher exterior.

Really? Vanille was quite cute and made a good couple with Hope, though I don't like mages with staves so I didn't want to use her in gameplay. Apparently dubbing the anime girl noises was embarrassing for the voice actress

I quite liked Sazh. Story wise, he was my favorite character behind Snow, having been married and having a son, which is extremely rare in games and JRPGs. His story about trying to save his son is compelling, but unfortunately he gets sidelined compared to Snow and Lightning. The chocobo chick in his big hair was funny. I don't really like guns as compared to martial artists, so I didn't use him when possible.


I think that more has to do with the extremely limited party selection for most of the game. For the first 40 hours, you are running around in preset teams of 2 or 3, with characters you may or may not like. It is not until after significant time investment that you can run around with your favorite characters. FF12 had limited characters too but at least you could change their weapons, ie turn Baltheir into a cool guy posing with a spear in one hand. But generally most other JRPGs give you a far larger selection of party members and lets you assemble a team of your favorites much sooner.Cipher wrote: ↑ April 10th, 2025, 11:09The problem keeps coming back to not having enough of a strong characterization and that's the fault of the writing and the VAs, but mostly the writing. I am not sure if the japanese script is any better, but I can't read japanese so I would have no way to know. The cast is really weak in my opinion.
I think what made the first two discs of FF9 great was that you were 1. constantly exploring new whacky towns and kingdoms, and 2. there was near constant tension as you were being chased or swept from setpiece and as cities were blowing up. In FF13 you don't really get to visit cool whacky towns and walk into people's homes and talk to them and see a glimpse of their lives and then leave just as the place blows up and then want to avenge those people. You spend most of the game running through uninhabited industrial corridors or wilderness, and then in the handful of segments that do take place in populated areas, there are like real life modern cities where there are crowds of so many people you don't care about them since you don't get to interact with them individually as people.Cipher wrote: ↑ April 10th, 2025, 11:09-Story: This one I think is one of the biggest issues. The story ideas, meaning the lore and worldbuilding are not bad and are somewhat unique enough for the series. The problem, with a lot of things with the game, is the execution. I think IX is a masterclass in how to juggle the cast in the beginning so they get (mostly) equal screentime and game time so you can both get a feel for the characters, their personalities and stories, as well as their abilities in the game. I think XIII does a very bad job at it, specially because a lot of the characters lack strong characterization or are just written poorly.
I think the issue with FF13's OST is that while I enjoyed the synth sounds, there were very few melodies to remember. I didn't like the noisy orchestral sound of the preceding FF12, but at least it had some melodies to latch on to. Good melody is really what defined classic Final Fantasy music.Cipher wrote: ↑ April 10th, 2025, 11:09-Music: Let's be real, not having the victory fanfare is a crime. Overall the soundtrack is not bad and it has some good, maybe even great tracks. But, removing the victory fanfare just hammers the point home of "forget about Uematsu, forget about Final Fantasy, this is something else", and that's not something they should ever want to shove into the player's face.
I would take this with a grain of salt because at around the same time, fans were regurgitating a popular myth that "the older captain Basch was ackshually supposed to be the main character of FF12 and not that irrelevant uncool twink Vaan who I dislike!". But from what I remember, FF13 did have a turbulent and backwards production cycle where a combat game demo was produced attempting to make a "playable version of the Advent Children movie fights" and the team still didn't have a finalized vision for what the game or story would be, and then the devs were told to make a game around that demo.Cipher wrote: ↑ April 10th, 2025, 11:09I read somewhere that Vanille was originally supposed to be the main character, not sure how true that is but it tracks
The classic FFs had a huge world map plain that you could run around in any direction, so even though the actual levels were linear you overall felt like you had freedom. Starting with FF10, there is no world map you can walk around on in any direction, so you just notice the linear levels. FF13's Gran Pulse, FF15, and FF7 Rebirth have enormous zones where you can walk around in any direction without hitting a wall for quite a while, but then you start running into issues where this can get monotonous, whereas a world map allows you to shortcut past the monotony and get straight to the interesting locations.Cipher wrote: ↑ April 10th, 2025, 11:09And yes, it was also a problem when X did it. In a sense, all of the older FFs did it too with their pre-rendered backgrounds, but that's why they had stuff on the side and just shifted the path a little to not make it a straight line upwards. Yes, it's a very shallow fix, but the reason why no one complained in X or before is because it works. The game has to sell you on the illusion that you are not walking a straight line, even if you actually are. And most JRPGs don't have dungeons big enough to not be straight lines, but that's why they mask it. XIII didn't even bother to mask it, which was a huge mistake and a very valid complain. Add to that fact that there's also no real towns or anything but walking forward, cutscene, walking forward, cutscene, combat, cutscene and more walking forward and it gets stale real fast.
I think part of the problem is that this comes deep into the game when there have only been 6 party members, split into teams of two. No party members have been killed off early on to create tension like in Suikoden 1 or Xenoblade 1, and the player is already struggling with the battle system with just pairs of two characters. There is no suspense because the player knows it is highly unlikely that either Sazh will shoot Vanille or shoot himself and that the player will have to struggle with through a battle system designed for three characters with just one person left (though the parties start merging into three man teams shortly after that scene).Cipher wrote: ↑ April 10th, 2025, 11:09No, really, mute the music on that scene with Sazh confronting Vanille and you'll feel nothing.


I think part of the issue is that the bad guys in FF13 are just random bureaucrats just show up to stand around and talk or order random grunts shoot at the player, rather than actually do stuff themselves or have a relationship with the player characters. Aerith personally knows the Turks which humanizes them as people, and we see the Turks themselves blow up the pillar and drop the plate. FF7R Reno comes across as a caring commander of soldiers, and Reno and Rude care about each other. In FF9 Beatrix and Queen Brahne are personal friends and comrades to Garnet and Steiner. Seymour in FF10 has casual and personal conversations with Yuna and Wakka. I guess Vayne and the judges in FF12 stood around and talked a lot, but they were framed by excellent cinematography and an English localization and voice acting that lent them gravitas and made them look cool and sophisticated.Cipher wrote: ↑ April 10th, 2025, 11:09I don't even remember that guy's name because he was so wasted.



Oddly, I wasn't really peeved by that, probably because it doesn't feel like there is any Catholic Church or Christianity stand-in in FF13. We don't see any Churches or people praying to god or talking about their faith and such. What we see is a government bureaucrat who is dressed like a Pope, but everything else about the places he inhabits and the people he rules is just government buildings and officials.

My understanding is that FF13 was supposed to be a standalone game. The Fabula Nova Crystalis thing was supposed to be like the FF7 Compilation in that you would have a franchise of games that had similar aesthetics so if someone liked one game then they would have more games that looked like it to buy, but there wouldn't be a continuous plot. The FF13 sequels happened because Square's suits finally realized that not releasing a new big FF game every year like what Sakaguchi had been doing in the 90s was causing the franchise to fall out of the public consciousness and lose steam, so they need to pump out more mainline releases. FF13's troubled development also led to an overproduction of assets that were not used in the final game. Supposedly Naoki Yoshida received a hard drive of unused FF13 creature models and recolors which he imported into FF14. So the FF13 sequels were commissioned as a way to keep the franchise afloat with new releases, and to get some revenue out of those FF13 assets.Cipher wrote: ↑ April 10th, 2025, 11:09And then there's the ending rushing at lighting (heh) speed leaving all those dangling plot threads unresolved, because of course, you need to play the next 2 games. Like I said, I played this at launch it and it was such a sour note to end the game on. I may be remembering wrong, but back then the "Fabula Nova Crystalis" was supposed to be this huge media project with a lot of stuff connected to it, so the idea of a sequel was kind of in my mind but this feels like an incomplete piece and there was no confirmation (IIRC) of a direct sequel to XIII so I had no way to know if the intention for the game was to be "part 1" from the beginning or not. Maybe I am remembering wrong or was just ill-informed and the plan for 3 games to tell the entire story was announced before the first game launched but since I thought this was supposed to be a complete story, I was left very much unsatisfied.
I have heard this complaint often, but I never felt like I had to open a lore codex, read an ultimania or read a forum post explanation of what was going on. I think the game did a good enough job explaining that there are alien being that enchant people and they have 13 days to accomplish their assigned task. If they succeed they turn into crystals, if they fail they turn into zombies. I was irked about how the very opening pre-rendered cutscene began with a lot of jargon being thrown around, though. FF12's opening CGI movie had a lot of proper nouns being thrown around, but they were comprehensible as the names of kingdoms and places, as opposed to terms you don't know the meaning of.Cipher wrote: ↑ April 10th, 2025, 11:09This game says "**** you. I am too lazy for that. I am not going to give you a fish out of water or cleverly demonstrate the setting and worldbuilding to you. I am not even going to waste time looking at the camera and vomiting exposition to you. No, you have to read the in-game wikipedia articles about the lore to even begin to comprehend what the characters in the opening cutscene you JUST saw right after pressing New Game are saying."
Cipher wrote: ↑ April 10th, 2025, 11:09In conclusion, no... I vehemently disagree. I think the bad reception was very much well-deserved.
I think I stand by opinion that the game is actually quite good. Enjoyable combat to look at, gorgeous aesthetics, okay music, and the characters are not bad. The game itself is hampered by pacing issues, limited party selection, and a lackluster story. It would not be my first recommendation for a JRPG like classic FFs or Xeno or Trails, but I would certainly recommend it before a Tales of or an Atelier game, let alone the other JRPG drek that has been forgotten. The main issue is that it was marketed towards a fandom that expected several things that the game would not fulfill, and should instead have been branded as its own thing like The Last Remnant so that people would judge it as such.
To which I will say:Val the Moofia Boss wrote: ↑ April 10th, 2025, 23:02Spoilered reply for length in case people don't want to read a very indepth discussion on Final Fantasy XIII.
Val the Moofia Boss wrote: ↑ April 10th, 2025, 23:02First, while I generally did enjoy FF13's combat experience, I did not think Paradigm shifting was very good, for two reasons.
First, I understand the desire to prevent players from just spamming their one most efficient, most damaging ability or spell over and over again, as that quickly becomes monotonous and the player isn't seeing all of the other cool abilities and spells that exist in the game. So you need to design combat so that the player has a reason to use these other damage abilities/spells, without getting into MMO cooldown rotation nonsense. So FF13 and GW2 came up with a stagger/break bar system where you start off a fight wanting to use a certain special type of attack to build up stagger/diminish the enemy's break bar, and then when the bar is filled the boss gets stunned and will take more damage, so you then switch to spamming your highest damaging abilities/spells. I suppose this is actually not too different from a boss that changes elemental weaknesses so you are then changing up your attacks, but presented differently. But in FF13, you are not consciously inputting commands to deal stagger damage or hard hitting attacks. You just push a button to change which type of damage you deal, and then if you are in the stagger phase then your characters are automatically air juggling the enemy without your input. I think FF7R is an improvement in this regard, as you have to deliberately input your characters to use stagger or high damage attacks, though it was unfortunately paired with action combat.
Val the Moofia Boss wrote: ↑ April 10th, 2025, 23:02Second, the Paradigm system did not visibly change the characters like switching jobs or dresspheres, where they get new clothing, new weapons, and noticeably different abilities and spell effects. Getting new outfits and weapons is satisfying, but Lightning and Snow look the same as ravagers staggering the enemy as when they switch to commando dealing high damage within the stagger window. Maybe they used different abilities and I cannot recall off of the top of my head, in which case that might be a presentation problem of the camera being zoomed out from the battle and not exhibiting character's unique attacks.
Val the Moofia Boss wrote: ↑ April 10th, 2025, 23:02I do agree that this is an often sadly overlooked plus of the game, probably because you don't go down to the surface of the planet until some 40 or 50 hours into the game. Seeing herds of herbivore monsters fleeing from a large behemoth or T-rex chasing after them, or a behemoth or a T-rex fighting each other, or a humongous Adamantoise stomping across the land. Or the ginormous Titan walking behind the mountains (and sometimes clipping through them). Or large flying monsters zipping around in the sky and you are worried that they might aggro and swoop down at you. That segment did get across the idea that you are were in the wilderness of Jurassic Park with lots of much bigger monsters than you around that you need to be aware of. Sadly, in the 16 years since this game has come out, only the Xenoblade games have really sorta touched on this.
Val the Moofia Boss wrote: ↑ April 10th, 2025, 23:02I did not feel like Lightning was a "girlboss". My irritation was that Lightning was trying to get her brother-in-law Snow killed when I quite liked him, and she was constantly running off from a group that was in peril when she was the most knowledgeable and well equipped to help them, including leaving behind an inexperienced 14 year old boy who is really going to die out there by himself without her help. And I especially did not like how she gave Hope the knife and aimed him as a weapon against Snow. I do agree that she is a bad protagonist compared to other FF protags, particularly Tidus, Noctis, and Zidane.
Snow was by far the most likeable party member. Yes, he does look a little punk-ish, but he is a man who actively trying to save his people, and seems pretty serious about marrying Serah. He was trying to dig Serah out of the crystal by himself when Lightning ran off, and then Snow was incredibly gracious when Hope tried to kill him.
Val the Moofia Boss wrote: ↑ April 10th, 2025, 23:02Really? Vanille was quite cute and made a good couple with Hope, though I don't like mages with staves so I didn't want to use her in gameplay. Apparently dubbing the anime girl noises was embarrassing for the voice actress. I think Hope is a mixed bag. He is sympathetic in that he's just an ordinary sheltered American teenage boy who has just lost his mother, and has now been dropped into the wilderness with a swat team coming to shoot him and he has absolutely zero survival skills. But as a JRPG party member, he doesn't seem to become useful enough to the group. There are four other characters much better combatants than he ever would be, and he doesn't spec into a support role like Vanille. Throwing a boomerang and casting magic is novel, but he doesn't look as cool doing it like Yuffie in FF7R where she is flipping around and has the cool Naruto/FF14 Ninjutsu handseal effects when casting magic.
Val the Moofia Boss wrote: ↑ April 10th, 2025, 23:02I quite liked Sazh. Story wise, he was my favorite character behind Snow, having been married and having a son, which is extremely rare in games and JRPGs. His story about trying to save his son is compelling, but unfortunately he gets sidelined compared to Snow and Lightning. The chocobo chick in his big hair was funny. I don't really like guns as compared to martial artists, so I didn't use him when possible.
Val the Moofia Boss wrote: ↑ April 10th, 2025, 23:02I think what made the first two discs of FF9 great was that you were 1. constantly exploring new whacky towns and kingdoms, and 2. there was near constant tension as you were being chased or swept from setpiece and as cities were blowing up. In FF13 you don't really get to visit cool whacky towns and walk into people's homes and talk to them and see a glimpse of their lives and then leave just as the place blows up and then want to avenge those people. You spend most of the game running through uninhabited industrial corridors or wilderness, and then in the handful of segments that do take place in populated areas, there are like real life modern cities where there are crowds of so many people you don't care about them since you don't get to interact with them individually as people.
Good melody is the hallmark of a good soundtrack. Sure, Dark Souls has great music, but if you can't hum a tune afterwards then it doesn't stay and become an earworm. You want to hum the Mario Bross theme. You want to hum the classic Final Fantasy I theme. You want to hum the wall market in Sector 7. You want to hum the man with the machine gun. You want to hum memories of life. Dark Souls music is fine to listen on its own as classical pieces, but as a companion to a game is terrible as it doesn't stick in the same way a powerful melody would. Since the NES had very limited options for sound, they had to get creative and that's why most NES and SNES soundtracks have absolute masterpieces in terms of melody. Nothing pumps me up harder than the Chrono Trigger theme, with the snare and the strings in the beginning going hard from the get go.Val the Moofia Boss wrote: ↑ April 10th, 2025, 23:02I think the issue with FF13's OST is that while I enjoyed the synth sounds, there were very few melodies to remember. I didn't like the noisy orchestral sound of the preceding FF12, but at least it had some melodies to latch on to. Good melody is really what defined classic Final Fantasy music.
Val the Moofia Boss wrote: ↑ April 10th, 2025, 23:02I would take this with a grain of salt because at around the same time, fans were regurgitating a popular myth that "the older captain Basch was ackshually supposed to be the main character of FF12 and not that irrelevant uncool twink Vaan who I dislike!". But from what I remember, FF13 did have a turbulent and backwards production cycle where a combat game demo was produced attempting to make a "playable version of the Advent Children movie fights" and the team still didn't have a finalized vision for what the game or story would be, and then the devs were told to make a game around that demo.
Val the Moofia Boss wrote: ↑ April 10th, 2025, 23:02Yes, the game's pacing is disatisfactory for what it was branded as. I think FF13's backlash is in large part due to Square's suits being divorced from their fandoms and setting wrong expectations. FF fans expect a few things, 1. being able to roam across and explore a huge wilderness, 2. menu based party combat with fancy camera presentation of the battle (as opposed to action combat where you control a single character), 3. melodic music, etc. Starting with the mid 2000s, you had SE shipping games branded as FINAL FANTASY but failing to meet several of these core fan expectations. FF10 did not have exploration. FF12 did not have fancy camera presentation during combat. FF13 you were running down industrial corridors for most of the game with the huge wilderness backloaded. FF15, 16, and 7R are action games where you control one character. Etc. If FF13 had not been branded as FINAL FANTASY, ie like The Last Remnant, then I think more people would have gone without those expectations and rated it better.
Val the Moofia Boss wrote: ↑ April 10th, 2025, 23:02The classic FFs had a huge world map plain that you could run around in any direction, so even though the actual levels were linear you overall felt like you had freedom. Starting with FF10, there is no world map you can walk around on in any direction, so you just notice the linear levels. FF13's Gran Pulse, FF15, and FF7 Rebirth have enormous zones where you can walk around in any direction without hitting a wall for quite a while, but then you start running into issues where this can get monotonous, whereas a world map allows you to shortcut past the monotony and get straight to the interesting locations.
I agree with your examples about the microlevel writing of certain scenes and character interactions. It is hard to diagnose why this happened, as to how the Square used to have "good writers" and then they dropped the ball here. One idea I have heard (from a Warcraft nerd on Spacebattles who reviewed WC3's writing and compared it to the writing of WoW) is that older games typically had much shorter scripts, so they accumulated fewer mistakes along the way. Whereas when game stories began ballooning in the 2000s, there are simply more mistakes that pile up and the stories start feeling worse by aggregate. I somewhat agree with this as the tightest and most engaging story experience of the PS1 FFs is frontloaded on the first disc (or first 2 discs in FF9's case), and then after that the writing starts having problems, but since those were short 30 hour long games as opposed to 60 hour long game people don't tend to notice them as much. Or perhaps people remember how great the first disc was and then quit and thus aren't exposed to the issues later on, whereas with FF13 it doesn't have a frontloaded good impressions and people are just exposed to issues from the getgo which lasts for 60 hours.
Val the Moofia Boss wrote: ↑ April 10th, 2025, 23:02I think part of the problem is that this comes deep into the game when there have only been 6 party members, split into teams of two. No party members have been killed off early on to create tension like in Suikoden 1 or Xenoblade 1, and the player is already struggling with the battle system with just pairs of two characters. There is no suspense because the player knows it is highly unlikely that either Sazh will shoot Vanille or shoot himself and that the player will have to struggle with through a battle system designed for three characters with just one person left (though the parties start merging into three man teams shortly after that scene).
Val the Moofia Boss wrote: ↑ April 10th, 2025, 23:02I think part of the issue is that the bad guys in FF13 are just random bureaucrats just show up to stand around and talk or order random grunts shoot at the player, rather than actually do stuff themselves or have a relationship with the player characters. Aerith personally knows the Turks which humanizes them as people, and we see the Turks themselves blow up the pillar and drop the plate. FF7R Reno comes across as a caring commander of soldiers, and Reno and Rude care about each other. In FF9 Beatrix and Queen Brahne are personal friends and comrades to Garnet and Steiner. Seymour in FF10 has casual and personal conversations with Yuna and Wakka. I guess Vayne and the judges in FF12 stood around and talked a lot, but they were framed by excellent cinematography and an English localization and voice acting that lent them gravitas and made them look cool and sophisticated.
Val the Moofia Boss wrote: ↑ April 10th, 2025, 23:02Oddly, I wasn't really peeved by that, probably because it doesn't feel like there is any Catholic Church or Christianity stand-in in FF13. We don't see any Churches or people praying to god or talking about their faith and such. What we see is a government bureaucrat who is dressed like a Pope, but everything else about the places he inhabits and the people he rules is just government buildings and officials.
Val the Moofia Boss wrote: ↑ April 10th, 2025, 23:02My understanding is that FF13 was supposed to be a standalone game. The Fabula Nova Crystalis thing was supposed to be like the FF7 Compilation in that you would have a franchise of games that had similar aesthetics so if someone liked one game then they would have more games that looked like it to buy, but there wouldn't be a continuous plot. The FF13 sequels happened because Square's suits finally realized that not releasing a new big FF game every year like what Sakaguchi had been doing in the 90s was causing the franchise to fall out of the public consciousness and lose steam, so they need to pump out more mainline releases. FF13's troubled development also led to an overproduction of assets that were not used in the final game. Supposedly Naoki Yoshida received a hard drive of unused FF13 creature models and recolors which he imported into FF14. So the FF13 sequels were commissioned as a way to keep the franchise afloat with new releases, and to get some revenue out of those FF13 assets.
Val the Moofia Boss wrote: ↑ April 10th, 2025, 23:02I have heard this complaint often, but I never felt like I had to open a lore codex, read an ultimania or read a forum post explanation of what was going on. I think the game did a good enough job explaining that there are alien being that enchant people and they have 13 days to accomplish their assigned task. If they succeed they turn into crystals, if they fail they turn into zombies. I was irked about how the very opening pre-rendered cutscene began with a lot of jargon being thrown around, though. FF12's opening CGI movie had a lot of proper nouns being thrown around, but they were comprehensible as the names of kingdoms and places, as opposed to terms you don't know the meaning of.
Val the Moofia Boss wrote: ↑ April 10th, 2025, 23:02Interesting about the AI being broken on release. I had never heard of that.
Val the Moofia Boss wrote: ↑ April 10th, 2025, 23:02I think I stand by opinion that the game is actually quite good. Enjoyable combat to look at, gorgeous aesthetics, okay music, and the characters are not bad. The game itself is hampered by pacing issues, limited party selection, and a lackluster story. It would not be my first recommendation for a JRPG like classic FFs or Xeno or Trails, but I would certainly recommend it before a Tales of or an Atelier game, let alone the other JRPG drek that has been forgotten. The main issue is that it was marketed towards a fandom that expected several things that the game would not fulfill, and should instead have been branded as its own thing like The Last Remnant so that people would judge it as such.
I think long animations have been solved, either by allowing the player to press a button to skip them (a lot of JRPGs do this now), or doing what Pokemon XY did with its Mega Evolutions where the first time during a play session you see the whole animation, and then on subsequent uses you will usually see a short truncated 1 to 3 second version of it.Cipher wrote: ↑ April 11th, 2025, 04:24While I liked FF's many interpretations of the "job system" due to presenting new class designs and such, I think the animations for the dressphere changes take too long if we account for the fact that the dress grids(or whatever they were called) expect you to change jobs multiple times in a single encounter to give you bonuses. In that sense, XIII does it better, as its snappy and fast, taking that idea of switching "jobs" on the fly mid-fight.
This conversation got me to browse Minitokyo and other galleries of old FF13 art, and it's just so cool. Reminds me of when FF13 was coming out and I would browse the website with the piano music playing and see the cool CGI renders of the characters and their eidolons and then see those cool trailers, and fantasizing about getting an Xbox 360 to play the game. These days, only new Trails arcs or FF14 expansions coming out get me that excited, browsing through all of the screenshots and renders and concept art available.Cipher wrote: ↑ April 11th, 2025, 04:24I loved her design and downloaded wallpapers of her from the official promo art for my laptop back in the day before launch.



I think perhaps one option might be for English dubs (for Western audiences) to not even try, as genki girls are just uncommon in the domestically made media here, especially stuff with a live action or photorealistic aesthetic. Final Fantasy XIV has a somewhat similar energetic young heroine named Alisaie prone to high pitched fits, but in the British English dub she is given a deeper and more restrained voice. (example line timestamped). But with that game you get into interesting questions about authenticity because supposedly the lead English localizer is actually sitting in on creative meetings and having input at the source, not just translating someone else's work after it has been created.Cipher wrote: ↑ April 11th, 2025, 04:24I think the English VAs really reaaaaally struggle to nail that "genky" girl role and make it sound natural instead of painfully artificial. They just can't nail the cadence, even if sometimes they can match the pitch.
I do find myself leaning towards listening to JRPGs and anime with the Japanese voices nowadays, not just because of the usual mediocrity of English dubbing, but also because I believe that the Japanese writers and animators (who pose or draw the character to match the voice) are influenced by the voice actors (anime voices are often recorded before any animation has been done, with the actors looking at rough sketches of a scene or just an image of their character), especially if it is a franchise or live service game where there is continual creation of content rather than it just being a one and done.Cipher wrote: ↑ April 11th, 2025, 04:24I always watch anime with subs and japanese audio and JRPGs with japanese audio whenever possible because I think the voices almost always fit better, but this was way back before that became common place so I was stuck with the English VA. I do that with most things, always prefer the original language with subs, not just with japanese stuff. I think Lighting, Fang, Sazh and Snow are very well done and fit their characters, Hope and Vanille, not so much in my opinion.
I think FF12 is supposed to be more of an ensemble similar to FF6, and there wasn't really supposed to be a "main character". Vaan's voice actor and CG was the first one to be announced, so perhaps the SE's (now corporatified and no longer the fraternity it was under Sakaguchi) marketing department thought they needed to push a main character, and that's why Vaan gets central focus in the marketing materials, leading to fan expectations that he is supposed to be "the main character", only to get underwhelmed when in the final product he doesn't seem to get much focus compared to three other characters. I think Vaan may have been a victim of the creator Matsuno leaving during development and other people coming in to finish the game. Whatever ideas Matsuno might have had for Vaan were not implemented, perhaps him having more focus later in the story and it was just never produced. After the Pharos, FF12 feels like it has a rushed ending with a death star and then the heroes killing the sovereign and then that magically just resolves all of the conflict even though there is still an enemy superpower that was encroaching upon Arcadia. To me that did not feel like what I would have expected from a Matsuno game, as if the other people came in and wrote that to wrap up the game.Cipher wrote: ↑ April 11th, 2025, 04:24I heard that rumor about Basch, I always assumed it to be true but never actually dug around to confirm or deny it. In many ways, Balthier seems to me the one that was most likely the hero in an early draft, but at the end of the day the story revolves around Asche so she is the main character?
FFX is ultimately Tidus' story, more specifically FF10 winds up being about the looming ghost of the Zanarkand civilization as represented through their agent Tidus. The society of Spira touts that the Summoners will be their hero, unaware of the real problem that is the Zanarkand summoner Yu Yevon. If Yuna had done the hero thing the people of Spira were telling her to do, then the world would not have been saved. It is Tidus who derails the pilgrimage and leads to the final defeat and resolution of the story, mainly because he is an outsider who not been conditioned to accept Summoners as the only solution, and he has more information as to what the problem actually is.Cipher wrote: ↑ April 11th, 2025, 04:24Kind of how the game tells the Player that this is Tidus' story but its really about Yuna?
You may enjoy the Trails series, as the Septian Church is a genuine force for good and does not have anything sinister about them, and several Church agents are party members. Sadly pretty much none of the many characters in the Trails games stop to pray to the goddess to ask for help in their troubles, go to service on Sundays to received the sacraments, etc, despite Aidios worship being ostensibly near universal.Cipher wrote: ↑ April 11th, 2025, 04:24I just had to point it out because is such a staple of JRPGs and fantasy anime that the actual spoiler would be if the Church is actually wholesome and pious instead of the evil masterminds all along in one of those stories and I find that funny.
I think FF13-2 might be worth it if you enjoyed the aesthetics and the battle system of the first game. 13-2 remedies some of the first game's problems by giving you some leeway to pick and choose where to go, and there are wilderness environments right from the get go. As opposed to being sent down long linear industrial corridors for 40 hours. The first hour is pretty cool. However, the writing problems from the first game persist. For example, there are some very strange oddities with how the adventure is set up. Serah either should have been a new original girl character for Noel to adventure with, or the duo have been Snow and Serah together. Etc. But it is easier to overlook because the story is less serious and is more of a fun adventure romp. However, you only have the two party members, but you can collect monsters like Pokemon and pick whichver one you want for your third party member in battle. The game is also noticeably lower budget from the first game, which had lots of prerendered CGI cutscenes, whereas they are rare in FF13-2.Cipher wrote: ↑ April 11th, 2025, 04:24I always wondered if perhaps after playing the entire trilogy my opinion would change but this just cements my idea that its not really worth my time.





Interesting. So it seems that despite he keeps putting out questionable writing time after time, Square kept assigning him more games to write rather than replacing him with someone else (ie perhaps an acclaimed novelist). Perhaps Japanese corporate culture is to blame where people aren't fired and become entrenched. It seems something similar has happened to FF14's and Trails' writing where you have a guy who keeps pushing out wonky storylines but he doesn't get replaced.Cipher wrote: ↑ April 11th, 2025, 04:24According to Wikipedia, Daisuke Watanabe's writing credits in videogames before XIII where a few scenarios for X, Dewprism(Threads of Fate (Which I actually really liked and I think the writing was solid). He has credits as scenario writer for FF X-2, which has terrible writing, and Kingdom Hearts 1, 2, Chain of Memories and 358/2. I don't like Kingdom Hearts and I think the plot is deliberately convoluted to obfuscate its faults. He is also credited as a scenario writer for Dissidia and FF XII. But XIII was the first time he was given the reigns as lead scenario writer and apparently Nojima did the worldbuilding early in development and gave Watanabe the rough plotline and Watanabe was in charge to make it make sense and adjust how the scenarios would play out and the personality of the characters to make it all fit together. This man was not a novice, but clearly wrote XIII like one. And on a personal note, I dislike almost everything he had worked on prior to XIII in terms of writing, except XII so... for me that resume paints a clear picture why this game has terrible writing.
I didn't have an Xbox 360 yet when FF13 came out (I got one with Skyrim), so I had seen the negative reception before I got to play it for myself. The way people talked about it made it sound like not merely underwhelming, but a truly unenjoyably awful 2/10 game that people were furious over. So when I finally played the game, I was pleasantly surprised that I found it enjoyable and better than many games I had bought and never finished. This has been my experience not just with FF13, but many other games as well. I heard that Trails of Cold Steel 2 and 4, Trails through Daybreak 2, FF14 Stormblood, and others were "bad" games and went in bracing for something bad, only to have thoroughly enjoyed them, much more so than the other entries in those same franchises that were upheld as being "better". I was often called a contrarian for my opinions, but I would just say that I can find positives in "bad games" that often go unremarked, and can recognize flaws in "good games" that are often glossed over as well. Pointing out the flaws in the darling baby of a franchise would nab a lot of heat, part of the reason why I became averse to interacting too much with fandoms as they are cultish.Cipher wrote: ↑ April 11th, 2025, 04:24I wanted to express that all the gripes I described where also echoed in gaming forums around the time, which I only found out after finishing the game because, as I always do, I wanted to avoid spoilers. I as surprised that many, many people were echoing the same gripes and problems that I had with the game at launch. This is why I believe that the bad reputation the game had was entirely justified and not pushed by "internet reviewers" or "e-celebrities".
Tower of Time is celebrating it's 7 year release anniversary tomorrow. The released a free DLC (just concept art, etc.) but he's also asking people to play on April 12th, 2025, at 7:00 PM CET (that's 10:00 AM PDT, 1:00 PM EDT, 6:00 PM BST, 8:00 PM EEST, and 2:00 AM JST on April 13) to try to beat the game's peak concurrent player total (only 686, so it might not be too difficult to do.
Acrux wrote: ↑ April 11th, 2025, 19:44Tower of Time is celebrating it's 7 year release anniversary tomorrow. The released a free DLC (just concept art, etc.) but he's also asking people to play on April 12th, 2025, at 7:00 PM CET (that's 10:00 AM PDT, 1:00 PM EDT, 6:00 PM BST, 8:00 PM EEST, and 2:00 AM JST on April 13) to try to beat the game's peak concurrent player total (only 686, so it might not be too difficult to do.
Really underrated game imo. @Kalarion played it recently and enjoyed it, I think.
It shows how good RTwP could conceptually be compared to what we've actually gotten in e.g., IE games/NWN/Pillows.
Val the Moofia Boss wrote: ↑ April 11th, 2025, 07:11I think long animations have been solved, either by allowing the player to press a button to skip them (a lot of JRPGs do this now), or doing what Pokemon XY did with its Mega Evolutions where the first time during a play session you see the whole animation, and then on subsequent uses you will usually see a short truncated 1 to 3 second version of it.
Val the Moofia Boss wrote: ↑ April 11th, 2025, 07:11This conversation got me to browse Minitokyo and other galleries of old FF13 art, and it's just so cool. Reminds me of when FF13 was coming out and I would browse the website with the piano music playing and see the cool CGI renders of the characters and their eidolons and then see those cool trailers, and fantasizing about getting an Xbox 360 to play the game. These days, only new Trails arcs or FF14 expansions coming out get me that excited, browsing through all of the screenshots and renders and concept art available.
Val the Moofia Boss wrote: ↑ April 11th, 2025, 07:11I think perhaps one option might be for English dubs (for Western audiences) to not even try, as genki girls are just uncommon in the domestically made media here, especially stuff with a live action or photorealistic aesthetic. Final Fantasy XIV has a somewhat similar energetic young heroine named Alisaie prone to high pitched fits, but in the British English dub she is given a deeper and more restrained voice. (example line timestamped). But with that game you get into interesting questions about authenticity because supposedly the lead English localizer is actually sitting in on creative meetings and having input at the source, not just translating someone else's work after it has been created.
@2:30
@2:32
Yes. Their industry has been around for a long, long time and they have many decades of experience and training than us so it makes sense. Also, the Japanese language itself is more melodic than English and as such the scenes and body language is meant to fit that cadence not ours. We can make do and there have been many great examples, but those are the minority and require big names and an even bigger budget. Most of the times its just inferior because the talent they get to do the dubs has inferior talent than the original VAs and usually less experience under their belt.Val the Moofia Boss wrote: ↑ April 11th, 2025, 07:11I do find myself leaning towards listening to JRPGs and anime with the Japanese voices nowadays, not just because of the usual mediocrity of English dubbing, but also because I believe that the Japanese writers and animators (who pose or draw the character to match the voice) are influenced by the voice actors (anime voices are often recorded before any animation has been done, with the actors looking at rough sketches of a scene or just an image of their character), especially if it is a franchise or live service game where there is continual creation of content rather than it just being a one and done.
Val the Moofia Boss wrote: ↑ April 11th, 2025, 07:11I think FF12 is supposed to be more of an ensemble similar to FF6, and there wasn't really supposed to be a "main character". Vaan's voice actor and CG was the first one to be announced, so perhaps the SE's (now corporatified and no longer the fraternity it was under Sakaguchi) marketing department thought they needed to push a main character, and that's why Vaan gets central focus in the marketing materials, leading to fan expectations that he is supposed to be "the main character", only to get underwhelmed when in the final product he doesn't seem to get much focus compared to three other characters. I think Vaan may have been a victim of the creator Matsuno leaving during development and other people coming in to finish the game. Whatever ideas Matsuno might have had for Vaan were not implemented, perhaps him having more focus later in the story and it was just never produced. After the Pharos, FF12 feels like it has a rushed ending with a death star and then the heroes killing the sovereign and then that magically just resolves all of the conflict even though there is still an enemy superpower that was encroaching upon Arcadia. To me that did not feel like what I would have expected from a Matsuno game, as if the other people came in and wrote that to wrap up the game.
Val the Moofia Boss wrote: ↑ April 11th, 2025, 07:11FFX is ultimately Tidus' story, more specifically FF10 winds up being about the looming ghost of the Zanarkand civilization as represented through their agent Tidus. The society of Spira touts that the Summoners will be their hero, unaware of the real problem that is the Zanarkand summoner Yu Yevon. If Yuna had done the hero thing the people of Spira were telling her to do, then the world would not have been saved. It is Tidus who derails the pilgrimage and leads to the final defeat and resolution of the story, mainly because he is an outsider who not been conditioned to accept Summoners as the only solution, and he has more information as to what the problem actually is.
Val the Moofia Boss wrote: ↑ April 11th, 2025, 07:11You may enjoy the Trails series, as the Septian Church is a genuine force for good and does not have anything sinister about them, and several Church agents are party members. Sadly pretty much none of the many characters in the Trails games stop to pray to the goddess to ask for help in their troubles, go to service on Sundays to received the sacraments, etc, despite Aidios worship being ostensibly near universal.
Val the Moofia Boss wrote: ↑ April 11th, 2025, 07:11I think FF13-2 might be worth it if you enjoyed the aesthetics and the battle system of the first game. 13-2 remedies some of the first game's problems by giving you some leeway to pick and choose where to go, and there are wilderness environments right from the get go. As opposed to being sent down long linear industrial corridors for 40 hours. The first hour is pretty cool. However, the writing problems from the first game persist. For example, there are some very strange oddities with how the adventure is set up. Serah either should have been a new original girl character for Noel to adventure with, or the duo have been Snow and Serah together. Etc. But it is easier to overlook because the story is less serious and is more of a fun adventure romp. However, you only have the two party members, but you can collect monsters like Pokemon and pick whichver one you want for your third party member in battle. The game is also noticeably lower budget from the first game, which had lots of prerendered CGI cutscenes, whereas they are rare in FF13-2.
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Val the Moofia Boss wrote: ↑ April 11th, 2025, 07:11Interesting. So it seems that despite he keeps putting out questionable writing time after time, Square kept assigning him more games to write rather than replacing him with someone else (ie perhaps an acclaimed novelist). Perhaps Japanese corporate culture is to blame where people aren't fired and become entrenched. It seems something similar has happened to FF14's and Trails' writing where you have a guy who keeps pushing out wonky storylines but he doesn't get replaced.
Val the Moofia Boss wrote: ↑ April 11th, 2025, 07:11I didn't have an Xbox 360 yet when FF13 came out (I got one with Skyrim), so I had seen the negative reception before I got to play it for myself. The way people talked about it made it sound like not merely underwhelming, but a truly unenjoyably awful 2/10 game that people were furious over. So when I finally played the game, I was pleasantly surprised that I found it enjoyable and better than many games I had bought and never finished. This has been my experience not just with FF13, but many other games as well. I heard that Trails of Cold Steel 2 and 4, Trails through Daybreak 2, FF14 Stormblood, and others were "bad" games and went in bracing for something bad, only to have thoroughly enjoyed them, much more so than the other entries in those same franchises that were upheld as being "better". I was often called a contrarian for my opinions, but I would just say that I can find positives in "bad games" that often go unremarked, and can recognize flaws in "good games" that are often glossed over as well. Pointing out the flaws in the darling baby of a franchise would nab a lot of heat, part of the reason why I became averse to interacting too much with fandoms as they are cultish.
Acrux wrote: ↑ April 11th, 2025, 19:44Tower of Time is celebrating it's 7 year release anniversary tomorrow. The released a free DLC (just concept art, etc.) but he's also asking people to play on April 12th, 2025, at 7:00 PM CET (that's 10:00 AM PDT, 1:00 PM EDT, 6:00 PM BST, 8:00 PM EEST, and 2:00 AM JST on April 13) to try to beat the game's peak concurrent player total (only 686, so it might not be too difficult to do.
Thanks for mentioning it. I bought it and I'll take a look at it. I really like RTwP.
Yeah, FF13-2 ends on a cliffhanger and Lightning Returns is the conclusion. LR is the action one.Cipher wrote: ↑ April 12th, 2025, 08:32But then, that game doesn't really have an ending as they already knew and planned for the 3rd one, correct? And that one is more of an action hack and slash, right?
Oh boy. There are so, so many things to say here, it would be difficult to keep it short. I'll try the best I can. I am going to give some spoilers, but I think it is important for someone to know what they are getting into before making a very expensive commitment.Cipher wrote: ↑ April 12th, 2025, 08:32Surprised you mentioned Trails as I've always heard praise for the worldbuilding and writing for the series, what do you mean exactly? As I said, I have only played the Sky series so I am considerably out of the loop, but I liked Sky.





I've actually been enjoying this one.
The gameplay is a bit sparse in spots, and it's usually better to always do stealth kills. And all the Russian reds are abject idiots but that may actually be realism instead of bad AI.
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WOW... just, WOW. Thank you so much for the thorough breakdown. I must say, I am glad I didn't played anything after Sky and now I am not so sure if I want to get the Sky remake. I thought the biggest strength of the Trails series was supposed to be the writing, the ever developing worldbuilding and the ever advancing continuity, but if they are still meandering after 1000 hours across 12 titles, that's just unacceptable. I get what you mean about still liking the games because I played a little bit of Cold Steel 1 and I liked the combat. But wow, I mean... what a way to betray the trust the fanbase has put on the series and erode the goodwill of 2 decades worth of titles and waiting for the story to unfold. Unbelievable.Val the Moofia Boss wrote: ↑ April 12th, 2025, 09:49► Trails seriesYeah, FF13-2 ends on a cliffhanger and Lightning Returns is the conclusion. LR is the action one.Cipher wrote: ↑ April 12th, 2025, 08:32But then, that game doesn't really have an ending as they already knew and planned for the 3rd one, correct? And that one is more of an action hack and slash, right?
Oh boy. There are so, so many things to say here, it would be difficult to keep it short. I'll try the best I can. I am going to give some spoilers, but I think it is important for someone to know what they are getting into before making a very expensive commitment.Cipher wrote: ↑ April 12th, 2025, 08:32Surprised you mentioned Trails as I've always heard praise for the worldbuilding and writing for the series, what do you mean exactly? As I said, I have only played the Sky series so I am considerably out of the loop, but I liked Sky.
The first few Trails games promise that the Trails series is going to be this big epic novel series about an escalating global conflict and the mystery box that is the Ouroboros supervillains. Unfortunately, after 12 games, 1,000+ hours of commitment and $500 sank, the result has been unsatisfactory.
The geopolitical conflict storyline eventually escalated into the annexation of two countries and then a world war... which was then called off after a few hours with no character deaths or any cities being captured or firebombed, and then the status quo and borders were reset back to what it was at the beginning of Sky. And then you don't get to see any widows or orphans or any lingering animosity. There was also absolutely insane, aggravating moral grandstanding about it (which still continues in the latest games about how "evil" Erebonia was and how they had to pay reparations for a defensive war that they were winning). The heroes routinely sabotage their own country during a tumultuous period and install their nice friends into power, who work against what is in their country's best interest. There is this defacto united nations that winds up being created, and anyone who is not part of it is treated with suspicion and must be infiltrated and subverted to open them up (and, in the recent games, opening them up to globalist agenda **** like mass illegal immigration of foreigners and how their culture is so much better and should be appreciated more than your own white culture, but I digress). No one is allowed to act in what is their countries' best interest or to express animosity or suspicion towards other characters. Etc. Over the last couple games, the geopolitical conflict has more or less stalled out and there is no tension internationally, which makes the series boring and future games less enticing to look forward to. After the mishandling of the world war in Cold Steel IV, a lot of people became very upset and dropped the series. IIRC week 1 sales in Japan halved from CS4 to Daybreak 1, going from 100k sales down to 50k sales, which the franchise has remained at for the releases of the two games after.
The Ouroboros storyline has gone absolutely nowhere since the end of SC. After 12 games, 1,000+ hours and $500 hours sank, we know nothing more about the big bads since SC, and have made no progress towards their defeat. In fact, we have had negative progress. Regression. Weissman who died was almost immediately replaced. There was another Anguis who died but has since then been replaced. Any Enforcers who quit the organization are then replaced by more enforcers. I think the net total of bad guys has actually gone up rather than gone down. Falcom have zero decency. Even FF14's director and writer realized after the first 2 expansions and 200 hours that they needed to hurry up and get around to explaining what the bad guys wanted and finally defeating them, and did just that with the Shadowbringers expansion. I am not sure if this franchise will ever get a ShB, and judging by how unsatisfactory the world war that had been built up for 9 games was, I have little hope it will be good.
Overarching issues aside, you have issues with the individual games. Of about half of the Trails games, most of their long runtimes is filler. 40 hours of the 60 hour long SC, 50 hours of the 60 hour Azure, 100 hours of the 130 hour long Cold Steel 3, 60 hours of the 90 hour long Cold Steel IV, one of the three routes in Reverie, 70 hours of the 100 hour long Daybreak 1, and the entirety of the 110 hour long Daybreak 2, is filler in which the heroes chase around Ouroboros supervillains never killing or capturing any of them and making progress. Egregious repetitive fights against the same people over and over and over that amounts to nothing accomplished. The heroes in Daybreak 2 even openly lampshade how they're chasing these villains around only for them to escape and how they should probably not even bother chasing after them anymore. Falcom's writers know what they are doing, and yet do it anyway. And it's not like they are incapable of making satisfying stories in which the player does feel like they accomplished stuff (see FC, CS1 and 2, the Rean and C routes of Reverie). They just don't want to.
There are other writing issues that by aggregate bring down the story experience, such as characters not being allowed to express animosity towards each other when they should. Unrepentant criminals and mass murderers being let off the hook for their crimes (often because they are cute girls). We have had something like 70 or 80 party members across the series and not one of them have died. Only two people have gotten married and had a child so far, everyone else (including Estelle and Joshua, who are in their mid twenties now. Zin is going to be middle aged soon) is still a lonely bachelor even after having had shipteases going on for many years and climbing up there in age. It's pretty infuriating because you want these relationships to matriculate and for people to get happy endings. Etc. But I think I have hit the biggest issues. I do think that the Trails games are still definitely worth playing, but you have to go in with tempered expectations that it is a lot of build up and hype for a payoff that never comes, and that you will spend most of the franchise meandering around. So you have to understand that you are there for the other things, namely the pleasant character personalities, the aesthetics, the music, unique setting, the turn based combat and character building, etc. I soured on the writing around Azure/CS3, but I still enjoy the games enough to buy them day 1. Looking forward to the latest game Horizon coming out later this year. I bought the CLE port of it a couple weeks ago thinking that the fan translation patch would be finished soon and that Durante's port of it would be at least a year off, but then it was announced so I refunded and will wait.
Beamdog is releasing some ****** portrait pack for BH, made by the winner of that nonsense community contest.


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