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The Greatest RPG Companion Poll Nominations
Dog aka Worthless Mutt from Arcanum. He's a dog. And a melee powerhouse who is loyal and will stick with you no matter what choices you make. And he does not have an annoying personality nor any annoying dialogue. And he does not count against your follower cap. Truly the goodest boy ever.


Last edited by rusty_shackleford on May 7th, 2026, 16:13, edited 1 time in total.
Hendrik.


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Finarfin
- Connoisseur of Slop
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Ashley Williams - Mass Effect


Steam code: 10514930
My Reviews:
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Dungeons of Sundaria NOT RECOMMENDED
VLADiK BRUTAL RECOMMENDED
Ultimate Zombie Defense 2 INFORMATIONAL
Deathless: The Hero Quest RECOMMENDED
Door Kickers 2 RECOMMENDED
Folklands INFORMATIONAL
My Reviews:
El Matador RECOMMENDED
Dungeons of Sundaria NOT RECOMMENDED
VLADiK BRUTAL RECOMMENDED
Ultimate Zombie Defense 2 INFORMATIONAL
Deathless: The Hero Quest RECOMMENDED
Door Kickers 2 RECOMMENDED
Folklands INFORMATIONAL
If I had to pick one, then it's actually Tali from Mass Effect.
Duty. Country. Family.
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maidenhaver
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Best companion of all time.Obscura wrote: ↑ May 7th, 2026, 15:11Dog aka Worthless Mutt from Arcanum. He's a dog. And a melee powerhouse who is loyal and will stick with you no matter what choices you make. And he does not have an annoying personality nor any annoying dialogue. And he does not count against your follower cap. Truly the goodest boy ever.
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No. It's a line from a hentai called Sextra Credit that someone ripped and did an edit for because the VA sounded so much like Michelle Ruff.
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logincrash
- The Music Man
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What the **** is going on here?Obscura wrote: ↑ May 7th, 2026, 15:11Dog aka Worthless Mutt from Arcanum. He's a dog. And a melee powerhouse who is loyal and will stick with you no matter what choices you make. And he does not have an annoying personality nor any annoying dialogue. And he does not count against your follower cap. Truly the goodest boy ever.
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"Oh, it all makes sense now, brother."
did you just find the werewolf?logincrash wrote: ↑ May 7th, 2026, 17:32What the **** is going on here?Obscura wrote: ↑ May 7th, 2026, 15:11Dog aka Worthless Mutt from Arcanum. He's a dog. And a melee powerhouse who is loyal and will stick with you no matter what choices you make. And he does not have an annoying personality nor any annoying dialogue. And he does not count against your follower cap. Truly the goodest boy ever.
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► For Stack of Turtles
Brianna from KOTOR II
Just like Yves, I chase tales
rusty_shackleford wrote: ↑ October 28th, 2024, 07:36Mediocre or bad games can still have parts that are good.
Kaelyn the Dove from Neverwinter Nights 2: Mask of the Betrayer
Just like Yves, I chase tales
rusty_shackleford wrote: ↑ October 28th, 2024, 07:36Mediocre or bad games can still have parts that are good.
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rusty_shackleford
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I fixed his broken imagelogincrash wrote: ↑ May 7th, 2026, 17:32What the **** is going on here?Obscura wrote: ↑ May 7th, 2026, 15:11Dog aka Worthless Mutt from Arcanum. He's a dog. And a melee powerhouse who is loyal and will stick with you no matter what choices you make. And he does not have an annoying personality nor any annoying dialogue. And he does not count against your follower cap. Truly the goodest boy ever.
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Rusty's Stuff Collection
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Rusty's Stuff Collection
Can't believe I forgot my bro Virgil.
Gar
Kalarion out here vetoing almost everything 
The first part of an adventure with my rpg best friends.
Chapter 1 — Crossroads and Companions
Dusk had settled over the Crossroads Inn when Acrux pushed the door and the room turned toward him. Steam rose from bowls of stew; a lute hummed under a tired hand; the smell of wet leather and woodsmoke braided with spilled ale. In the far corner five figures occupied a table as if they had been waiting for him.
The Table
Minsc was the first to rise. He bounded up with the grin of a man who believes every night can be made into an adventure; Boo perched on his shoulder, eyes like two small, stern moons. Minsc clapped Acrux on the back with a force that made the ranger’s ribs remember the touch and laughed in a voice that filled the rafters.
“Acrux!” he called, all warmth and thunder. “Sit with us—stew, stories, and maybe a bit of trouble if it looks lonely. Boo says we should be friends. Friends do brave things!”
Eder watched from the bench with slow, practical eyes. He folded his hands over a scarred knee and nodded once when Acrux notched an arrow and sent it clean through the target by the hearth. When he spoke it was plain and blunt, the kind of voice that had learned to carry weight.
“You can shoot, and you can stitch,” Eder said. “That’ll do. Don’t get cocky—there’s always a heavier thing to carry. If you’re with us, you pull your weight.”
Frog inclined his head with the formal courtesy of a knight who remembered another name. His speech fell into that old, courtly cadence—each sentence shaped like an oath, every phrase carrying the gravity of vows kept and debts unpaid.
“Thou hast the eye of a true hunter,” Frog said. “Keep thy promise, Acrux, and I shall stand by thee as a knight standeth by his liege. Let not mirth make thee forget thy duty; many a man hath laughed and then found his name taken from the roll.”
Virgil lounged at the edge of the table, half in shadow, his smile quick and dry. He watched the room the way a man watches a clock: for movement and for the small tells that give away intent.
“Nice shot,” Virgil said, nodding at Acrux’s arrow. “Good aim. Keep your back to the wall; people forget the obvious when they’re nervous.”
Cassidy sat with his shotgun across his knees, the wood worn smooth where his hands rested. He was a man of few words and fewer illusions; his face had the patient hardness of someone who’d learned to expect trouble and to make it short. When he spoke, it was in short, blunt sentences—no flourish, no wasted syllables.
“This place stinks,” Cassidy said. “Locals don’t like strangers. Names get used. They buy favors.”
They fell into an easy rhythm around Acrux—Minsc loud and immediate, Eder steady, Frog formal and grave, Virgil wry and watchful, Cassidy terse and watchful. No ceremony, only the quiet recognition of skill and purpose.
The Courier
The inn’s door slammed open and a courier stumbled in, breath ragged, eyes wide. He staggered to Acrux’s table and collapsed into a chair, clutching a sealed letter as if the paper itself might be a shield.
“Please—take this to Hollowgate,” the courier gasped. “They’ll pay. I can’t… they’re watching me.”
Two cloaked figures paused at the threshold and scanned the room with the casual menace of men who had done this before. Conversation died. Minsc rose like a tide, grin still bright and a little wild.
“You will not take what is not yours,” Minsc declared, planting himself between the cloaks and the courier. “Boo says leave now. We do not like bullies. If you want trouble, you’ll have to get in line.”
Eder’s hand went to a short blade. He moved to cover the rear with the economy of a man who knows how to hold a line.
“We don’t want trouble,” Eder said, “but we won’t be pushed either. Step back.”
Frog’s hand fell to his sword as if to steady an old vow. His words rang like hammered steel.
“I will see this safely,” Frog intoned. “A knight’s duty is to the helpless. If any would lay hand upon this courier, they shall answer to steel and honor.”
Virgil rose and took in the room with a quick, assessing sweep. His tone was lighter than his eyes—an attempt to keep the mood from tipping into panic while still naming the danger.
“Two at the door, one on the beams,” Virgil said. “They’re not subtle. If they move, they move together. Watch the rafters.”
Cassidy’s thumb brushed the shotgun’s pump. He gave the plan in a few flat words, the kind that cut through theatrics and left only the useful.
“Move fast. Quiet if we can. If not—make it quick," Cassidy said.
Minsc laughed, a bright, reckless sound, and stamped his boot. “Good! Acrux, you go first—show them how the arrow flies! Boo will cheer and I will shout things that make bad men think twice!”
The Clash
Acrux moved without waiting for permission. He slipped a side door, arrow notched and ready, while Virgil and Cassidy stepped into the light with small, deliberate distractions—Cassidy’s shotgun barked once into the rafters, a sharp crack that sent dust and a startled crow into the air; Virgil’s shadowed step cut the pursuers’ sightlines. Frog and Eder formed a shield around the courier, bodies and oaths.
The cloaks surged. Minsc roared and met them like a living wall; Eder planted himself and took the weight of the first blow; Frog moved with the grace of a blade that remembers a vow, his strikes precise and his voice steady even in the clash.
“Stand fast, good sirs,” Frog intoned as he parried and struck. “Thy malice shall not pass while I draw breath. Remember thy oaths, and be ashamed.”
Virgil’s blade found a gap with a quick, almost playful flourish—he enjoyed the tidy efficiency of a well-placed strike. Cassidy’s second, controlled blast took a man’s knee and sent him sprawling without a scream. Acrux’s arrows found the spaces between armor and intent, each shaft a small, fatal argument. When the dust settled, one cloaked figure lay still, another scrambled away into the night, and a scrap of paper fell from the fallen man’s belt—a torn registry list stamped with a bell motif and a single name crossed out.
“They take names at the bell,” the courier whispered, voice thin with relief and terror. “They take names and they keep them.”
The Road
They left at first light. The road unrolled before them like a promise and a question. Cassidy moved ahead in short, efficient bursts, reading tracks with the same economy he used for words; Virgil noted the spacing and intent of the prints and made a dry, wry remark about the maker’s haste; Eder carried the heavier packs and grumbled about the weight of the letter; Frog hummed an old refrain that sounded like a prayer; Minsc, unable to help himself, began a ridiculous marching song that made the horses nervous and the rest of them laugh despite themselves.
“Tracks are fresh,” Cassidy said, low and flat. “They wanted us to see.”
“Deliberate,” Virgil replied with a half-smile. “Breadcrumbs for the curious. Either they want us to follow, or they want us to stumble.”
Eder grunted. “Then we do not follow blindly. We set a counter-trap.”
Frog’s hand rested on his sword; his voice dropped into that archaic cadence that made every sentence feel like a vow.
“We do what is right and what is necessary,” he said. “If a snare be set for the innocent, we shall unmake it. If a name be taken unjustly, we shall return it. Let not fear make cowards of us.”
Minsc jabbed a thumb toward Acrux with a grin that split his face. “Acrux, lead the way! We will be brave and do good things! Boo says the world needs more brave.”
Acrux moved ahead, senses open. He found a hidden cache of supplies—dried rations, a rusted grappling hook, a scrap of registry list with the bell stamped in the corner and a name half-scratched away. The bell motif tugged at the edges of memory like a half-remembered song.
They reached Hollowgate as the sun slid low. The town’s bell hung over the square like a question. Windows were shuttered; faces peered from behind slats. Acrux broke the wax on the courier’s letter and read the single line inside: They take names at the bell.
The bell tolled once, twice, and the sound carried like a promise and a threat. Around Acrux, his companions shifted—Minsc’s hand on his hilt, Eder’s jaw set, Frog’s posture like a drawn blade, Virgil’s eyes calculating with a wry lift at the corner of his mouth, Cassidy’s fingers restless near his shotgun. They were not merely allies; they were the small, stubborn constellation that would guide him through whatever came next.
Acrux felt the weight of the choice—follow the registry’s trail, pry at the town’s quiet, or walk away and let the bell toll for someone else. He looked at the faces around him and knew the answer before he spoke.
“We go on,” he said. “Together.”
Minsc laughed and slapped his shoulder. “Good! Let us be loud and terrible and do good things!”
Eder grunted. “Keep your head, Acrux.”
Frog inclined his head, voice low and sure. “Then to the bell we go. If names be taken, we shall call them back with steel and honor. I stand with thee, Acrux, whilst breath remaineth.”
Virgil’s tone was light but steady. “Watch the angles—and try not to trip over any conspiracies.”
Cassidy checked the pump on his shotgun, gave a short, resigned nod, and said in the same flat voice he’d used all night, “Don’t make it worse.” The bell tolled again. The road ahead was dark and full of questions, but Acrux did not walk it alone.
Would have never guessed he played Granblue Fantasy and knows its characters
Steam friend code: 1525876263
Down you go!
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Daeran, that Maximillian Pegasus ripoff from WotR was really funny.
Debeli ronaldo, ja san debeli ronaldo, jedini pravi ronaldo
Need a ref for whether this is legal or not:
Kim Kitsuragi - Disco Elysium
Kim Kitsuragi - Disco Elysium
► For Stack of Turtles
If that one doesn't get accepted then
NWN 2: Neeshka
I won't post 50 more like other people.
She's just the Imoen of NWN 2 but still thought she was fun.
NWN 2: Neeshka
I won't post 50 more like other people.
She's just the Imoen of NWN 2 but still thought she was fun.
Last edited by Killagain665 on May 8th, 2026, 17:29, edited 1 time in total.
► For Stack of Turtles
Official RPGHQ policy is that it isn't an RPGKillagain665 wrote: ↑ May 8th, 2026, 17:11Need a ref for whether this is legal or not:
Kim Kitsuragi - Disco Elysium
I don't like companions. I only like Morrigan because of fuckability. I like making my own party.
Pillars of Eternity has companion who is Paladin, Female.
Name: Pallegina.
You can't make this stuff up.
Name: Pallegina.
You can't make this stuff up.
Written by none other than Sawyer himself.Acrux wrote: ↑ May 9th, 2026, 23:56Pillars of Eternity has companion who is Paladin, Female.
Name: Pallegina.
You can't make this stuff up.
